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bench | ||
cmake | ||
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extlib | ||
include | ||
res | ||
src | ||
test | ||
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.travis.yml | ||
CHANGELOG.md | ||
CMakeLists.txt | ||
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README.md | ||
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wishlist.txt |
README.md
SolveSpace
This repository contains the source code of SolveSpace, a parametric 2d/3d CAD.
Installation
macOS (>=10.6 64-bit), Windows (>=Vista 32-bit)
Binary packages for macOS and Windows are available via GitHub releases.
Other systems
See below.
Building on Linux
Building for Linux
You will need CMake, zlib, libpng, cairo, freetype. To build the GUI, you will need fontconfig, gtkmm 3.0 (version 3.16 or later), pangomm 1.4, OpenGL and OpenGL GLU, and optionally, the Space Navigator client library. On a Debian derivative (e.g. Ubuntu) these can be installed with:
apt-get install cmake zlib1-dev libpng-dev libcairo2-dev libfreetype6-dev
apt-get install libjson-c-dev libfontconfig1-dev libgtkmm-3.0-dev libpangomm-1.4-dev \
libgl-dev libglu-dev libspnav-dev
Before building, check out the necessary submodules:
git submodule update --init extlib/libdxfrw
After that, build SolveSpace as following:
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
sudo make install
The graphical interface is built as build/bin/solvespace
, and the command-line interface
is built as build/bin/solvespace-cli
. It is possible to build only the command-line interface
by passing the -DENABLE_GUI=OFF
flag to the cmake invocation.
Building for Windows
You will need CMake and a Windows cross-compiler. On a Debian derivative (e.g. Ubuntu) these can be installed with:
apt-get install cmake mingw-w64
Before building, check out the necessary submodules:
git submodule update --init
After that, build 32-bit SolveSpace as following:
mkdir build
cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw32.cmake \
-DCMAKE_BUILD_TYPE=Release
make
Or, build 64-bit SolveSpace as following:
mkdir build
cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw64.cmake \
-DCMAKE_BUILD_TYPE=Release
make
The graphical interface is built as build/bin/solvespace.exe
, and the command-line interface
is built as build/bin/solvespace-cli.exe
.
Space Navigator support will not be available.
Building on macOS
You will need XCode tools, CMake, libpng and Freetype. To build tests, you will need cairo. Assuming you use homebrew, these can be installed with:
brew install cmake libpng freetype cairo
XCode has to be installed via AppStore; it requires a free Apple ID.
Before building, check out the necessary submodules:
git submodule update --init extlib/libdxfrw
After that, build SolveSpace as following:
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
The application is built in build/bin/solvespace.app
, the graphical interface executable
is build/bin/solvespace.app/Contents/MacOS/solvespace
, and the command-line interface executable
is build/bin/solvespace.app/Contents/MacOS/solvespace-cli
.
Building on Windows
You will need git, cmake and Visual C++.
Building with Visual Studio IDE
Check out the git submodules. Create a directory build
in
the source tree and point cmake-gui to the source tree and that directory.
Press "Configure" and "Generate", then open build\solvespace.sln
with
Visual C++ and build it.
Building with Visual Studio in a command prompt
First, ensure that git and cl (the Visual C++ compiler driver) are in your
%PATH%
; the latter is usually done by invoking vcvarsall.bat
from your
Visual Studio install. Then, run the following in cmd or PowerShell:
git submodule update --init
mkdir build
cd build
cmake .. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release
nmake
Building with MinGW
It is also possible to build SolveSpace using MinGW, though Space Navigator support will be disabled.
First, ensure that git and gcc are in your $PATH
. Then, run the following
in bash:
git submodule update --init
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
Contributing
See the guide for contributors for the best way to file issues, contribute code, and debug SolveSpace.
License
SolveSpace is distributed under the terms of the GPL3 license.