removed unneeded json_encode / json_decode for 3 reasons:
- it's available natively since IE8 and it's provided by Chrome Frame which is a requirement for old IE - it's only used for postMessage exchange which is a newer API than JSON - if ever we would need it, it should be added in an external lib, not inside the editor code itself git-svn-id: http://svg-edit.googlecode.com/svn/trunk@2462 eee81c28-f429-11dd-99c0-75d572ba1dddmaster
parent
cc2d05f125
commit
9f58a680c3
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@ -61,7 +61,6 @@ function embedded_svg_edit(frame){
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this.frame = frame;
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this.frame = frame;
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//this.stack = [] //callback stack
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//this.stack = [] //callback stack
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this.callbacks = {}; //successor to stack
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this.callbacks = {}; //successor to stack
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this.encode = embedded_svg_edit.encode;
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//List of functions extracted with this:
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//List of functions extracted with this:
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//Run in firebug on http://svg-edit.googlecode.com/svn/trunk/docs/files/svgcanvas-js.html
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//Run in firebug on http://svg-edit.googlecode.com/svn/trunk/docs/files/svgcanvas-js.html
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@ -70,7 +69,6 @@ function embedded_svg_edit(frame){
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//"createLayer", "deleteCurrentLayer", "setCurrentLayer", "renameCurrentLayer", "setCurrentLayerPosition", "setLayerVisibility",
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//"createLayer", "deleteCurrentLayer", "setCurrentLayer", "renameCurrentLayer", "setCurrentLayerPosition", "setLayerVisibility",
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//"moveSelectedToLayer", "clear"];
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//"moveSelectedToLayer", "clear"];
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//Newer, well, it extracts things that aren't documented as well. All functions accessible through the normal thingy can now be accessed though the API
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//Newer, well, it extracts things that aren't documented as well. All functions accessible through the normal thingy can now be accessed though the API
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//var l=[];for(var i in svgCanvas){if(typeof svgCanvas[i] == "function"){l.push(i)}};
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//var l=[];for(var i in svgCanvas){if(typeof svgCanvas[i] == "function"){l.push(i)}};
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//run in svgedit itself
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//run in svgedit itself
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@ -94,64 +92,34 @@ function embedded_svg_edit(frame){
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for(var i = 0; i < functions.length; i++){
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for(var i = 0; i < functions.length; i++){
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this[functions[i]] = (function(d){
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this[functions[i]] = (function(d){
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return function(){
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return function(){
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var t = this //new callback
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var t = this; //new callback
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for(var g = 0, args = []; g < arguments.length; g++){
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for(var g = 0, args = []; g < arguments.length; g++){
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args.push(arguments[g]);
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args.push(arguments[g]);
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}
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}
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var cbid = t.send(d, args, function(){}) //the callback (currently it's nothing, but will be set later
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var cbid = t.send(d, args, function(){}); //the callback (currently it's nothing, but will be set later
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return function(newcallback){
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return function(newcallback){
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t.callbacks[cbid] = newcallback; //set callback
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t.callbacks[cbid] = newcallback; //set callback
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}
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};
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}
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};
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})(functions[i])
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})(functions[i]);
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}
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}
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//TODO: use AddEvent for Trident browsers, currently they dont support SVG, but they do support onmessage
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//TODO: use AddEvent for Trident browsers, currently they dont support SVG, but they do support onmessage
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var t = this;
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var t = this;
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window.addEventListener("message", function(e){
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window.addEventListener("message", function(e){
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if(e.data.substr(0,4)=="SVGe"){ //because svg-edit is too longish
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if(e.data.substr(0,4) == "SVGe"){ //because svg-edit is too longish
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var data = e.data.substr(4);
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var data = e.data.substr(4);
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var cbid = data.substr(0, data.indexOf(";"));
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var cbid = data.substr(0, data.indexOf(";"));
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if(t.callbacks[cbid]){
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if(t.callbacks[cbid]){
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if(data.substr(cbid.length + 1,6) != "error:"){
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if(data.substr(cbid.length + 1,6) != "error:"){
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t.callbacks[cbid](eval("("+data.substr(cbid.length+1)+")"))
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t.callbacks[cbid](eval("("+data.substr(cbid.length+1)+")"));
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}else{
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}else{
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t.callbacks[cbid](data, "error");
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t.callbacks[cbid](data, "error");
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}
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}
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}
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}
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}
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}
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//this.stack.shift()[0](e.data,e.data.substr(0,5) == "ERROR"?'error':null) //replace with shift
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//this.stack.shift()[0](e.data,e.data.substr(0,5) == "ERROR"?'error':null) //replace with shift
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}, false)
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}, false);
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}
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embedded_svg_edit.encode = function(obj){
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//simple partial JSON encoder implementation
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if(window.JSON && JSON.stringify) return JSON.stringify(obj);
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var enc = arguments.callee; //for purposes of recursion
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if(typeof obj == "boolean" || typeof obj == "number"){
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return obj+'' //should work...
