905 lines
27 KiB
C++
905 lines
27 KiB
C++
//-----------------------------------------------------------------------------
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// All declarations not grouped specially elsewhere.
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//
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// Copyright 2008-2013 Jonathan Westhues.
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//-----------------------------------------------------------------------------
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#ifndef __SOLVESPACE_H
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#define __SOLVESPACE_H
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <stdlib.h>
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#include <ctype.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include <math.h>
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#include <limits.h>
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#ifdef HAVE_STDINT_H
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# include <stdint.h>
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#endif
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#ifdef WIN32
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# include <windows.h> // required by GL headers
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#endif
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#include <GL/gl.h>
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#include <GL/glu.h>
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// The few floating-point equality comparisons in SolveSpace have been
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// carefully considered, so we disable the -Wfloat-equal warning for them
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#ifdef __clang__
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# define EXACT(expr) \
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(_Pragma("clang diagnostic push") \
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_Pragma("clang diagnostic ignored \"-Wfloat-equal\"") \
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(expr) \
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_Pragma("clang diagnostic pop"))
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#else
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# define EXACT(expr) (expr)
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#endif
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// Debugging functions
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#define oops() do { dbp("oops at line %d, file %s\n", __LINE__, __FILE__); \
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if(0) *(char *)0 = 1; exit(-1); } while(0)
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#ifndef min
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# define min(x, y) ((x) < (y) ? (x) : (y))
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#endif
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#ifndef max
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# define max(x, y) ((x) > (y) ? (x) : (y))
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#endif
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#ifndef isnan
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# define isnan(x) (((x) != (x)) || (x > 1e11) || (x < -1e11))
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#endif
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inline int WRAP(int v, int n) {
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// Clamp it to the range [0, n)
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while(v >= n) v -= n;
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while(v < 0) v += n;
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return v;
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}
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inline double WRAP_NOT_0(double v, double n) {
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// Clamp it to the range (0, n]
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while(v > n) v -= n;
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while(v <= 0) v += n;
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return v;
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}
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inline double WRAP_SYMMETRIC(double v, double n) {
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// Clamp it to the range (-n/2, n/2]
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while(v > n/2) v -= n;
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while(v <= -n/2) v += n;
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return v;
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}
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// Why is this faster than the library function?
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inline double ffabs(double v) { return (v > 0) ? v : (-v); }
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#define SWAP(T, a, b) do { T temp = (a); (a) = (b); (b) = temp; } while(0)
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#define ZERO(v) memset((v), 0, sizeof(*(v)))
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#define CO(v) (v).x, (v).y, (v).z
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#define LENGTH_EPS (1e-6)
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#define VERY_POSITIVE (1e10)
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#define VERY_NEGATIVE (-1e10)
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#define isforname(c) (isalnum(c) || (c) == '_' || (c) == '-' || (c) == '#')
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#if defined(WIN32) && !defined(HAVE_C99_INTEGER_TYPES)
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// Define some useful C99 integer types.
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typedef UINT64 uint64_t;
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typedef INT64 int64_t;
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typedef UINT32 uint32_t;
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typedef INT32 int32_t;
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typedef USHORT uint16_t;
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typedef SHORT int16_t;
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typedef UCHAR uint8_t;
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typedef CHAR int8_t;
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#endif
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inline double Random(double vmax) {
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return (vmax*rand()) / RAND_MAX;
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}
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class Expr;
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class ExprVector;
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class ExprQuaternion;
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class RgbColor;
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//================
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// From the platform-specific code.
