#39 opacity button/stroke size/radius button don’t allow the 0 value
parent
42356eea43
commit
b08ca41d37
|
@ -1,10 +1,9 @@
|
|||
/* eslint-disable node/no-unpublished-import */
|
||||
import ListComboBox from 'elix/define/ListComboBox.js';
|
||||
import NumberSpinBox from 'elix/define/NumberSpinBox.js';
|
||||
// import Input from 'elix/src/base/Input.js';
|
||||
import {defaultState} from 'elix/src/base/internal.js';
|
||||
import {templateFrom, fragmentFrom} from 'elix/src/core/htmlLiterals.js';
|
||||
import {internal} from 'elix';
|
||||
import NumberSpinBox from '../dialogs/se-elix/define/NumberSpinBox.js';
|
||||
|
||||
/**
|
||||
* @class Dropdown
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/* eslint-disable node/no-unpublished-import */
|
||||
import 'elix/define/NumberSpinBox.js';
|
||||
import '../dialogs/se-elix/define/NumberSpinBox.js';
|
||||
|
||||
const template = document.createElement('template');
|
||||
template.innerHTML = `
|
||||
|
|
|
@ -1,9 +1,8 @@
|
|||
/* eslint-disable node/no-unpublished-import */
|
||||
import ListComboBox from 'elix/define/ListComboBox.js';
|
||||
import NumberSpinBox from 'elix/define/NumberSpinBox.js';
|
||||
// import Input from 'elix/src/base/Input.js';
|
||||
import * as internal from 'elix/src/base/internal.js';
|
||||
import {templateFrom, fragmentFrom} from 'elix/src/core/htmlLiterals.js';
|
||||
import NumberSpinBox from '../dialogs/se-elix/define/NumberSpinBox.js';
|
||||
|
||||
/**
|
||||
* @class Dropdown
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
/* eslint-disable max-len */
|
||||
/* eslint-disable node/no-unpublished-import */
|
||||
import 'elix/define/Dialog.js';
|
||||
import 'elix/define/NumberSpinBox.js';
|
||||
import './se-elix/define/NumberSpinBox.js';
|
||||
|
||||
const template = document.createElement('template');
|
||||
template.innerHTML = `
|
||||
|
|
|
@ -0,0 +1,7 @@
|
|||
import PlainNumberSpinBox from '../src/plain/PlainNumberSpinBox.js';
|
||||
/**
|
||||
* @class ElixNumberSpinBox
|
||||
*/
|
||||
export default class ElixNumberSpinBox extends PlainNumberSpinBox {}
|
||||
|
||||
customElements.define('elix-number-spin-box', ElixNumberSpinBox);
|
|
@ -0,0 +1,250 @@
|
|||
/* eslint-disable node/no-unpublished-import */
|
||||
import {
|
||||
defaultState,
|
||||
setState,
|
||||
state,
|
||||
stateEffects
|
||||
} from 'elix/src/base/internal.js';
|
||||
import {
|
||||
SpinBox
|
||||
} from 'elix/src/base/SpinBox.js';
|
||||
|
||||
/**
|
||||
* @class NumberSpinBox
|
||||
*/
|
||||
class NumberSpinBox extends SpinBox {
|
||||
/**
|
||||
* @function attributeChangedCallback
|
||||
* @param {string} name
|
||||
* @param {string} oldValue
|
||||
* @param {string} newValue
|
||||
* @returns {void}
|
||||
*/
|
||||
attributeChangedCallback (name, oldValue, newValue) {
|
||||
if (name === 'max') {
|
||||
this.max = parseFloat(newValue);
|
||||
} else if (name === 'min') {
|
||||
this.min = parseFloat(newValue);
|
||||
} else if (name === 'step') {
|
||||
this.step = parseFloat(newValue);
|
||||
} else {
|
||||
super.attributeChangedCallback(name, oldValue, newValue);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* @function observedAttributes
|
||||
* @returns {any} observed
|
||||
*/
|
||||
get [defaultState] () {
|
||||
return Object.assign(super[defaultState], {
|
||||
max: null,
|
||||
min: null,
|
||||
step: 1
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Format the numeric value as a string.
