/** * StackBlur - a fast almost Gaussian Blur For Canvas * * In case you find this class useful - especially in commercial projects - * I am not totally unhappy for a small donation to my PayPal account * mario@quasimondo.de * * Or support me on flattr: * {@link https://flattr.com/thing/72791/StackBlur-a-fast-almost-Gaussian-Blur-Effect-for-CanvasJavascript} * @module StackBlur * @version 0.5 * @author Mario Klingemann * Contact: mario@quasimondo.com * Website: {@link http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html} * Twitter: @quasimondo * * @copyright (c) 2010 Mario Klingemann * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ const mulTable = [512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292, 512, 454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292, 273, 512, 482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259, 496, 475, 456, 437, 420, 404, 388, 374, 360, 347, 335, 323, 312, 302, 292, 282, 273, 265, 512, 497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373, 364, 354, 345, 337, 328, 320, 312, 305, 298, 291, 284, 278, 271, 265, 259, 507, 496, 485, 475, 465, 456, 446, 437, 428, 420, 412, 404, 396, 388, 381, 374, 367, 360, 354, 347, 341, 335, 329, 323, 318, 312, 307, 302, 297, 292, 287, 282, 278, 273, 269, 265, 261, 512, 505, 497, 489, 482, 475, 468, 461, 454, 447, 441, 435, 428, 422, 417, 411, 405, 399, 394, 389, 383, 378, 373, 368, 364, 359, 354, 350, 345, 341, 337, 332, 328, 324, 320, 316, 312, 309, 305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271, 268, 265, 262, 259, 257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456, 451, 446, 442, 437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388, 385, 381, 377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335, 332, 329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292, 289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259]; const shgTable = [9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24]; /** * @param {string|HTMLImageElement} img * @param {string|HTMLCanvasElement} canvas * @param {Float} radius * @param {boolean} blurAlphaChannel * @returns {undefined} */ function processImage(img, canvas, radius, blurAlphaChannel) { if (typeof img === 'string') { img = document.getElementById(img); } if (!img || !('naturalWidth' in img)) { return; } const w = img.naturalWidth; const h = img.naturalHeight; if (typeof canvas === 'string') { canvas = document.getElementById(canvas); } if (!canvas || !('getContext' in canvas)) { return; } canvas.style.width = w + 'px'; canvas.style.height = h + 'px'; canvas.width = w; canvas.height = h; const context = canvas.getContext('2d'); context.clearRect(0, 0, w, h); context.drawImage(img, 0, 0); if (isNaN(radius) || radius < 1) { return; } if (blurAlphaChannel) { processCanvasRGBA(canvas, 0, 0, w, h, radius); } else { processCanvasRGB(canvas, 0, 0, w, h, radius); } } /** * @param {string|HTMLCanvasElement} canvas * @param {Integer} topX * @param {Integer} topY * @param {Integer} width * @param {Integer} height * @throws {Error} * @returns {ImageData} See {@link https://html.spec.whatwg.org/multipage/canvas.html#imagedata} */ function getImageDataFromCanvas(canvas, topX, topY, width, height) { if (typeof canvas === 'string') { canvas = document.getElementById(canvas); } if (!canvas || !