/** * Miscellaneous utilities. * @module utilities * @license MIT * * @copyright 2010 Alexis Deveria, 2010 Jeff Schiller */ import { NS } from './namespaces.js' import { setUnitAttr, getTypeMap } from './units.js' import { hasMatrixTransform, transformListToTransform, transformBox } from './math.js' import { getClosest, mergeDeep } from '../../src/common/util.js' // Much faster than running getBBox() every time const visElems = 'a,circle,ellipse,foreignObject,g,image,line,path,polygon,polyline,rect,svg,text,tspan,use,clipPath' const visElemsArr = visElems.split(',') // const hidElems = 'defs,desc,feGaussianBlur,filter,linearGradient,marker,mask,metadata,pattern,radialGradient,stop,switch,symbol,title,textPath'; let svgCanvas = null let svgroot_ = null /** * Object with the following keys/values. * @typedef {PlainObject} module:utilities.SVGElementJSON * @property {string} element - Tag name of the SVG element to create * @property {PlainObject} attr - Has key-value attributes to assign to the new element. * An `id` should be set so that {@link module:utilities.EditorContext#addSVGElementsFromJson} can later re-identify the element for modification or replacement. * @property {boolean} [curStyles=false] - Indicates whether current style attributes should be applied first * @property {module:utilities.SVGElementJSON[]} [children] - Data objects to be added recursively as children * @property {string} [namespace="http://www.w3.org/2000/svg"] - Indicate a (non-SVG) namespace */ /** * An object that creates SVG elements for the canvas. * * @interface module:utilities.EditorContext * @property {module:path.pathActions} pathActions */ /** * @function module:utilities.EditorContext#getSvgContent * @returns {SVGSVGElement} */ /** * Create a new SVG element based on the given object keys/values and add it * to the current layer. * The element will be run through `cleanupElement` before being returned. * @function module:utilities.EditorContext#addSVGElementsFromJson * @param {module:utilities.SVGElementJSON} data * @returns {Element} The new element */ /** * @function module:utilities.EditorContext#getSelectedElements * @returns {Element[]} the array with selected DOM elements */ /** * @function module:utilities.EditorContext#getDOMDocument * @returns {HTMLDocument} */ /** * @function module:utilities.EditorContext#getDOMContainer * @returns {HTMLElement} */ /** * @function module:utilities.EditorContext#getSvgRoot * @returns {SVGSVGElement} */ /** * @function module:utilities.EditorContext#getBaseUnit * @returns {string} */ /** * @function module:utilities.EditorContext#getSnappingStep * @returns {Float|string} */ /** * @function module:utilities.init * @param {module:utilities.EditorContext} canvas * @returns {void} */ export const init = (canvas) => { svgCanvas = canvas svgroot_ = canvas.getSvgRoot() } /** * Used to prevent the [Billion laughs attack]{@link https://en.wikipedia.org/wiki/Billion_laughs_attack}. * @function module:utilities.dropXMLInternalSubset * @param {string} str String to be processed * @returns {string} The string with entity declarations in the internal subset removed * @todo This might be needed in other places `parseFromString` is used even without LGTM flagging */ export const dropXMLInternalSubset = (str) => { return str.replace(/()/, '$1$2') // return str.replace(/(?\?\]>)/, '$$'); } /** * Converts characters in a string to XML-friendly entities. * @function module:utilities.toXml * @example `&` becomes `&` * @param {string} str - The string to be converted * @returns {string} The converted string */ export const toXml = (str) => { // ' is ok in XML, but not HTML // > does not normally need escaping, though it can if within a CDATA expression (and preceded by "]]") return str .replace(/&/g, '&') .replace(//g, '>') .replace(/"/g, '"') .replace(/'/g, ''') // Note: `'` is XML only } // This code was written by Tyler Akins and has been placed in the // public domain. It would be nice if you left this header intact. // Base64 code from Tyler Akins -- http://rumkin.com // schiller: Removed string concatenation in favour of Array.join() optimization, // also precalculate the size of the array needed. /** * Converts a string to base64. * @function module:utilities.encode64 * @param {string} input * @returns {string} Base64 output */ export function encode64 (input) { // base64 strings are 4/3 larger than the original string input = encodeUTF8(input) // convert non-ASCII characters return window.btoa(input) // Use native if available } /** * Converts a string from base64. * @function module:utilities.decode64 * @param {string} input Base64-encoded input * @returns {string} Decoded output */ export function decode64 (input) { return decodeUTF8(window.atob(input)) } /** * Compute a hashcode from a given string * @param word : the string, we want to compute the hashcode * @returns {number}: Hascode of the given string */ export function hashCode (word) { let hash = 0 let chr if (word.length === 0) return hash for (let i = 0; i < word.length; i++) { chr = word.charCodeAt(i) hash = ((hash << 5) - hash) + chr hash |= 0 // Convert to 32bit integer } return hash } /** * @function module:utilities.decodeUTF8 * @param {string} argString * @returns {string} */ export function decodeUTF8 (argString) { return decodeURIComponent(escape(argString)) } // codedread:does not seem to work with webkit-based browsers on OSX // Brettz9: please test again as function upgraded /** * @function module:utilities.encodeUTF8 * @param {string} argString * @returns {string} */ export const encodeUTF8 = (argString) => { return unescape(encodeURIComponent(argString)) } /** * Convert dataURL to object URL. * @function module:utilities.dataURLToObjectURL * @param {string} dataurl * @returns {string} object URL or empty string */ export const dataURLToObjectURL = (dataurl) => { if (typeof Uint8Array === 'undefined' || typeof Blob === 'undefined' || typeof URL === 'undefined' || !URL.createObjectURL) { return '' } const arr = dataurl.split(',') const mime = arr[0].match(/:(.*?);/)[1] const bstr = atob(arr[1]) /* const [prefix, suffix] = dataurl.split(','), {groups: {mime}} = prefix.match(/:(?.*?);/), bstr = atob(suffix); */ let n = bstr.length const u8arr = new Uint8Array(n) while (n--) { u8arr[n] = bstr.charCodeAt(n) } const blob = new Blob([u8arr], { type: mime }) return URL.createObjectURL(blob) } /** * Get object URL for a blob object. * @function module:utilities.createObjectURL * @param {Blob} blob A Blob object or File object * @returns {string} object URL or empty string */ export const createObjectURL = (blob) => { if (!blob || typeof URL === 'undefined' || !URL.createObjectURL) { return '' } return URL.createObjectURL(blob) } /** * @property {string} blankPageObjectURL */ export const blankPageObjectURL = (() => { if (typeof Blob === 'undefined') { return '' } const blob = new Blob(['SVG-edit '], { type: 'text/html' }) return createObjectURL(blob) })() /** * Converts a string to use XML references (for non-ASCII). * @function module:utilities.convertToXMLReferences * @param {string} input * @returns {string} Decimal numeric character references */ export const convertToXMLReferences = (input) => { let output = ''; [...input].forEach((ch) => { const c = ch.charCodeAt() output += (c <= 127) ? ch : `&#${c};` }) return output } /** * Cross-browser compatible method of converting a string to an XML tree. * Found this function [here]{@link http://groups.google.com/group/jquery-dev/browse_thread/thread/c6d11387c580a77f}. * @function module:utilities.text2xml * @param {string} sXML * @throws {Error} * @returns {XMLDocument} */ export const text2xml = (sXML) => { if (sXML.includes(' { return { x, y, width, height } } /** * @callback module:utilities.TreeWalker * @param {Element} elem - DOM element being traversed * @returns {void} */ /** * Walks the tree and executes the callback on each element in a top-down fashion. * @function module:utilities.walkTree * @param {Element} elem - DOM element to traverse * @param {module:utilities.TreeWalker} cbFn - Callback function to run on each element * @returns {void} */ export const walkTree = (elem, cbFn) => { if (elem?.nodeType === 1) { cbFn(elem) let i = elem.childNodes.length while (i--) { walkTree(elem.childNodes.item(i), cbFn) } } } /** * Walks the tree and executes the callback on each element in a depth-first fashion. * @function module:utilities.walkTreePost * @todo Shouldn't this be calling walkTreePost? * @param {Element} elem - DOM element to traverse * @param {module:utilities.TreeWalker} cbFn - Callback function to run on each element * @returns {void} */ export const walkTreePost = (elem, cbFn) => { if (elem?.nodeType === 1) { let i = elem.childNodes.length while (i--) { walkTree(elem.childNodes.item(i), cbFn) } cbFn(elem) } } /** * Extracts the URL from the `url(...)