svgedit/editor/svgtransformlist.js

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/**
* SVGTransformList
*
* Licensed under the Apache License, Version 2
*
* Copyright(c) 2010 Alexis Deveria
* Copyright(c) 2010 Jeff Schiller
*/
(function() {
if (!window.svgedit) {
window.svgedit = {};
}
// Helper function.
function transformToString(xform) {
var m = xform.matrix,
text = "";
switch(xform.type) {
case 1: // MATRIX
text = "matrix(" + [m.a,m.b,m.c,m.d,m.e,m.f].join(",") + ")";
break;
case 2: // TRANSLATE
text = "translate(" + m.e + "," + m.f + ")";
break;
case 3: // SCALE
if (m.a == m.d) text = "scale(" + m.a + ")";
else text = "scale(" + m.a + "," + m.d + ")";
break;
case 4: // ROTATE
var cx = 0, cy = 0;
// this prevents divide by zero
if (xform.angle != 0) {
var K = 1 - m.a;
cy = ( K * m.f + m.b*m.e ) / ( K*K + m.b*m.b );
cx = ( m.e - m.b * cy ) / K;
}
text = "rotate(" + xform.angle + " " + cx + "," + cy + ")";
break;
}
return text;
};
// **************************************************************************************
// SVGTransformList implementation for Webkit
// These methods do not currently raise any exceptions.
// These methods also do not check that transforms are being inserted or handle if
// a transform is already in the list, etc. This is basically implementing as much
// of SVGTransformList that we need to get the job done.
//
// interface SVGEditTransformList {
// attribute unsigned long numberOfItems;
// void clear ( )
// SVGTransform initialize ( in SVGTransform newItem )
// SVGTransform getItem ( in unsigned long index )
// SVGTransform insertItemBefore ( in SVGTransform newItem, in unsigned long index )
// SVGTransform replaceItem ( in SVGTransform newItem, in unsigned long index )
// SVGTransform removeItem ( in unsigned long index )
// SVGTransform appendItem ( in SVGTransform newItem )
// NOT IMPLEMENTED: SVGTransform createSVGTransformFromMatrix ( in SVGMatrix matrix );
// NOT IMPLEMENTED: SVGTransform consolidate ( );
// }
// **************************************************************************************
svgedit.SVGTransformList = function(elem) {
this._elem = elem || null;
this._xforms = [];
// TODO: how do we capture the undo-ability in the changed transform list?
this._update = function() {
var tstr = "";
var concatMatrix = svgroot.createSVGMatrix();
for (var i = 0; i < this.numberOfItems; ++i) {
var xform = this._list.getItem(i);
tstr += transformToString(xform) + " ";
}
this._elem.setAttribute("transform", tstr);
};
this._list = this;
this._init = function() {
// Transform attribute parser
var str = this._elem.getAttribute("transform");
if(!str) return;
// TODO: Add skew support in future
var re = /\s*((scale|matrix|rotate|translate)\s*\(.*?\))\s*,?\s*/;
var arr = [];
var m = true;
while(m) {
m = str.match(re);
str = str.replace(re,'');
if(m && m[1]) {
var x = m[1];
var bits = x.split(/\s*\(/);
var name = bits[0];
var val_bits = bits[1].match(/\s*(.*?)\s*\)/);
val_bits[1] = val_bits[1].replace(/(\d)-/g, "$1 -");
var val_arr = val_bits[1].split(/[, ]+/);
var letters = 'abcdef'.split('');
var mtx = svgroot.createSVGMatrix();
$.each(val_arr, function(i, item) {
val_arr[i] = parseFloat(item);
if(name == 'matrix') {
mtx[letters[i]] = val_arr[i];
}
});
var xform = svgroot.createSVGTransform();
var fname = 'set' + name.charAt(0).toUpperCase() + name.slice(1);
var values = name=='matrix'?[mtx]:val_arr;
if(name == 'scale' && values.length == 1) {
values.push(values[0]);
} else if(name == 'translate' && values.length == 1) {
values.push(0);
}
xform[fname].apply(xform, values);
this._list.appendItem(xform);
}
}
}
this.numberOfItems = 0;
this.clear = function() {
this.numberOfItems = 0;
this._xforms = [];
};
this.initialize = function(newItem) {
this.numberOfItems = 1;
this._xforms = [newItem];
};
this.getItem = function(index) {
if (index < this.numberOfItems && index >= 0) {
return this._xforms[index];
}
return null;
};
this.insertItemBefore = function(newItem, index) {
var retValue = null;
if (index >= 0) {
if (index < this.numberOfItems) {
var newxforms = new Array(this.numberOfItems + 1);
// TODO: use array copying and slicing
for ( var i = 0; i < index; ++i) {
newxforms[i] = this._xforms[i];
}
newxforms[i] = newItem;
for ( var j = i+1; i < this.numberOfItems; ++j, ++i) {
newxforms[j] = this._xforms[i];
}
this.numberOfItems++;
this._xforms = newxforms;
retValue = newItem;
this._list._update();
}
else {
retValue = this._list.appendItem(newItem);
}
}
return retValue;
};
this.replaceItem = function(newItem, index) {
var retValue = null;
if (index < this.numberOfItems && index >= 0) {
this._xforms[index] = newItem;
retValue = newItem;
this._list._update();
}
return retValue;
};
this.removeItem = function(index) {
var retValue = null;
if (index < this.numberOfItems && index >= 0) {
var retValue = this._xforms[index];
var newxforms = new Array(this.numberOfItems - 1);
for (var i = 0; i < index; ++i) {
newxforms[i] = this._xforms[i];
}
for (var j = i; j < this.numberOfItems-1; ++j, ++i) {
newxforms[j] = this._xforms[i+1];
}
this.numberOfItems--;
this._xforms = newxforms;
this._list._update();
}
return retValue;
};
this.appendItem = function(newItem) {
this._xforms.push(newItem);
this.numberOfItems++;
this._list._update();
return newItem;
};
};
})();