Fix final bit of Issue 52: aligning rotated elements
git-svn-id: http://svg-edit.googlecode.com/svn/trunk@455 eee81c28-f429-11dd-99c0-75d572ba1dddmaster
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dfe073545f
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b006ce9693
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@ -805,6 +805,10 @@ function SvgCanvas(c)
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var angle = canvas.getRotationAngle(selected);
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var pointGripContainer = document.getElementById("polypointgrip_container");
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if (angle) {
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// var xform = selected.getAttribute('transform');
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// var matched_numbers = xform.substr(xform.indexOf('rotate(')).match(/([\d\.\-\+]+)/g);
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// var cx = parseFloat(matched_numbers[1]),
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// cy = parseFloat(matched_numbers[2]);
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var cx = remapx(box.x + box.width/2),
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cy = remapy(box.y + box.height/2);
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var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join('');
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@ -1292,8 +1296,10 @@ function SvgCanvas(c)
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selectedBBoxes[i].y = box.y + dy;
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var angle = canvas.getRotationAngle(selected);
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if (angle) {
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var cx = box.x+box.width/2,
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cy = box.y+box.height/2;
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var xform = selected.getAttribute('transform');
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var matched_numbers = xform.substr(xform.indexOf('rotate(')).match(/([\d\.\-\+]+)/g);
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var cx = matched_numbers[1], //box.x+box.width/2,
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cy = matched_numbers[2]; //box.y+box.height/2;
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ts += [" rotate(", angle, " ", cx, ",", cy, ")"].join('');
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var r = Math.sqrt( dx*dx + dy*dy );
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@ -1391,8 +1397,10 @@ function SvgCanvas(c)
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var ts = [" translate(", (left+tx), ",", (top+ty), ") scale(", sx, ",", sy,
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") translate(", -(left+tx), ",", -(top+ty), ")"].join('');
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if (angle) {
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var cx = left + width/2;//selectedBBox.x + selectedBBox.width/2,
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cy = top + height/2;//selectedBBox.y + selectedBBox.height/2;
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var xform = selected.getAttribute('transform');
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var matched_numbers = xform.substr(xform.indexOf('rotate(')).match(/([\d\.\-\+]+)/g);
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var cx = matched_numbers[1], //left + width/2;//selectedBBox.x + selectedBBox.width/2,
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cy = matched_numbers[2]; //top + height/2;//selectedBBox.y + selectedBBox.height/2;
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ts = ["rotate(", angle, " ", cx, ",", cy, ")", ts].join('')
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}
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selected.setAttribute("transform", ts);
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@ -2635,25 +2643,64 @@ function SvgCanvas(c)
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// aligns selected elements (type is a char - see switch below for explanation)
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this.alignSelectedElements = function(type) {
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var bbox;
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var bboxes = [], angles = [];
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var minx = Number.MAX_VALUE, maxx = Number.MIN_VALUE, miny = Number.MAX_VALUE, maxy = Number.MIN_VALUE;
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var len = selectedElements.length;
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if (!len) return;
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for (var i = 0; i < len; ++i) {
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if (selectedElements[i] == null) break;
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var elem = selectedElements[i];
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var bbox = this.getBBox(elem);
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if (bbox.x < minx) minx = bbox.x;
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if (bbox.y < miny) miny = bbox.y;
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if (bbox.x+bbox.width > maxx) maxx = bbox.x+bbox.width;
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if (bbox.y+bbox.height > maxy) maxy = bbox.y+bbox.height;
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}
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bboxes[i] = this.getBBox(elem);
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// TODO: could make the following code block as part of getBBox() and add a parameter
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// to that function
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// if element is rotated, get angle and rotate the 4 corners of the bbox and get
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// the new axis-aligned bbox
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angles[i] = this.getRotationAngle(elem) * Math.PI / 180.0;
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if (angles[i]) {
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var rminx = Number.MAX_VALUE, rminy = Number.MAX_VALUE,
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rmaxx = Number.MIN_VALUE, rmaxy = Number.MIN_VALUE;
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var cx = bboxes[i].x + bboxes[i].width/2,
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cy = bboxes[i].y + bboxes[i].height/2;
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var pts = [ [bboxes[i].x - cx, bboxes[i].y - cy],
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[bboxes[i].x + bboxes[i].width - cx, bboxes[i].y - cy],
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[bboxes[i].x + bboxes[i].width - cx, bboxes[i].y + bboxes[i].height - cy],
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[bboxes[i].x - cx, bboxes[i].y + bboxes[i].height - cy] ];
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var j = 4;
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while (j--) {
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var x = pts[j][0],
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y = pts[j][1],
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r = Math.sqrt( x*x + y*y );
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var theta = Math.atan2(y,x) + angles[i];
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x = r * Math.cos(theta) + cx;
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y = r * Math.sin(theta) + cy;
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// now set the bbox for the shape after it's been rotated
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if (x < rminx) rminx = x;
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if (y < rminy) rminy = y;
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if (x > rmaxx) rmaxx = x;
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if (y > rmaxy) rmaxy = y;
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}
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bboxes[i].x = rminx;
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bboxes[i].y = rminy;
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bboxes[i].width = rmaxx - rminx;
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bboxes[i].height = rmaxy - rminy;
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}
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// now bbox is axis-aligned and handles rotation
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if (bboxes[i].x < minx) minx = bboxes[i].x;
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if (bboxes[i].y < miny) miny = bboxes[i].y;
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if (bboxes[i].x+bboxes[i].width > maxx) maxx = bboxes[i].x+bboxes[i].width;
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if (bboxes[i].y+bboxes[i].height > maxy) maxy = bboxes[i].y+bboxes[i].height;
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} // loop for each element to find the bbox and adjust min/max
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var dx = new Array(len);
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var dy = new Array(len);
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for (var i = 0; i < len; ++i) {
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if (selectedElements[i] == null) break;
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var elem = selectedElements[i];
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var bbox = this.getBBox(elem);
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var bbox = bboxes[i];
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dx[i] = 0;
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dy[i] = 0;
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switch (type) {
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