svgedit/editor/draw.js

672 lines
20 KiB
JavaScript

/*globals $, svgedit*/
/*jslint vars: true, eqeq: true, todo: true*/
/**
* Package: svgedit.draw
*
* Licensed under the MIT License
*
* Copyright(c) 2011 Jeff Schiller
*/
// Dependencies:
// 1) jQuery
// 2) browser.js
// 3) svgutils.js
(function() {'use strict';
if (!svgedit.draw) {
svgedit.draw = {};
}
// alias
var NS = svgedit.NS;
var visElems = 'a,circle,ellipse,foreignObject,g,image,line,path,polygon,polyline,rect,svg,text,tspan,use'.split(',');
var RandomizeModes = {
LET_DOCUMENT_DECIDE: 0,
ALWAYS_RANDOMIZE: 1,
NEVER_RANDOMIZE: 2
};
var randomize_ids = RandomizeModes.LET_DOCUMENT_DECIDE;
/**
* Called to ensure that drawings will or will not have randomized ids.
* The currentDrawing will have its nonce set if it doesn't already.
* @param {boolean} enableRandomization - flag indicating if documents should have randomized ids
* @param {svgedit.draw.Drawing} currentDrawing
*/
svgedit.draw.randomizeIds = function(enableRandomization, currentDrawing) {
randomize_ids = enableRandomization === false ?
RandomizeModes.NEVER_RANDOMIZE :
RandomizeModes.ALWAYS_RANDOMIZE;
if (randomize_ids == RandomizeModes.ALWAYS_RANDOMIZE && !currentDrawing.getNonce()) {
currentDrawing.setNonce(Math.floor(Math.random() * 100001));
} else if (randomize_ids == RandomizeModes.NEVER_RANDOMIZE && currentDrawing.getNonce()) {
currentDrawing.clearNonce();
}
};
/**
* This class encapsulates the concept of a SVG-edit drawing
* @param {SVGSVGElement} svgElem - The SVG DOM Element that this JS object
* encapsulates. If the svgElem has a se:nonce attribute on it, then
* IDs will use the nonce as they are generated.
* @param {String=svg_} [opt_idPrefix] - The ID prefix to use.
*/
svgedit.draw.Drawing = function(svgElem, opt_idPrefix) {
if (!svgElem || !svgElem.tagName || !svgElem.namespaceURI ||
svgElem.tagName != 'svg' || svgElem.namespaceURI != NS.SVG) {
throw "Error: svgedit.draw.Drawing instance initialized without a <svg> element";
}
/**
* The SVG DOM Element that represents this drawing.
* @type {SVGSVGElement}
*/
this.svgElem_ = svgElem;
/**
* The latest object number used in this drawing.
* @type {number}
*/
this.obj_num = 0;
/**
* The prefix to prepend to each element id in the drawing.
* @type {String}
*/
this.idPrefix = opt_idPrefix || "svg_";
/**
* An array of released element ids to immediately reuse.
* @type {Array.<number>}
*/
this.releasedNums = [];
/**
* The z-ordered array of Layer objects. Each layer has a name
* and group element.
* The first layer is the one at the bottom of the rendering.
* @type {Array.<Layer>}
*/
this.all_layers = [];
/**
* Map of all_layers by name.
*
* Note: Layers are ordered, but referenced externally by name; so, we need both container
* types depending on which function is called (i.e. all_layers and layer_map).
*
* @type {Object.<string, Layer>}
*/
this.layer_map = {};
/**
* The current layer being used.
* @type {Layer}
*/
this.current_layer = null;
/**
* The nonce to use to uniquely identify elements across drawings.
