solvespace/src/textwin.cpp

960 lines
32 KiB
C++

//-----------------------------------------------------------------------------
// Helper functions for the text-based browser window.
//
// Copyright 2008-2013 Jonathan Westhues.
//-----------------------------------------------------------------------------
#include "solvespace.h"
const TextWindow::Color TextWindow::fgColors[] = {
{ 'd', RGBi(255, 255, 255) },
{ 'l', RGBi(100, 100, 255) },
{ 't', RGBi(255, 200, 0) },
{ 'h', RGBi( 90, 90, 90) },
{ 's', RGBi( 40, 255, 40) },
{ 'm', RGBi(200, 200, 0) },
{ 'r', RGBi( 0, 0, 0) },
{ 'x', RGBi(255, 20, 20) },
{ 'i', RGBi( 0, 255, 255) },
{ 'g', RGBi(160, 160, 160) },
{ 'b', RGBi(200, 200, 200) },
{ 0, RGBi( 0, 0, 0) }
};
const TextWindow::Color TextWindow::bgColors[] = {
{ 'd', RGBi( 0, 0, 0) },
{ 't', RGBi( 34, 15, 15) },
{ 'a', RGBi( 25, 25, 25) },
{ 'r', RGBi(255, 255, 255) },
{ 0, RGBi( 0, 0, 0) }
};
bool TextWindow::SPACER = false;
TextWindow::HideShowIcon TextWindow::hideShowIcons[] = {
{ &(SS.GW.showWorkplanes), "workplane", "workplanes from inactive groups", {} },
{ &(SS.GW.showNormals), "normal", "normals", {} },
{ &(SS.GW.showPoints), "point", "points", {} },
{ &(SS.GW.showConstraints), "constraint", "constraints and dimensions", {} },
{ &(SS.GW.showFaces), "faces", "XXX - special cased", {} },
{ &SPACER, 0, 0, {} },
{ &(SS.GW.showShaded), "shaded", "shaded view of solid model", {} },
{ &(SS.GW.showEdges), "edges", "edges of solid model", {} },
{ &(SS.GW.showOutlines), "outlines", "outline of solid model", {} },
{ &(SS.GW.showMesh), "mesh", "triangle mesh of solid model", {} },
{ &SPACER, 0, 0, {} },
{ &(SS.GW.showHdnLines), "hidden-lines", "hidden lines", {} },
{ 0, 0, 0, {} }
};
void TextWindow::MakeColorTable(const Color *in, float *out) {
int i;
for(i = 0; in[i].c != 0; i++) {
int c = in[i].c;
ssassert(c >= 0 && c <= 255, "Unexpected color index");
out[c*3 + 0] = in[i].color.redF();
out[c*3 + 1] = in[i].color.greenF();
out[c*3 + 2] = in[i].color.blueF();
}
}
void TextWindow::Init() {
ClearSuper();
}
void TextWindow::ClearSuper() {
HideEditControl();
// Cannot use *this = {} here because TextWindow instances
// are 2.4MB long; this causes stack overflows in prologue
// when built with MSVC, even with optimizations.
