Code securisation (#843)
* Fix: securize convertToGroup method when manipulate element with no transform attribute * Fix: securise getIntersectionListMethod method when manipulate element with no bbox (for example : defs element) * Fix: securise resize method when there is no bbox (for example : defs element) * Fix: securise recalculateDimensions to avoid to pass null to addSubCommandmaster
parent
8350b97875
commit
ae243ce906
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@ -359,7 +359,10 @@ export const recalculateDimensions = (selected) => {
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childTlist.appendItem(scale)
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childTlist.appendItem(translateOrigin)
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} // not rotated
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batchCmd.addSubCommand(recalculateDimensions(child))
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const recalculatedDimensions = recalculateDimensions(child)
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if (recalculatedDimensions) {
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batchCmd.addSubCommand(recalculatedDimensions)
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}
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svgCanvas.setStartTransform(oldStartTransform)
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} // element
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} // for each child
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@ -420,7 +423,10 @@ export const recalculateDimensions = (selected) => {
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} else {
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childTlist.appendItem(newxlate)
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}
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batchCmd.addSubCommand(recalculateDimensions(child))
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const recalculatedDimensions = recalculateDimensions(child)
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if (recalculatedDimensions) {
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batchCmd.addSubCommand(recalculatedDimensions)
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}
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// If any <use> have this group as a parent and are
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// referencing this child, then impose a reverse translate on it
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// so that when it won't get double-translated
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@ -464,7 +470,10 @@ export const recalculateDimensions = (selected) => {
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childTlist.clear()
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childTlist.appendItem(e2m, 0)
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batchCmd.addSubCommand(recalculateDimensions(child))
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const recalculatedDimensions = recalculateDimensions(child)
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if (recalculatedDimensions) {
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batchCmd.addSubCommand(recalculatedDimensions)
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}
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svgCanvas.setStartTransform(oldStartTransform)
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// Convert stroke
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@ -544,7 +553,10 @@ export const recalculateDimensions = (selected) => {
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childTlist.appendItem(newxlate)
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}
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batchCmd.addSubCommand(recalculateDimensions(child))
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const recalculatedDimensions = recalculateDimensions(child)
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if (recalculatedDimensions) {
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batchCmd.addSubCommand(recalculatedDimensions)
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}
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svgCanvas.setStartTransform(oldStartTransform)
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}
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}
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@ -161,92 +161,93 @@ export class Selector {
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}
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}
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// apply the transforms
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const l = bbox.x; const t = bbox.y; const w = bbox.width; const h = bbox.height
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// bbox = {x: l, y: t, width: w, height: h}; // Not in use
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if (bbox) {
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// apply the transforms
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const l = bbox.x; const t = bbox.y; const w = bbox.width; const h = bbox.height
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// bbox = {x: l, y: t, width: w, height: h}; // Not in use
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// we need to handle temporary transforms too
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// if skewed, get its transformed box, then find its axis-aligned bbox
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// we need to handle temporary transforms too
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// if skewed, get its transformed box, then find its axis-aligned bbox
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// *
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offset *= zoom
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// *
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offset *= zoom
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const nbox = transformBox(l * zoom, t * zoom, w * zoom, h * zoom, m)
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const { aabox } = nbox
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let nbax = aabox.x - offset
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let nbay = aabox.y - offset
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let nbaw = aabox.width + (offset * 2)
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let nbah = aabox.height + (offset * 2)
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const nbox = transformBox(l * zoom, t * zoom, w * zoom, h * zoom, m)
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const { aabox } = nbox
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let nbax = aabox.x - offset
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let nbay = aabox.y - offset
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let nbaw = aabox.width + (offset * 2)
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let nbah = aabox.height + (offset * 2)
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// now if the shape is rotated, un-rotate it
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const cx = nbax + nbaw / 2
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const cy = nbay + nbah / 2
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// now if the shape is rotated, un-rotate it
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const cx = nbax + nbaw / 2
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const cy = nbay + nbah / 2
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const angle = getRotationAngle(selected)
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if (angle) {
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const rot = svgCanvas.getSvgRoot().createSVGTransform()
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rot.setRotate(-angle, cx, cy)
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const rotm = rot.matrix
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nbox.tl = transformPoint(nbox.tl.x, nbox.tl.y, rotm)
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nbox.tr = transformPoint(nbox.tr.x, nbox.tr.y, rotm)
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nbox.bl = transformPoint(nbox.bl.x, nbox.bl.y, rotm)
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nbox.br = transformPoint(nbox.br.x, nbox.br.y, rotm)
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const angle = getRotationAngle(selected)
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if (angle) {
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const rot = svgCanvas.getSvgRoot().createSVGTransform()
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rot.setRotate(-angle, cx, cy)
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const rotm = rot.matrix
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nbox.tl = transformPoint(nbox.tl.x, nbox.tl.y, rotm)
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nbox.tr = transformPoint(nbox.tr.x, nbox.tr.y, rotm)
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nbox.bl = transformPoint(nbox.bl.x, nbox.bl.y, rotm)
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nbox.br = transformPoint(nbox.br.x, nbox.br.y, rotm)
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// calculate the axis-aligned bbox
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const { tl } = nbox
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let minx = tl.x
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let miny = tl.y
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let maxx = tl.x
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let maxy = tl.y
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// calculate the axis-aligned bbox
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const { tl } = nbox
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let minx = tl.x
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let miny = tl.y
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let maxx = tl.x
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let maxy = tl.y
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const { min, max } = Math
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const { min, max } = Math
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minx = min(minx, min(nbox.tr.x, min(nbox.bl.x, nbox.br.x))) - offset
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miny = min(miny, min(nbox.tr.y, min(nbox.bl.y, nbox.br.y))) - offset
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maxx = max(maxx, max(nbox.tr.x, max(nbox.bl.x, nbox.br.x))) + offset
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maxy = max(maxy, max(nbox.tr.y, max(nbox.bl.y, nbox.br.y))) + offset
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minx = min(minx, min(nbox.tr.x, min(nbox.bl.x, nbox.br.x))) - offset
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miny = min(miny, min(nbox.tr.y, min(nbox.bl.y, nbox.br.y))) - offset
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maxx = max(maxx, max(nbox.tr.x, max(nbox.bl.x, nbox.br.x))) + offset
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maxy = max(maxy, max(nbox.tr.y, max(nbox.bl.y, nbox.br.y))) + offset
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nbax = minx
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nbay = miny
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nbaw = (maxx - minx)
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nbah = (maxy - miny)
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nbax = minx
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nbay = miny
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nbaw = (maxx - minx)
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nbah = (maxy - miny)
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}
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const dstr = 'M' + nbax + ',' + nbay +
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' L' + (nbax + nbaw) + ',' + nbay +
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' ' + (nbax + nbaw) + ',' + (nbay + nbah) +
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' ' + nbax + ',' + (nbay + nbah) + 'z'
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const xform = angle ? 'rotate(' + [angle, cx, cy].join(',') + ')' : ''
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// TODO(codedread): Is this needed?