* @type {!String}
*/
this.nonce_ = '';
var n = this.svgElem_.getAttributeNS(NS.SE, 'nonce');
// If already set in the DOM, use the nonce throughout the document
// else, if randomizeIds(true) has been called, create and set the nonce.
if (!!n && randomize_ids != RandomizeModes.NEVER_RANDOMIZE) {
this.nonce_ = n;
} else if (randomize_ids == RandomizeModes.ALWAYS_RANDOMIZE) {
this.setNonce(Math.floor(Math.random() * 100001));
}
};
/**
* @param {string} id Element ID to retrieve
* @returns {Element} SVG element within the root SVGSVGElement
*/
svgedit.draw.Drawing.prototype.getElem_ = function (id) {
if (this.svgElem_.querySelector) {
// querySelector lookup
return this.svgElem_.querySelector('#' + id);
}
// jQuery lookup: twice as slow as xpath in FF
return $(this.svgElem_).find('[id=' + id + ']')[0];
};
/**
* @returns {SVGSVGElement}
*/
svgedit.draw.Drawing.prototype.getSvgElem = function () {
return this.svgElem_;
};
/**
* @returns {!string|number} The previously set nonce
*/
svgedit.draw.Drawing.prototype.getNonce = function() {
return this.nonce_;
};
/**
* @param {!string|number} n The nonce to set
*/
svgedit.draw.Drawing.prototype.setNonce = function(n) {
this.svgElem_.setAttributeNS(NS.XMLNS, 'xmlns:se', NS.SE);
this.svgElem_.setAttributeNS(NS.SE, 'se:nonce', n);
this.nonce_ = n;
};
/**
* Clears any previously set nonce
*/
svgedit.draw.Drawing.prototype.clearNonce = function () {
// We deliberately leave any se:nonce attributes alone,
// we just don't use it to randomize ids.
this.nonce_ = '';
};
/**
* Returns the latest object id as a string.
* @return {String} The latest object Id.
*/
svgedit.draw.Drawing.prototype.getId = function () {
return this.nonce_ ?
this.idPrefix + this.nonce_ + '_' + this.obj_num :
this.idPrefix + this.obj_num;
};
/**
* Returns the next object Id as a string.
* @return {String} The next object Id to use.
*/
svgedit.draw.Drawing.prototype.getNextId = function () {
var oldObjNum = this.obj_num;
var restoreOldObjNum = false;
// If there are any released numbers in the release stack,
// use the last one instead of the next obj_num.
// We need to temporarily use obj_num as that is what getId() depends on.
if (this.releasedNums.length > 0) {
this.obj_num = this.releasedNums.pop();
restoreOldObjNum = true;
} else {
// If we are not using a released id, then increment the obj_num.
this.obj_num++;
}
// Ensure the ID does not exist.
var id = this.getId();
while (this.getElem_(id)) {
if (restoreOldObjNum) {
this.obj_num = oldObjNum;
restoreOldObjNum = false;
}
this.obj_num++;
id = this.getId();
}
// Restore the old object number if required.
if (restoreOldObjNum) {
this.obj_num = oldObjNum;
}
return id;
};
/**
* Releases the object Id, letting it be used as the next id in getNextId().
* This method DOES NOT remove any elements from the DOM, it is expected
* that client code will do this.
* @param {string} id - The id to release.
* @returns {boolean} True if the id was valid to be released, false otherwise.
*/
svgedit.draw.Drawing.prototype.releaseId = function (id) {
// confirm if this is a valid id for this Document, else return false
var front = this.idPrefix + (this.nonce_ ? this.nonce_ + '_' : '');
if (typeof id !== 'string' || id.indexOf(front) !== 0) {
return false;
}
// extract the obj_num of this id
var num = parseInt(id.substr(front.length), 10);
// if we didn't get a positive number or we already released this number
// then return false.
if (typeof num !== 'number' || num <= 0 || this.releasedNums.indexOf(num) != -1) {
return false;
}
// push the released number into the released queue
this.releasedNums.push(num);
return true;
};
/**
* Returns the number of layers in the current drawing.
* @returns {integer} The number of layers in the current drawing.
*/
svgedit.draw.Drawing.prototype.getNumLayers = function() {
return this.all_layers.length;
};
/**
* Check if layer with given name already exists
* @param {string} name - The layer name to check
*/
svgedit.draw.Drawing.prototype.hasLayer = function (name) {
return this.layer_map[name] !== undefined;
};
/**
* Returns the name of the ith layer. If the index is out of range, an empty string is returned.
* @param {integer} i - The zero-based index of the layer you are querying.
* @returns {string} The name of the ith layer (or the empty string if none found)
*/
svgedit.draw.Drawing.prototype.getLayerName = function (i) {
return i >= 0 && i < this.getNumLayers() ? this.all_layers[i].getName() : '';
};
/**
* @returns {SVGGElement} The SVGGElement representing the current layer.
