Fixed more blur-related bugs
git-svn-id: http://svg-edit.googlecode.com/svn/trunk@1552 eee81c28-f429-11dd-99c0-75d572ba1dddmaster
parent
543c6661a9
commit
09c409e40a
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@ -7614,13 +7614,24 @@ function BatchCommand(text) {
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(function() {
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(function() {
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var cur_command = null;
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var cur_command = null;
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var filter = null;
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var filter = null;
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var filterHidden = false;
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canvas.setBlurNoUndo = function(val) {
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canvas.setBlurNoUndo = function(val) {
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if(!filter) {
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if(!filter) {
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canvas.setBlur(val);
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canvas.setBlur(val);
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return;
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return;
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}
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}
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canvas.changeSelectedAttributeNoUndo("stdDeviation", val, [filter.firstChild]);
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if(val === 0) {
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// Don't change the StdDev, as that will hide the element.
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// Instead, just remove the value for "filter"
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canvas.changeSelectedAttributeNoUndo("filter", "");
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filterHidden = true;
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} else {
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if(filterHidden) {
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canvas.changeSelectedAttributeNoUndo("filter", 'url(#' + selectedElements[0].id + '_blur)');
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}
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canvas.changeSelectedAttributeNoUndo("stdDeviation", val, [filter.firstChild]);
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}
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}
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}
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function finishChange() {
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function finishChange() {
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@ -7649,9 +7660,6 @@ function BatchCommand(text) {
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// Blur found!
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// Blur found!
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if(filter) {
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if(filter) {
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if(val === 0) {
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if(val === 0) {
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var parent = filter.parentNode;
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$(filter).remove();
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RemoveElementCommand(filter, parent);
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filter = null;
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filter = null;
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}
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}
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} else {
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} else {
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@ -7680,6 +7688,7 @@ function BatchCommand(text) {
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if(val === 0) {
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if(val === 0) {
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elem.removeAttribute("filter");
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elem.removeAttribute("filter");
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batchCmd.addSubCommand(new ChangeElementCommand(elem, changes));
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batchCmd.addSubCommand(new ChangeElementCommand(elem, changes));
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return;
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} else {
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} else {
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this.changeSelectedAttribute("filter", 'url(#' + elem_id + '_blur)');
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this.changeSelectedAttribute("filter", 'url(#' + elem_id + '_blur)');
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@ -7702,7 +7711,7 @@ function BatchCommand(text) {
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}
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}
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cur_command = batchCmd;
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cur_command = batchCmd;
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canvas.beginUndoableChange("stdDeviation", [filter.firstChild]);
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canvas.beginUndoableChange("stdDeviation", [filter?filter.firstChild:null]);
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if(complete) {
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if(complete) {
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canvas.setBlurNoUndo(val);
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canvas.setBlurNoUndo(val);
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finishChange();
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finishChange();
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