removed unneeded json_encode / json_decode for 3 reasons:

- it's available natively since IE8 and it's provided by Chrome Frame which is a requirement for old IE
- it's only used for postMessage exchange which is a newer API than JSON
- if ever we would need it, it should be added in an external lib, not inside the editor code itself

git-svn-id: http://svg-edit.googlecode.com/svn/trunk@2462 eee81c28-f429-11dd-99c0-75d572ba1ddd
master
Bruno Heridet 2013-02-23 17:37:05 +00:00
parent cc2d05f125
commit 9f58a680c3
2 changed files with 19 additions and 82 deletions

View File

@ -3,9 +3,9 @@ function embedded_svg_edit(frame){
//initialize communication
this.frame = frame;
this.stack = []; //callback stack
var editapi = this;
window.addEventListener("message", function(e){
if(e.data.substr(0,5) == "ERROR"){
editapi.stack.splice(0,1)[0](e.data,"error")
@ -48,9 +48,9 @@ svgCanvas.setSvgString("string")(function(data, error){
}
})
Everything is done with the same API as the real svg-edit,
Everything is done with the same API as the real svg-edit,
and all documentation is unchanged. The only difference is
when handling returns, the callback notation is used instead.
when handling returns, the callback notation is used instead.
var blah = new embedded_svg_edit(window.frames['svgedit']);
blah.clearSelection("woot","blah",1337,[1,2,3,4,5,"moo"],-42,{a: "tree",b:6, c: 9})(function(){console.log("GET DATA",arguments)})
@ -61,16 +61,14 @@ function embedded_svg_edit(frame){
this.frame = frame;
//this.stack = [] //callback stack
this.callbacks = {}; //successor to stack
this.encode = embedded_svg_edit.encode;
//List of functions extracted with this:
//Run in firebug on http://svg-edit.googlecode.com/svn/trunk/docs/files/svgcanvas-js.html
//for(var i=0,q=[],f = document.querySelectorAll("div.CFunction h3.CTitle a");i<f.length;i++){q.push(f[i].name)};q
//var functions = ["clearSelection", "addToSelection", "removeFromSelection", "open", "save", "getSvgString", "setSvgString",
//"createLayer", "deleteCurrentLayer", "setCurrentLayer", "renameCurrentLayer", "setCurrentLayerPosition", "setLayerVisibility",
//"moveSelectedToLayer", "clear"];
//Newer, well, it extracts things that aren't documented as well. All functions accessible through the normal thingy can now be accessed though the API
//var l=[];for(var i in svgCanvas){if(typeof svgCanvas[i] == "function"){l.push(i)}};
//run in svgedit itself
@ -89,69 +87,39 @@ function embedded_svg_edit(frame){
"getStrokedBBox", "getVisibleElements", "cycleElement", "getUndoStackSize", "getRedoStackSize", "getNextUndoCommandText",
"getNextRedoCommandText", "undo", "redo", "cloneSelectedElements", "alignSelectedElements", "getZoom", "getVersion",
"setIconSize", "setLang", "setCustomHandlers"];
//TODO: rewrite the following, it's pretty scary.
for(var i = 0; i < functions.length; i++){
this[functions[i]] = (function(d){
return function(){
var t = this //new callback
var t = this; //new callback
for(var g = 0, args = []; g < arguments.length; g++){
args.push(arguments[g]);
}
var cbid = t.send(d, args, function(){}) //the callback (currently it's nothing, but will be set later
var cbid = t.send(d, args, function(){}); //the callback (currently it's nothing, but will be set later
return function(newcallback){
t.callbacks[cbid] = newcallback; //set callback
}
}
})(functions[i])
};
};
})(functions[i]);
}
//TODO: use AddEvent for Trident browsers, currently they dont support SVG, but they do support onmessage
var t = this;
window.addEventListener("message", function(e){
if(e.data.substr(0,4)=="SVGe"){ //because svg-edit is too longish
if(e.data.substr(0,4) == "SVGe"){ //because svg-edit is too longish
var data = e.data.substr(4);
var cbid = data.substr(0, data.indexOf(";"));
if(t.callbacks[cbid]){
if(data.substr(cbid.length + 1,6) != "error:"){
t.callbacks[cbid](eval("("+data.substr(cbid.length+1)+")"))
t.callbacks[cbid](eval("("+data.substr(cbid.length+1)+")"));
}else{
t.callbacks[cbid](data, "error");
}
}
}
//this.stack.shift()[0](e.data,e.data.substr(0,5) == "ERROR"?'error':null) //replace with shift
}, false)
}
embedded_svg_edit.encode = function(obj){
//simple partial JSON encoder implementation
if(window.JSON && JSON.stringify) return JSON.stringify(obj);
var enc = arguments.callee; //for purposes of recursion
if(typeof obj == "boolean" || typeof obj == "number"){
return obj+'' //should work...
}else if(typeof obj == "string"){
//a large portion of this is stolen from Douglas Crockford's json2.js
return '"'+
obj.replace(
/[\\\"\x00-\x1f\x7f-\x9f\u00ad\u0600-\u0604\u070f\u17b4\u17b5\u200c-\u200f\u2028-\u202f\u2060-\u206f\ufeff\ufff0-\uffff]/g
, function (a) {
return '\\u' + ('0000' + a.charCodeAt(0).toString(16)).slice(-4);
})
+'"'; //note that this isn't quite as purtyful as the usualness
}else if(obj.length){ //simple hackish test for arrayish-ness
for(var i = 0; i < obj.length; i++){
obj[i] = enc(obj[i]); //encode every sub-thingy on top
}
return "["+obj.join(",")+"]";
}else{
var pairs = []; //pairs will be stored here
for(var k in obj){ //loop through thingys
pairs.push(enc(k)+":"+enc(obj[k])); //key: value
}
return "{"+pairs.join(",")+"}" //wrap in the braces
}
}, false);
}
embedded_svg_edit.prototype.send = function(name, args, callback){
@ -159,7 +127,7 @@ embedded_svg_edit.prototype.send = function(name, args, callback){
//this.stack.push(callback);
this.callbacks[cbid] = callback;
for(var argstr = [], i = 0; i < args.length; i++){
argstr.push(this.encode(args[i]))
argstr.push(JSON.stringify(args[i]));
}
var t = this;
setTimeout(function(){//delay for the callback to be set in case its synchronous
@ -167,7 +135,4 @@ embedded_svg_edit.prototype.send = function(name, args, callback){
}, 0);
return cbid;
//this.stack.shift()("svgCanvas['"+name+"']("+argstr.join(",")+")")
}
};

