Update selector box to be a path, change selectors to be circles (for convenience). Getting closer to a fix for negative resizing
git-svn-id: http://svg-edit.googlecode.com/svn/trunk@976 eee81c28-f429-11dd-99c0-75d572ba1dddmaster
parent
da6fb0a3cc
commit
3481940e38
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@ -1,3 +1,11 @@
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/*
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* Localizing script for SVG-edit UI
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*
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* Licensed under the Apache License, Version 2
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*
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* Copyright(c) 2009 Narendra Sisodya
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*
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*/
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var put_locale = function(svgCanvas, given_param){
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var lang_param;
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if(given_param) {
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@ -1,11 +1,14 @@
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/*
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if(!window.console) {
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window.console = new function() {
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this.log = function(str) {};
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this.dir = function(str) {};
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};
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}
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*/
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* svg-editor.js
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*
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* Licensed under the Apache License, Version 2
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*
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* Copyright(c) 2009 Alexis Deveria
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* Copyright(c) 2009 Pavol Rusnak
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* Copyright(c) 2009 Jeff Schiller
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* Copyright(c) 2009 Narendra Sisodya
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*
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*/
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function svg_edit_setup() {
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var uiStrings = {
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@ -1,9 +1,18 @@
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/*
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* svgcanvas.js
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*
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* Licensed under the Apache License, Version 2
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*
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* Copyright(c) 2009 Alexis Deveria
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* Copyright(c) 2009 Pavol Rusnak
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* Copyright(c) 2009 Jeff Schiller
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*
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*/
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/*
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TODOs for TransformList:
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* Fix Opera's centering of rotated, resized groups
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* Fix resizing of rotated already-resized groups (scales incorrect with mouse)
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* Ensure groups with rotated children have properly located and sized selector box
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* Ensure ungrouping works (Issue 204)
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*/
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/*
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@ -298,17 +307,15 @@ function BatchCommand(text) {
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"attr": {"id": ("selectorGroup"+this.id)}
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});
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// this holds a reference to <rect> element
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// this holds a reference to the path rect
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this.selectorRect = this.selectorGroup.appendChild( addSvgElementFromJson({
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"element": "rect",
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"element": "path",
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"attr": {
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"id": ("selectedBox"+this.id),
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"fill": "none",
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"stroke": "blue",
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"stroke-width": "1",
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"stroke-dasharray": "5,5",
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"width": 1,
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"height": 1,
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// need to specify this so that the rect is not selectable
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"style": "pointer-events:none"
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}
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@ -348,12 +355,11 @@ function BatchCommand(text) {
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for (dir in this.selectorGrips) {
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this.selectorGrips[dir] = this.selectorGroup.appendChild(
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addSvgElementFromJson({
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"element": "rect",
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"element": "circle",
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"attr": {
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"id": ("selectorGrip_resize_" + dir + "_" + this.id),
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"fill": "blue",
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"width": 6,
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"height": 6,
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"r": 4,
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"style": ("cursor:" + dir + "-resize"),
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// This expands the mouse-able area of the grips making them
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// easier to grab with the mouse.
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@ -399,7 +405,7 @@ function BatchCommand(text) {
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};
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// TODO: update this function to not use the cur_bbox anymore
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this.resize = function(cur_bbox) {
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this.resize = function() {
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var selectedBox = this.selectorRect;
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var selectedGrips = this.selectorGrips;
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var selected = this.selectedElement;
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@ -411,94 +417,74 @@ function BatchCommand(text) {
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if (selected.tagName == "text") {
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offset += 2/canvas.getZoom();
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}
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var oldbox = canvas.getBBox(this.selectedElement);
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var bbox = cur_bbox || oldbox;
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var bbox = canvas.getBBox(this.selectedElement);
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if(selected.tagName == 'g') {
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// The bbox for a group does not include stroke vals, so we
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// get the bbox based on its children.