memset(this, 0, sizeof(*this));
MakeColorTable(fgColors, fgColorTable);
MakeColorTable(bgColors, bgColorTable);
ClearScreen();
Show();
}
void TextWindow::HideEditControl() {
editControl.colorPicker.show = false;
HideTextEditControl();
}
void TextWindow::ShowEditControl(int col, const std::string &str, int halfRow) {
if(halfRow < 0) halfRow = top[hoveredRow];
editControl.halfRow = halfRow;
editControl.col = col;
int x = LEFT_MARGIN + CHAR_WIDTH*col;
int y = (halfRow - SS.TW.scrollPos)*(LINE_HEIGHT/2);
ShowTextEditControl(x, y + 18, str);
}
void TextWindow::ShowEditControlWithColorPicker(int col, RgbaColor rgb)
{
SS.ScheduleShowTW();
editControl.colorPicker.show = true;
editControl.colorPicker.rgb = rgb;
editControl.colorPicker.h = 0;
editControl.colorPicker.s = 0;
editControl.colorPicker.v = 1;
ShowEditControl(col, ssprintf("%.2f, %.2f, %.2f", rgb.redF(), rgb.greenF(), rgb.blueF()));
}
void TextWindow::ClearScreen() {
int i, j;
for(i = 0; i < MAX_ROWS; i++) {
for(j = 0; j < MAX_COLS; j++) {
text[i][j] = ' ';
meta[i][j].fg = 'd';
meta[i][j].bg = 'd';
meta[i][j].link = NOT_A_LINK;
}
top[i] = i*2;
}
rows = 0;
}
void TextWindow::Printf(bool halfLine, const char *fmt, ...) {
va_list vl;
va_start(vl, fmt);
if(rows >= MAX_ROWS) return;
int r, c;
r = rows;
top[r] = (r == 0) ? 0 : (top[r-1] + (halfLine ? 3 : 2));
rows++;
for(c = 0; c < MAX_COLS; c++) {
text[r][c] = ' ';
meta[r][c].link = NOT_A_LINK;
}
char fg = 'd';
char bg = 'd';
RgbaColor bgRgb = RGBi(0, 0, 0);
int link = NOT_A_LINK;
uint32_t data = 0;
LinkFunction *f = NULL, *h = NULL;
c = 0;
while(*fmt) {
char buf[1024];
if(*fmt == '%') {
fmt++;
if(*fmt == '\0') goto done;
strcpy(buf, "");
switch(*fmt) {
case 'd': {
int v = va_arg(vl, int);
sprintf(buf, "%d", v);
break;
}
case 'x': {
unsigned int v = va_arg(vl, unsigned int);
sprintf(buf, "%08x", v);
break;
}
case '@': {
double v = va_arg(vl, double);
sprintf(buf, "%.2f", v);
break;
}
case '2': {
double v = va_arg(vl, double);
sprintf(buf, "%s%.2f", v < 0 ? "" : " ", v);
break;
}
case '3': {
double v = va_arg(vl, double);
sprintf(buf, "%s%.3f", v < 0 ? "" : " ", v);
break;
}
case '#': {
double v = va_arg(vl, double);
sprintf(buf, "%.3f", v);
break;
}
case 's': {
char *s = va_arg(vl, char *);
memcpy(buf, s, min(sizeof(buf), strlen(s)+1));
break;
}
case 'c': {
// 'char' is promoted to 'int' when passed through '...'
int v = va_arg(vl, int);
if(v == 0) {
strcpy(buf, "");
} else {
sprintf(buf, "%c", v);
}
break;
}
case 'E':
fg = 'd';
// leave the background, though
link = NOT_A_LINK;
data = 0;
f = NULL;
h = NULL;
break;
case 'F':
case 'B': {
char cc = fmt[1]; // color code
RgbaColor *rgbPtr = NULL;
switch(cc) {
case 0: goto done; // truncated directive
case 'p': cc = (char)va_arg(vl, int); break;
case 'z': rgbPtr = va_arg(vl, RgbaColor *); break;
}
if(*fmt == 'F') {
fg = cc;
} else {
bg = cc;
if(rgbPtr) bgRgb = *rgbPtr;
}
fmt++;
break;
}
case 'L':
if(fmt[1] == '\0') goto done;
fmt++;
if(*fmt == 'p') {
link = va_arg(vl, int);
} else {
link = *fmt;
}
break;
case 'f':
f = va_arg(vl, LinkFunction *);
break;
case 'h':
h = va_arg(vl, LinkFunction *);
break;
case 'D': {
unsigned int v = va_arg(vl, unsigned int);
data = (uint32_t)v;
break;
}
case '%':
strcpy(buf, "%");
break;
}
} else {
utf8_iterator it2(fmt), it1 = it2++;
strncpy(buf, fmt, it2 - it1);
buf[it2 - it1] = '\0';
}
for(utf8_iterator it(buf); *it; ++it) {
for(size_t i = 0; i < BitmapFont::Builtin()->GetWidth(*it); i++) {
if(c >= MAX_COLS) goto done;
text[r][c] = (i == 0) ? *it : ' ';
meta[r][c].fg = fg;
meta[r][c].bg = bg;
meta[r][c].bgRgb = bgRgb;
meta[r][c].link = link;
meta[r][c].data = data;
meta[r][c].f = f;
meta[r][c].h = h;
c++;
}
}
fmt++;
}
while(c < MAX_COLS) {
meta[r][c].fg = fg;
meta[r][c].bg = bg;
meta[r][c].bgRgb = bgRgb;
c++;
}
done:
va_end(vl);
}
#define gs (SS.GW.gs)
void TextWindow::Show() {
if(SS.GW.pending.operation == GraphicsWindow::Pending::NONE) SS.GW.ClearPending();
SS.GW.GroupSelection();
// Make sure these tests agree with test used to draw indicator line on
// main list of groups screen.