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#define MAX_RECENT 8
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#define RECENT_OPEN (0xf000)
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#define RECENT_IMPORT (0xf100)
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extern char RecentFile[MAX_RECENT][MAX_PATH];
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void RefreshRecentMenus(void);
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#define SAVE_YES (1)
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#define SAVE_NO (-1)
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#define SAVE_CANCEL (0)
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int SaveFileYesNoCancel(void);
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#ifdef HAVE_FLTK
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// Selection pattern format for FLTK's file chooser classes:
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// "PNG File\t*.png\n"
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// "JPEG File\t*.{jpg,jpeg}\n"
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// "All Files\t*"
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# define PAT1(desc,e1) desc "\t*." e1 "\n"
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# define PAT2(desc,e1,e2) desc "\t*.{" e1 "," e2 "}\n"
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# define ENDPAT "All Files\t*"
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#else
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// Selection pattern format for Win32's OPENFILENAME.lpstrFilter:
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// "PNG File (*.png)\0*.png\0"
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// "JPEG File (*.jpg;*.jpeg)\0*.jpg;*.jpeg\0"
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// "All Files (*)\0*\0\0"
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# define PAT1(desc,e1) desc " (*." e1 ")\0*." e1 "\0"
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# define PAT2(desc,e1,e2) desc " (*." e1 ";*." e2 ")\0*." e1 ";*." e2 "\0"
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# define ENDPAT "All Files (*)\0*\0\0"
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#endif
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// SolveSpace native file format
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#define SLVS_PATTERN PAT1("SolveSpace Models", "slvs") ENDPAT
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#define SLVS_EXT "slvs"
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// PNG format bitmap
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#define PNG_PATTERN PAT1("PNG", "png") ENDPAT
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#define PNG_EXT "png"
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// Triangle mesh
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#define MESH_PATTERN \
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PAT1("STL Mesh", "stl") \
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PAT1("Wavefront OBJ Mesh", "obj") \
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ENDPAT
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#define MESH_EXT "stl"
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// NURBS surfaces
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#define SRF_PATTERN PAT2("STEP File", "step", "stp") ENDPAT
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#define SRF_EXT "step"
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// 2d vector (lines and curves) format
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#define VEC_PATTERN \
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PAT1("PDF File", "pdf") \
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PAT2("Encapsulated PostScript", "eps", "ps") \
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PAT1("Scalable Vector Graphics", "svg") \
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PAT2("STEP File", "step", "stp") \
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PAT1("DXF File", "dxf") \
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PAT2("HPGL File", "plt", "hpgl") \
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PAT1("G Code", "txt") \
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ENDPAT
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#define VEC_EXT "pdf"
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// 3d vector (wireframe lines and curves) format
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#define V3D_PATTERN \
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PAT2("STEP File", "step", "stp") \
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PAT1("DXF File", "dxf") \
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ENDPAT
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#define V3D_EXT "step"
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// Comma-separated value, like a spreadsheet would use
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#define CSV_PATTERN PAT1("CSV File", "csv") ENDPAT
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#define CSV_EXT "csv"
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bool GetSaveFile(char *file, const char *defExtension, const char *selPattern);
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bool GetOpenFile(char *file, const char *defExtension, const char *selPattern);
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void GetAbsoluteFilename(char *file);
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void LoadAllFontFiles(void);
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void OpenWebsite(const char *url);
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void CheckMenuById(int id, bool checked);
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void RadioMenuById(int id, bool selected);
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void EnableMenuById(int id, bool enabled);
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void ShowGraphicsEditControl(int x, int y, char *s);
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void HideGraphicsEditControl(void);
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bool GraphicsEditControlIsVisible(void);
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void ShowTextEditControl(int x, int y, char *s);
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void HideTextEditControl(void);
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bool TextEditControlIsVisible(void);
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void MoveTextScrollbarTo(int pos, int maxPos, int page);
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#define CONTEXT_SUBMENU (-1)
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#define CONTEXT_SEPARATOR (-2)
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void AddContextMenuItem(const char *legend, int id);
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void CreateContextSubmenu(void);
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int ShowContextMenu(void);
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void ToggleMenuBar(void);
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bool MenuBarIsVisible(void);
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void ShowTextWindow(bool visible);
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void InvalidateText(void);
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void InvalidateGraphics(void);
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void PaintGraphics(void);
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void ToggleFullScreen(void);
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bool FullScreenIsActive(void);
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void GetGraphicsWindowSize(int *w, int *h);
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void GetTextWindowSize(int *w, int *h);
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int64_t GetMilliseconds(void);
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int64_t GetUnixTime(void);
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void dbp(const char *str, ...);
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#define DBPTRI(tri) \
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dbp("tri: (%.3f %.3f %.3f) (%.3f %.3f %.3f) (%.3f %.3f %.3f)", \
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CO((tri).a), CO((tri).b), CO((tri).c))
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void SetWindowTitle(const char *str);
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void SetMousePointerToHand(bool yes);
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void DoMessageBox(const char *str, int rows, int cols, bool error);
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void SetTimerFor(int milliseconds);
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void ExitNow(void);
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void CnfFreezeString(const char *str, const char *name);
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void CnfFreezeInt(uint32_t v, const char *name);
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void CnfFreezeFloat(float v, const char *name);
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void CnfThawString(char *str, int maxLen, const char *name);
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uint32_t CnfThawInt(uint32_t v, const char *name);
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float CnfThawFloat(float v, const char *name);
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void *AllocTemporary(size_t n);
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void FreeTemporary(void *p);
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void FreeAllTemporary(void);
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void *MemRealloc(void *p, size_t n);
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void *MemAlloc(size_t n);
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void MemFree(void *p);
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void InitHeaps(void);
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void vl(void); // debug function to validate heaps
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// End of platform-specific functions
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//================
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class Group;
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class SSurface;
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#include "dsc.h"
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#include "polygon.h"
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#include "srf/surface.h"
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class Entity;
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class hEntity;
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class Param;
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class hParam;
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typedef IdList<Entity,hEntity> EntityList;
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typedef IdList<Param,hParam> ParamList;
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#include "sketch.h"
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#include "ui.h"
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#include "expr.h"
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// Utility functions that are provided in the platform-independent code.