|
||||
*
|
||||
* This is used after incrementing/decrementing the value to reformat the
|
||||
* value as a string.
|
||||
*
|
||||
* @param {number} value
|
||||
* @param {number} precision
|
||||
*/
|
||||
formatValue (value, precision) {
|
||||
return Number(value).toFixed(precision);
|
||||
}
|
||||
|
||||
/**
|
||||
* The maximum allowable value of the `value` property.
|
||||
*
|
||||
* @type {number|null}
|
||||
* @default 1
|
||||
*/
|
||||
get max () {
|
||||
return this[state].max;
|
||||
}
|
||||
/**
|
||||
* The maximum allowable value of the `value` property.
|
||||
*
|
||||
* @type {number|null}
|
||||
* @default 1
|
||||
*/
|
||||
set max (max) {
|
||||
this[setState]({
|
||||
max
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* The minimum allowable value of the `value` property.
|
||||
*
|
||||
* @type {number|null}
|
||||
* @default 1
|
||||
*/
|
||||
get min () {
|
||||
return this[state].min;
|
||||
}
|
||||
/**
|
||||
* @function set
|
||||
* @returns {void}
|
||||
*/
|
||||
set min (min) {
|
||||
this[setState]({
|
||||
min
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse the given string as a number.
|
||||
*
|
||||
* This is used to parse the current value before incrementing/decrementing
|
||||
* it.
|
||||
*
|
||||
* @param {string} value
|
||||
* @param {number} precision
|
||||
*/
|
||||
parseValue(value, precision) {
|
||||
const parsed = precision === 0 ? parseInt(value) : parseFloat(value);
|
||||
return isNaN(parsed) ? 0 : parsed;
|
||||
}
|
||||
|
||||
[stateEffects] (state, changed) {
|
||||
const effects = super[stateEffects];
|
||||
// If step changed, calculate its precision (number of digits after
|
||||
// the decimal).
|
||||
if (changed.step) {
|
||||
const {
|
||||
step
|
||||
} = state;
|
||||
const decimalRegex = /\.(\d)+$/;
|
||||
const match = decimalRegex.exec(String(step));
|
||||
const precision = match && match[1] ? match[1].length : 0;
|
||||
Object.assign(effects, {
|
||||
precision
|
||||
});
|
||||
}
|
||||
|
||||
if (changed.max || changed.min || changed.value) {
|
||||
// The value is valid if it falls between the min and max.
|
||||
// TODO: We need a way to let other classes/mixins on the prototype chain
|
||||
// contribute to validity -- if someone else thinks the value is invalid,
|
||||
// we should respect that, even if the value falls within the min/max
|
||||
// bounds.
|
||||
const {
|
||||
max,
|
||||
min,
|
||||
precision,
|
||||
value
|
||||
} = state;
|
||||
const parsed = parseInt(value, precision);
|
||||
if (value !== '' && isNaN(parsed)) {
|
||||
Object.assign(effects, {
|
||||
valid: false,
|
||||
validationMessage: 'Value must be a number'
|
||||
});
|
||||
} else if (!(max === null || parsed <= max)) {
|
||||
Object.assign(effects, {
|
||||
valid: false,
|
||||
validationMessage: `Value must be less than or equal to ${max}.`
|
||||
});
|
||||
} else if (!(min === null || parsed >= min)) {
|
||||
Object.assign(effects, {
|
||||
valid: false,
|
||||
validationMessage: `Value must be greater than or equal to ${min}.`
|
||||
});
|
||||
} else {
|
||||
Object.assign(effects, {
|
||||
valid: true,
|
||||
validationMessage: ''
|
||||
});
|
||||
}
|
||||
// We can only go up if we're below max.
