Rotated elements properly size while mouse down (still a bug when mouseup though)
git-svn-id: http://svg-edit.googlecode.com/svn/trunk@448 eee81c28-f429-11dd-99c0-75d572ba1dddmaster
parent
fa0ea55521
commit
96cc518072
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@ -1355,56 +1355,64 @@ function SvgCanvas(c)
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// if rotated, adjust the dx,dy values
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// if rotated, adjust the dx,dy values
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console.log(box);
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console.log(box);
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var angle = canvas.getRotationAngle(selected) * Math.PI / 180.0;
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var angle = canvas.getRotationAngle(selected);
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if (angle) {
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if (angle) {
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var r = Math.sqrt( dx*dx + dy*dy );
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var r = Math.sqrt( dx*dx + dy*dy );
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var theta = Math.atan2(dy,dx) - angle;
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var theta = Math.atan2(dy,dx) - angle * Math.PI / 180.0;
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dx = r * Math.cos(theta);
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dx = r * Math.cos(theta);
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dy = r * Math.sin(theta);
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dy = r * Math.sin(theta);
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}
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}
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var tx=0, ty=0, sx=1, sy=1;
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// if not stretching in y direction, set dy to 0
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// if not stretching in x direction, set dx to 0
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if(current_resize_mode.indexOf("n")==-1 && current_resize_mode.indexOf("s")==-1) {
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dy = 0;
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}
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if(current_resize_mode.indexOf("e")==-1 && current_resize_mode.indexOf("w")==-1) {
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dx = 0;
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}
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var ts = null;
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var ts = null;
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var tx = 0, ty = 0;
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var sy = (height+dy)/height, sx = (width+dx)/width;
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if(current_resize_mode.indexOf("n") != -1) {
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if(current_resize_mode.indexOf("n") != -1) {
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ty = dy;
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sy = (height-dy)/height;
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sy = (height-dy)/height;
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ty = height;
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}
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}
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else if(current_resize_mode.indexOf("s") != -1) {
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if(current_resize_mode.indexOf("w") != -1) {
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sy = (height+dy)/height;
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}
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if(current_resize_mode.indexOf("e") != -1) {
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sx = (width+dx)/width;
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}
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else if(current_resize_mode.indexOf("w") != -1) {
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tx = dx;
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sx = (width-dx)/width;
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sx = (width-dx)/width;
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tx = width;
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}
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}
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var selectedBBox = selectedBBoxes[0];
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var selectedBBox = selectedBBoxes[0];
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selectedBBox.x = left+tx;
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selectedBBox.y = top+ty;
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// find the rotation transform and prepend it
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var ts = [" translate(", (left+tx), ",", (top+ty), ") scale(", sx, ",", sy,
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") translate(", -(left+tx), ",", -(top+ty), ")"].join('');
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if (angle) {
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var cx = left + width/2;//selectedBBox.x + selectedBBox.width/2,
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cy = top + height/2;//selectedBBox.y + selectedBBox.height/2;
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ts = ["rotate(", angle, " ", cx, ",", cy, ")", ts].join('')
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}
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selected.setAttribute("transform", ts);
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if (tx) {
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selectedBBox.x = left+dx;
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}
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if (ty) {
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selectedBBox.y = top+dy;
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}
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selectedBBox.width = width*sx;
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selectedBBox.width = width*sx;
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selectedBBox.height = height*sy;
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selectedBBox.height = height*sy;
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// normalize selectedBBox
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// normalize selectedBBox
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if (selectedBBox.width < 0) {
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if (selectedBBox.width < 0) {
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selectedBBox.x += selectedBBox.width;
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selectedBBox.x += selectedBBox.width;
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selectedBBox.width = -selectedBBox.width;
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selectedBBox.width *= -1;//-selectedBBox.width;
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}
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}
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if (selectedBBox.height < 0) {
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if (selectedBBox.height < 0) {
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selectedBBox.y += selectedBBox.height;
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selectedBBox.y += selectedBBox.height;
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selectedBBox.height = -selectedBBox.height;
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selectedBBox.height *= -1;//-selectedBBox.height;
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}
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}
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// find the rotation transform and prepend it
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var ts = [" translate(", (left+tx), ",", (top+ty), ") scale(", sx, ",", sy,
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") translate(", -left, ",", -top, ")"].join('');
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var angle = canvas.getRotationAngle(selected);
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if (angle) {
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var cx = selectedBBox.x + selectedBBox.width/2,
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cy = selectedBBox.y + selectedBBox.height/2;
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ts = ["rotate(", angle, " ", cx, ",", cy, ")", ts].join('')
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}
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selected.setAttribute("transform", ts);
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selectorManager.requestSelector(selected).resize(selectedBBox);
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selectorManager.requestSelector(selected).resize(selectedBBox);
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break;
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break;
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case "text":
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case "text":
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