Move SVGTransformList out into its own separate JS file
git-svn-id: http://svg-edit.googlecode.com/svn/trunk@1831 eee81c28-f429-11dd-99c0-75d572ba1dddmaster
parent
6218fc42b7
commit
f97395ced4
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@ -19,6 +19,7 @@
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<script type="text/javascript" src="spinbtn/JQuerySpinBtn.js"></script>
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<script type="text/javascript" src="contextmenu/jquery.contextMenu.js"></script>
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<script type="text/javascript" src="browsersupport.js"></script>
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<script type="text/javascript" src="svgtransformlist.js"></script>
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<script type="text/javascript" src="svgutils.js"></script>
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<script type="text/javascript" src="svgcanvas.js"></script>
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<script type="text/javascript" src="svg-editor.js"></script>
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@ -33,6 +34,7 @@
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<script type="text/javascript" src="jgraduate/jquery.jgraduate.min.js"></script>
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<script type="text/javascript" src="spinbtn/JQuerySpinBtn.min.js"></script>
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<script type="text/javascript" src="browsersupport.min.js"></script>
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<script type="text/javascript" src="svgtransformlist.min.js"></script>
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<script type="text/javascript" src="svgutils.min.js"></script>
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<script type="text/javascript" src="svgcanvas.min.js"></script>
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<script type="text/javascript" src="svg-editor.min.js"></script>
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@ -9,6 +9,12 @@
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*
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*/
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// Dependencies:
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// 1) jQuery
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// 2) browsersupport.js
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// 3) svgtransformlist.js
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// 4) svgutils.js
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if(!window.console) {
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window.console = {};
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window.console.log = function(str) {};
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@ -1433,192 +1439,9 @@ var SelectorManager;
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};
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}());
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// **************************************************************************************
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// SVGTransformList implementation for Webkit
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// These methods do not currently raise any exceptions.
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// These methods also do not check that transforms are being inserted or handle if
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// a transform is already in the list, etc. This is basically implementing as much
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// of SVGTransformList that we need to get the job done.
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//
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// interface SVGEditTransformList {
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// attribute unsigned long numberOfItems;
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// void clear ( )
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// SVGTransform initialize ( in SVGTransform newItem )
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// SVGTransform getItem ( in unsigned long index )
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// SVGTransform insertItemBefore ( in SVGTransform newItem, in unsigned long index )
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// SVGTransform replaceItem ( in SVGTransform newItem, in unsigned long index )
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// SVGTransform removeItem ( in unsigned long index )
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// SVGTransform appendItem ( in SVGTransform newItem )
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// NOT IMPLEMENTED: SVGTransform createSVGTransformFromMatrix ( in SVGMatrix matrix );
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// NOT IMPLEMENTED: SVGTransform consolidate ( );
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// }
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// **************************************************************************************
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// "Import" from svgtransformlist.js
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var SVGEditTransformList = svgedit.SVGTransformList;
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var svgTransformLists = {};
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var SVGEditTransformList = function(elem) {
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function transformToString(xform) {
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var m = xform.matrix,
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text = "";
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switch(xform.type) {
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case 1: // MATRIX
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text = "matrix(" + [m.a,m.b,m.c,m.d,m.e,m.f].join(",") + ")";
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break;
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case 2: // TRANSLATE
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text = "translate(" + m.e + "," + m.f + ")";
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break;
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case 3: // SCALE
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if (m.a == m.d) text = "scale(" + m.a + ")";
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else text = "scale(" + m.a + "," + m.d + ")";
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break;
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case 4: // ROTATE
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var cx = 0, cy = 0;
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// this prevents divide by zero
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if (xform.angle != 0) {
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var K = 1 - m.a;
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cy = ( K * m.f + m.b*m.e ) / ( K*K + m.b*m.b );
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cx = ( m.e - m.b * cy ) / K;
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}
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text = "rotate(" + xform.angle + " " + cx + "," + cy + ")";
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break;
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}
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return text;
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};
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this._elem = elem || null;
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this._xforms = [];
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// TODO: how do we capture the undo-ability in the changed transform list?