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void ssglVertex3v(Vector u);
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void ssglAxisAlignedQuad(double l, double r, double t, double b, bool lone = true);
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void ssglAxisAlignedLineLoop(double l, double r, double t, double b);
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#define DEFAULT_TEXT_HEIGHT (11.5)
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#ifdef WIN32
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# define SSGL_CALLBACK __stdcall
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#else
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# define SSGL_CALLBACK
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#endif
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extern "C" { typedef void SSGL_CALLBACK ssglCallbackFptr(void); }
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void ssglTesselatePolygon(GLUtesselator *gt, SPolygon *p);
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void ssglFillPolygon(SPolygon *p);
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void ssglFillMesh(RgbColor color, SMesh *m, uint32_t h, uint32_t s1, uint32_t s2);
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void ssglDebugPolygon(SPolygon *p);
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void ssglDrawEdges(SEdgeList *l, bool endpointsToo);
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void ssglDebugMesh(SMesh *m);
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void ssglMarkPolygonNormal(SPolygon *p);
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typedef void ssglLineFn(void *data, Vector a, Vector b);
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void ssglWriteText(const char *str, double h, Vector t, Vector u, Vector v,
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ssglLineFn *fn, void *fndata);
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void ssglWriteTextRefCenter(const char *str, double h, Vector t, Vector u, Vector v,
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ssglLineFn *fn, void *fndata);
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double ssglStrWidth(const char *str, double h);
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double ssglStrHeight(double h);
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void ssglLockColorTo(RgbColor rgb);
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void ssglFatLine(Vector a, Vector b, double width);
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void ssglUnlockColor(void);
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void ssglColorRGB(RgbColor rgb);
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void ssglColorRGBa(RgbColor rgb, double a);
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void ssglDepthRangeOffset(int units);
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void ssglDepthRangeLockToFront(bool yes);
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void ssglDrawPixelsWithTexture(uint8_t *data, int w, int h);
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void ssglCreateBitmapFont(void);
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void ssglBitmapText(const char *str, Vector p);
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void ssglBitmapCharQuad(char c, double x, double y);
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#define TEXTURE_BACKGROUND_IMG 10
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#define TEXTURE_BITMAP_FONT 20
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#define TEXTURE_DRAW_PIXELS 30
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#define TEXTURE_COLOR_PICKER_2D 40
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#define TEXTURE_COLOR_PICKER_1D 50
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#define arraylen(x) (sizeof((x))/sizeof((x)[0]))
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#define PI (3.1415926535897931)
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void MakeMatrix(double *mat, double a11, double a12, double a13, double a14,
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double a21, double a22, double a23, double a24,
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double a31, double a32, double a33, double a34,
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double a41, double a42, double a43, double a44);
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void MakePathRelative(const char *base, char *path);
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void MakePathAbsolute(const char *base, char *path);
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bool MakeAcceleratorLabel(int accel, char *out);
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bool StringAllPrintable(const char *str);
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bool StringEndsIn(const char *str, const char *ending);
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void Message(const char *str, ...);
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void Error(const char *str, ...);
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void CnfFreezeBool(bool v, const char *name);
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void CnfFreezeColor(RgbColor v, const char *name);
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bool CnfThawBool(bool v, const char *name);
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RgbColor CnfThawColor(RgbColor v, const char *name);
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class System {
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public:
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enum { MAX_UNKNOWNS = 1024 };
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EntityList entity;
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ParamList param;
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IdList<Equation,hEquation> eq;
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// A list of parameters that are being dragged; these are the ones that
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// we should put as close as possible to their initial positions.
