diff --git a/editor/draw.js b/editor/draw.js index 79515b9d..79d0b66c 100644 --- a/editor/draw.js +++ b/editor/draw.js @@ -113,10 +113,10 @@ Layer.prototype.deactivate = function() { * Set this layer visible or hidden based on 'visible' parameter. * @param {boolean} visible - If true, make visible; otherwise, hide it. */ -Layer.prototype.setVisible = function( visible) { +Layer.prototype.setVisible = function(visible) { var expected = visible === undefined || visible ? "inline" : "none"; var oldDisplay = this.group_.getAttribute("display"); - if( oldDisplay !== expected) { + if (oldDisplay !== expected) { this.group_.setAttribute("display", expected); } }; @@ -135,7 +135,7 @@ Layer.prototype.isVisible = function() { */ Layer.prototype.getOpacity = function() { var opacity = this.group_.getAttribute('opacity'); - if( opacity === null || opacity === undefined) { + if (opacity === null || opacity === undefined) { return 1; } return parseFloat(opacity); @@ -146,7 +146,7 @@ Layer.prototype.getOpacity = function() { * nothing happens. * @param {number} opacity - A float value in the range 0.0-1.0 */ -Layer.prototype.setOpacity = function( opacity) { +Layer.prototype.setOpacity = function(opacity) { if (typeof opacity === 'number' && opacity >= 0.0 && opacity <= 1.0) { this.group_.setAttribute('opacity', opacity); } @@ -156,7 +156,7 @@ Layer.prototype.setOpacity = function( opacity) { * Append children to this layer. * @param {SVGGElement} children - The children to append to this layer. */ -Layer.prototype.appendChildren = function( children) { +Layer.prototype.appendChildren = function(children) { for (var i = 0; i < children.length; ++i) { this.group_.appendChild(children[i]); } @@ -470,7 +470,7 @@ function findLayerNameInGroup(group) { var name = $("title", group).text(); // Hack for Opera 10.60 - if(!name && svgedit.browser.isOpera() && group.querySelectorAll) { + if (!name && svgedit.browser.isOpera() && group.querySelectorAll) { name = $(group.querySelectorAll('title')).text(); } return name; @@ -481,7 +481,7 @@ function findLayerNameInGroup(group) { * @param {string[]} existingLayerNames - Existing layer names. * @returns {string} - The new name. */ -function getNewLayerName( existingLayerNames) { +function getNewLayerName(existingLayerNames) { var i = 1; // TODO(codedread): What about internationalization of "Layer"? while (existingLayerNames.indexOf(("Layer " + i)) >= 0) { i++; } @@ -509,14 +509,14 @@ svgedit.draw.Drawing.prototype.identifyLayers = function() { var name = findLayerNameInGroup(child); if (name) { layernames.push(name); - layer = new Layer( name, child); + layer = new Layer(name, child); this.all_layers.push(layer); this.layer_map[ name] = layer; } else { // if group did not have a name, it is an orphan orphans.push(child); } - } else if(~visElems.indexOf(child.nodeName)) { + } else if (~visElems.indexOf(child.nodeName)) { // Child is "visible" (i.e. not a or <defs> element), so it is an orphan orphans.push(child); } @@ -525,7 +525,7 @@ svgedit.draw.Drawing.prototype.identifyLayers = function() { // If orphans or no layers found, create a new layer and add all the orphans to it if (orphans.length > 0 || !childgroups) { - layer = new Layer( getNewLayerName(layernames), null, this.svgElem_); + layer = new Layer(getNewLayerName(layernames), null, this.svgElem_); layer.appendChildren(orphans); this.all_layers.push(layer); this.layer_map[ name] = layer; @@ -543,14 +543,14 @@ svgedit.draw.Drawing.prototype.identifyLayers = function() { * also the current layer of this drawing. */ svgedit.draw.Drawing.prototype.createLayer = function(name) { - if( this.current_layer) { + if (this.current_layer) { this.current_layer.deactivate(); } // Check for duplicate name. - if( name === undefined || name === null || name === '' || this.layer_map[name]) { + if (name === undefined || name === null || name === '' || this.layer_map[name]) { name = getNewLayerName(Object.keys(this.layer_map)); } - var layer = new Layer( name, null, this.svgElem_); + var layer = new Layer(name, null, this.svgElem_); this.all_layers.push(layer); this.layer_map[ name] = layer; this.current_layer = layer;