if(SS.GW.pending.description) {
// A pending operation (that must be completed with the mouse in
// the graphics window) will preempt our usual display.
HideEditControl();
ShowHeader(false);
Printf(false, "");
Printf(false, "%s", SS.GW.pending.description);
Printf(true, "%Fl%f%Ll(cancel operation)%E",
&TextWindow::ScreenUnselectAll);
} else if((gs.n > 0 || gs.constraints > 0) &&
shown.screen != Screen::PASTE_TRANSFORMED)
{
if(edit.meaning != Edit::TTF_TEXT) HideEditControl();
ShowHeader(false);
DescribeSelection();
} else {
if(edit.meaning == Edit::TTF_TEXT) HideEditControl();
ShowHeader(true);
switch(shown.screen) {
default:
shown.screen = Screen::LIST_OF_GROUPS;
// fall through
case Screen::LIST_OF_GROUPS: ShowListOfGroups(); break;
case Screen::GROUP_INFO: ShowGroupInfo(); break;
case Screen::GROUP_SOLVE_INFO: ShowGroupSolveInfo(); break;
case Screen::CONFIGURATION: ShowConfiguration(); break;
case Screen::STEP_DIMENSION: ShowStepDimension(); break;
case Screen::LIST_OF_STYLES: ShowListOfStyles(); break;
case Screen::STYLE_INFO: ShowStyleInfo(); break;
case Screen::PASTE_TRANSFORMED: ShowPasteTransformed(); break;
case Screen::EDIT_VIEW: ShowEditView(); break;
case Screen::TANGENT_ARC: ShowTangentArc(); break;
}
}
Printf(false, "");
// Make sure there's room for the color picker
if(editControl.colorPicker.show) {
int pickerHeight = 25;
int halfRow = editControl.halfRow;
if(top[rows-1] - halfRow < pickerHeight && rows < MAX_ROWS) {
rows++;
top[rows-1] = halfRow + pickerHeight;
}
}
InvalidateText();
}
void TextWindow::TimerCallback()
{
tooltippedIcon = hoveredIcon;
InvalidateText();
}
void TextWindow::DrawOrHitTestIcons(UiCanvas *uiCanvas, TextWindow::DrawOrHitHow how,
double mx, double my)
{
int width, height;
GetTextWindowSize(&width, &height);
int x = 20, y = 33 + LINE_HEIGHT;
y -= scrollPos*(LINE_HEIGHT/2);
if(how == PAINT) {
int top = y - 28, bot = y + 4;
uiCanvas->DrawRect(0, width, top, bot,
/*fillColor=*/{ 30, 30, 30, 255 }, /*outlineColor=*/{});
}
HideShowIcon *oldHovered = hoveredIcon;
if(how != PAINT) {
hoveredIcon = NULL;
}
HideShowIcon *hsi;
for(hsi = &(hideShowIcons[0]); hsi->var; hsi++) {
if(hsi->var == &SPACER) {
// Draw a darker-grey spacer in between the groups of icons.
