diff --git a/editor/svgcanvas.js b/editor/svgcanvas.js index 70656fae..94e80ee5 100644 --- a/editor/svgcanvas.js +++ b/editor/svgcanvas.js @@ -2730,7 +2730,6 @@ function BatchCommand(text) { cx = round(box.x + box.width/2), cy = round(box.y + box.height/2); var m = transformListToTransform(canvas.getTransformList(selected)).matrix; - logMatrix(m); var center = transformPoint(cx,cy,m); cx = center.x; cy = center.y; @@ -3843,7 +3842,6 @@ function BatchCommand(text) { // Returns: // This function returns false if the set was unsuccessful, true otherwise. this.setSvgString = function(xmlString) { - console.log(xmlString); try { // convert string into XML document var newDoc = Utils.text2xml(xmlString); @@ -4908,19 +4906,16 @@ function BatchCommand(text) { // if we are not rotated yet, insert a dummy xform var m = transformListToTransform(tlist).matrix; var center = transformPoint(cx,cy,m); -// console.log("before: " + elem.getAttribute("transform")); -// console.log([center.x,center.y]); var newrot = svgroot.createSVGTransform(); newrot.setRotate(val, center.x, center.y); tlist.insertItemBefore(newrot, rotIndex); if (!preventUndo) { - // FIXME: we need to undo it, then redo it so it can be undo-able! :) + // we need to undo it, then redo it so it can be undo-able! :) // TODO: figure out how to make changes to transform list undo-able cross-browser? var newTransform = elem.getAttribute("transform"); elem.setAttribute("transform", oldTransform); this.changeSelectedAttribute("transform",newTransform,selectedElements); } -// console.log("after: " + elem.getAttribute("transform")); var pointGripContainer = document.getElementById("pathpointgrip_container"); if(elem.nodeName == "path" && pointGripContainer) { setPointContainerTransform(elem.getAttribute("transform"));