svgedit/editor/draw.js

175 lines
4.6 KiB
JavaScript
Raw Normal View History

/**
* Package: svgedit.draw
*
* Licensed under the Apache License, Version 2
*
* Copyright(c) 2011 Jeff Schiller
*/
// Dependencies:
// 1) jQuery
(function() {
if (!window.svgedit) {
window.svgedit = {};
}
if (!svgedit.draw) {
svgedit.draw = {};
}
var svg_ns = "http://www.w3.org/2000/svg";
var se_ns = "http://svg-edit.googlecode.com";
/**
* This class encapsulates the concept of a layer in the drawing
* @param name {String} Layer name
* @param child {SVGGElement} Layer SVG group.
*/
svgedit.draw.Layer = function(name, group) {
this.name_ = name;
this.group_ = group;
};
svgedit.draw.Layer.prototype.getName = function() {
return this.name_;
};
svgedit.draw.Layer.prototype.getGroup = function() {
return this.group_;
};
/**
* This class encapsulates the concept of a SVG-edit drawing
*
* @param svgElem {SVGSVGElement} The SVG DOM Element that this JS object
* encapsulates. If the svgElem has a se:nonce attribute on it, then
* IDs will use the nonce as they are generated.
* @param opt_idPrefix {String} The ID prefix to use. Defaults to "svg_"
* if not specified.
*/
svgedit.draw.Drawing = function(svgElem, opt_idPrefix) {
if (!svgElem || !svgElem.tagName || !svgElem.namespaceURI ||
svgElem.tagName != 'svg' || svgElem.namespaceURI != svg_ns) {
throw "Error: svgedit.draw.Drawing instance initialized without a <svg> element";
}
this.svgElem_ = svgElem;
this.obj_num = 0;
this.idPrefix = opt_idPrefix || "svg_";
this.releasedNums = [];
// z-ordered array of tuples containing layer names and <g> elements
// the first layer is the one at the bottom of the rendering
this.all_layers = [];
// Determine if the <svg> element has a nonce on it
this.nonce_ = this.svgElem_.getAttributeNS(se_ns, 'nonce') || "";
};
svgedit.draw.Drawing.prototype.getElem_ = function(id) {
if(this.svgElem_.querySelector) {
// querySelector lookup
return this.svgElem_.querySelector('#'+id);
} else {
// jQuery lookup: twice as slow as xpath in FF
return $(this.svgElem_).find('[id=' + id + ']')[0];
}
};
svgedit.draw.Drawing.prototype.getSvgElem = function() {
return this.svgElem_;
}
svgedit.draw.Drawing.prototype.getNonce = function() {
return this.nonce_;
};
/**
* Returns the latest object id as a string.
* @return {String} The latest object Id.
*/
svgedit.draw.Drawing.prototype.getId = function() {
return this.nonce_ ?
this.idPrefix + this.nonce_ +'_' + this.obj_num :
this.idPrefix + this.obj_num;
};
/**
* Returns the next object Id as a string.
* @return {String} The next object Id to use.
*/
svgedit.draw.Drawing.prototype.getNextId = function() {
var oldObjNum = this.obj_num;
var restoreOldObjNum = false;
// If there are any released numbers in the release stack,
// use the last one instead of the next obj_num.
// We need to temporarily use obj_num as that is what getId() depends on.
if (this.releasedNums.length > 0) {
this.obj_num = this.releasedNums.pop();
restoreOldObjNum = true;
} else {
// If we are not using a released id, then increment the obj_num.
this.obj_num++;
}
// Ensure the ID does not exist.
var id = this.getId();
while (this.getElem_(id)) {
if (restoreOldObjNum) {
this.obj_num = oldObjNum;
restoreOldObjNum = false;
}
this.obj_num++;
id = this.getId();
}
// Restore the old object number if required.
if (restoreOldObjNum) {
this.obj_num = oldObjNum;
}
return id;
};
/**
* Releases the object Id, letting it be used as the next id in getNextId().
* This method DOES NOT remove any elements from the DOM, it is expected
* that client code will do this.
*
* @param {String} The id to release.
* @return {boolean} Returns true if the id was valid to be released,
* false otherwise.
*/
svgedit.draw.Drawing.prototype.releaseId = function(id) {
// confirm if this is a valid id for this Document, else return false
var front = this.idPrefix + (this.nonce_ ? this.nonce_ +'_' : '');
if (typeof id != typeof '' || id.indexOf(front) != 0) {
return false;
}
// extract the obj_num of this id
var num = parseInt(id.substr(front.length));
// if we didn't get a positive number or we already released this number
// then return false.
if (typeof num != typeof 1 || num <= 0 || this.releasedNums.indexOf(num) != -1) {
return false;
}
// push the released number into the released queue
this.releasedNums.push(num);
return true;
};
// Function: getNumLayers
// Returns the number of layers in the current drawing.
//
// Returns:
// The number of layers in the current drawing.
svgedit.draw.Drawing.prototype.getNumLayers = function() {
return this.all_layers.length;
};
})();