- Docs: Add README link to pre-release
- Docs (ReleaseInstructions): Comment out Makefile-related instructions for now and add to-dos (README referencing current version and `package-lock.json`, tagging) - npm: Bump to 3.0.0-alpha.4master
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# 3.0.0-alpha.4
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- Docs: Convert more docs to JSDoc and add JSDoc script (thanks, tetedacier!)
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- Fix `main` on `package.json` to reference UMD distribution and `module`
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to point to ES6 Module dist
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- Fix (regression): Bad name on function passed to `path.js`
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- Fix (regression): Star tool (radialshift)
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- Fix (regression): Favicon setting
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# 3.0.0-alpha.3
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# 3.0.0-alpha.3
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- Change: Default to stylesheet above `editor` directory
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- Change: Default to stylesheet above `editor` directory
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@ -8,6 +8,8 @@ SVG-edit is a fast, web-based, javascript-driven SVG drawing editor that works i
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(Also available as a [download](https://github.com/SVG-Edit/svgedit/releases/download/svg-edit-2.8.1/svg-edit-2.8.1.zip) in [releases](https://github.com/SVG-Edit/svgedit/releases)).
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(Also available as a [download](https://github.com/SVG-Edit/svgedit/releases/download/svg-edit-2.8.1/svg-edit-2.8.1.zip) in [releases](https://github.com/SVG-Edit/svgedit/releases)).
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You may also try the [pre-release](https://svg-edit.github.io/svgedit/releases/svg-edit-3.0.0-alpha.4/editor/svg-editor.html) (or the [ES6-Module](https://svg-edit.github.io/svgedit/releases/svg-edit-3.0.0-alpha.4/editor/svg-editor.html) version, assuming a modern browser).
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## Installation
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## Installation
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Note that steps 1-2 below are only necessary if you wish to integrate
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Note that steps 1-2 below are only necessary if you wish to integrate
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@ -1,37 +1,44 @@
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# Creating a new svg-edit release
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# Creating a new svg-edit release
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## Update the main project
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## Update the main project
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<!--
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1. Update the VERSION variable in Makefile.
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1. Update the VERSION variable in Makefile.
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2. Update `version` in `package.json`
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-->
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3. Update the CHANGES file with a summary of all changes.
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1. Update `version` in `package.json` (and `package-lock.json` (via `npm i`))
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4. Commit these changes with `git commit -m "Updating Makefile and CHANGES for release X.Y"`.
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1. Update the CHANGES file with a summary of all changes.
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1. Update the README to point to the current version (it will not be available until the steps below)
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1. Commit these changes
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<!-- with `git commit -m "Updating Makefile and CHANGES for release X.Y"`-->.
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1. Tag the version, prefixed by "v", e.g., `v3.0.1`.
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The above steps can be done on a fork and committed via a pull request.
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The above steps can be done on a fork and committed via a pull request.
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## Create the release binaries
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## Create the release on `gh-pages`
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<!--
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2. From the root directory run `make`.
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3. Copy `build/svg-edit-X.Y/`, `build/svg-edit-X.Y-src.tar.gz`, and `build/svg-edit-X.Y.zip` to a temporary directory.
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-->
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1. Ensure you are on the `master` branch with `git checkout master`.
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1. Ensure you are on the `master` branch with `git checkout master`.
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2. From the root directory run `make`.
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1. Switch to the `gh-pages` branch with `git checkout gh-pages`.
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3. Copy `build/svg-edit-X.Y/`, `build/svg-edit-X.Y-src.tar.gz`, and `build/svg-edit-X.Y.zip` to a temporary directory.
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1. Copy the `svg-edit-X.Y` directory to `releases/svg-edit-X.Y`.
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4. Switch to the `gh-pages` branch with `git checkout gh-pages`.
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1. Commit these changes with `git commit -m "Updating binary files for release X.Y"`.
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5. Copy the `svg-edit-X.Y` directory to `releases/svg-edit-X.Y`.
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1. Switch back to the `master` branch with `git checkout master`.
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6. Commit these changes with `git commit -m "Updating binary files for release X.Y"`.
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1. Ensure this step worked by visiting <https://svgedit.github.io/svgedit/releases/svg-edit-X.Y/svg-editor.html>
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7. Switch back to the `master` branch with `git checkout master`.
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8. Ensure this step worked by visiting https://svgedit.github.io/svgedit/releases/svg-edit-X.Y/svg-editor.html
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The above steps can be done on a fork and committed via a pull request.
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The above steps can be done on a fork and committed via a pull request.
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## Create the release on GitHub
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## Create the release on GitHub
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<!--
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4. Attach the `svg-edit-X.Y-src.tar.gz` and `build/svg-edit-X.Y.zip` files to the release.
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-->
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1. Go to <https://github.com/SVG-Edit/svgedit/releases> and select `Draft a new release`.
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1. Make the release target point at the commit where the makefile and changes were updated.
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1. Write a short description of the release and include a link to the live version:
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<https://svgedit.github.io/svgedit/releases/svg-edit-X.Y/svg-editor.html>
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1. Create the release!
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1. Go to `https://github.com/SVG-Edit/svgedit/releases` and select `Draft a new release`.
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You will need to be a member of the SVG-Edit GitHub group to do this step.
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2. Make the release target point at the commit where the makefile and changes were updated.
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3. Write a short description of the release and include a link to the live version:
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https://svgedit.github.io/svgedit/releases/svg-edit-X.Y/svg-editor.html
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4. Attach the `svg-edit-X.Y-src.tar.gz` and `build/svg-edit-X.Y.zip` files to the release.
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5. Create the release!
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You will need to be a member of the SVGEdit GitHub group to do this step.
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## Publish to npm
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## Publish to npm
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{
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{
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"name": "svgedit",
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"name": "svgedit",
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"version": "3.0.0-alpha.3",
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"version": "3.0.0-alpha.4",
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"lockfileVersion": 1,
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"lockfileVersion": 1,
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"requires": true,
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"requires": true,
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"dependencies": {
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"dependencies": {
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{
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{
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"name": "svgedit",
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"name": "svgedit",
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"version": "3.0.0-alpha.3",
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"version": "3.0.0-alpha.4",
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"description": "Powerful SVG-Editor for your browser ",
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"description": "Powerful SVG-Editor for your browser ",
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"main": "dist/index-umd.js",
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"main": "dist/index-umd.js",
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"module": "dist/index-es.js",
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"module": "dist/index-es.js",
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Loading…
Reference in New Issue