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List<hParam> dragged;
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enum {
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// In general, the tag indicates the subsys that a variable/equation
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// has been assigned to; these are exceptions for variables:
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VAR_SUBSTITUTED = 10000,
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VAR_DOF_TEST = 10001,
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// and for equations:
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EQ_SUBSTITUTED = 20000
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};
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// The system Jacobian matrix
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struct {
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// The corresponding equation for each row
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hEquation eq[MAX_UNKNOWNS];
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// The corresponding parameter for each column
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hParam param[MAX_UNKNOWNS];
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// We're solving AX = B
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int m, n;
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struct {
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Expr *sym[MAX_UNKNOWNS][MAX_UNKNOWNS];
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double num[MAX_UNKNOWNS][MAX_UNKNOWNS];
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} A;
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double scale[MAX_UNKNOWNS];
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// Some helpers for the least squares solve
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double AAt[MAX_UNKNOWNS][MAX_UNKNOWNS];
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double Z[MAX_UNKNOWNS];
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double X[MAX_UNKNOWNS];
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struct {
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Expr *sym[MAX_UNKNOWNS];
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double num[MAX_UNKNOWNS];
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} B;
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} mat;
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static const double RANK_MAG_TOLERANCE, CONVERGE_TOLERANCE;
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int CalculateRank(void);
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static bool SolveLinearSystem(double X[], double A[][MAX_UNKNOWNS],
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double B[], int N);
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bool SolveLeastSquares(void);
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bool WriteJacobian(int tag);
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void EvalJacobian(void);
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void WriteEquationsExceptFor(hConstraint hc, Group *g);
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void FindWhichToRemoveToFixJacobian(Group *g, List<hConstraint> *bad);
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void SolveBySubstitution(void);
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bool IsDragged(hParam p);
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bool NewtonSolve(int tag);
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enum {
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SOLVED_OKAY = 0,
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DIDNT_CONVERGE = 10,
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SINGULAR_JACOBIAN = 11,
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TOO_MANY_UNKNOWNS = 20
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};
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int Solve(Group *g, int *dof, List<hConstraint> *bad,
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bool andFindBad, bool andFindFree);
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void Clear(void);
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};
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class TtfFont {
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public:
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typedef struct {
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bool onCurve;
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bool lastInContour;
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int16_t x;
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int16_t y;
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} FontPoint;
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typedef struct {
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FontPoint *pt;
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int pts;
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int xMax;
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int xMin;