if(how == PAINT) {
uiCanvas->DrawRect(x, x + 4, y, y - 24,
/*fillColor=*/{ 45, 45, 45, 255 }, /*outlineColor=*/{});
}
x += 12;
continue;
}
if(hsi->icon == nullptr) {
hsi->icon = LoadPng(ssprintf("icons/text-window/%s.png", hsi->iconName));
}
if(how == PAINT) {
uiCanvas->DrawPixmap(hsi->icon, x, y - 24);
if(hsi == hoveredIcon) {
uiCanvas->DrawRect(x - 2, x + 26, y + 2, y - 26,
/*fillColor=*/{ 255, 255, 0, 75 }, /*outlineColor=*/{});
}
if(!*(hsi->var)) {
RgbaColor color = { 255, 0, 0, 150 };
int s = 0, f = 24;
uiCanvas->DrawLine(x+s, y-s, x+f, y-f, color, 2);
uiCanvas->DrawLine(x+s, y-f, x+f, y-s, color, 2);
}
} else {
if(mx > x - 2 && mx < x + 26 &&
my < y + 2 && my > y - 26)
{
// The mouse is hovered over this icon, so do the tooltip
// stuff.
if(hsi != tooltippedIcon) {
oldMousePos = Point2d::From(mx, my);
}
if(hsi != oldHovered || how == CLICK) {
SetTimerFor(1000);
}
hoveredIcon = hsi;
if(how == CLICK) {
SS.GW.ToggleBool(hsi->var);
}
}
}
x += 32;
}
if(how != PAINT && hoveredIcon != oldHovered) {
InvalidateText();
}
if(tooltippedIcon) {
if(how == PAINT) {
std::string str;
if(tooltippedIcon->var == &(SS.GW.showFaces)) {
if(SS.GW.showFaces) {
str = "Don't make faces selectable with mouse";
} else {
str = "Make faces selectable with mouse";
}
} else {
str = ssprintf("%s %s", *(tooltippedIcon->var) ? "Hide" : "Show",
tooltippedIcon->tip);
}
int ox = (int)oldMousePos.x, oy = (int)oldMousePos.y - LINE_HEIGHT;
ox += 3;
oy -= 3;
int tw = (str.length() + 1) * (CHAR_WIDTH - 1);
ox = min(ox, (width - 25) - tw);
oy = max(oy, 5);
uiCanvas->DrawRect(ox, ox+tw, oy, oy+LINE_HEIGHT,
/*fillColor=*/{ 255, 255, 150, 255 },
/*outlineColor=*/{ 0, 0, 0, 255 });
uiCanvas->DrawBitmapText(str, ox+5, oy-3+LINE_HEIGHT, { 0, 0, 0, 255 });
} else {
if(!hoveredIcon ||
(hoveredIcon != tooltippedIcon))
{
tooltippedIcon = NULL;
InvalidateGraphics();
}
// And if we're hovered, then we've set a timer that will cause
// us to show the tool tip later.
}
}
}
//----------------------------------------------------------------------------
// Given (x, y, z) = (h, s, v) in [0,6), [0,1], [0,1], return (x, y, z) =
// (r, g, b) all in [0, 1].