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}else if(typeof obj == "string"){
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//a large portion of this is stolen from Douglas Crockford's json2.js
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return '"'+
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obj.replace(
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/[\\\"\x00-\x1f\x7f-\x9f\u00ad\u0600-\u0604\u070f\u17b4\u17b5\u200c-\u200f\u2028-\u202f\u2060-\u206f\ufeff\ufff0-\uffff]/g
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, function (a) {
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return '\\u' + ('0000' + a.charCodeAt(0).toString(16)).slice(-4);
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})
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+'"'; //note that this isn't quite as purtyful as the usualness
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}else if(obj.length){ //simple hackish test for arrayish-ness
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for(var i = 0; i < obj.length; i++){
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obj[i] = enc(obj[i]); //encode every sub-thingy on top
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}
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return "["+obj.join(",")+"]";
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}else{
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var pairs = []; //pairs will be stored here
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for(var k in obj){ //loop through thingys
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pairs.push(enc(k)+":"+enc(obj[k])); //key: value
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}
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return "{"+pairs.join(",")+"}" //wrap in the braces
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}
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}
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}
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embedded_svg_edit.prototype.send = function(name, args, callback){
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embedded_svg_edit.prototype.send = function(name, args, callback){
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@ -159,7 +127,7 @@ embedded_svg_edit.prototype.send = function(name, args, callback){
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//this.stack.push(callback);
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//this.stack.push(callback);
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this.callbacks[cbid] = callback;
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this.callbacks[cbid] = callback;
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for(var argstr = [], i = 0; i < args.length; i++){
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for(var argstr = [], i = 0; i < args.length; i++){
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argstr.push(this.encode(args[i]))
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argstr.push(JSON.stringify(args[i]));
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}
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}
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var t = this;
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var t = this;
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setTimeout(function(){//delay for the callback to be set in case its synchronous
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setTimeout(function(){//delay for the callback to be set in case its synchronous
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@ -167,7 +135,4 @@ embedded_svg_edit.prototype.send = function(name, args, callback){
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}, 0);
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}, 0);
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return cbid;
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return cbid;
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//this.stack.shift()("svgCanvas['"+name+"']("+argstr.join(",")+")")
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//this.stack.shift()("svgCanvas['"+name+"']("+argstr.join(",")+")")
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}
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};
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@ -4588,38 +4588,10 @@
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// Callback handler for embedapi.js
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// Callback handler for embedapi.js
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try {
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try {
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var json_encode = function(obj){
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//simple partial JSON encoder implementation
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if (window.JSON && JSON.stringify) return JSON.stringify(obj);
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var enc = arguments.callee; //for purposes of recursion
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if (typeof obj == 'boolean' || typeof obj == 'number'){
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return obj+''; //should work...
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} else if (typeof obj == 'string') {
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//a large portion of this is stolen from Douglas Crockford's json2.js
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return '"'+
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obj.replace(
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/[\\\"\x00-\x1f\x7f-\x9f\u00ad\u0600-\u0604\u070f\u17b4\u17b5\u200c-\u200f\u2028-\u202f\u2060-\u206f\ufeff\ufff0-\uffff]/g
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, function (a) {
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return '\\u' + ('0000' + a.charCodeAt(0).toString(16)).slice(-4);
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})
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+'"'; //note that this isn't quite as purtyful as the usualness
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} else if (obj.length) { //simple hackish test for arrayish-ness
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for (var i = 0; i < obj.length; i++){
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obj[i] = enc(obj[i]); //encode every sub-thingy on top
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}
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return '['+obj.join(',')+']';
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} else {
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var pairs = []; //pairs will be stored here
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for (var k in obj){ //loop through thingys
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pairs.push(enc(k)+':'+enc(obj[k])); //key: value
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}
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return '{'+pairs.join(',')+'}'; //wrap in the braces
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}
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};
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window.addEventListener('message', function(e) {
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window.addEventListener('message', function(e) {
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var cbid = parseInt(e.data.substr(0, e.data.indexOf(';')), 10);
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var cbid = parseInt(e.data.substr(0, e.data.indexOf(';')), 10);
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try {
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try {
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e.source.postMessage('SVGe'+cbid+';'+json_encode(eval(e.data)), '*');
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e.source.postMessage('SVGe'+cbid+';'+JSON.stringify(eval(e.data)), '*');
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} catch(err) {
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} catch(err) {
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e.source.postMessage('SVGe'+cbid+';error:'+err.message, '*');
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e.source.postMessage('SVGe'+cbid+';error:'+err.message, '*');
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}
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}
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