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int leftSideBearing;
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int advanceWidth;
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} Glyph;
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typedef struct {
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int x, y;
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} IntPoint;
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char fontFile[MAX_PATH];
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NameStr name;
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bool loaded;
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// The font itself, plus the mapping from ASCII codes to glyphs
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int useGlyph[256];
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Glyph *glyph;
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int glyphs;
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int maxPoints;
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int scale;
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// The filehandle, while loading
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FILE *fh;
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// Some state while rendering a character to curves
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enum {
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NOTHING = 0,
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ON_CURVE = 1,
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OFF_CURVE = 2
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};
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int lastWas;
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IntPoint lastOnCurve;
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IntPoint lastOffCurve;
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// And the state that the caller must specify, determines where we
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// render to and how
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SBezierList *beziers;
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Vector origin, u, v;
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int Getc(void);
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uint8_t GetBYTE(void);
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uint16_t GetUSHORT(void);
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uint32_t GetULONG(void);
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void LoadGlyph(int index);
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bool LoadFontFromFile(bool nameOnly);
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const char *FontFileBaseName(void);
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void Flush(void);
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void Handle(int *dx, int x, int y, bool onCurve);
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void PlotCharacter(int *dx, int c, double spacing);
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void PlotString(char *str, double spacing,
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SBezierList *sbl, Vector origin, Vector u, Vector v);
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Vector TransformIntPoint(int x, int y);
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void LineSegment(int x0, int y0, int x1, int y1);
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void Bezier(int x0, int y0, int x1, int y1, int x2, int y2);
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};
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class TtfFontList {
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public:
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bool loaded;
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List<TtfFont> l;
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void LoadAll(void);
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void PlotString(char *font, char *str, double spacing,
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SBezierList *sbl, Vector origin, Vector u, Vector v);
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};
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class StepFileWriter {
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public:
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void ExportSurfacesTo(char *filename);
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void WriteHeader(void);
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int ExportCurve(SBezier *sb);
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int ExportCurveLoop(SBezierLoop *loop, bool inner);
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void ExportSurface(SSurface *ss, SBezierList *sbl);
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void WriteWireframe(void);
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void WriteFooter(void);
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List<int> curves;
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List<int> advancedFaces;