//----------------------------------------------------------------------------
Vector TextWindow::HsvToRgb(Vector hsv) {
if(hsv.x >= 6) hsv.x -= 6;
Vector rgb;
double hmod2 = hsv.x;
while(hmod2 >= 2) hmod2 -= 2;
double x = (1 - fabs(hmod2 - 1));
if(hsv.x < 1) {
rgb = Vector::From(1, x, 0);
} else if(hsv.x < 2) {
rgb = Vector::From(x, 1, 0);
} else if(hsv.x < 3) {
rgb = Vector::From(0, 1, x);
} else if(hsv.x < 4) {
rgb = Vector::From(0, x, 1);
} else if(hsv.x < 5) {
rgb = Vector::From(x, 0, 1);
} else {
rgb = Vector::From(1, 0, x);
}
double c = hsv.y*hsv.z;
double m = 1 - hsv.z;
rgb = rgb.ScaledBy(c);
rgb = rgb.Plus(Vector::From(m, m, m));
return rgb;
}
std::shared_ptr<Pixmap> TextWindow::HsvPattern2d(int w, int h) {
std::shared_ptr<Pixmap> pixmap = Pixmap::Create(Pixmap::Format::RGB, w, h);
for(size_t j = 0; j < pixmap->height; j++) {
size_t p = pixmap->stride * j;
for(size_t i = 0; i < pixmap->width; i++) {
Vector hsv = Vector::From(6.0*i/(pixmap->width-1), 1.0*j/(pixmap->height-1), 1);
Vector rgb = HsvToRgb(hsv);
rgb = rgb.ScaledBy(255);
pixmap->data[p++] = (uint8_t)rgb.x;
pixmap->data[p++] = (uint8_t)rgb.y;
pixmap->data[p++] = (uint8_t)rgb.z;
}
}
return pixmap;
}
std::shared_ptr<Pixmap> TextWindow::HsvPattern1d(double hue, double sat, int w, int h) {
std::shared_ptr<Pixmap> pixmap = Pixmap::Create(Pixmap::Format::RGB, w, h);
for(size_t i = 0; i < pixmap->height; i++) {
size_t p = i * pixmap->stride;
for(size_t j = 0; j < pixmap->width; j++) {
Vector hsv = Vector::From(6*hue, sat, 1.0*(pixmap->width - 1 - j)/pixmap->width);
Vector rgb = HsvToRgb(hsv);
rgb = rgb.ScaledBy(255);
pixmap->data[p++] = (uint8_t)rgb.x;
pixmap->data[p++] = (uint8_t)rgb.y;
pixmap->data[p++] = (uint8_t)rgb.z;
}
}
return pixmap;
}
void TextWindow::ColorPickerDone() {
RgbaColor rgb = editControl.colorPicker.rgb;
EditControlDone(ssprintf("%.2f, %.2f, %.3f", rgb.redF(), rgb.greenF(), rgb.blueF()).c_str());
}
bool TextWindow::DrawOrHitTestColorPicker(UiCanvas *uiCanvas, DrawOrHitHow how, bool leftDown,
double x, double y)
{
bool mousePointerAsHand = false;
if(how == HOVER && !leftDown) {
editControl.colorPicker.picker1dActive = false;
editControl.colorPicker.picker2dActive = false;
}
if(!editControl.colorPicker.show) return false;
if(how == CLICK || (how == HOVER && leftDown)) InvalidateText();
static const RgbaColor BaseColor[12] = {
RGBi(255, 0, 0),
RGBi( 0, 255, 0),
RGBi( 0, 0, 255),
RGBi( 0, 255, 255),
RGBi(255, 0, 255),
RGBi(255, 255, 0),
RGBi(255, 127, 0),
RGBi(255, 0, 127),
RGBi( 0, 255, 127),
RGBi(127, 255, 0),
RGBi(127, 0, 255),
RGBi( 0, 127, 255),
};
int width, height;
GetTextWindowSize(&width, &height);
int px = LEFT_MARGIN + CHAR_WIDTH*editControl.col;
int py = (editControl.halfRow - SS.TW.scrollPos)*(LINE_HEIGHT/2);
py += LINE_HEIGHT + 5;
static const int WIDTH = 16, HEIGHT = 12;
static const int PITCH = 18, SIZE = 15;
px = min(px, width - (WIDTH*PITCH + 40));
int pxm = px + WIDTH*PITCH + 11,
pym = py + HEIGHT*PITCH + 7;
int bw = 6;
if(how == PAINT) {
uiCanvas->DrawRect(px, pxm+bw, py, pym+bw,
/*fillColor=*/{ 50, 50, 50, 255 },
/*outlineColor=*/{});
uiCanvas->DrawRect(px+(bw/2), pxm+(bw/2), py+(bw/2), pym+(bw/2),