*/
svgedit.draw.Drawing.prototype.getCurrentLayer = function() {
return this.current_layer ? this.current_layer.getGroup() : null;
};
/**
* Get a layer by name.
* @returns {SVGGElement} The SVGGElement representing the named layer or null.
*/
svgedit.draw.Drawing.prototype.getLayerByName = function(name) {
var layer = this.layer_map[name];
return layer ? layer.getGroup() : null;
};
/**
* Returns the name of the currently selected layer. If an error occurs, an empty string
* is returned.
* @returns {string} The name of the currently active layer (or the empty string if none found).
*/
svgedit.draw.Drawing.prototype.getCurrentLayerName = function () {
return this.current_layer ? this.current_layer.getName() : '';
};
/**
* Set the current layer's name.
* @param {string} name - The new name.
* @param {svgedit.history.HistoryRecordingService} hrService - History recording service
* @returns {string|null} The new name if changed; otherwise, null.
*/
svgedit.draw.Drawing.prototype.setCurrentLayerName = function (name, hrService) {
var finalName = null;
if (this.current_layer) {
var oldName = this.current_layer.getName();
finalName = this.current_layer.setName(name, hrService);
if (finalName) {
delete this.layer_map[oldName];
this.layer_map[finalName] = this.current_layer;
}
}
return finalName;
};
/**
* Set the current layer's position.
* @param {number} newpos - The zero-based index of the new position of the layer. Range should be 0 to layers-1
* @returns {Object} If the name was changed, returns {title:SVGGElement, previousName:string}; otherwise null.
*/
svgedit.draw.Drawing.prototype.setCurrentLayerPosition = function (newpos) {
var layer_count = this.getNumLayers();
if (!this.current_layer || newpos < 0 || newpos >= layer_count) {
return null;
}
var oldpos;
for (oldpos = 0; oldpos < layer_count; ++oldpos) {
if (this.all_layers[oldpos] == this.current_layer) {break;}
}
// some unknown error condition (current_layer not in all_layers)
if (oldpos == layer_count) { return null; }
if (oldpos != newpos) {
// if our new position is below us, we need to insert before the node after newpos
var refGroup = null;
var current_group = this.current_layer.getGroup();
var oldNextSibling = current_group.nextSibling;
if (newpos > oldpos ) {
if (newpos < layer_count-1) {
refGroup = this.all_layers[newpos+1].getGroup();
}
}
// if our new position is above us, we need to insert before the node at newpos
else {
refGroup = this.all_layers[newpos].getGroup();
}
this.svgElem_.insertBefore(current_group, refGroup);
this.identifyLayers();
this.setCurrentLayer(this.getLayerName(newpos));
return {
currentGroup: current_group,
oldNextSibling: oldNextSibling
};
}
return null;
};
svgedit.draw.Drawing.prototype.mergeLayer = function (hrService) {
var current_group = this.current_layer.getGroup();
var prevGroup = $(current_group).prev()[0];
if (!prevGroup) {return;}
hrService.startBatchCommand('Merge Layer');
var layerNextSibling = current_group.nextSibling;
hrService.removeElement(current_group, layerNextSibling, this.svgElem_);
while (current_group.firstChild) {
var child = current_group.firstChild;
if (child.localName == 'title') {
hrService.removeElement(child, child.nextSibling, current_group);
current_group.removeChild(child);
continue;
}
var oldNextSibling = child.nextSibling;
prevGroup.appendChild(child);
hrService.moveElement(child, oldNextSibling, current_group);
}
// Remove current layer's group
this.current_layer.removeGroup();
// Remove the current layer and set the previous layer as the new current layer
var index = this.all_layers.indexOf(this.current_layer);
if (index > 0) {
var name = this.current_layer.getName();
this.current_layer = this.all_layers[index-1]
this.all_layers.splice(index, 1);
delete this.layer_map[name];
}
hrService.endBatchCommand();
};
svgedit.draw.Drawing.prototype.mergeAllLayers = function (hrService) {
// Set the current layer to the last layer.
this.current_layer = this.all_layers[this.all_layers.length-1];
hrService.startBatchCommand('Merge all Layers');
while (this.all_layers.length > 1) {
this.mergeLayer(hrService);
}
hrService.endBatchCommand();
};
/**
* Sets the current layer. If the name is not a valid layer name, then this
* function returns false. Otherwise it returns true. This is not an
* undo-able action.