|
|
FILE *f;
|
|
int id;
|
|
};
|
|
|
|
class VectorFileWriter {
|
|
public:
|
|
FILE *f;
|
|
Vector ptMin, ptMax;
|
|
|
|
static double MmToPts(double mm);
|
|
|
|
static VectorFileWriter *ForFile(char *file);
|
|
|
|
void Output(SBezierLoopSetSet *sblss, SMesh *sm);
|
|
|
|
void BezierAsPwl(SBezier *sb);
|
|
void BezierAsNonrationalCubic(SBezier *sb, int depth=0);
|
|
|
|
virtual void StartPath( RgbColor strokeRgb, double lineWidth,
|
|
bool filled, RgbColor fillRgb) = 0;
|
|
virtual void FinishPath(RgbColor strokeRgb, double lineWidth,
|
|
bool filled, RgbColor fillRgb) = 0;
|
|
virtual void Bezier(SBezier *sb) = 0;
|
|
virtual void Triangle(STriangle *tr) = 0;
|
|
virtual void StartFile(void) = 0;
|
|
virtual void FinishAndCloseFile(void) = 0;
|
|
virtual bool HasCanvasSize(void) = 0;
|
|
|
|
virtual void Dummy(void);
|
|
};
|
|
class DxfFileWriter : public VectorFileWriter {
|
|
public:
|
|
void StartPath( RgbColor strokeRgb, double lineWidth,
|
|
bool filled, RgbColor fillRgb);
|
|
void FinishPath(RgbColor strokeRgb, double lineWidth,
|
|
bool filled, RgbColor fillRgb);
|
|
void Triangle(STriangle *tr);
|
|
void Bezier(SBezier *sb);
|
|
void StartFile(void);
|
|
void FinishAndCloseFile(void);
|
|
bool HasCanvasSize(void) { return false; }
|
|
};
|
|
class EpsFileWriter : public VectorFileWriter {
|
|
public:
|
|
Vector prevPt;
|
|
void MaybeMoveTo(Vector s, Vector f);
|
|
|
|
void StartPath( RgbColor strokeRgb, double lineWidth,
|
|
bool filled, RgbColor fillRgb);
|
|
void FinishPath(RgbColor strokeRgb, double lineWidth,
|
|
bool filled, RgbColor fillRgb);
|
|
void Triangle(STriangle *tr);
|
|
void Bezier(SBezier *sb);
|
|
void StartFile(void);
|
|
void FinishAndCloseFile(void);
|
|
bool HasCanvasSize(void) { return true; }
|
|
};
|
|
class PdfFileWriter : public VectorFileWriter {
|
|
public:
|
|
uint32_t xref[10];
|
|
uint32_t bodyStart;
|
|
Vector prevPt;
|
|
void MaybeMoveTo(Vector s, Vector f);
|
|
|
|
void StartPath( RgbColor strokeRgb, double lineWidth,
|
|
bool filled, RgbColor fillRgb);
|
|
void FinishPath(RgbColor strokeRgb, double lineWidth,
|
|
bool filled, RgbColor fillRgb);
|
|
void Triangle(STriangle *tr);
|
|
void Bezier(SBezier *sb);
|
|
void StartFile(void);
|
|
void FinishAndCloseFile(void);
|
|
bool HasCanvasSize(void) { return true; }
|
|
};
|
|
class SvgFileWriter : public VectorFileWriter {
|
|
public:
|
|
Vector prevPt;
|
|
void MaybeMoveTo(Vector s, Vector f);
|
|
|
|
void StartPath( RgbColor strokeRgb, double lineWidth,
|
|
bool filled, RgbColor fillRgb);
|
|
void FinishPath(RgbColor strokeRgb, double lineWidth,
|
|
bool filled, RgbColor fillRgb);
|
|
void Triangle(STriangle *tr);
|
|
void Bezier(SBezier *sb);
|
|
void StartFile(void);
|
|
void FinishAndCloseFile(void);
|
|
bool HasCanvasSize(void) { return true; }
|
|
};
|
|
class HpglFileWriter : public VectorFileWriter {
|
|
public:
|
|
static double MmToHpglUnits(double mm);
|
|
void StartPath( RgbColor strokeRgb, double lineWidth,
|
|
bool filled, RgbColor fillRgb);
|
|
void FinishPath(RgbColor strokeRgb, double lineWidth,
|
|
bool filled, RgbColor fillRgb);
|
|
void Triangle(STriangle *tr);
|
|
void Bezier(SBezier *sb);
|
|
void StartFile(void);
|
|
void FinishAndCloseFile(void);
|
|
bool HasCanvasSize(void) { return false; }
|
|
};
|
|
class Step2dFileWriter : public VectorFileWriter {
|
|
StepFileWriter sfw;
|
|
void StartPath( RgbColor strokeRgb, double lineWidth,
|
|
bool filled, RgbColor fillRgb);
|
|
void FinishPath(RgbColor strokeRgb, double lineWidth,
|
|
bool filled, RgbColor fillRgb);
|
|
void Triangle(STriangle *tr);
|
|
void Bezier(SBezier *sb);
|
|
void StartFile(void);
|
|
void FinishAndCloseFile(void);
|
|
bool HasCanvasSize(void) { return false; }
|
|
};
|
|
class GCodeFileWriter : public VectorFileWriter {
|
|
public:
|
|
SEdgeList sel;
|
|
void StartPath( RgbColor strokeRgb, double lineWidth,
|
|
bool filled, RgbColor fillRgb);
|
|
void FinishPath(RgbColor strokeRgb, double lineWidth,
|
|
bool filled, RgbColor fillRgb);
|
|
void Triangle(STriangle *tr);
|
|
void Bezier(SBezier *sb);
|
|
void StartFile(void);
|
|
void FinishAndCloseFile(void);
|
|
bool HasCanvasSize(void) { return false; }
|
|
};
|
|
|
|
#ifdef LIBRARY
|
|
# define ENTITY EntityBase
|
|
# define CONSTRAINT ConstraintBase
|
|
#else
|
|
# define ENTITY Entity
|
|
# define CONSTRAINT Constraint
|
|
#endif
|
|
class Sketch {
|
|
public:
|
|
// These are user-editable, and define the sketch.
|
|
IdList<Group,hGroup> group;
|
|
IdList<CONSTRAINT,hConstraint> constraint;
|
|
IdList<Request,hRequest> request;
|
|
IdList<Style,hStyle> style;
|
|
|
|
// These are generated from the above.
|
|
IdList<ENTITY,hEntity> entity;
|
|
IdList<Param,hParam> param;
|
|
|
|
inline CONSTRAINT *GetConstraint(hConstraint h)
|
|
{ return constraint.FindById(h); }
|
|
inline ENTITY *GetEntity (hEntity h) { return entity. FindById(h); }
|
|
inline Param *GetParam (hParam h) { return param. FindById(h); }
|
|
inline Request *GetRequest(hRequest h) { return request.FindById(h); }
|
|
inline Group *GetGroup (hGroup h) { return group. FindById(h); }
|
|
// Styles are handled a bit differently.