|
||||
Object.assign(effects, {
|
||||
canGoUp: isNaN(parsed) || state.max === null || parsed <= state.max
|
||||
});
|
||||
|
||||
// We can only go down if we're above min.
|
||||
Object.assign(effects, {
|
||||
canGoDown: isNaN(parsed) || state.min === null || parsed >= state.min
|
||||
});
|
||||
}
|
||||
|
||||
return effects;
|
||||
}
|
||||
|
||||
/**
|
||||
* The amount by which the `value` will be incremented or decremented.
|
||||
*
|
||||
* The precision of the step (the number of digits after any decimal)
|
||||
* determines how the spin box will format the number. The default `step`
|
||||
* value of 1 has no decimals, so the `value` will be formatted as an integer.
|
||||
* A `step` of 0.1 will format the `value` as a number with one decimal place.
|
||||
*
|
||||
* @type {number}
|
||||
* @default 1
|
||||
*/
|
||||
get step () {
|
||||
return this[state].step;
|
||||
}
|
||||
set step (step) {
|
||||
if (!isNaN(step)) {
|
||||
this[setState]({
|
||||
step
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Decrements the `value` by the amount of the `step`.
|
||||
*
|
||||
* If the result is still greater than the `max` value, this will force
|
||||
* `value` to `max`.
|
||||
*/
|
||||
stepDown () {
|
||||
super.stepDown();
|
||||
const {
|
||||
max,
|
||||
precision,
|
||||
value
|
||||
} = this[state];
|
||||
let result = this.parseValue(value, precision) - this.step;
|
||||
if (max !== null) {
|
||||
result = Math.min(result, max);
|
||||
}
|
||||
const {
|
||||
min
|
||||
} = this[state];
|
||||
if (min === null || result >= min) {
|
||||
this.value = this.formatValue(result, precision);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Increments the `value` by the amount of the `step`.
|
||||
*
|
||||
* If the result is still smaller than the `min` value, this will force
|
||||
* `value` to `min`.
|
||||
*/
|
||||
stepUp () {
|
||||
super.stepUp();
|
||||
const {
|
||||
min,
|
||||
precision,
|
||||
value
|
||||
} = this[state];
|
||||
let result = this.parseValue(value, precision) + this.step;
|
||||
if (min !== null) {
|
||||
result = Math.max(result, min);
|
||||
}
|
||||
const {
|
||||
max
|
||||
} = this[state];
|
||||
if (max === null || result <= max) {
|
||||
this.value = this.formatValue(result, precision);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default NumberSpinBox;
|
|
@ -0,0 +1,10 @@
|
|||
/* eslint-disable node/no-unpublished-import */
|
||||
import PlainSpinBoxMixin from 'elix/src/plain/PlainSpinBoxMixin.js';
|
||||
import NumberSpinBox from '../base/NumberSpinBox.js';
|
||||
|
||||
/**
|
||||
* @class PlainNumberSpinBox
|
||||
*/
|
||||
class PlainNumberSpinBox extends PlainSpinBoxMixin(NumberSpinBox) {}
|
||||
|
||||
export default PlainNumberSpinBox;
|
|
@ -349,7 +349,7 @@
|
|||
<se-list-item id="linecap_square" value="square"><img title="Linecap: Square" src="./images/linecap_square.svg" height="22px"></img></se-list-item>
|
||||
<se-list-item id="linecap_round" value="round"><img title="Linecap: Round" src="./images/linecap_round.svg" height="22px"></img></se-list-item>
|
||||
</se-list>
|
||||
<se-spin-input size="3" id="opacity" min=-1 max=101 step=5 title="Change selected item opacity" src="./images/opacity.svg"></se-spin-input>
|
||||
<se-spin-input size="3" id="opacity" min=0 max=100 step=5 title="Change selected item opacity" src="./images/opacity.svg"></se-spin-input>
|
||||
<se-palette id="palette"></se-palette>
|
||||
</div> <!-- tools_bottom -->
|
||||
|
||||
|
|
Loading…
Reference in New Issue