* @param {string} name - The name of the layer you want to switch to.
* @returns {boolean} true if the current layer was switched, otherwise false
*/
svgedit.draw.Drawing.prototype.setCurrentLayer = function(name) {
var layer = this.layer_map[name];
if (layer) {
if (this.current_layer) {
this.current_layer.deactivate();
}
this.current_layer = layer;
this.current_layer.activate();
return true;
}
return false;
};
/**
* Deletes the current layer from the drawing and then clears the selection.
* This function then calls the 'changed' handler. This is an undoable action.
* @returns {SVGGElement} The SVGGElement of the layer removed or null.
*/
svgedit.draw.Drawing.prototype.deleteCurrentLayer = function() {
if (this.current_layer && this.getNumLayers() > 1) {
var oldLayerGroup = this.current_layer.removeGroup();
this.identifyLayers();
return oldLayerGroup;
}
return null;
};
/**
* Find the layer name in a group element.
* @param group The group element to search in.
* @returns {string} The layer name or empty string.
*/
function findLayerNameInGroup(group) {
var name = $("title", group).text();
// Hack for Opera 10.60
if (!name && svgedit.browser.isOpera() && group.querySelectorAll) {
name = $(group.querySelectorAll('title')).text();
}
return name;
}
/**
* Given a set of names, return a new unique name.
* @param {Array.<string>} existingLayerNames - Existing layer names.
* @returns {string} - The new name.
*/
function getNewLayerName(existingLayerNames) {
var i = 1;
// TODO(codedread): What about internationalization of "Layer"?
while (existingLayerNames.indexOf(("Layer " + i)) >= 0) { i++; }
return "Layer " + i;
}
/**
* Updates layer system and sets the current layer to the
* top-most layer (last <g> child of this drawing).
*/
svgedit.draw.Drawing.prototype.identifyLayers = function() {
this.all_layers = [];
this.layer_map = {};
var numchildren = this.svgElem_.childNodes.length;
// loop through all children of SVG element
var orphans = [], layernames = [];
var layer = null;
var childgroups = false;
for (var i = 0; i < numchildren; ++i) {
var child = this.svgElem_.childNodes.item(i);
// for each g, find its layer name
if (child && child.nodeType == 1) {
if (child.tagName == "g") {
childgroups = true;
var name = findLayerNameInGroup(child);
if (name) {
layernames.push(name);
layer = new svgedit.draw.Layer(name, child);
this.all_layers.push(layer);
this.layer_map[name] = layer;
} else {
// if group did not have a name, it is an orphan
orphans.push(child);
}
} else if (~visElems.indexOf(child.nodeName)) {
// Child is "visible" (i.e. not a <title> or <defs> element), so it is an orphan
orphans.push(child);
}
}
}
// If orphans or no layers found, create a new layer and add all the orphans to it
if (orphans.length > 0 || !childgroups) {
layer = new svgedit.draw.Layer(getNewLayerName(layernames), null, this.svgElem_);
layer.appendChildren(orphans);
this.all_layers.push(layer);
this.layer_map[name] = layer;
} else {
layer.activate();
}
this.current_layer = layer;
};
/**
* Creates a new top-level layer in the drawing with the given name and
* makes it the current layer.
* @param {string} name - The given name. If the layer name exists, a new name will be generated.
* @param {svgedit.history.HistoryRecordingService} hrService - History recording service
* @returns {SVGGElement} The SVGGElement of the new layer, which is
* also the current layer of this drawing.
*/
svgedit.draw.Drawing.prototype.createLayer = function(name, hrService) {
if (this.current_layer) {
this.current_layer.deactivate();
}
// Check for duplicate name.
if (name === undefined || name === null || name === '' || this.layer_map[name]) {
name = getNewLayerName(Object.keys(this.layer_map));
}
// Crate new layer and add to DOM as last layer
var layer = new svgedit.draw.Layer(name, null, this.svgElem_);
// Like to assume hrService exists, but this is backwards compatible with old version of createLayer.
if (hrService) {
hrService.startBatchCommand('Create Layer');
hrService.insertElement(layer.getGroup());
hrService.endBatchCommand();
}
this.all_layers.push(layer);
this.layer_map[name] = layer;
this.current_layer = layer;
return layer.getGroup();
};
/**
* Creates a copy of the current layer with the given name and makes it the current layer.