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this._update = function() {
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var tstr = "";
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var concatMatrix = svgroot.createSVGMatrix();
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for (var i = 0; i < this.numberOfItems; ++i) {
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var xform = this._list.getItem(i);
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tstr += transformToString(xform) + " ";
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}
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this._elem.setAttribute("transform", tstr);
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};
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this._list = this;
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this._init = function() {
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// Transform attribute parser
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var str = this._elem.getAttribute("transform");
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if(!str) return;
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// TODO: Add skew support in future
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var re = /\s*((scale|matrix|rotate|translate)\s*\(.*?\))\s*,?\s*/;
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var arr = [];
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var m = true;
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while(m) {
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m = str.match(re);
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str = str.replace(re,'');
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if(m && m[1]) {
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var x = m[1];
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var bits = x.split(/\s*\(/);
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var name = bits[0];
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var val_bits = bits[1].match(/\s*(.*?)\s*\)/);
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val_bits[1] = val_bits[1].replace(/(\d)-/g, "$1 -");
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var val_arr = val_bits[1].split(/[, ]+/);
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var letters = 'abcdef'.split('');
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var mtx = svgroot.createSVGMatrix();
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$.each(val_arr, function(i, item) {
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val_arr[i] = parseFloat(item);
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if(name == 'matrix') {
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mtx[letters[i]] = val_arr[i];
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}
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});
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var xform = svgroot.createSVGTransform();
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var fname = 'set' + name.charAt(0).toUpperCase() + name.slice(1);
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var values = name=='matrix'?[mtx]:val_arr;
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if(name == 'scale' && values.length == 1) {
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values.push(values[0]);
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} else if(name == 'translate' && values.length == 1) {
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values.push(0);
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}
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xform[fname].apply(xform, values);
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this._list.appendItem(xform);
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}
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}
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}
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this.numberOfItems = 0;
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this.clear = function() {
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this.numberOfItems = 0;
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this._xforms = [];
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};
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this.initialize = function(newItem) {
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this.numberOfItems = 1;
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this._xforms = [newItem];
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};
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this.getItem = function(index) {
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if (index < this.numberOfItems && index >= 0) {
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return this._xforms[index];
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}
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return null;
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};
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this.insertItemBefore = function(newItem, index) {
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var retValue = null;
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if (index >= 0) {
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if (index < this.numberOfItems) {
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var newxforms = new Array(this.numberOfItems + 1);
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// TODO: use array copying and slicing
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for ( var i = 0; i < index; ++i) {
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newxforms[i] = this._xforms[i];
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}
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newxforms[i] = newItem;
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for ( var j = i+1; i < this.numberOfItems; ++j, ++i) {
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newxforms[j] = this._xforms[i];
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}
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this.numberOfItems++;
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this._xforms = newxforms;
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retValue = newItem;
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this._list._update();
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}
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else {
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retValue = this._list.appendItem(newItem);
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}
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}
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return retValue;
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};
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this.replaceItem = function(newItem, index) {
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var retValue = null;
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if (index < this.numberOfItems && index >= 0) {
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this._xforms[index] = newItem;
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retValue = newItem;
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this._list._update();
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}
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return retValue;
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};
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this.removeItem = function(index) {
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var retValue = null;
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if (index < this.numberOfItems && index >= 0) {
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var retValue = this._xforms[index];
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var newxforms = new Array(this.numberOfItems - 1);
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for (var i = 0; i < index; ++i) {
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newxforms[i] = this._xforms[i];
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}
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for (var j = i; j < this.numberOfItems-1; ++j, ++i) {
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newxforms[j] = this._xforms[i+1];
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}
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this.numberOfItems--;
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this._xforms = newxforms;
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this._list._update();
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}
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return retValue;
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};
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this.appendItem = function(newItem) {
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this._xforms.push(newItem);
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this.numberOfItems++;
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this._list._update();
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return newItem;
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};
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};
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// **************************************************************************************
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// Group: Helper functions
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@ -0,0 +1,200 @@
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/**
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* SVGTransformList
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*
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* Licensed under the Apache License, Version 2
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*
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* Copyright(c) 2010 Alexis Deveria
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* Copyright(c) 2010 Jeff Schiller
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*/
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(function() {
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if (!window.svgedit) {
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window.svgedit = {};
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}
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// Helper function.
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function transformToString(xform) {
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var m = xform.matrix,
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text = "";
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switch(xform.type) {
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case 1: // MATRIX
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text = "matrix(" + [m.a,m.b,m.c,m.d,m.e,m.f].join(",") + ")";
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break;
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case 2: // TRANSLATE
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text = "translate(" + m.e + "," + m.f + ")";
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break;
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case 3: // SCALE
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if (m.a == m.d) text = "scale(" + m.a + ")";
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else text = "scale(" + m.a + "," + m.d + ")";
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break;
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case 4: // ROTATE
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var cx = 0, cy = 0;
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// this prevents divide by zero
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if (xform.angle != 0) {
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var K = 1 - m.a;
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cy = ( K * m.f + m.b*m.e ) / ( K*K + m.b*m.b );
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cx = ( m.e - m.b * cy ) / K;
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}
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text = "rotate(" + xform.angle + " " + cx + "," + cy + ")";
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break;
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}
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return text;
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};
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// **************************************************************************************
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// SVGTransformList implementation for Webkit
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// These methods do not currently raise any exceptions.
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// These methods also do not check that transforms are being inserted or handle if
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// a transform is already in the list, etc. This is basically implementing as much
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// of SVGTransformList that we need to get the job done.
