2020-07-14 16:06:33 +00:00
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import '../../../instrumented/editor/jquery.min.js';
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2019-11-24 03:29:24 +00:00
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2020-07-14 16:06:33 +00:00
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import {NS} from '../../../instrumented/common/namespaces.js';
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import * as math from '../../../instrumented/common/math.js';
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2019-11-24 03:29:24 +00:00
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describe('math', function () {
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const svg = document.createElementNS(NS.SVG, 'svg');
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it('Test svgedit.math package', function () {
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assert.ok(math);
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assert.ok(math.transformPoint);
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assert.ok(math.isIdentity);
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assert.ok(math.matrixMultiply);
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assert.equal(typeof math.transformPoint, typeof function () { /* */ });
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assert.equal(typeof math.isIdentity, typeof function () { /* */ });
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assert.equal(typeof math.matrixMultiply, typeof function () { /* */ });
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});
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it('Test svgedit.math.transformPoint() function', function () {
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const {transformPoint} = math;
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const m = svg.createSVGMatrix();
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m.a = 1; m.b = 0;
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m.c = 0; m.d = 1;
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m.e = 0; m.f = 0;
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let pt = transformPoint(100, 200, m);
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assert.equal(pt.x, 100);
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assert.equal(pt.y, 200);
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m.e = 300; m.f = 400;
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pt = transformPoint(100, 200, m);
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assert.equal(pt.x, 400);
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assert.equal(pt.y, 600);
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m.a = 0.5; m.b = 0.75;
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m.c = 1.25; m.d = 2;
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pt = transformPoint(100, 200, m);
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assert.equal(pt.x, 100 * m.a + 200 * m.c + m.e);
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assert.equal(pt.y, 100 * m.b + 200 * m.d + m.f);
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});
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it('Test svgedit.math.isIdentity() function', function () {
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assert.ok(math.isIdentity(svg.createSVGMatrix()));
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const m = svg.createSVGMatrix();
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m.a = 1; m.b = 0;
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m.c = 0; m.d = 1;
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m.e = 0; m.f = 0;
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assert.ok(math.isIdentity(m));
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});
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it('Test svgedit.math.matrixMultiply() function', function () {
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const mult = math.matrixMultiply;
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const {isIdentity} = math;
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// translate there and back
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const tr1 = svg.createSVGMatrix().translate(100, 50),
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tr2 = svg.createSVGMatrix().translate(-90, 0),
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tr3 = svg.createSVGMatrix().translate(-10, -50);
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let I = mult(tr1, tr2, tr3);
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assert.ok(isIdentity(I), 'Expected identity matrix when translating there and back');
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// rotate there and back
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// TODO: currently Mozilla fails this when rotating back at -50 and then -40 degrees
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// (b and c are *almost* zero, but not zero)
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const rotThere = svg.createSVGMatrix().rotate(90),
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rotBack = svg.createSVGMatrix().rotate(-90), // TODO: set this to -50
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rotBackMore = svg.createSVGMatrix().rotate(0); // TODO: set this to -40
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I = mult(rotThere, rotBack, rotBackMore);
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assert.ok(isIdentity(I), 'Expected identity matrix when rotating there and back');
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// scale up and down
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const scaleUp = svg.createSVGMatrix().scale(4),
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scaleDown = svg.createSVGMatrix().scaleNonUniform(0.25, 1),
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scaleDownMore = svg.createSVGMatrix().scaleNonUniform(1, 0.25);
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I = mult(scaleUp, scaleDown, scaleDownMore);
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assert.ok(isIdentity(I), 'Expected identity matrix when scaling up and down');
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// test multiplication with its inverse
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I = mult(rotThere, rotThere.inverse());
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assert.ok(isIdentity(I), 'Expected identity matrix when multiplying a matrix by its inverse');
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I = mult(rotThere.inverse(), rotThere);
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assert.ok(isIdentity(I), 'Expected identity matrix when multiplying a matrix by its inverse');
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});
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it('Test svgedit.math.transformBox() function', function () {
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const {transformBox} = math;
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const m = svg.createSVGMatrix();
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m.a = 1; m.b = 0;
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m.c = 0; m.d = 1;
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m.e = 0; m.f = 0;
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const r = transformBox(10, 10, 200, 300, m);
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assert.equal(r.tl.x, 10);
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assert.equal(r.tl.y, 10);
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assert.equal(r.tr.x, 210);
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assert.equal(r.tr.y, 10);
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assert.equal(r.bl.x, 10);
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assert.equal(r.bl.y, 310);
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assert.equal(r.br.x, 210);
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assert.equal(r.br.y, 310);
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assert.equal(r.aabox.x, 10);
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assert.equal(r.aabox.y, 10);
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assert.equal(r.aabox.width, 200);
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assert.equal(r.aabox.height, 300);
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});
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});
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