22 lines
531 B
GLSL
22 lines
531 B
GLSL
//-----------------------------------------------------------------------------
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// Mesh rendering shader
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//
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// Copyright 2016 Aleksey Egorov
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//-----------------------------------------------------------------------------
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attribute vec3 pos;
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attribute vec3 nor;
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attribute vec4 col;
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uniform mat4 modelview;
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uniform mat4 projection;
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varying vec3 fragNormal;
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varying vec4 fragColor;
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void main() {
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fragNormal = vec3(modelview * vec4(nor, 0.0));
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fragColor = col;
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gl_Position = projection * modelview * vec4(pos, 1.0);
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}
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