` syntax of some attributes. * Three variants: * - `` * - `` * - `` * @function module:utilities.getUrlFromAttr * @param {string} attrVal The attribute value as a string * @returns {string} String with just the URL, like "someFile.svg#foo" */ export const getUrlFromAttr = function (attrVal) { if (attrVal) { // url('#somegrad') if (attrVal.startsWith('url("')) { return attrVal.substring(5, attrVal.indexOf('"', 6)) } // url('#somegrad') if (attrVal.startsWith("url('")) { return attrVal.substring(5, attrVal.indexOf("'", 6)) } if (attrVal.startsWith('url(')) { return attrVal.substring(4, attrVal.indexOf(')')) } } return null } /** * @function module:utilities.getHref * @param {Element} elem * @returns {string} The given element's `xlink:href` value */ export let getHref = function (elem) { return elem.getAttributeNS(NS.XLINK, 'href') } /** * Sets the given element's `xlink:href` value. * @function module:utilities.setHref * @param {Element} elem * @param {string} val * @returns {void} */ export let setHref = function (elem, val) { elem.setAttributeNS(NS.XLINK, 'xlink:href', val) } /** * @function module:utilities.findDefs * @returns {SVGDefsElement} The document's `` element, creating it first if necessary */ export const findDefs = function () { const svgElement = svgCanvas.getSvgContent() let defs = svgElement.getElementsByTagNameNS(NS.SVG, 'defs') if (defs.length > 0) { defs = defs[0] } else { defs = svgElement.ownerDocument.createElementNS(NS.SVG, 'defs') if (svgElement.firstChild) { // first child is a comment, so call nextSibling svgElement.insertBefore(defs, svgElement.firstChild.nextSibling) // svgElement.firstChild.nextSibling.before(defs); // Not safe } else { svgElement.append(defs) } } return defs } // TODO(codedread): Consider moving the next to functions to bbox.js /** * Get correct BBox for a path in Webkit. * Converted from code found [here]{@link http://blog.hackers-cafe.net/2009/06/how-to-calculate-bezier-curves-bounding.html}. * @function module:utilities.getPathBBox * @param {SVGPathElement} path - The path DOM element to get the BBox for * @returns {module:utilities.BBoxObject} A BBox-like object */ export const getPathBBox = function (path) { const seglist = path.pathSegList const tot = seglist.numberOfItems const bounds = [[], []] const start = seglist.getItem(0) let P0 = [start.x, start.y] const getCalc = function (j, P1, P2, P3) { return function (t) { return 1 - t ** 3 * P0[j] + 3 * 1 - t ** 2 * t * P1[j] + 3 * (1 - t) * t ** 2 * P2[j] + t ** 3 * P3[j] } } for (let i = 0; i < tot; i++) { const seg = seglist.getItem(i) if (seg.x === undefined) { continue } // Add actual points to limits bounds[0].push(P0[0]) bounds[1].push(P0[1]) if (seg.x1) { const P1 = [seg.x1, seg.y1] const P2 = [seg.x2, seg.y2] const P3 = [seg.x, seg.y] for (let j = 0; j < 2; j++) { const calc = getCalc(j, P1, P2, P3) const b = 6 * P0[j] - 12 * P1[j] + 6 * P2[j] const a = -3 * P0[j] + 9 * P1[j] - 9 * P2[j] + 3 * P3[j] const c = 3 * P1[j] - 3 * P0[j] if (a === 0) { if (b === 0) { continue } const t = -c / b if (t > 0 && t < 1) { bounds[j].push(calc(t)) } continue } const b2ac = b ** 2 - 4 * c * a if (b2ac < 0) { continue } const t1 = (-b + Math.sqrt(b2ac)) / (2 * a) if (t1 > 0 && t1 < 1) { bounds[j].push(calc(t1)) } const t2 = (-b - Math.sqrt(b2ac)) / (2 * a) if (t2 > 0 && t2 < 1) { bounds[j].push(calc(t2)) } } P0 = P3 } else { bounds[0].push(seg.x) bounds[1].push(seg.y) } } const x = Math.min.apply(null, bounds[0]) const w = Math.max.apply(null, bounds[0]) - x const y = Math.min.apply(null, bounds[1]) const h = Math.max.apply(null, bounds[1]) - y return { x, y, width: w, height: h } } /** * Get the given/selected element's bounding box object, convert it to be more * usable when necessary. * @function module:utilities.getBBox * @param {Element} elem - Optional DOM element to get the BBox for * @returns {module:utilities.BBoxObject} Bounding box object */ export const getBBox = function (elem) { const selected = elem || svgCanvas.getSelectedElements()[0] if (elem.nodeType !