svgedit/editor/embedapi.js

139 lines
5.9 KiB
JavaScript

/*
function embedded_svg_edit(frame){
//initialize communication
this.frame = frame;
this.stack = []; //callback stack
var editapi = this;
window.addEventListener("message", function(e){
if(e.data.substr(0,5) == "ERROR"){
editapi.stack.splice(0,1)[0](e.data,"error")
}else{
editapi.stack.splice(0,1)[0](e.data)
}
}, false)
}
embedded_svg_edit.prototype.call = function(code, callback){
this.stack.push(callback);
this.frame.contentWindow.postMessage(code,"*");
}
embedded_svg_edit.prototype.getSvgString = function(callback){
this.call("svgCanvas.getSvgString()", callback)
}
embedded_svg_edit.prototype.setSvgString = function(svg){
this.call("svgCanvas.setSvgString('"+svg.replace(/'/g, "\\'")+"')");
}
*/
/*
Embedded SVG-edit API
General usage:
- Have an iframe somewhere pointing to a version of svg-edit > r1000
- Initialize the magic with:
var svgCanvas = new embedded_svg_edit(window.frames['svgedit']);
- Pass functions in this format:
svgCanvas.setSvgString("string")
- Or if a callback is needed:
svgCanvas.setSvgString("string")(function(data, error){
if(error){
//there was an error
}else{
//handle data
}
})
Everything is done with the same API as the real svg-edit,
and all documentation is unchanged. The only difference is
when handling returns, the callback notation is used instead.
var blah = new embedded_svg_edit(window.frames['svgedit']);
blah.clearSelection("woot","blah",1337,[1,2,3,4,5,"moo"],-42,{a: "tree",b:6, c: 9})(function(){console.log("GET DATA",arguments)})
*/
function embedded_svg_edit(frame){
//initialize communication
this.frame = frame;
//this.stack = [] //callback stack
this.callbacks = {}; //successor to stack
//List of functions extracted with this:
//Run in firebug on http://svg-edit.googlecode.com/svn/trunk/docs/files/svgcanvas-js.html
//for(var i=0,q=[],f = document.querySelectorAll("div.CFunction h3.CTitle a");i<f.length;i++){q.push(f[i].name)};q
//var functions = ["clearSelection", "addToSelection", "removeFromSelection", "open", "save", "getSvgString", "setSvgString",
//"createLayer", "deleteCurrentLayer", "setCurrentLayer", "renameCurrentLayer", "setCurrentLayerPosition", "setLayerVisibility",
//"moveSelectedToLayer", "clear"];
//Newer, well, it extracts things that aren't documented as well. All functions accessible through the normal thingy can now be accessed though the API
//var l=[];for(var i in svgCanvas){if(typeof svgCanvas[i] == "function"){l.push(i)}};
//run in svgedit itself
var functions = ["updateElementFromJson", "embedImage", "fixOperaXML", "clearSelection", "addToSelection",
"removeFromSelection", "addNodeToSelection", "open", "save", "getSvgString", "setSvgString", "createLayer",
"deleteCurrentLayer", "getCurrentDrawing", "setCurrentLayer", "renameCurrentLayer", "setCurrentLayerPosition",
"setLayerVisibility", "moveSelectedToLayer", "clear", "clearPath", "getNodePoint", "clonePathNode", "deletePathNode",
"getResolution", "getImageTitle", "setImageTitle", "setResolution", "setBBoxZoom", "setZoom", "getMode", "setMode",
"getStrokeColor", "setStrokeColor", "getFillColor", "setFillColor", "setStrokePaint", "setFillPaint", "getStrokeWidth",
"setStrokeWidth", "getStrokeStyle", "setStrokeStyle", "getOpacity", "setOpacity", "getFillOpacity", "setFillOpacity",
"getStrokeOpacity", "setStrokeOpacity", "getTransformList", "getBBox", "getRotationAngle", "setRotationAngle", "each",
"bind", "setIdPrefix", "getBold", "setBold", "getItalic", "setItalic", "getFontFamily", "setFontFamily", "getFontSize",
"setFontSize", "getText", "setTextContent", "setImageURL", "setRectRadius", "setSegType", "quickClone",
"changeSelectedAttributeNoUndo", "changeSelectedAttribute", "deleteSelectedElements", "groupSelectedElements", "zoomChanged",
"ungroupSelectedElement", "moveToTopSelectedElement", "moveToBottomSelectedElement", "moveSelectedElements",
"getStrokedBBox", "getVisibleElements", "cycleElement", "getUndoStackSize", "getRedoStackSize", "getNextUndoCommandText",
"getNextRedoCommandText", "undo", "redo", "cloneSelectedElements", "alignSelectedElements", "getZoom", "getVersion",
"setIconSize", "setLang", "setCustomHandlers"];
//TODO: rewrite the following, it's pretty scary.
for(var i = 0; i < functions.length; i++){
this[functions[i]] = (function(d){
return function(){
var t = this; //new callback
for(var g = 0, args = []; g < arguments.length; g++){
args.push(arguments[g]);
}
var cbid = t.send(d, args, function(){}); //the callback (currently it's nothing, but will be set later
return function(newcallback){
t.callbacks[cbid] = newcallback; //set callback
};
};
})(functions[i]);
}
//TODO: use AddEvent for Trident browsers, currently they dont support SVG, but they do support onmessage
var t = this;
window.addEventListener("message", function(e){
if(e.data.substr(0,4) == "SVGe"){ //because svg-edit is too longish
var data = e.data.substr(4);
var cbid = data.substr(0, data.indexOf(";"));
if(t.callbacks[cbid]){
if(data.substr(cbid.length + 1,6) != "error:"){
t.callbacks[cbid](eval("("+data.substr(cbid.length+1)+")"));
}else{
t.callbacks[cbid](data, "error");
}
}
}
//this.stack.shift()[0](e.data,e.data.substr(0,5) == "ERROR"?'error':null) //replace with shift
}, false);
}
embedded_svg_edit.prototype.send = function(name, args, callback){
var cbid = Math.floor(Math.random()*31776352877+993577).toString();
//this.stack.push(callback);
this.callbacks[cbid] = callback;
for(var argstr = [], i = 0; i < args.length; i++){
argstr.push(JSON.stringify(args[i]));
}
var t = this;
setTimeout(function(){//delay for the callback to be set in case its synchronous
t.frame.contentWindow.postMessage(cbid+";svgCanvas['"+name+"']("+argstr.join(",")+")","*");
}, 0);
return cbid;
//this.stack.shift()("svgCanvas['"+name+"']("+argstr.join(",")+")")
};