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//
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// interface SVGEditTransformList {
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// attribute unsigned long numberOfItems;
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// void clear ( )
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// SVGTransform initialize ( in SVGTransform newItem )
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// SVGTransform getItem ( in unsigned long index )
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// SVGTransform insertItemBefore ( in SVGTransform newItem, in unsigned long index )
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// SVGTransform replaceItem ( in SVGTransform newItem, in unsigned long index )
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// SVGTransform removeItem ( in unsigned long index )
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// SVGTransform appendItem ( in SVGTransform newItem )
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// NOT IMPLEMENTED: SVGTransform createSVGTransformFromMatrix ( in SVGMatrix matrix );
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// NOT IMPLEMENTED: SVGTransform consolidate ( );
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// }
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// **************************************************************************************
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svgedit.SVGTransformList = function(elem) {
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this._elem = elem || null;
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this._xforms = [];
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// TODO: how do we capture the undo-ability in the changed transform list?
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this._update = function() {
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var tstr = "";
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var concatMatrix = svgroot.createSVGMatrix();
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for (var i = 0; i < this.numberOfItems; ++i) {
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var xform = this._list.getItem(i);
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tstr += transformToString(xform) + " ";
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}
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this._elem.setAttribute("transform", tstr);
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};
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this._list = this;
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this._init = function() {
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// Transform attribute parser
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var str = this._elem.getAttribute("transform");
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if(!str) return;
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// TODO: Add skew support in future
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var re = /\s*((scale|matrix|rotate|translate)\s*\(.*?\))\s*,?\s*/;
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var arr = [];
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var m = true;
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while(m) {
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m = str.match(re);
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str = str.replace(re,'');
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if(m && m[1]) {
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var x = m[1];
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var bits = x.split(/\s*\(/);
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var name = bits[0];
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var val_bits = bits[1].match(/\s*(.*?)\s*\)/);
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val_bits[1] = val_bits[1].replace(/(\d)-/g, "$1 -");
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var val_arr = val_bits[1].split(/[, ]+/);
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var letters = 'abcdef'.split('');
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var mtx = svgroot.createSVGMatrix();
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$.each(val_arr, function(i, item) {
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val_arr[i] = parseFloat(item);
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if(name == 'matrix') {
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mtx[letters[i]] = val_arr[i];
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}
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});
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var xform = svgroot.createSVGTransform();
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var fname = 'set' + name.charAt(0).toUpperCase() + name.slice(1);
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var values = name=='matrix'?[mtx]:val_arr;
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if(name == 'scale' && values.length == 1) {
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values.push(values[0]);
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} else if(name == 'translate' && values.length == 1) {
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values.push(0);
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}
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xform[fname].apply(xform, values);
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this._list.appendItem(xform);
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}
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}
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}
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this.numberOfItems = 0;
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this.clear = function() {
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this.numberOfItems = 0;
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this._xforms = [];
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};
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this.initialize = function(newItem) {
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this.numberOfItems = 1;
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this._xforms = [newItem];
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};
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this.getItem = function(index) {
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if (index < this.numberOfItems && index >= 0) {
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return this._xforms[index];
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}
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return null;
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};
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this.insertItemBefore = function(newItem, index) {
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var retValue = null;
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if (index >= 0) {
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if (index < this.numberOfItems) {
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var newxforms = new Array(this.numberOfItems + 1);
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// TODO: use array copying and slicing
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for ( var i = 0; i < index; ++i) {
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newxforms[i] = this._xforms[i];
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}
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newxforms[i] = newItem;
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for ( var j = i+1; i < this.numberOfItems; ++j, ++i) {
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newxforms[j] = this._xforms[i];
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}
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this.numberOfItems++;
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this._xforms = newxforms;
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retValue = newItem;
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this._list._update();
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}
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else {
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retValue = this._list.appendItem(newItem);
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}
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}
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return retValue;
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};
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this.replaceItem = function(newItem, index) {
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var retValue = null;
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if (index < this.numberOfItems && index >= 0) {
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this._xforms[index] = newItem;
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retValue = newItem;
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this._list._update();
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}
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return retValue;
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};
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this.removeItem = function(index) {
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var retValue = null;
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if (index < this.numberOfItems && index >= 0) {
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var retValue = this._xforms[index];
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var newxforms = new Array(this.numberOfItems - 1);
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for (var i = 0; i < index; ++i) {
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newxforms[i] = this._xforms[i];
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}
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for (var j = i; j < this.numberOfItems-1; ++j, ++i) {
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newxforms[j] = this._xforms[i+1];
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}
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this.numberOfItems--;
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this._xforms = newxforms;
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this._list._update();
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}
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return retValue;
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};
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this.appendItem = function(newItem) {
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this._xforms.push(newItem);
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this.numberOfItems++;
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this._list._update();
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return newItem;
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};
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};
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})();
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@ -16,8 +16,9 @@ if (!window.svgedit) {
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window.svgedit = {};
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}
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svgedit.Utilities = {
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};
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if (!svgedit.Utilities) {
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svgedit.Utilities = {};
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}
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// String used to encode base64.
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svgedit.Utilities._keyStr = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
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