|
|
|
|
void Clear(void);
|
|
};
|
|
#undef ENTITY
|
|
#undef CONSTRAINT
|
|
|
|
class SolveSpace {
|
|
public:
|
|
TextWindow TW;
|
|
GraphicsWindow GW;
|
|
|
|
// The state for undo/redo
|
|
typedef struct {
|
|
IdList<Group,hGroup> group;
|
|
IdList<Request,hRequest> request;
|
|
IdList<Constraint,hConstraint> constraint;
|
|
IdList<Param,hParam> param;
|
|
IdList<Style,hStyle> style;
|
|
hGroup activeGroup;
|
|
|
|
void Clear(void) {
|
|
group.Clear();
|
|
request.Clear();
|
|
constraint.Clear();
|
|
param.Clear();
|
|
style.Clear();
|
|
}
|
|
} UndoState;
|
|
enum { MAX_UNDO = 16 };
|
|
typedef struct {
|
|
UndoState d[MAX_UNDO];
|
|
int cnt;
|
|
int write;
|
|
} UndoStack;
|
|
UndoStack undo;
|
|
UndoStack redo;
|
|
void UndoEnableMenus(void);
|
|
void UndoRemember(void);
|
|
void UndoUndo(void);
|
|
void UndoRedo(void);
|
|
void PushFromCurrentOnto(UndoStack *uk);
|
|
void PopOntoCurrentFrom(UndoStack *uk);
|
|
void UndoClearState(UndoState *ut);
|
|
void UndoClearStack(UndoStack *uk);
|
|
|
|
// Little bits of extra configuration state
|
|
enum { MODEL_COLORS = 8 };
|
|
RgbColor modelColor[MODEL_COLORS];
|
|
Vector lightDir[2];
|
|
double lightIntensity[2];
|
|
double ambientIntensity;
|
|
double chordTol;
|
|
int maxSegments;
|
|
double cameraTangent;
|
|
float gridSpacing;
|
|
float exportScale;
|
|
float exportOffset;
|
|
bool fixExportColors;
|
|
bool drawBackFaces;
|
|
bool checkClosedContour;
|
|
bool showToolbar;
|
|
RgbColor backgroundColor;
|
|
bool exportShadedTriangles;
|
|
bool exportPwlCurves;
|
|
bool exportCanvasSizeAuto;
|
|
struct {
|
|
float left;
|
|
float right;
|
|
float bottom;
|
|
float top;
|
|
} exportMargin;
|
|
struct {
|
|
float width;
|
|
float height;
|
|
float dx;
|
|
float dy;
|
|
} exportCanvas;
|
|
struct {
|
|
float depth;
|
|
int passes;
|
|
float feed;
|
|
float plungeFeed;
|
|
} gCode;
|
|
|
|
typedef enum {
|
|
UNIT_MM = 0,
|
|
UNIT_INCHES
|
|
} Unit;
|
|
Unit viewUnits;
|
|
int afterDecimalMm;
|
|
int afterDecimalInch;
|
|
|
|
char *MmToString(double v);
|
|
double ExprToMm(Expr *e);
|
|
double StringToMm(const char *s);
|
|
const char *UnitName(void);
|
|
double MmPerUnit(void);
|
|
int UnitDigitsAfterDecimal(void);
|
|
void SetUnitDigitsAfterDecimal(int v);
|
|
double ChordTolMm(void);
|
|
bool usePerspectiveProj;
|
|
double CameraTangent(void);
|
|
|
|
// Some stuff relating to the tangent arcs created non-parametrically
|
|
// as special requests.
|
|
double tangentArcRadius;
|
|
bool tangentArcManual;
|
|
bool tangentArcDeleteOld;
|
|
|
|
// The platform-dependent code calls this before entering the msg loop
|
|
void Init(char *cmdLine);
|
|
void Exit(void);
|
|
|
|
// File load/save routines, including the additional files that get
|
|
// loaded when we have import groups.