== 1) { return null } const elname = selected.nodeName let ret = null switch (elname) { case 'text': if (selected.textContent === '') { selected.textContent = 'a' // Some character needed for the selector to use. ret = selected.getBBox() selected.textContent = '' } else if (selected.getBBox) { ret = selected.getBBox() } break case 'path': case 'g': case 'a': if (selected.getBBox) { ret = selected.getBBox() } break default: if (elname === 'use') { ret = selected.getBBox() // , true); } else if (visElemsArr.includes(elname)) { if (selected) { try { ret = selected.getBBox() } catch (err) { // tspan (and textPath apparently) have no `getBBox` in Firefox: https://bugzilla.mozilla.org/show_bug.cgi?id=937268 // Re: Chrome returning bbox for containing text element, see: https://bugs.chromium.org/p/chromium/issues/detail?id=349835 const extent = selected.getExtentOfChar(0) // pos+dimensions of the first glyph const width = selected.getComputedTextLength() // width of the tspan ret = { x: extent.x, y: extent.y, width, height: extent.height } } } else { // Check if element is child of a foreignObject const fo = getClosest(selected.parentNode, 'foreignObject') if (fo.length && fo[0].getBBox) { ret = fo[0].getBBox() } } } } if (ret) { ret = bboxToObj(ret) } // get the bounding box from the DOM (which is in that element's coordinate system) return ret } /** * @typedef {GenericArray} module:utilities.PathSegmentArray * @property {Integer} length 2 * @property {"M"|"L"|"C"|"Z"} 0 * @property {Float[]} 1 */ /** * Create a path 'd' attribute from path segments. * Each segment is an array of the form: `[singleChar, [x,y, x,y, ...]]` * @function module:utilities.getPathDFromSegments * @param {module:utilities.PathSegmentArray[]} pathSegments - An array of path segments to be converted * @returns {string} The converted path d attribute. */ export const getPathDFromSegments = function (pathSegments) { let d = '' pathSegments.forEach(function ([singleChar, pts], _j) { d += singleChar for (let i = 0; i < pts.length; i += 2) { d += (pts[i] + ',' + pts[i + 1]) + ' ' } }) return d } /** * Make a path 'd' attribute from a simple SVG element shape. * @function module:utilities.getPathDFromElement * @param {Element} elem - The element to be converted * @returns {string} The path d attribute or `undefined` if the element type is unknown. */ export const getPathDFromElement = function (elem) { // Possibly the cubed root of 6, but 1.81 works best let num = 1.81 let d; let rx; let ry switch (elem.tagName) { case 'ellipse': case 'circle': { rx = Number(elem.getAttribute('rx')) ry = Number(elem.getAttribute('ry')) const cx = Number(elem.getAttribute('cx')) const cy = Number(elem.getAttribute('cy')) if (elem.tagName === 'circle' && elem.hasAttribute('r')) { ry = Number(elem.getAttribute('r')) rx = ry } d = getPathDFromSegments([ ['M', [(cx - rx), (cy)]], ['C', [(cx - rx), (cy - ry / num), (cx - rx / num), (cy - ry), (cx), (cy - ry)]], ['C', [(cx + rx / num), (cy - ry), (cx + rx), (cy - ry / num), (cx + rx), (cy)]], ['C', [(cx + rx), (cy + ry / num), (cx + rx / num), (cy + ry), (cx), (cy + ry)]], ['C', [(cx - rx / num), (cy + ry), (cx - rx), (cy + ry / num), (cx - rx), (cy)]], ['Z', []] ]) break } case 'path': d = elem.getAttribute('d') break case 'line': { const x1 = elem.getAttribute('x1') const y1 = elem.getAttribute('y1') const x2 = elem.getAttribute('x2') const y2 = elem.getAttribute('y2') d = 'M' + x1 + ',' + y1 + 'L' + x2 + ',' + y2 } break case 'polyline': d = 'M' + elem.getAttribute('points') break case 'polygon': d = 'M' + elem.getAttribute('points') + ' Z' break case 'rect': { rx = Number(elem.getAttribute('rx')) ry = Number(elem.getAttribute('ry')) const b = elem.getBBox() const { x, y } = b const w = b.width const h = b.height num = 4 - num // Why? Because! d = (!rx && !ry) // Regular rect ? getPathDFromSegments([ ['M', [x, y]], ['L', [x + w, y]], ['L', [x + w, y + h]], ['L', [x, y + h]], ['L', [x, y]], ['Z', []] ]) : getPathDFromSegments([ ['M', [x, y + ry]], ['C', [x, y + ry / num, x + rx / num, y, x + rx, y]], ['L', [x + w - rx, y]], ['C', [x + w - rx / num, y, x + w, y + ry / num, x + w, y + ry]], ['L', [x + w, y + h - ry]], ['C', [x + w, y + h - ry / num, x + w - rx / num, y + h, x + w - rx, y + h]], ['L', [x + rx, y + h]], ['C', [x + rx / num, y + h, x, y + h - ry / num, x, y + h - ry]], ['L', [x, y + ry]], ['Z', []] ]) break } default: break } return d } /** * Get a set of attributes from an element that is useful for convertToPath. * @function module:utilities.getExtraAttributesForConvertToPath * @param {Element} elem - The element to be probed * @returns {PlainObject<"marker-start"|"marker-end"|"marker-mid"|"filter"|"clip-path", string>} An object with attributes. */ export const getExtraAttributesForConvertToPath = function (elem) { const attrs = {}; // TODO: make this list global so that we can properly maintain it // TODO: what about @transform, @clip-rule, @fill-rule, etc? ['marker-start', 'marker-end', 'marker-mid', 'filter', 'clip-path'].forEach(function (item) { const a = elem.getAttribute(item) if (a) { attrs[item] = a } }) return attrs } /** * Get the BBox of an element-as-path. * @function module:utilities.getBBoxOfElementAsPath * @param {Element} elem - The DOM element to be probed * @param {module:utilities.EditorContext#addSVGElementsFromJson} addSVGElementsFromJson - Function to add the path element to the current layer. See canvas.addSVGElementsFromJson * @param {module:path.pathActions} pathActions - If a transform exists, `pathActions.resetOrientation()` is used. See: canvas.pathActions. * @returns {DOMRect|false} The resulting path's bounding box object. */ export const getBBoxOfElementAsPath = function (elem, addSVGElementsFromJson, pathActions) { const path = addSVGElementsFromJson({ element: 'path', attr: getExtraAttributesForConvertToPath(elem) }) const eltrans = elem.getAttribute('transform') if (eltrans) { path.setAttribute('transform', eltrans) } const { parentNode } = elem if (elem.nextSibling) { elem.before(path) } else { parentNode.append(path) } const d = getPathDFromElement(elem) if (d) { path.setAttribute('d', d) } else { path.remove() } // Get the correct BBox of the new path, then discard it pathActions.resetOrientation(path) let bb = false try { bb = path.getBBox() } catch (e) { // Firefox fails } path.remove() return bb } /** * Convert selected element to a path. * @function module:utilities.convertToPath * @param {Element} elem - The DOM element to be converted * @param {module:utilities.SVGElementJSON} attrs - Apply attributes to new path. see canvas.convertToPath * @param {module:utilities.EditorContext#addSVGElementsFromJson} addSVGElementsFromJson - Function to add the path element to the current layer. See canvas.addSVGElementsFromJson * @param {module:path.pathActions} pathActions - If a transform exists, pathActions.resetOrientation() is used. See: canvas.pathActions. * @param {module:draw.DrawCanvasInit#clearSelection|module:path.EditorContext#clearSelection} clearSelection - see [canvas.clearSelection]{@link module:svgcanvas.SvgCanvas#clearSelection} * @param {module:path.EditorContext#addToSelection} addToSelection - see [canvas.addToSelection]{@link module:svgcanvas.SvgCanvas#addToSelection} * @param {module:history} hstry - see history module * @param {module:path.EditorContext#addCommandToHistory|module:draw.DrawCanvasInit#addCommandToHistory} addCommandToHistory - see [canvas.addCommandToHistory]{@link module:svgcanvas~addCommandToHistory} * @returns {SVGPathElement|null} The converted path element or null if the DOM element was not recognized. */ export const convertToPath = (elem, attrs, svgCanvas) => { const batchCmd = new svgCanvas.history.BatchCommand('Convert element to Path') // Any attribute on the element not covered by the passed-in attributes attrs = mergeDeep(attrs, getExtraAttributesForConvertToPath(elem)) const path = svgCanvas.addSVGElementsFromJson({ element: 'path', attr: attrs }) const eltrans = elem.getAttribute('transform') if (eltrans) { path.setAttribute('transform', eltrans) } const { id } = elem const { parentNode } = elem if (elem.nextSibling) { elem.before(path) } else { parentNode.append(path) } const d = getPathDFromElement(elem) if (d) { path.setAttribute('d', d) // Replace the current element with the converted one // Reorient if it has a matrix if (eltrans) { const tlist = path.transform.baseVal if (hasMatrixTransform(tlist)) { svgCanvas.pathActions.resetOrientation(path) } } const { nextSibling } = elem batchCmd.addSubCommand(new svgCanvas.history.RemoveElementCommand(elem, nextSibling, elem.parentNode)) svgCanvas.clearSelection() elem.remove() // We need to remove this element otherwise the nextSibling of 'path' won't be null and an exception will be thrown after subsequent undo and redos. batchCmd.addSubCommand(new svgCanvas.history.InsertElementCommand(path)) path.setAttribute('id', id) path.removeAttribute('visibility') svgCanvas.addToSelection([path], true) svgCanvas.addCommandToHistory(batchCmd) return path } // the elem.tagName was not recognized, so no "d" attribute. Remove it, so we've haven't changed anything. path.remove() return null } /** * Can the bbox be optimized over the native getBBox? The