('getContext' in canvas)) { return; } const context = canvas.getContext('2d'); try { return context.getImageData(topX, topY, width, height); } catch (e) { throw new Error('unable to access image data: ' + e); } } /** * @param {HTMLCanvasElement} canvas * @param {Integer} topX * @param {Integer} topY * @param {Integer} width * @param {Integer} height * @param {Float} radius * @returns {undefined} */ function processCanvasRGBA(canvas, topX, topY, width, height, radius) { if (isNaN(radius) || radius < 1) { return; } radius |= 0; let imageData = getImageDataFromCanvas(canvas, topX, topY, width, height); imageData = processImageDataRGBA(imageData, topX, topY, width, height, radius); canvas.getContext('2d').putImageData(imageData, topX, topY); } /** * @param {ImageData} imageData * @param {Integer} topX * @param {Integer} topY * @param {Integer} width * @param {Integer} height * @param {Float} radius * @returns {ImageData} */ function processImageDataRGBA(imageData, topX, topY, width, height, radius) { const pixels = imageData.data; let x, y, i, p, yp, yi, yw, rSum, gSum, bSum, aSum, rOutSum, gOutSum, bOutSum, aOutSum, rInSum, gInSum, bInSum, aInSum, pr, pg, pb, pa, rbs; const div = radius + radius + 1; // const w4 = width << 2; const widthMinus1 = width - 1; const heightMinus1 = height - 1; const radiusPlus1 = radius + 1; const sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2; const stackStart = new BlurStack(); let stack = stackStart; let stackEnd; for (i = 1; i < div; i++) { stack = stack.next = new BlurStack(); if (i === radiusPlus1) { stackEnd = stack; } } stack.next = stackStart; let stackIn = null; let stackOut = null; yw = yi = 0; const mulSum = mulTable[radius]; const shgSum = shgTable[radius]; for (y = 0; y < height; y++) { rInSum = gInSum = bInSum = aInSum = rSum = gSum = bSum = aSum = 0; rOutSum = radiusPlus1 * (pr = pixels[yi]); gOutSum = radiusPlus1 * (pg = pixels[yi + 1]); bOutSum = radiusPlus1 * (pb = pixels[yi + 2]); aOutSum = radiusPlus1 * (pa = pixels[yi + 3]); rSum += sumFactor * pr; gSum += sumFactor * pg; bSum += sumFactor * pb; aSum += sumFactor * pa; stack = stackStart; for (i = 0; i < radiusPlus1; i++) { stack.r = pr; stack.g = pg; stack.b = pb; stack.a = pa; stack = stack.next; } for (i = 1; i < radiusPlus1; i++) { p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2); rSum += (stack.r = pr = pixels[p]) * (rbs = radiusPlus1 - i); gSum += (stack.g = pg = pixels[p + 1]) * rbs; bSum += (stack.b = pb = pixels[p + 2]) * rbs; aSum += (stack.a = pa = pixels[p + 3]) * rbs; rInSum += pr; gInSum += pg; bInSum += pb; aInSum += pa; stack = stack.next; } stackIn = stackStart; stackOut = stackEnd; for (x = 0; x < width; x++) { pixels[yi + 3] = pa = aSum * mulSum >> shgSum; if (pa !== 0) { pa = 255 / pa; pixels[yi] = (rSum * mulSum >> shgSum) * pa; pixels[yi + 1] = (gSum * mulSum >> shgSum) * pa; pixels[yi + 2] = (bSum * mulSum >> shgSum) * pa; } else { pixels[yi] = pixels[yi + 1] = pixels[yi + 2] = 0; } rSum -= rOutSum; gSum -= gOutSum; bSum -= bOutSum; aSum -= aOutSum; rOutSum -= stackIn.r; gOutSum -= stackIn.g; bOutSum -= stackIn.b; aOutSum -= stackIn.a; p = yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1) << 2; rInSum += stackIn.r = pixels[p]; gInSum += stackIn.g = pixels[p + 1]; bInSum += stackIn.b = pixels[p + 2]; aInSum += stackIn.a = pixels[p + 3]; rSum += rInSum; gSum += gInSum; bSum += bInSum; aSum += aInSum; stackIn = stackIn.next; rOutSum += pr = stackOut.r; gOutSum += pg = stackOut.g; bOutSum += pb = stackOut.b; aOutSum += pa = stackOut.a; rInSum -= pr; gInSum -= pg; bInSum -= pb; aInSum -= pa; stackOut = stackOut.next; yi += 4; } yw += width; } for (x = 0; x < width; x++) { gInSum = bInSum = aInSum = rInSum = gSum = bSum = aSum = rSum = 0; yi = x << 2; rOutSum = radiusPlus1 * (pr = pixels[yi]); gOutSum = radiusPlus1 * (pg = pixels[yi + 1]); bOutSum = radiusPlus1 * (pb = pixels[yi + 2]); aOutSum = radiusPlus1 * (pa = pixels[yi + 3]); rSum += sumFactor * pr; gSum += sumFactor * pg; bSum += sumFactor * pb; aSum += sumFactor * pa; stack = stackStart; for (i = 0; i < radiusPlus1; i++) { stack.r = pr; stack.g = pg; stack.b = pb; stack.a = pa; stack = stack.next; } yp = width; for (i = 1; i <= radius; i++) { yi = yp + x << 2; rSum += (stack.r = pr = pixels[yi]) * (rbs = radiusPlus1 - i); gSum += (stack.g = pg = pixels[yi + 1]) * rbs; bSum += (stack.b = pb = pixels[yi + 2]) * rbs; aSum += (stack.a = pa = pixels[yi + 3]) * rbs; rInSum += pr; gInSum += pg; bInSum += pb; aInSum += pa; stack = stack.next; if (i < heightMinus1) { yp += width; } } yi = x; stackIn = stackStart; stackOut = stackEnd; for (y = 0; y < height; y++) { p = yi << 2; pixels[p + 3] = pa = aSum * mulSum >> shgSum; if (pa > 0) { pa = 255 / pa; pixels[p] = (rSum * mulSum >> shgSum) * pa; pixels[p + 1] = (gSum * mulSum >> shgSum) * pa; pixels[p + 2] = (bSum * mulSum >> shgSum) * pa; } else { pixels[p] = pixels[p + 1] = pixels[p + 2] = 0; } rSum -= rOutSum; gSum -= gOutSum; bSum -= bOutSum; aSum -= aOutSum; rOutSum -= stackIn.r; gOutSum -= stackIn.g; bOutSum -= stackIn.b; aOutSum -= stackIn.a; p = x + ((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width << 2; rSum += rInSum += stackIn.r = pixels[p]; gSum += gInSum += stackIn.g = pixels[p + 1]; bSum += bInSum += stackIn.b = pixels[p + 2]; aSum += aInSum += stackIn.a = pixels[p + 3]; stackIn = stackIn.next; rOutSum += pr = stackOut.r; gOutSum += pg = stackOut.g; bOutSum += pb = stackOut.b; aOutSum += pa = stackOut.a; rInSum -= pr; gInSum -= pg; bInSum -= pb; aInSum -= pa; stackOut = stackOut.next; yi += width; } } return imageData; } /** * @param {HTMLCanvasElement} canvas * @param {Integer} topX * @param {Integer} topY * @param {Integer} width * @param {Integer} height * @param {Float} radius * @returns {undefined} */ function processCanvasRGB(canvas, topX, topY, width, height, radius) { if (isNaN(radius) || radius < 1) { return; } radius |= 0; let imageData = getImageDataFromCanvas(canvas, topX, topY, width, height); imageData = processImageDataRGB(imageData, topX, topY, width, height, radius); canvas.getContext('2d').putImageData(imageData, topX, topY); } /** * @param {ImageData} imageData * @param {Integer} topX * @param {Integer} topY * @param {Integer} width * @param {Integer} height * @param {Float} radius * @returns {ImageData} */ function processImageDataRGB(imageData, topX, topY, width, height, radius) { const pixels = imageData.data; let x, y, i, p, yp, yi, yw, rSum, gSum, bSum, rOutSum, gOutSum, bOutSum, rInSum, gInSum, bInSum, pr, pg, pb, rbs; const div = radius + radius + 1; // const w4 = width << 2; const widthMinus1 = width - 1; const heightMinus1 = height - 1; const radiusPlus1 = radius + 1; const sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2; const stackStart = new BlurStack(); let stack = stackStart; let stackEnd; for (i = 1; i < div; i++) { stack = stack.next = new BlurStack(); if (i === radiusPlus1) { stackEnd = stack; } } stack.next = stackStart; let stackIn = null; let stackOut = null; yw = yi = 0; const mulSum = mulTable[radius]; const shgSum = shgTable[radius]; for (y = 0; y < height; y++) { rInSum = gInSum = bInSum = rSum = gSum = bSum = 0; rOutSum = radiusPlus1 * (pr = pixels[yi]); gOutSum = radiusPlus1 * (pg = pixels[yi + 1]); bOutSum = radiusPlus1 * (pb = pixels[yi + 2]); rSum += sumFactor * pr; gSum += sumFactor * pg; bSum += sumFactor * pb; stack = stackStart; for (i = 0; i < radiusPlus1; i++) { stack.r = pr; stack.g = pg; stack.b = pb; stack = stack.next; } for (i = 1; i < radiusPlus1; i++) { p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2); rSum += (stack.r = pr = pixels[p]) * (rbs = radiusPlus1 - i); gSum += (stack.g = pg = pixels[p + 1]) * rbs; bSum += (stack.b = pb = pixels[p + 2]) * rbs; rInSum += pr; gInSum += pg; bInSum += pb; stack = stack.next; } stackIn = stackStart; stackOut = stackEnd; for (x = 0; x < width; x++) { pixels[yi] = rSum * mulSum >> shgSum; pixels[yi + 1] = gSum * mulSum >> shgSum; pixels[yi + 2] = bSum * mulSum >> shgSum; rSum -= rOutSum; gSum -= gOutSum; bSum -= bOutSum; rOutSum -= stackIn.r; gOutSum -= stackIn.g; bOutSum -= stackIn.b; p = yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1) << 2; rInSum += stackIn.r = pixels[p]; gInSum += stackIn.g = pixels[p + 1]; bInSum += stackIn.b = pixels[p + 2]; rSum += rInSum; gSum += gInSum; bSum += bInSum; stackIn = stackIn.next; rOutSum += pr = stackOut.r; gOutSum += pg = stackOut.g; bOutSum += pb = stackOut.b; rInSum -= pr; gInSum -= pg; bInSum -= pb; stackOut = stackOut.next; yi += 4; } yw += width; } for (x = 0; x < width; x++) { gInSum = bInSum = rInSum = gSum = bSum = rSum = 0; yi = x << 2; rOutSum = radiusPlus1 * (pr = pixels[yi]); gOutSum = radiusPlus1 * (pg = pixels[yi + 1]); bOutSum = radiusPlus1 * (pb = pixels[yi + 2]); rSum += sumFactor * pr; gSum += sumFactor * pg; bSum += sumFactor * pb; stack = stackStart; for (i = 0; i < radiusPlus1; i++) { stack.r = pr; stack.g = pg; stack.b = pb; stack = stack.next; } yp = width; for (i = 1; i <= radius; i++) { yi = yp + x << 2; rSum += (stack.r = pr = pixels[yi]) * (rbs = radiusPlus1 - i); gSum += (stack.g = pg = pixels[yi + 1]) * rbs; bSum += (stack.b = pb = pixels[yi + 2]) * rbs; rInSum += pr; gInSum += pg; bInSum += pb; stack = stack.next; if (i < heightMinus1) { yp += width; } } yi = x; stackIn = stackStart; stackOut = stackEnd; for (y = 0; y < height; y++) { p = yi << 2; pixels[p] = rSum * mulSum >> shgSum; pixels[p + 1] = gSum * mulSum >> shgSum; pixels[p + 2] = bSum * mulSum >> shgSum; rSum -= rOutSum; gSum -= gOutSum; bSum -= bOutSum; rOutSum -= stackIn.r; gOutSum -= stackIn.g; bOutSum -= stackIn.b; p = x + ((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width << 2; rSum += rInSum += stackIn.r = pixels[p]; gSum += gInSum += stackIn.g = pixels[p + 1]; bSum += bInSum += stackIn.b = pixels[p + 2]; stackIn = stackIn.next; rOutSum += pr = stackOut.r; gOutSum += pg = stackOut.g; bOutSum += pb = stackOut.b; rInSum -= pr; gInSum -= pg; bInSum -= pb; stackOut = stackOut.next; yi += width; } } return imageData; } /** * */ class BlurStack { constructor() { this.r = 0; this.g = 0; this.b = 0; this.a = 0; this.next = null; } } export { BlurStack, processImage as image, processCanvasRGBA as canvasRGBA, processCanvasRGB as canvasRGB, processImageDataRGBA as imageDataRGBA, processImageDataRGB as imageDataRGB };