/*fillColor=*/{ 0, 0, 0, 255 },
/*outlineColor=*/{});
} else {
if(x < px || x > pxm+(bw/2) ||
y < py || y > pym+(bw/2))
{
return false;
}
}
px += (bw/2);
py += (bw/2);
int i, j;
for(i = 0; i < WIDTH/2; i++) {
for(j = 0; j < HEIGHT; j++) {
Vector rgb;
RgbaColor d;
if(i == 0 && j < 8) {
d = SS.modelColor[j];
rgb = Vector::From(d.redF(), d.greenF(), d.blueF());
} else if(i == 0) {
double a = (j - 8.0)/3.0;
rgb = Vector::From(a, a, a);
} else {
d = BaseColor[j];
rgb = Vector::From(d.redF(), d.greenF(), d.blueF());
if(i >= 2 && i <= 4) {
double a = (i == 2) ? 0.2 : (i == 3) ? 0.3 : 0.4;
rgb = rgb.Plus(Vector::From(a, a, a));
}
if(i >= 5 && i <= 7) {
double a = (i == 5) ? 0.7 : (i == 6) ? 0.4 : 0.18;
rgb = rgb.ScaledBy(a);
}
}
rgb = rgb.ClampWithin(0, 1);
int sx = px + 5 + PITCH*(i + 8) + 4, sy = py + 5 + PITCH*j;
if(how == PAINT) {
uiCanvas->DrawRect(sx, sx+SIZE, sy, sy+SIZE,
/*fillColor=*/RGBf(rgb.x, rgb.y, rgb.z),
/*outlineColor=*/{});
} else if(how == CLICK) {
if(x >= sx && x <= sx+SIZE && y >= sy && y <= sy+SIZE) {
editControl.colorPicker.rgb = RGBf(rgb.x, rgb.y, rgb.z);
ColorPickerDone();
}
} else if(how == HOVER) {
if(x >= sx && x <= sx+SIZE && y >= sy && y <= sy+SIZE) {
mousePointerAsHand = true;
}
}
}
}
int hxm, hym;
int hx = px + 5, hy = py + 5;
hxm = hx + PITCH*7 + SIZE;
hym = hy + PITCH*2 + SIZE;
if(how == PAINT) {
uiCanvas->DrawRect(hx, hxm, hy, hym,
/*fillColor=*/editControl.colorPicker.rgb,
/*outlineColor=*/{});
} else if(how == CLICK) {
if(x >= hx && x <= hxm && y >= hy && y <= hym) {
ColorPickerDone();
}
} else if(how == HOVER) {
if(x >= hx && x <= hxm && y >= hy && y <= hym) {
mousePointerAsHand = true;
}
}
hy += PITCH*3;
hxm = hx + PITCH*7 + SIZE;
hym = hy + PITCH*1 + SIZE;
// The one-dimensional thing to pick the color's value
if(how == PAINT) {
uiCanvas->DrawPixmap(HsvPattern1d(editControl.colorPicker.h,
editControl.colorPicker.s,
hxm-hx, hym-hy),
hx, hy);
int cx = hx+(int)((hxm-hx)*(1.0 - editControl.colorPicker.v));
uiCanvas->DrawLine(cx, hy, cx, hym, { 0, 0, 0, 255 });
} else if(how == CLICK ||
(how == HOVER && leftDown && editControl.colorPicker.picker1dActive))
{
if(x >= hx && x <= hxm && y >= hy && y <= hym) {
editControl.colorPicker.v = 1 - (x - hx)/(hxm - hx);
Vector rgb = HsvToRgb(Vector::From(
6*editControl.colorPicker.h,
editControl.colorPicker.s,
editControl.colorPicker.v));
editControl.colorPicker.rgb = RGBf(rgb.x, rgb.y, rgb.z);
editControl.colorPicker.picker1dActive = true;
}
}
// and advance our vertical position
hy += PITCH*2;
hxm = hx + PITCH*7 + SIZE;
hym = hy + PITCH*6 + SIZE;
// Two-dimensional thing to pick a color by hue and saturation
if(how == PAINT) {
uiCanvas->DrawPixmap(HsvPattern2d(hxm-hx, hym-hy), hx, hy);
int cx = hx+(int)((hxm-hx)*editControl.colorPicker.h),
cy = hy+(int)((hym-hy)*editControl.colorPicker.s);
uiCanvas->DrawLine(cx - 5, cy, cx + 4, cy, { 255, 255, 255, 255 });
uiCanvas->DrawLine(cx, cy - 5, cx, cy + 4, { 255, 255, 255, 255 });
} else if(how == CLICK ||
(how == HOVER && leftDown && editControl.colorPicker.picker2dActive))
{
if(x >= hx && x <= hxm && y >= hy && y <= hym) {
double h = (x - hx)/(hxm - hx),
s = (y - hy)/(hym - hy);
editControl.colorPicker.h = h;
