fixtransform branch: rework recalculateDimensions() for non-groups to deal with rotations, scales, translations of skewed/non-skewed, rotated/unrotated elements

git-svn-id: http://svg-edit.googlecode.com/svn/branches/fixtransforms@1053 eee81c28-f429-11dd-99c0-75d572ba1ddd
master
Jeff Schiller 2009-12-17 07:41:33 +00:00
parent 54e327b22b
commit c54d14f394
1 changed files with 40 additions and 30 deletions

View File

@ -1743,29 +1743,36 @@ function BatchCommand(text) {
}
// else, it's a non-group
else {
// TODO: it all seems to work now, but we need to make sure it's undo-able
var box = canvas.getBBox(selected);
var center = {x: (box.x+box.width/2), y: (box.y+box.height/2)};
var newcenter = transformPoint(center.x,center.y,transformListToTransform(tlist).matrix);
var oldcenter = {x: box.x+box.width/2, y: box.y+box.height/2};
var newcenter = transformPoint(box.x+box.width/2, box.y+box.height/2,
transformListToTransform(tlist).matrix);
var m = svgroot.createSVGMatrix();
// temporarily strip off the rotate
// temporarily strip off the rotate and save the old center
var angle = canvas.getRotationAngle(selected);
if (angle) {
for (var i = 0; i < tlist.numberOfItems; ++i) {
var xform = tlist.getItem(i);
if (xform.type == 4) {
// extract old center through mystical arts
var rm = xform.matrix;
var a = angle * Math.PI / 180;
oldcenter.y = 0.5 * (Math.sin(a)*rm.e + (1-Math.cos(a))*rm.f) / (1 - Math.cos(a));
oldcenter.x = ((1 - Math.cos(a)) * oldcenter.y - rm.f) / Math.sin(a);
tlist.removeItem(i);
break;
}
}
}
var N = tlist.numberOfItems;
var operation = 0;
var N = tlist.numberOfItems;
// first, if it was a scale then the second-last transform will be it
// if we had [M][T][S][T] we want to extract the matrix equivalent of
// [T][S][T] and push it down
console.log("N=" + N);
if (N >= 3 && tlist.getItem(N-2).type == 3 &&
tlist.getItem(N-3).type == 2 && tlist.getItem(N-1).type == 2)
{
@ -1788,38 +1795,41 @@ function BatchCommand(text) {
tlist.removeItem(0);
}
else {
operation = 4; // rotate
}
// if the shape was rotated, calculate what the center will be
var xcenter = {x:0, y:0};
if (angle) {
if (operation == 3) {
xcenter = transformPoint(center.x,center.y,m);
}
operation = 4; // rotation
var newRot = svgroot.createSVGTransform();
newRot.setRotate(angle,newcenter.x,newcenter.y);
tlist.insertItemBefore(newRot, 0);
}
if (operation == 2 || operation == 3) {
remapElement(selected,changes,m);
} // if we are remapping
// if we had a rotation, re-add the rotation back with its original center
if (operation == 2) {
if (angle) {
var newRot = svgroot.createSVGTransform();
newRot.setRotate(angle,newcenter.x,newcenter.y);
tlist.insertItemBefore(newRot, 0);
}
}
// [Rold][M][T][S][-T] became [Rold][M]
// we want it to be [Rnew][M][Tr] where Tr is the
// translation required to re-center it
// Therefore, [Tr][ = [M_inv][Rnew_inv][Rold][M]
else if (operation == 3) {
var m = transformListToTransform(tlist).matrix;
var roldt = svgroot.createSVGTransform();
roldt.setRotate(angle, oldcenter.x, oldcenter.y);
var rold = roldt.matrix;
var rnew = svgroot.createSVGTransform();
rnew.setRotate(angle, newcenter.x, newcenter.y);
var rnew_inv = rnew.matrix.inverse();
var m_inv = m.inverse();
var extrat = matrixMultiply(m_inv, rnew_inv, rold, m);
// at this point, the element looks exactly how we want it to look but its
// rotational center may be off in the case of a resize - we need to fix that
if (false && angle && operation == 3) {
// determine the resultant delta translate to re-center
var dx = newcenter.x - xcenter.x,
dy = newcenter.y - xcenter.y;
remapElement(selected,changes,extrat);
var delta = svgroot.createSVGMatrix().translate(dx,dy);
console.log([dx,dy]);
remapElement(selected,changes,delta);
tlist.insertItemBefore(rnew,0);
}
} // a non-group