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// if (selected === selectedElements[0]) {
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this.gripCoords = {
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nw: [nbax, nbay],
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ne: [nbax + nbaw, nbay],
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sw: [nbax, nbay + nbah],
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se: [nbax + nbaw, nbay + nbah],
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n: [nbax + (nbaw) / 2, nbay],
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w: [nbax, nbay + (nbah) / 2],
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e: [nbax + nbaw, nbay + (nbah) / 2],
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s: [nbax + (nbaw) / 2, nbay + nbah]
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}
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selectedBox.setAttribute('d', dstr)
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this.selectorGroup.setAttribute('transform', xform)
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Object.entries(this.gripCoords).forEach(([dir, coords]) => {
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selectedGrips[dir].setAttribute('cx', coords[0])
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selectedGrips[dir].setAttribute('cy', coords[1])
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})
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// we want to go 20 pixels in the negative transformed y direction, ignoring scale
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mgr.rotateGripConnector.setAttribute('x1', nbax + (nbaw) / 2)
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mgr.rotateGripConnector.setAttribute('y1', nbay)
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mgr.rotateGripConnector.setAttribute('x2', nbax + (nbaw) / 2)
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mgr.rotateGripConnector.setAttribute('y2', nbay - (gripRadius * 5))
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mgr.rotateGrip.setAttribute('cx', nbax + (nbaw) / 2)
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mgr.rotateGrip.setAttribute('cy', nbay - (gripRadius * 5))
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}
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const dstr = 'M' + nbax + ',' + nbay +
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' L' + (nbax + nbaw) + ',' + nbay +
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' ' + (nbax + nbaw) + ',' + (nbay + nbah) +
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' ' + nbax + ',' + (nbay + nbah) + 'z'
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const xform = angle ? 'rotate(' + [angle, cx, cy].join(',') + ')' : ''
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// TODO(codedread): Is this needed?
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// if (selected === selectedElements[0]) {
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this.gripCoords = {
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nw: [nbax, nbay],
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ne: [nbax + nbaw, nbay],
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sw: [nbax, nbay + nbah],
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se: [nbax + nbaw, nbay + nbah],
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n: [nbax + (nbaw) / 2, nbay],
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w: [nbax, nbay + (nbah) / 2],
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e: [nbax + nbaw, nbay + (nbah) / 2],
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s: [nbax + (nbaw) / 2, nbay + nbah]
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}
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selectedBox.setAttribute('d', dstr)
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this.selectorGroup.setAttribute('transform', xform)
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Object.entries(this.gripCoords).forEach(([dir, coords]) => {
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selectedGrips[dir].setAttribute('cx', coords[0])
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selectedGrips[dir].setAttribute('cy', coords[1])
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})
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// we want to go 20 pixels in the negative transformed y direction, ignoring scale
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mgr.rotateGripConnector.setAttribute('x1', nbax + (nbaw) / 2)
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mgr.rotateGripConnector.setAttribute('y1', nbay)
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mgr.rotateGripConnector.setAttribute('x2', nbax + (nbaw) / 2)
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mgr.rotateGripConnector.setAttribute('y2', nbay - (gripRadius * 5))
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mgr.rotateGrip.setAttribute('cx', nbax + (nbaw) / 2)
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mgr.rotateGrip.setAttribute('cy', nbay - (gripRadius * 5))
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// }
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}
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// STATIC methods
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@ -972,7 +972,7 @@ const convertToGroup = elem => {
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} else if (dataStorage.has($elem, 'symbol')) {
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elem = dataStorage.get($elem, 'symbol')
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ts = $elem.getAttribute('transform')
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ts = $elem.getAttribute('transform') || ''
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const pos = {
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x: Number($elem.getAttribute('x')),
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y: Number($elem.getAttribute('y'))
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@ -324,7 +324,7 @@ const getIntersectionListMethod = (rect) => {
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if (!rubberBBox.width) {
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continue
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}
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if (rectsIntersect(rubberBBox, curBBoxes[i].bbox)) {
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if (curBBoxes[i].bbox && rectsIntersect(rubberBBox, curBBoxes[i].bbox)) {
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resultList.push(curBBoxes[i].elem)
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}
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}
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