editControl.colorPicker.s = s;
Vector rgb = HsvToRgb(Vector::From(
6*editControl.colorPicker.h,
editControl.colorPicker.s,
editControl.colorPicker.v));
editControl.colorPicker.rgb = RGBf(rgb.x, rgb.y, rgb.z);
editControl.colorPicker.picker2dActive = true;
}
}
SetMousePointerToHand(mousePointerAsHand);
return true;
}
void TextWindow::Paint() {
#if !defined(HEADLESS)
int width, height;
GetTextWindowSize(&width, &height);
Camera camera = {};
camera.width = width;
camera.height = height;
camera.LoadIdentity();
camera.offset.x = -(double)camera.width / 2.0;
camera.offset.y = -(double)camera.height / 2.0;
OpenGl1Renderer canvas = {};
canvas.camera = camera;
canvas.BeginFrame();
canvas.UpdateProjection();
UiCanvas uiCanvas = {};
uiCanvas.canvas = &canvas;
uiCanvas.flip = true;
halfRows = camera.height / (LINE_HEIGHT/2);
int bottom = top[rows-1] + 2;
scrollPos = min(scrollPos, bottom - halfRows);
scrollPos = max(scrollPos, 0);
// Let's set up the scroll bar first
MoveTextScrollbarTo(scrollPos, top[rows - 1] + 1, halfRows);
// Now paint the window.
int r, c, a;
for(a = 0; a < 2; a++) {
for(r = 0; r < rows; r++) {
int ltop = top[r];
if(ltop < (scrollPos-1)) continue;
if(ltop > scrollPos+halfRows) break;
for(c = 0; c < min((width/CHAR_WIDTH)+1, (int) MAX_COLS); c++) {
int x = LEFT_MARGIN + c*CHAR_WIDTH;
int y = (ltop-scrollPos)*(LINE_HEIGHT/2) + 4;
int fg = meta[r][c].fg;
int bg = meta[r][c].bg;
// On the first pass, all the background quads; on the next
// pass, all the foreground (i.e., font) quads.
if(a == 0) {
RgbaColor bgRgb = meta[r][c].bgRgb;
int bh = LINE_HEIGHT, adj = 0;
if(bg == 'z') {
bh = CHAR_HEIGHT;
adj += 2;
} else {
bgRgb = RgbaColor::FromFloat(bgColorTable[bg*3+0],
bgColorTable[bg*3+1],
bgColorTable[bg*3+2]);
}
if(bg != 'd') {
// Move the quad down a bit, so that the descenders
// still have the correct background.
uiCanvas.DrawRect(x, x + CHAR_WIDTH, y + adj, y + adj + bh,
/*fillColor=*/bgRgb, /*outlineColor=*/{});
}
} else if(a == 1) {
RgbaColor fgRgb = RgbaColor::FromFloat(fgColorTable[fg*3+0],
fgColorTable[fg*3+1],
fgColorTable[fg*3+2]);
if(text[r][c] != ' ') {
uiCanvas.DrawBitmapChar(text[r][c], x, y + CHAR_HEIGHT, fgRgb);
}
// If this is a link and it's hovered, then draw the
// underline
if(meta[r][c].link && meta[r][c].link != 'n' &&
(r == hoveredRow && c == hoveredCol))
{
int cs = c, cf = c;
while(cs >= 0 && meta[r][cs].link &&
meta[r][cs].f == meta[r][c].f &&
meta[r][cs].data == meta[r][c].data)
{
cs--;
}
cs++;
while( meta[r][cf].link &&
meta[r][cf].f == meta[r][c].f &&
meta[r][cf].data == meta[r][c].data)
{
cf++;
}
// But don't underline checkboxes or radio buttons
while(((text[r][cs] >= 0xe000 && text[r][cs] <= 0xefff) ||
text[r][cs] == ' ') &&
cs < cf)
{
cs++;
}
// Always use the color of the rightmost character
// in the link, so that underline is consistent color
fg = meta[r][cf-1].fg;
fgRgb = RgbaColor::FromFloat(fgColorTable[fg*3+0],
fgColorTable[fg*3+1],
fgColorTable[fg*3+2]);
int yp = y + CHAR_HEIGHT;
uiCanvas.DrawLine(LEFT_MARGIN + cs*CHAR_WIDTH, yp,
LEFT_MARGIN + cf*CHAR_WIDTH, yp,
fgRgb);
}
}
}
}
}
// The line to indicate the column of radio buttons that indicates the
// active group.