optimized bbox is the same as the native getBBox when * the rotation angle is a multiple of 90 degrees and there are no complex transforms. * Getting an optimized bbox can be dramatically slower, so we want to make sure it's worth it. * * The best example for this is a circle rotate 45 degrees. The circle doesn't get wider or taller when rotated * about it's center. * * The standard, unoptimized technique gets the native bbox of the circle, rotates the box 45 degrees, uses * that width and height, and applies any transforms to get the final bbox. This means the calculated bbox * is much wider than the original circle. If the angle had been 0, 90, 180, etc. both techniques render the * same bbox. * * The optimization is not needed if the rotation is a multiple 90 degrees. The default technique is to call * getBBox then apply the angle and any transforms. * * @param {Float} angle - The rotation angle in degrees * @param {boolean} hasAMatrixTransform - True if there is a matrix transform * @returns {boolean} True if the bbox can be optimized. */ function bBoxCanBeOptimizedOverNativeGetBBox (angle, hasAMatrixTransform) { const angleModulo90 = angle % 90 const closeTo90 = angleModulo90 < -89.99 || angleModulo90 > 89.99 const closeTo0 = angleModulo90 > -0.001 && angleModulo90 < 0.001 return hasAMatrixTransform || !(closeTo0 || closeTo90) } /** * Get bounding box that includes any transforms. * @function module:utilities.getBBoxWithTransform * @param {Element} elem - The DOM element to be converted * @param {module:utilities.EditorContext#addSVGElementsFromJson} addSVGElementsFromJson - Function to add the path element to the current layer. See canvas.addSVGElementsFromJson * @param {module:path.pathActions} pathActions - If a transform exists, pathActions.resetOrientation() is used. See: canvas.pathActions. * @returns {module:utilities.BBoxObject|module:math.TransformedBox|DOMRect} A single bounding box object */ export const getBBoxWithTransform = function (elem, addSVGElementsFromJson, pathActions) { // TODO: Fix issue with rotated groups. Currently they work // fine in FF, but not in other browsers (same problem mentioned // in Issue 339 comment #2). let bb = getBBox(elem) if (!bb) { return null } const tlist = elem.transform.baseVal const angle = getRotationAngleFromTransformList(tlist) const hasMatrixXForm = hasMatrixTransform(tlist) if (angle || hasMatrixXForm) { let goodBb = false if (bBoxCanBeOptimizedOverNativeGetBBox(angle, hasMatrixXForm)) { // Get the BBox from the raw path for these elements // TODO: why ellipse and not circle const elemNames = ['ellipse', 'path', 'line', 'polyline', 'polygon'] if (elemNames.includes(elem.tagName)) { goodBb = getBBoxOfElementAsPath(elem, addSVGElementsFromJson, pathActions) bb = goodBb } else if (elem.tagName === 'rect') { // Look for radius const rx = Number(elem.getAttribute('rx')) const ry = Number(elem.getAttribute('ry')) if (rx || ry) { goodBb = getBBoxOfElementAsPath(elem, addSVGElementsFromJson, pathActions) bb = goodBb } } } if (!goodBb) { const { matrix } = transformListToTransform(tlist) bb = transformBox(bb.x, bb.y, bb.width, bb.height, matrix).aabox } } return bb } /** * @param {Element} elem * @returns {Float} * @todo This is problematic with large stroke-width and, for example, a single * horizontal line. The calculated BBox extends way beyond left and right sides. */ const getStrokeOffsetForBBox = (elem) => { const sw = elem.getAttribute('stroke-width') return (!isNaN(sw) && elem.getAttribute('stroke') !== 'none') ? sw / 2 : 0 } /** * @typedef {PlainObject} BBox * @property {Integer} x The x value * @property {Integer} y The y value * @property {Float} width * @property {Float} height */ /** * Get the bounding box for one or more stroked and/or transformed elements. * @function module:utilities.getStrokedBBox * @param {Element[]} elems - Array with DOM elements to check * @param {module:utilities.EditorContext#addSVGElementsFromJson} addSVGElementsFromJson - Function to add the path element to the current layer. See canvas.addSVGElementsFromJson * @param {module:path.pathActions} pathActions - If a transform exists, pathActions.resetOrientation() is used. See: canvas.pathActions. * @returns {module:utilities.BBoxObject|module:math.TransformedBox|DOMRect} A single bounding box object */ export const getStrokedBBox = (elems, addSVGElementsFromJson, pathActions) => { if (!elems || !elems.length) { return