A | |
addCommandToHistory, SvgCanvas | |
addSubCommand, SvgCanvas. | |
addSvgElementFromJson, SelectorManager | |
addToSelection, SelectorManager | |
apply | |
assignAttributes, SelectorManager | |
B | |
BatchCommand, SvgCanvas | |
beginUndoableChange, SvgCanvas | |
bind, SelectorManager | |
C | |
ChangeElementCommand, SvgCanvas | |
cleanupElement, SelectorManager | |
clear, SelectorManager | |
clearSelection, SelectorManager | |
convertToNum, SvgCanvas | |
createLayer, SelectorManager | |
D | |
deleteCurrentLayer, SelectorManager | |
E | |
elements | |
embedImage, SelectorManager | |
F | |
Fill and Stroke, SelectorManager | |
finishUndoableChange, SvgCanvas | |
fromXml, SvgCanvas | |
Functions, Selector | |
G | |
getCurrentLayer, SelectorManager | |
getId, SelectorManager | |
getLayer, SelectorManager | |
getLayerOpacity, SelectorManager | |
getLayerVisibility, SelectorManager | |
getNextId, SelectorManager | |
getNextRedoCommandText, SvgCanvas. | |
getNextUndoCommandText, SvgCanvas. | |
getNumLayers, SelectorManager | |
getRedoStackSize, SvgCanvas. | |
getRubberBandBox, SelectorManager. | |
getSvgString, SelectorManager | |
getUndoStackSize, SvgCanvas. | |
getUrlFromAttr, SelectorManager | |
getVersion, SelectorManager | |
H | |
Helper functions, SelectorManager | |
I | |
importSvgString, SelectorManager | |
initGroup, SelectorManager. | |
InsertElementCommand, SvgCanvas | |
isEmpty, SvgCanvas. | |
isValidUnit, SvgCanvas | |
L | |
Layers, SelectorManager | |
M | |
MoveElementCommand, SvgCanvas | |
moveSelectedToLayer, SelectorManager | |
R | |
redo, SvgCanvas. | |
releaseSelector, SelectorManager. | |
RemoveElementCommand, SvgCanvas | |
removeFromSelection, SelectorManager | |
removeUnusedDefElems, SelectorManager | |
renameCurrentLayer, SelectorManager | |
requestSelector, SelectorManager. | |
reset, Selector. | |
resetUndoStack, SvgCanvas | |
resize, Selector. | |
S | |
sanitizeSvg, SelectorManager | |
save, SelectorManager | |
selectAllInCurrentLayer, SelectorManager | |
Selection, SelectorManager | |
Selector | |
SelectorManager | |
Serialization, SelectorManager | |
setCurrentLayer, SelectorManager | |
setCurrentLayerPosition, SelectorManager | |
setForeignString(xmlString,elt) | |
setIdPrefix, SelectorManager | |
setLayerOpacity, SelectorManager | |
setLayerVisibility, SelectorManager | |
setSvgString, SelectorManager | |
setUnitAttr, SvgCanvas | |
showGrips, Selector. | |
SvgCanvas | |
svgCanvasToString, SelectorManager | |
svgToString, SelectorManager | |
T | |
toXml, SvgCanvas |
Adds a command object to the undo history stack
addCommandToHistory = c.undoCmd.add = function( cmd )
Create a new SVG element based on the given object keys/values and add it to the current layer The element will be ran through cleanupElement before being returned
var addSvgElementFromJson = this.addSvgElementFromJson = function( data )
Adds a list of elements to the selection.
this.addToSelection = function( elemsToAdd, showGrips )
Assigns multiple attributes to an element.
var assignAttributes = this.assignAttributes = function( node, attrs, suspendLength, unitCheck )
History command that can contain/execute multiple other commands
var BatchCommand = this.undoCmd.batch = function( text )
This function tells the canvas to remember the old values of the attrName attribute for each element sent in.
c.beginUndoableChange = function( attrName, elems )
Attaches a callback function to an event
c.bind = function( event, f )
History command to make a change to an element.
