Some JSDoc

git-svn-id: http://svg-edit.googlecode.com/svn/trunk@2731 eee81c28-f429-11dd-99c0-75d572ba1ddd
master
Brett Zamir 2014-03-15 13:27:39 +00:00
parent d5216c8dbd
commit 3e6dbcb111
1 changed files with 86 additions and 74 deletions

View File

@ -1,5 +1,5 @@
/*globals $, svgedit*/
/*jslint vars: true, eqeq: true*/
/*jslint vars: true, eqeq: true, todo: true*/
/**
* Package: svgedit.draw
*
@ -32,28 +32,35 @@ var randomize_ids = RandomizeModes.LET_DOCUMENT_DECIDE;
/**
* This class encapsulates the concept of a layer in the drawing
* @param name {String} Layer name
* @param child {SVGGElement} Layer SVG group.
* @param {String} name - Layer name
* @param {SVGGElement} child - Layer SVG group.
*/
svgedit.draw.Layer = function(name, group) {
this.name_ = name;
this.group_ = group;
};
/**
* @returns {string} The layer name
*/
svgedit.draw.Layer.prototype.getName = function() {
return this.name_;
};
/**
* @returns {SVGGElement} The layer SVG group
*/
svgedit.draw.Layer.prototype.getGroup = function() {
return this.group_;
};
// Called to ensure that drawings will or will not have randomized ids.
// The currentDrawing will have its nonce set if it doesn't already.
//
// Params:
// enableRandomization - flag indicating if documents should have randomized ids
/**
* Called to ensure that drawings will or will not have randomized ids.
* The currentDrawing will have its nonce set if it doesn't already.
* @param {boolean} enableRandomization - flag indicating if documents should have randomized ids
* @param {svgedit.draw.Drawing} currentDrawing
*/
svgedit.draw.randomizeIds = function(enableRandomization, currentDrawing) {
randomize_ids = enableRandomization === false ?
RandomizeModes.NEVER_RANDOMIZE :
@ -68,12 +75,10 @@ svgedit.draw.randomizeIds = function(enableRandomization, currentDrawing) {
/**
* This class encapsulates the concept of a SVG-edit drawing
*
* @param svgElem {SVGSVGElement} The SVG DOM Element that this JS object
* @param {SVGSVGElement} svgElem - The SVG DOM Element that this JS object
* encapsulates. If the svgElem has a se:nonce attribute on it, then
* IDs will use the nonce as they are generated.
* @param opt_idPrefix {String} The ID prefix to use. Defaults to "svg_"
* if not specified.
* @param {String=svg_} [opt_idPrefix] - The ID prefix to use.
*/
svgedit.draw.Drawing = function(svgElem, opt_idPrefix) {
if (!svgElem || !svgElem.tagName || !svgElem.namespaceURI ||
@ -124,7 +129,7 @@ svgedit.draw.Drawing = function(svgElem, opt_idPrefix) {
* The nonce to use to uniquely identify elements across drawings.
* @type {!String}
*/
this.nonce_ = "";
this.nonce_ = '';
var n = this.svgElem_.getAttributeNS(NS.SE, 'nonce');
// If already set in the DOM, use the nonce throughout the document
// else, if randomizeIds(true) has been called, create and set the nonce.