false } let fullBb elems.forEach((elem) => { if (fullBb) { return } if (!elem.parentNode) { return } fullBb = getBBoxWithTransform(elem, addSVGElementsFromJson, pathActions) }) // This shouldn't ever happen... if (!fullBb) { return null } // fullBb doesn't include the stoke, so this does no good! // if (elems.length == 1) return fullBb; let maxX = fullBb.x + fullBb.width let maxY = fullBb.y + fullBb.height let minX = fullBb.x let minY = fullBb.y // If only one elem, don't call the potentially slow getBBoxWithTransform method again. if (elems.length === 1) { const offset = getStrokeOffsetForBBox(elems[0]) minX -= offset minY -= offset maxX += offset maxY += offset } else { elems.forEach((elem) => { const curBb = getBBoxWithTransform(elem, addSVGElementsFromJson, pathActions) if (curBb) { const offset = getStrokeOffsetForBBox(elem) minX = Math.min(minX, curBb.x - offset) minY = Math.min(minY, curBb.y - offset) // TODO: The old code had this test for max, but not min. I suspect this test should be for both min and max if (elem.nodeType === 1) { maxX = Math.max(maxX, curBb.x + curBb.width + offset) maxY = Math.max(maxY, curBb.y + curBb.height + offset) } } }) } fullBb.x = minX fullBb.y = minY fullBb.width = maxX - minX fullBb.height = maxY - minY return fullBb } /** * Get all elements that have a BBox (excludes ``, ``, etc). * Note that 0-opacity, off-screen etc elements are still considered "visible" * for this function. * @function module:utilities.getVisibleElements * @param {Element} parentElement - The parent DOM element to search within * @returns {Element[]} All "visible" elements. */ export const getVisibleElements = (parentElement) => { if (!parentElement) { const svgContent = svgCanvas.getSvgContent() for (let i = 0; i < svgContent.children.length; i++) { if (svgContent.children[i].getBBox) { const bbox = svgContent.children[i].getBBox() if (bbox.width !== 0 && bbox.height !== 0 && bbox.width !== 0 && bbox.height !== 0) { parentElement = svgContent.children[i] break } } } } const contentElems = [] if (parentElement) { const children = parentElement.children // eslint-disable-next-line array-callback-return Array.from(children, (elem) => { if (elem.getBBox) { contentElems.push(elem) } }) } return contentElems.reverse() } /** * Get the bounding box for one or more stroked and/or transformed elements. * @function module:utilities.getStrokedBBoxDefaultVisible * @param {Element[]} elems - Array with DOM elements to check * @returns {module:utilities.BBoxObject} A single bounding box object */ export const getStrokedBBoxDefaultVisible = (elems) => { if (!elems) { elems = getVisibleElements() } return getStrokedBBox( elems, svgCanvas.addSVGElementsFromJson, svgCanvas.pathActions ) } /** * Get the rotation angle of the given transform list. * @function module:utilities.getRotationAngleFromTransformList * @param {SVGTransformList} tlist - List of transforms * @param {boolean} toRad - When true returns the value in radians rather than degrees * @returns {Float} The angle in degrees or radians */ export const getRotationAngleFromTransformList = (tlist, toRad) => { if (!tlist) { return 0 } // <svg> element have no tlist for (let i = 0; i < tlist.numberOfItems; ++i) { const xform = tlist.getItem(i) if (xform.type === 4) { return toRad ? xform.angle * Math.PI / 180.0 : xform.angle } } return 0.0 } /** * Get the rotation angle of the given/selected DOM element. * @function module:utilities.getRotationAngle * @param {Element} [elem] - DOM element to get the angle for. Default to first of selected elements. * @param {boolean} [toRad=false] - When true returns the value in radians rather than degrees * @returns {Float} The angle in degrees or radians */ export let getRotationAngle = (elem, toRad) => { const selected = elem || svgCanvas.getSelectedElements()[0] // find the rotation transform (if any) and set it const tlist = selected.transform?.baseVal return getRotationAngleFromTransformList(tlist, toRad) } /** * Get the reference element associated with the given attribute value. * @function module:utilities.getRefElem * @param {string} attrVal - The attribute value as a string * @returns {Element} Reference element */ export const getRefElem = (attrVal) => { return getElement(getUrlFromAttr(attrVal).substr(1)) } /** * Get the reference element associated with the given attribute value. * @function module:utilities.getFeGaussianBlur * @param {any} Element * @returns {any} Reference element */ export const getFeGaussianBlur = (ele) => { if (ele?.firstChild?.tagName === 'feGaussianBlur') { return ele.firstChild } else { const childrens = ele.children // eslint-disable-next-line no-unused-vars for (const [_, value] of Object.entries(childrens)) { if (value.tagName === 'feGaussianBlur') { return value } } } return null } /** * Get a DOM element by ID within the SVG root element. * @function module:utilities.getElement * @param {string} id - String with the element's new ID * @returns {?Element} */ export const getElement = (id) => { // querySelector lookup return svgroot_.querySelector('#' + id) } /** * Assigns multiple attributes to an element. * @function module:utilities.assignAttributes * @param {Element} elem - DOM element to apply new attribute values to * @param {PlainObject<string, string>} attrs - Object with attribute keys/values * @param {Integer} [suspendLength] - Milliseconds to suspend redraw * @param {boolean} [unitCheck=false] - Boolean to indicate the need to use units.setUnitAttr * @returns {void} */ export const assignAttributes = (elem, attrs, suspendLength, unitCheck) => { for (const [key, value] of Object.entries(attrs)) { const ns = (key.substr(0, 4) === 'xml:' ? NS.XML : key.substr(0, 6) === 'xlink:' ? NS.XLINK : null) if (value === undefined) { if (ns) { elem.removeAttributeNS(ns, key) } else { elem.removeAttribute(key) } continue } if (ns) { elem.setAttributeNS(ns, key, value) } else if (!unitCheck) { elem.setAttribute(key, value) } else { setUnitAttr(elem, key, value) } } } /** * Remove unneeded (default) attributes, making resulting SVG smaller. * @function module:utilities.cleanupElement * @param {Element} element - DOM element to clean up * @returns {void} */ export const cleanupElement = (element) => { const defaults = { 'fill-opacity': 1, 'stop-opacity': 1, opacity: 1, stroke: 'none', 'stroke-dasharray': 'none', 'stroke-linejoin': 'miter', 'stroke-linecap': 'butt', 'stroke-opacity': 1, 'stroke-width': 1, rx: 0, ry: 0 } if (element.nodeName === 'ellipse') { // Ellipse elements require rx and ry attributes delete defaults.rx delete defaults.ry } Object.entries(defaults).forEach(([attr, val]) => { if (element.getAttribute(attr) === String(val)) { element.removeAttribute(attr) } }) } /** * Round value to for snapping. * @function module:utilities.snapToGrid * @param {Float} value * @returns {Integer} */ export const snapToGrid = (value) => { const unit = svgCanvas.getBaseUnit() let stepSize = svgCanvas.getSnappingStep() if (unit !== 'px') { stepSize *= getTypeMap()[unit] } value = Math.round(value / stepSize) * stepSize return value } /** * Prevents default browser click behaviour on the given element. * @function module:utilities.preventClickDefault * @param {Element} img - The DOM element to prevent the click on * @returns {void} */ export const preventClickDefault = (img) => { $click(img, (e) => { e.preventDefault() }) } /** * @callback module:utilities.GetNextID * @returns {string} The ID */ /** * Whether a value is `null` or `undefined`. * @param {any} val * @returns {boolean} */ export const isNullish = (val) => { return val === null || val === undefined } /** * Overwrite methods for unit testing. * @function module:utilities.mock * @param {PlainObject} mockMethods * @param {module:utilities.getHref} mockMethods.getHref * @param {module:utilities.setHref} mockMethods.setHref * @param {module:utilities.getRotationAngle} mockMethods.getRotationAngle * @returns {void} */ export const mock = ({ getHref: getHrefUser, setHref: setHrefUser, getRotationAngle: getRotationAngleUser }) => { getHref = getHrefUser setHref = setHrefUser getRotationAngle = getRotationAngleUser } export const stringToHTML = (str) => { const parser = new DOMParser() const doc = parser.parseFromString(str, 'text/html') return doc.body.firstChild } export const insertChildAtIndex = (parent, child, index = 0) => { const doc = stringToHTML(child) if (index >= parent.children.length) { parent.appendChild(doc) } else { parent.insertBefore(doc, parent.children[index]) } } // shortcuts to common DOM functions export const $id = (id) => document.getElementById(id) export const $qq = (sel) => document.querySelector(sel) export const $qa = (sel) => [...document.querySelectorAll(sel)] export const $click = (element, handler) => { element.addEventListener('click', handler) element.addEventListener('touchend', handler) }