* @param {string} name - The given name. If the layer name exists, a new name will be generated.
* @param {svgedit.history.HistoryRecordingService} hrService - History recording service
* @returns {SVGGElement} The SVGGElement of the new layer, which is
* also the current layer of this drawing.
*/
svgedit.draw.Drawing.prototype.cloneLayer = function(name, hrService) {
if (!this.current_layer) {return null;}
this.current_layer.deactivate();
// Check for duplicate name.
if (name === undefined || name === null || name === '' || this.layer_map[name]) {
name = getNewLayerName(Object.keys(this.layer_map));
}
// Create new group and add to DOM just after current_layer
var currentGroup = this.current_layer.getGroup();
var layer = new svgedit.draw.Layer(name, currentGroup, this.svgElem_);
var group = layer.getGroup();
// Clone children
var children = currentGroup.childNodes;
var index;
for (index = 0; index < children.length; index++) {
var ch = children[index];
if (ch.localName == 'title') {continue;}
group.appendChild(this.copyElem(ch));
}
if (hrService) {
hrService.startBatchCommand('Duplicate Layer');
hrService.insertElement(group);
hrService.endBatchCommand();
}
// Update layer containers and current_layer.
index = this.all_layers.indexOf(this.current_layer);
if (index >= 0) {
this.all_layers.splice(index + 1, 0, layer);
} else {
this.all_layers.push(layer);
}
this.layer_map[name] = layer;
this.current_layer = layer;
return group;
};
/**
* Returns whether the layer is visible. If the layer name is not valid,
* then this function returns false.
* @param {string} layername - The name of the layer which you want to query.
* @returns {boolean} The visibility state of the layer, or false if the layer name was invalid.
*/
svgedit.draw.Drawing.prototype.getLayerVisibility = function(layername) {
var layer = this.layer_map[layername];
return layer ? layer.isVisible() : false;
};
/**
* Sets the visibility of the layer. If the layer name is not valid, this
* function returns false, otherwise it returns true. This is an
* undo-able action.
* @param {string} layername - The name of the layer to change the visibility
* @param {boolean} bVisible - Whether the layer should be visible
* @returns {?SVGGElement} The SVGGElement representing the layer if the
* layername was valid, otherwise null.
*/
svgedit.draw.Drawing.prototype.setLayerVisibility = function(layername, bVisible) {
if (typeof bVisible !== 'boolean') {
return null;
}
var layer = this.layer_map[layername];
if (!layer) {return null;}
layer.setVisible(bVisible);
return layer.getGroup();
};
/**
* Returns the opacity of the given layer. If the input name is not a layer, null is returned.
* @param {string} layername - name of the layer on which to get the opacity
* @returns {?number} The opacity value of the given layer. This will be a value between 0.0 and 1.0, or null
* if layername is not a valid layer
*/
svgedit.draw.Drawing.prototype.getLayerOpacity = function(layername) {
var layer = this.layer_map[layername];
if (!layer) {return null;}
return layer.getOpacity();
};
/**
* Sets the opacity of the given layer. If the input name is not a layer,
* nothing happens. If opacity is not a value between 0.0 and 1.0, then
* nothing happens.
* @param {string} layername - Name of the layer on which to set the opacity
* @param {number} opacity - A float value in the range 0.0-1.0
*/
svgedit.draw.Drawing.prototype.setLayerOpacity = function(layername, opacity) {
if (typeof opacity !== 'number' || opacity < 0.0 || opacity > 1.0) {
return;
}
var layer = this.layer_map[layername];
if (layer) {
layer.setOpacity(opacity);
}
};
/**
* Create a clone of an element, updating its ID and its children's IDs when needed
* @param {Element} el - DOM element to clone
* @returns {Element}
*/
svgedit.draw.Drawing.prototype.copyElem = function(el) {
var self = this;
var getNextIdClosure = function() { return self.getNextId();}
return svgedit.utilities.copyElem(el, getNextIdClosure)
}
}());