View File

@ -4588,38 +4588,10 @@
// Callback handler for embedapi.js
try {
var json_encode = function(obj){
//simple partial JSON encoder implementation
if (window.JSON && JSON.stringify) return JSON.stringify(obj);
var enc = arguments.callee; //for purposes of recursion
if (typeof obj == 'boolean' || typeof obj == 'number'){
return obj+''; //should work...
} else if (typeof obj == 'string') {
//a large portion of this is stolen from Douglas Crockford's json2.js
return '"'+
obj.replace(
/[\\\"\x00-\x1f\x7f-\x9f\u00ad\u0600-\u0604\u070f\u17b4\u17b5\u200c-\u200f\u2028-\u202f\u2060-\u206f\ufeff\ufff0-\uffff]/g
, function (a) {
return '\\u' + ('0000' + a.charCodeAt(0).toString(16)).slice(-4);
})
+'"'; //note that this isn't quite as purtyful as the usualness
} else if (obj.length) { //simple hackish test for arrayish-ness
for (var i = 0; i < obj.length; i++){
obj[i] = enc(obj[i]); //encode every sub-thingy on top
}
return '['+obj.join(',')+']';
} else {
var pairs = []; //pairs will be stored here
for (var k in obj){ //loop through thingys
pairs.push(enc(k)+':'+enc(obj[k])); //key: value
}
return '{'+pairs.join(',')+'}'; //wrap in the braces
}
};
window.addEventListener('message', function(e) {
var cbid = parseInt(e.data.substr(0, e.data.indexOf(';')), 10);
try {
e.source.postMessage('SVGe'+cbid+';'+json_encode(eval(e.data)), '*');
e.source.postMessage('SVGe'+cbid+';'+JSON.stringify(eval(e.data)), '*');
} catch(err) {
e.source.postMessage('SVGe'+cbid+';error:'+err.message, '*');
}