@ -135,40 +140,56 @@ svgedit.draw.Drawing = function(svgElem, opt_idPrefix) {
}
};
svgedit.draw.Drawing.prototype.getElem_ = function(id) {
if(this.svgElem_.querySelector) {
/**
* @param {string} id Element ID to retrieve
* @returns {Element} SVG element within the root SVGSVGElement
*/
svgedit.draw.Drawing.prototype.getElem_ = function (id) {
if (this.svgElem_.querySelector) {
// querySelector lookup
return this.svgElem_.querySelector('#'+id);
return this.svgElem_.querySelector('#' + id);
}
// jQuery lookup: twice as slow as xpath in FF
return $(this.svgElem_).find('[id=' + id + ']')[0];
};
svgedit.draw.Drawing.prototype.getSvgElem = function() {
/**
* @returns {SVGSVGElement}
*/
svgedit.draw.Drawing.prototype.getSvgElem = function () {
return this.svgElem_;
};
/**
* @returns {!string|number} The previously set nonce
*/
svgedit.draw.Drawing.prototype.getNonce = function() {
return this.nonce_;
};
/**
* @param {!string|number} n The nonce to set
*/
svgedit.draw.Drawing.prototype.setNonce = function(n) {
this.svgElem_.setAttributeNS(NS.XMLNS, 'xmlns:se', NS.SE);
this.svgElem_.setAttributeNS(NS.SE, 'se:nonce', n);
this.nonce_ = n;
};
svgedit.draw.Drawing.prototype.clearNonce = function() {
/**
* Clears any previously set nonce
*/
svgedit.draw.Drawing.prototype.clearNonce = function () {
// We deliberately leave any se:nonce attributes alone,
// we just don't use it to randomize ids.
this.nonce_ = "";
this.nonce_ = '';
};
/**
* Returns the latest object id as a string.
* @return {String} The latest object Id.
*/
svgedit.draw.Drawing.prototype.getId = function() {
svgedit.draw.Drawing.prototype.getId = function () {
return this.nonce_ ?
this.idPrefix + this.nonce_ + '_' + this.obj_num :
this.idPrefix + this.obj_num;
@ -178,7 +199,7 @@ svgedit.draw.Drawing.prototype.getId = function() {
* Returns the next object Id as a string.
* @return {String} The next object Id to use.
*/
svgedit.draw.Drawing.prototype.getNextId = function() {
svgedit.draw.Drawing.prototype.getNextId = function () {
var oldObjNum = this.obj_num;
var restoreOldObjNum = false;
@ -210,20 +231,17 @@ svgedit.draw.Drawing.prototype.getNextId = function() {
return id;
};
// Function: svgedit.draw.Drawing.releaseId
// Releases the object Id, letting it be used as the next id in getNextId().
// This method DOES NOT remove any elements from the DOM, it is expected
// that client code will do this.
//
// Parameters:
// id - The id to release.
//
// Returns:
// True if the id was valid to be released, false otherwise.
svgedit.draw.Drawing.prototype.releaseId = function(id) {
/**
* Releases the object Id, letting it be used as the next id in getNextId().
* This method DOES NOT remove any elements from the DOM, it is expected
* that client code will do this.
* @param {string} id - The id to release.
* @returns {boolean} True if the id was valid to be released, false otherwise.
*/
svgedit.draw.Drawing.prototype.releaseId = function (id) {
// confirm if this is a valid id for this Document, else return false
var front = this.idPrefix + (this.nonce_ ? this.nonce_ + '_' : '');
if (typeof id != typeof '' || id.indexOf(front) != 0) {
if (typeof id !== 'string' || id.indexOf(front) !== 0) {
return false;
}
// extract the obj_num of this id
@ -231,7 +249,7 @@ svgedit.draw.Drawing.prototype.releaseId = function(id) {
// if we didn't get a positive number or we already released this number
// then return false.
if (typeof num != typeof 1 || num <= 0 || this.releasedNums.indexOf(num) != -1) {
if (typeof num !== 'number' || num <= 0 || this.releasedNums.indexOf(num) != -1) {
return false;
}
@ -241,18 +259,19 @@ svgedit.draw.Drawing.prototype.releaseId = function(id) {
return true;
};
// Function: svgedit.draw.Drawing.getNumLayers
// Returns the number of layers in the current drawing.
//
// Returns:
// The number of layers in the current drawing.
/**
* Returns the number of layers in the current drawing.
* @returns {integer} The number of layers in the current drawing.