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var stroked_bbox = canvas.getStrokedBBox(selected.childNodes);
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$.each(bbox, function(key, val) {
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bbox[key] = bbox[key] + stroked_bbox[key] - oldbox[key];
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bbox[key] = stroked_bbox[key];
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});
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}
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var l=bbox.x-offset, t=bbox.y-offset, w=bbox.width+(offset<<1), h=bbox.height+(offset<<1);
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// loop and transform our bounding box until we reach our first rotation
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var tlist = canvas.getTransformList(this.selectedElement);
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var m = svgroot.createSVGMatrix();
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var bFoundRotate = false;
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var topleft = {x:l*current_zoom,y:t*current_zoom},
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botright = {x:(l+w)*current_zoom,y:(t+h)*current_zoom};
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var tstr = "";
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var i = tlist.numberOfItems;
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// loop backwards through the list of transforms and update the selector box coords
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while (i--) {
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var xform = tlist.getItem(i);
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// once we hit a rotate, we stop doing this and just save up the transform
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// string fragment and apply it to the selector group
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if (xform.type == 4) {
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bFoundRotate = true;
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}
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if (bFoundRotate) {
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tstr = transformToObj(xform, true).text + " " + tstr;
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}
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else if(!bFoundRotate) {
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m = matrixMultiply(xform.matrix,m);
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}
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}
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var m = transformListToTransform(tlist).matrix;
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// This should probably be handled somewhere else, but for now
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// it keeps the selection box correctly positioned when zoomed
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m.e *= current_zoom;
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m.f *= current_zoom;
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// apply the transforms
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var l=bbox.x-offset, t=bbox.y-offset, w=bbox.width+(offset<<1), h=bbox.height+(offset<<1);
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var topleft = {x:l*current_zoom,y:t*current_zoom},
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topright = {x:(l+w)*current_zoom,y:t*current_zoom},
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botright = {x:(l+w)*current_zoom,y:(t+h)*current_zoom},
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botleft = {x:l*current_zoom,y:(t+h)*current_zoom};
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topleft = transformPoint( topleft.x, topleft.y, m );
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topright = transformPoint( topright.x, topright.y, m );
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botright = transformPoint( botright.x, botright.y, m );
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this.selectorGroup.setAttribute("transform", "");
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this.selectorGroup.removeAttribute("transform");
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if (tstr != "") {
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this.selectorGroup.setAttribute("transform", tstr);
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}
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l = topleft.x;
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t = topleft.y;
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w = botright.x - topleft.x;
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h = botright.y - topleft.y;
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botleft = transformPoint( botleft.x, botleft.y, m);
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// TODO: handle negative?
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var sr_handle = svgroot.suspendRedraw(100);
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// TODO: move to a path instead of a rect and then plot the
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// grip coordinates more carefully
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assignAttributes(selectedBox, {
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'x': l,
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'y': t,
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'width': w,
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'height': h
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});
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var dstr = "M" + topleft.x + "," + topleft.y
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+ " L" + topright.x + "," + topright.y
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+ " " + botright.x + "," + botright.y
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+ " " + botleft.x + "," + botleft.y + "z";
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assignAttributes(selectedBox, {'d': dstr});
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var gripCoords = {
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nw: [l-3, t-3],
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ne: [l+w-3, t-3],
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sw: [l-3, t+h-3],
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se: [l+w-3, t+h-3],
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n: [l+w/2-3, t-3],
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w: [l-3, t+h/2-3],
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e: [l+w-3, t+h/2-3],
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s: [l+w/2-3, t+h-3]
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nw: [topleft.x, topleft.y],
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ne: [topright.x, topright.y],
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sw: [botleft.x, botleft.y],
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se: [botright.x, botright.y],
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n: [topleft.x + (topright.x-topleft.x)/2, topleft.y + (topright.y-topleft.y)/2],
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w: [topleft.x + (botleft.x-topleft.x)/2, topleft.y + (botleft.y-topleft.y)/2],
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e: [topright.x + (botright.x-topright.x)/2, topright.y + (botright.y-topright.y)/2],
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s: [botleft.x + (botright.x-botleft.x)/2, botleft.y + (botright.y-botleft.y)/2]
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};
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$.each(gripCoords, function(dir, coords) {
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assignAttributes(selectedGrips[dir], {
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x: coords[0], y: coords[1]
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cx: coords[0], cy: coords[1]
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});
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});
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assignAttributes(this.rotateGripConnector, { x1: l+w/2, y1: t-20, x2: l+w/2, y2: t });
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assignAttributes(this.rotateGrip, { cx: l+w/2, cy: t-20 });
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// we want to go 20 pixels in the negative transformed y direction, ignoring scale
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var dy = (topleft.y - topright.y),
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dx = (topright.x - topleft.x),
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theta = Math.atan2(dy,dx);
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dy = 20 * Math.cos(theta);
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dx = 20 * Math.sin(theta)
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var rotatept = {x:(l+w/2)*current_zoom,y:t*current_zoom};
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rotatept = transformPoint( rotatept.x, rotatept.y, m);
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assignAttributes(this.rotateGripConnector, { x1: topleft.x + (topright.x-topleft.x)/2,
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y1: topleft.y + (topright.y-topleft.y)/2,
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x2: rotatept.x-dx, y2: rotatept.y-dy });
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assignAttributes(this.rotateGrip, { cx: rotatept.x-dx, cy: rotatept.y-dy });
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svgroot.unsuspendRedraw(sr_handle);
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};
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@ -2467,7 +2453,7 @@ function BatchCommand(text) {
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}
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// update our internal bbox that we're tracking while dragging
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selectorManager.requestSelector(selected).resize();//box); // TODO: remove box arg
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selectorManager.requestSelector(selected).resize();
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}
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}
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}
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}
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// Timeout needed for Opera & Firefox
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setTimeout(function() {
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selectorManager.requestSelector(elem).resize();//elem.getBBox()); // TODO: remove box arg
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selectorManager.requestSelector(elem).resize();
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},0);
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// if this element was rotated, and we changed the position of this element
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// we need to update the rotational transform attribute
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