var ChangeElementCommand = this.undoCmd.changeElement = function( elem, attrs, text )
Remove unneeded (default) attributes, makes resulting SVG smaller
var cleanupElement = this.cleanupElement = function( element )
Clears the current document.
this.clear = function()
Clears the selection.
this.clearSelection = function( noCall )
Converts given values to numbers.
convertToNum = function( attr, val )
Creates a new top-level layer in the drawing with the given name, sets the current layer to it, and then clears the selection This function then calls the ‘changed’ handler.
this.createLayer = function( name )
Deletes the current layer from the drawing and then clears the selection.
this.deleteCurrentLayer = function()
Converts a given image file to a data URL when possible, then runs a given callback
this.embedImage = function( val, callback )
This function returns a BatchCommand object which summarizes the change since beginUndoableChange was called.
c.finishUndoableChange = function()
Converts XML entities in a string to single characters.
fromXml = function( str )
Returns the name of the currently selected layer.
this.getCurrentLayer = function()
Returns the last created DOM element ID string
getId = c.getId = function()
Returns the name of the ith layer.
this.getLayer = function( i )
Returns the opacity of the given layer.
this.getLayerOpacity = function( layername )
Returns whether the layer is visible.
this.getLayerVisibility = function( layername )
Creates and returns a unique ID string for a DOM element
getNextId = c.getNextId = function()
Returns the number of layers in the current drawing.
this.getNumLayers = function()
Returns the current drawing as raw SVG XML text.
this.getSvgString = function()
i.e.
var getUrlFromAttr = this.getUrlFromAttr = function( attrVal )
Returns a string which describes the revision number of SvgCanvas.
this.getVersion = function()
History command for an element that was added to the DOM
var InsertElementCommand = this.undoCmd.insertElement = function( elem, text )
Check if an attribute’s value is in a valid format
canvas.isValidUnit = function( attr, val )
History command for an element that had its DOM position changed
var MoveElementCommand = this.undoCmd.moveElement = function( elem, oldNextSibling, oldParent, text )
Moves the selected elements to layername.
this.moveSelectedToLayer = function( layername )
History command for an element removed from the DOM
var RemoveElementCommand = this.undoCmd.removeElement = function( elem, parent, text )
Removes elements from the selection.
this.removeFromSelection = function( elemsToRemove )
Looks at DOM elements inside the defs to see if they are referred to, removes them from the DOM if they are not.
var removeUnusedDefElems = this.removeUnusedDefElems = function()
Renames the current layer.
this.renameCurrentLayer = function( newname )
Resets the undo stack, effectively clearing the undo/redo history
resetUndoStack = function()
Sanitizes the input node and its children It only keeps what is allowed from our whitelist defined above
var sanitizeSvg = this.sanitizeSvg = function( node )
Serializes the current drawing into SVG XML text and returns it to the ‘saved’ handler.
this.save = function( opts )
Clears the selection, then adds all elements in the current layer to the selection.
this.selectAllInCurrentLayer = function()
Sets the current layer.
this.setCurrentLayer = function( name )
Changes the position of the current layer to the new value.
this.setCurrentLayerPosition = function( newpos )
This function sets the content of element elt to the input XML.
function setForeignString( xmlString )
Changes the ID prefix to the given value
c.setIdPrefix = function( p )
Sets the opacity of the given layer.
this.setLayerOpacity = function( layername, opacity )
Sets the visibility of the layer.
this.setLayerVisibility = function( layername, bVisible )
This function sets the current drawing as the input SVG XML.
this.setSvgString = function( xmlString )
Sets an element’s attribute based on the unit in its current value.
setUnitAttr = function( elem, attr, val )
Main function to set up the SVG content for output
var svgCanvasToString = this.svgCanvasToString = function()
Sub function ran on each SVG element to convert it to a string as desired
var svgToString = this.svgToString = function( elem, indent )
Converts characters in a string to XML-friendly entities.
toXml = function( str )