import '../../../instrumented/editor/jquery.min.js'; import {NS} from '../../../instrumented/common/namespaces.js'; import * as math from '../../../instrumented/common/math.js'; describe('math', function () { const svg = document.createElementNS(NS.SVG, 'svg'); it('Test svgedit.math package', function () { assert.ok(math); assert.ok(math.transformPoint); assert.ok(math.isIdentity); assert.ok(math.matrixMultiply); assert.equal(typeof math.transformPoint, typeof function () { /* empty fn */ }); assert.equal(typeof math.isIdentity, typeof function () { /* empty fn */ }); assert.equal(typeof math.matrixMultiply, typeof function () { /* empty fn */ }); }); it('Test svgedit.math.transformPoint() function', function () { const {transformPoint} = math; const m = svg.createSVGMatrix(); m.a = 1; m.b = 0; m.c = 0; m.d = 1; m.e = 0; m.f = 0; let pt = transformPoint(100, 200, m); assert.equal(pt.x, 100); assert.equal(pt.y, 200); m.e = 300; m.f = 400; pt = transformPoint(100, 200, m); assert.equal(pt.x, 400); assert.equal(pt.y, 600); m.a = 0.5; m.b = 0.75; m.c = 1.25; m.d = 2; pt = transformPoint(100, 200, m); assert.equal(pt.x, 100 * m.a + 200 * m.c + m.e); assert.equal(pt.y, 100 * m.b + 200 * m.d + m.f); }); it('Test svgedit.math.isIdentity() function', function () { assert.ok(math.isIdentity(svg.createSVGMatrix())); const m = svg.createSVGMatrix(); m.a = 1; m.b = 0; m.c = 0; m.d = 1; m.e = 0; m.f = 0; assert.ok(math.isIdentity(m)); }); it('Test svgedit.math.matrixMultiply() function', function () { const mult = math.matrixMultiply; const {isIdentity} = math; // translate there and back const tr1 = svg.createSVGMatrix().translate(100, 50), tr2 = svg.createSVGMatrix().translate(-90, 0), tr3 = svg.createSVGMatrix().translate(-10, -50); let I = mult(tr1, tr2, tr3); assert.ok(isIdentity(I), 'Expected identity matrix when translating there and back'); // rotate there and back // TODO: currently Mozilla fails this when rotating back at -50 and then -40 degrees // (b and c are *almost* zero, but not zero) const rotThere = svg.createSVGMatrix().rotate(90), rotBack = svg.createSVGMatrix().rotate(-90), // TODO: set this to -50 rotBackMore = svg.createSVGMatrix().rotate(0); // TODO: set this to -40 I = mult(rotThere, rotBack, rotBackMore); assert.ok(isIdentity(I), 'Expected identity matrix when rotating there and back'); // scale up and down const scaleUp = svg.createSVGMatrix().scale(4), scaleDown = svg.createSVGMatrix().scaleNonUniform(0.25, 1), scaleDownMore = svg.createSVGMatrix().scaleNonUniform(1, 0.25); I = mult(scaleUp, scaleDown, scaleDownMore); assert.ok(isIdentity(I), 'Expected identity matrix when scaling up and down'); // test multiplication with its inverse I = mult(rotThere, rotThere.inverse()); assert.ok(isIdentity(I), 'Expected identity matrix when multiplying a matrix by its inverse'); I = mult(rotThere.inverse(), rotThere); assert.ok(isIdentity(I), 'Expected identity matrix when multiplying a matrix by its inverse'); }); it('Test svgedit.math.transformBox() function', function () { const {transformBox} = math; const m = svg.createSVGMatrix(); m.a = 1; m.b = 0; m.c = 0; m.d = 1; m.e = 0; m.f = 0; const r = transformBox(10, 10, 200, 300, m); assert.equal(r.tl.x, 10); assert.equal(r.tl.y, 10); assert.equal(r.tr.x, 210); assert.equal(r.tr.y, 10); assert.equal(r.bl.x, 10); assert.equal(r.bl.y, 310); assert.equal(r.br.x, 210); assert.equal(r.br.y, 310); assert.equal(r.aabox.x, 10); assert.equal(r.aabox.y, 10); assert.equal(r.aabox.width, 200); assert.equal(r.aabox.height, 300); }); });