|
|
FILE *fh;
|
|
void AfterNewFile(void);
|
|
static void RemoveFromRecentList(char *file);
|
|
static void AddToRecentList(char *file);
|
|
char saveFile[MAX_PATH];
|
|
bool fileLoadError;
|
|
bool unsaved;
|
|
typedef struct {
|
|
char type;
|
|
const char *desc;
|
|
char fmt;
|
|
void *ptr;
|
|
} SaveTable;
|
|
static const SaveTable SAVED[];
|
|
void SaveUsingTable(int type);
|
|
void LoadUsingTable(char *key, char *val);
|
|
struct {
|
|
Group g;
|
|
Request r;
|
|
Entity e;
|
|
Param p;
|
|
Constraint c;
|
|
Style s;
|
|
} sv;
|
|
static void MenuFile(int id);
|
|
bool GetFilenameAndSave(bool saveAs);
|
|
bool OkayToStartNewFile(void);
|
|
hGroup CreateDefaultDrawingGroup(void);
|
|
void UpdateWindowTitle(void);
|
|
void ClearExisting(void);
|
|
void NewFile(void);
|
|
bool SaveToFile(char *filename);
|
|
bool LoadFromFile(char *filename);
|
|
bool LoadEntitiesFromFile(char *filename, EntityList *le,
|
|
SMesh *m, SShell *sh);
|
|
void ReloadAllImported(void);
|
|
// And the various export options
|
|
void ExportAsPngTo(char *file);
|
|
void ExportMeshTo(char *file);
|
|
void ExportMeshAsStlTo(FILE *f, SMesh *sm);
|
|
void ExportMeshAsObjTo(FILE *f, SMesh *sm);
|
|
void ExportViewOrWireframeTo(char *file, bool wireframe);
|
|
void ExportSectionTo(char *file);
|
|
void ExportWireframeCurves(SEdgeList *sel, SBezierList *sbl,
|
|
VectorFileWriter *out);
|
|
void ExportLinesAndMesh(SEdgeList *sel, SBezierList *sbl, SMesh *sm,
|
|
Vector u, Vector v, Vector n, Vector origin,
|
|
double cameraTan,
|
|
VectorFileWriter *out);
|
|
|
|
static void MenuAnalyze(int id);
|
|
|
|
// Additional display stuff
|
|
struct {
|
|
SContour path;
|
|
hEntity point;
|
|
} traced;
|
|
SEdgeList nakedEdges;
|
|
struct {
|
|
bool draw;
|
|
Vector ptA;
|
|
Vector ptB;
|
|
} extraLine;
|
|
struct {
|
|
uint8_t *fromFile;
|
|
int w, h;
|
|
int rw, rh;
|
|
double scale; // pixels per mm
|
|
Vector origin;
|
|
} bgImage;
|
|
struct {
|
|
bool draw;
|
|
Vector pt, u, v;
|
|
} justExportedInfo;
|
|
|
|
class Clipboard {
|
|
public:
|
|
List<ClipboardRequest> r;
|
|
List<Constraint> c;
|
|
|
|
void Clear(void);
|
|
bool ContainsEntity(hEntity old);
|
|
hEntity NewEntityFor(hEntity old);
|
|
};
|
|
Clipboard clipboard;
|
|
|
|
void MarkGroupDirty(hGroup hg);
|
|
void MarkGroupDirtyByEntity(hEntity he);
|
|
|
|
// Consistency checking on the sketch: stuff with missing dependencies
|
|
// will get deleted automatically.
|
|
struct {
|
|
int requests;
|
|
int groups;
|
|
int constraints;
|
|
int nonTrivialConstraints;
|
|
} deleted;
|
|
bool GroupExists(hGroup hg);
|
|
bool PruneOrphans(void);
|
|
bool EntityExists(hEntity he);
|
|
bool GroupsInOrder(hGroup before, hGroup after);
|
|
bool PruneGroups(hGroup hg);
|
|
bool PruneRequests(hGroup hg);
|
|
bool PruneConstraints(hGroup hg);
|
|
|
|
void GenerateAll(void);
|
|
void GenerateAll(int first, int last, bool andFindFree=false);
|
|
void SolveGroup(hGroup hg, bool andFindFree);
|
|
void MarkDraggedParams(void);
|
|
void ForceReferences(void);
|
|
|
|
bool AllGroupsOkay(void);
|
|
|
|
// The system to be solved.
|
|
System sys;
|
|
|
|
// All the TrueType fonts in memory
|
|
TtfFontList fonts;
|
|
|
|
// Everything has been pruned, so we know there's no dangling references
|
|
// to entities that don't exist. Before that, we mustn't try to display
|
|
// the sketch!
|
|
bool allConsistent;
|
|
|
|
struct {
|
|
bool showTW;
|
|
bool generateAll;
|
|
} later;
|
|
void DoLater(void);
|
|
|
|
static void MenuHelp(int id);
|
|
|
|
void Clear(void);
|
|
};
|
|
|
|
extern SolveSpace SS;
|
|
extern Sketch SK;
|
|
|
|
#endif
|