*/
svgedit.draw.Drawing.prototype.getNumLayers = function() {
return this.all_layers.length;
};
// Function: svgedit.draw.Drawing.hasLayer
// Check if layer with given name already exists
svgedit.draw.Drawing.prototype.hasLayer = function(name) {
/**
* Check if layer with given name already exists
* @param {string} name - The layer name to check
*/
svgedit.draw.Drawing.prototype.hasLayer = function (name) {
var i;
for (i = 0; i < this.getNumLayers(); i++) {
if(this.all_layers[i][0] == name) {return true;}
@ -261,42 +280,38 @@ svgedit.draw.Drawing.prototype.hasLayer = function(name) {
};
// Function: svgedit.draw.Drawing.getLayerName
// Returns the name of the ith layer. If the index is out of range, an empty string is returned.
//
// Parameters:
// i - the zero-based index of the layer you are querying.
//
// Returns:
// The name of the ith layer
svgedit.draw.Drawing.prototype.getLayerName = function(i) {
/**
* Returns the name of the ith layer. If the index is out of range, an empty string is returned.
* @param {integer} i - The zero-based index of the layer you are querying.
* @returns {string} The name of the ith layer (or the empty string if none found)
*/
svgedit.draw.Drawing.prototype.getLayerName = function (i) {
if (i >= 0 && i < this.getNumLayers()) {
return this.all_layers[i][0];
}
return "";
return '';
};
// Function: svgedit.draw.Drawing.getCurrentLayer
// Returns:
// The SVGGElement representing the current layer.
/**
* @returns {SVGGElement} The SVGGElement representing the current layer.
*/
svgedit.draw.Drawing.prototype.getCurrentLayer = function() {
return this.current_layer;
};
// Function: getCurrentLayerName
// Returns the name of the currently selected layer. If an error occurs, an empty string
// is returned.
//
// Returns:
// The name of the currently active layer.
svgedit.draw.Drawing.prototype.getCurrentLayerName = function() {
/**
* Returns the name of the currently selected layer. If an error occurs, an empty string
* is returned.
* @returns The name of the currently active layer (or the empty string if none found).
*/
svgedit.draw.Drawing.prototype.getCurrentLayerName = function () {
var i;
for (i = 0; i < this.getNumLayers(); ++i) {
if (this.all_layers[i][1] == this.current_layer) {
return this.getLayerName(i);
}
}
return "";
return '';
};
// Function: setCurrentLayer
@ -464,7 +479,7 @@ svgedit.draw.Drawing.prototype.getLayerVisibility = function(layername) {
// Returns:
// The SVGGElement representing the layer if the layername was valid, otherwise null.
svgedit.draw.Drawing.prototype.setLayerVisibility = function(layername, bVisible) {
if (typeof bVisible != typeof true) {
if (typeof bVisible !== 'boolean') {
return null;
}
// find the layer
@ -485,15 +500,12 @@ svgedit.draw.Drawing.prototype.setLayerVisibility = function(layername, bVisible
};
// Function: svgedit.draw.Drawing.getLayerOpacity
// Returns the opacity of the given layer. If the input name is not a layer, null is returned.
//
// Parameters:
// layername - name of the layer on which to get the opacity
//
// Returns:
// The opacity value of the given layer. This will be a value between 0.0 and 1.0, or null
// if layername is not a valid layer
/**
* Returns the opacity of the given layer. If the input name is not a layer, null is returned.
* @param {string} layername - name of the layer on which to get the opacity
* @returns {?number} The opacity value of the given layer. This will be a value between 0.0 and 1.0, or null
* if layername is not a valid layer
*/
svgedit.draw.Drawing.prototype.getLayerOpacity = function(layername) {
var i;
for (i = 0; i < this.getNumLayers(); ++i) {
@ -517,7 +529,7 @@ svgedit.draw.Drawing.prototype.getLayerOpacity = function(layername) {
// layername - name of the layer on which to set the opacity
// opacity - a float value in the range 0.0-1.0
svgedit.draw.Drawing.prototype.setLayerOpacity = function(layername, opacity) {
if (typeof opacity != typeof 1.0 || opacity < 0.0 || opacity > 1.0) {
if (typeof opacity !== 'number' || opacity < 0.0 || opacity > 1.0) {
return;
}
var i;