SS.GW.GroupSelection();
// Make sure this test agrees with test to determine which screen is drawn
if(!SS.GW.pending.description && gs.n == 0 && gs.constraints == 0 &&
shown.screen == Screen::LIST_OF_GROUPS)
{
int x = 29, y = 70 + LINE_HEIGHT;
y -= scrollPos*(LINE_HEIGHT/2);
RgbaColor color = RgbaColor::FromFloat(fgColorTable['t'*3+0],
fgColorTable['t'*3+1],
fgColorTable['t'*3+2]);
uiCanvas.DrawLine(x, y, x, y+40, color);
}
// The header has some icons that are drawn separately from the text
DrawOrHitTestIcons(&uiCanvas, PAINT, 0, 0);
// And we may show a color picker for certain editable fields
DrawOrHitTestColorPicker(&uiCanvas, PAINT, false, 0, 0);
canvas.EndFrame();
#endif
}
void TextWindow::MouseEvent(bool leftClick, bool leftDown, double x, double y) {
if(TextEditControlIsVisible() || GraphicsEditControlIsVisible()) {
if(DrawOrHitTestColorPicker(NULL, leftClick ? CLICK : HOVER, leftDown, x, y))
{
return;
}
if(leftClick) {
HideEditControl();
HideGraphicsEditControl();
} else {
SetMousePointerToHand(false);
}
return;
}
DrawOrHitTestIcons(NULL, leftClick ? CLICK : HOVER, x, y);
GraphicsWindow::Selection ps = SS.GW.hover;
SS.GW.hover.Clear();
int prevHoveredRow = hoveredRow,
prevHoveredCol = hoveredCol;
hoveredRow = 0;
hoveredCol = 0;
// Find the corresponding character in the text buffer
int c = (int)((x - LEFT_MARGIN) / CHAR_WIDTH);
int hh = (LINE_HEIGHT)/2;
y += scrollPos*hh;
int r;
for(r = 0; r < rows; r++) {
if(y >= top[r]*hh && y <= (top[r]+2)*hh) {
break;
}
}
if(r >= rows) {
SetMousePointerToHand(false);
goto done;
}
hoveredRow = r;
hoveredCol = c;
#define META (meta[r][c])
if(leftClick) {
if(META.link && META.f) {
(META.f)(META.link, META.data);
Show();
InvalidateGraphics();
}
} else {
if(META.link) {
SetMousePointerToHand(true);
if(META.h) {
(META.h)(META.link, META.data);
}
} else {
SetMousePointerToHand(false);
}
}
#undef META
done:
if((!ps.Equals(&(SS.GW.hover))) ||
prevHoveredRow != hoveredRow ||
prevHoveredCol != hoveredCol)
{
InvalidateGraphics();
InvalidateText();
}
}
void TextWindow::MouseLeave() {
tooltippedIcon = NULL;
hoveredIcon = NULL;
hoveredRow = 0;
hoveredCol = 0;
InvalidateText();
}
void TextWindow::ScrollbarEvent(int newPos) {
if(TextEditControlIsVisible())
return;
int bottom = top[rows-1] + 2;
newPos = min(newPos, bottom - halfRows);
newPos = max(newPos, 0);
if(newPos != scrollPos) {
scrollPos = newPos;
MoveTextScrollbarTo(scrollPos, top[rows - 1] + 1, halfRows);
InvalidateText();
}
}