svgedit/editor/path.js

2707 lines
74 KiB
JavaScript

/* globals jQuery */
/**
* Path functionality
* @module path
* @license MIT
*
* @copyright 2011 Alexis Deveria, 2011 Jeff Schiller
*/
import './svgpathseg.js';
import {NS} from './namespaces.js';
import {getTransformList} from './svgtransformlist.js';
import {shortFloat} from './units.js';
import {ChangeElementCommand, BatchCommand} from './history.js';
import {
transformPoint, getMatrix, snapToAngle, rectsIntersect,
transformListToTransform
} from './math.js';
import {
assignAttributes, getElem, getRotationAngle, getBBox,
getRefElem, findDefs, snapToGrid, isNullish,
getBBox as utilsGetBBox
} from './utilities.js';
import {
supportsPathInsertItemBefore, supportsPathReplaceItem, isWebkit
} from './browser.js';
const $ = jQuery;
const segData = {
2: ['x', 'y'], // PATHSEG_MOVETO_ABS
4: ['x', 'y'], // PATHSEG_LINETO_ABS
6: ['x', 'y', 'x1', 'y1', 'x2', 'y2'], // PATHSEG_CURVETO_CUBIC_ABS
8: ['x', 'y', 'x1', 'y1'], // PATHSEG_CURVETO_QUADRATIC_ABS
10: ['x', 'y', 'r1', 'r2', 'angle', 'largeArcFlag', 'sweepFlag'], // PATHSEG_ARC_ABS
12: ['x'], // PATHSEG_LINETO_HORIZONTAL_ABS
14: ['y'], // PATHSEG_LINETO_VERTICAL_ABS
16: ['x', 'y', 'x2', 'y2'], // PATHSEG_CURVETO_CUBIC_SMOOTH_ABS
18: ['x', 'y'] // PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS
};
/**
* @tutorial LocaleDocs
* @typedef {module:locale.LocaleStrings|PlainObject} module:path.uiStrings
* @property {PlainObject.<string, string>} ui
*/
const uiStrings = {};
/**
* @function module:path.setUiStrings
* @param {module:path.uiStrings} strs
* @returns {undefined}
*/
export const setUiStrings = function (strs) {
Object.assign(uiStrings, strs.ui);
};
let pathFuncs = [];
let linkControlPts = true;
// Stores references to paths via IDs.
// TODO: Make this cross-document happy.
let pathData = {};
/**
* @function module:path.setLinkControlPoints
* @param {boolean} lcp
* @returns {undefined}
*/
export const setLinkControlPoints = function (lcp) {
linkControlPts = lcp;
};
/**
* @name module:path.path
* @type {null|module:path.Path}
* @memberof module:path
*/
export let path = null; // eslint-disable-line import/no-mutable-exports
let editorContext_ = null;
/**
* @external MouseEvent
*/
/**
* Object with the following keys/values
* @typedef {PlainObject} module:path.SVGElementJSON
* @property {string} element - Tag name of the SVG element to create
* @property {PlainObject.<string, string>} attr - Has key-value attributes to assign to the new element
* @property {boolean} [curStyles=false] - Indicates whether current style attributes should be applied first
* @property {module:path.SVGElementJSON[]} [children] - Data objects to be added recursively as children
* @property {string} [namespace="http://www.w3.org/2000/svg"] - Indicate a (non-SVG) namespace
*/
/**
* @interface module:path.EditorContext
* @property {module:select.SelectorManager} selectorManager
* @property {module:svgcanvas.SvgCanvas} canvas
*/
/**
* @function module:path.EditorContext#call
* @param {"selected"|"changed"} ev - String with the event name
* @param {module:svgcanvas.SvgCanvas#event:selected|module:svgcanvas.SvgCanvas#event:changed} arg - Argument to pass through to the callback function. If the event is "changed", an array of `Element`s is passed; if "selected", a single-item array of `Element` is passed.
* @returns {undefined}
*/
/**
* @function module:path.EditorContext#resetD
* @param {SVGPathElement} p
* @returns {undefined}
*/
/**
* Note: This doesn't round to an integer necessarily
* @function module:path.EditorContext#round
* @param {Float} val
* @returns {Float} Rounded value to nearest value based on `currentZoom`
*/
/**
* @function module:path.EditorContext#clearSelection
* @param {boolean} [noCall] - When `true`, does not call the "selected" handler
* @returns {undefined}
*/
/**
* @function module:path.EditorContext#addToSelection
* @param {Element[]} elemsToAdd - An array of DOM elements to add to the selection
* @param {boolean} showGrips - Indicates whether the resize grips should be shown
* @returns {undefined}
*/
/**
* @function module:path.EditorContext#addCommandToHistory
* @param {Command} cmd
* @returns {undefined}
*/
/**
* @function module:path.EditorContext#remapElement
* @param {Element} selected - DOM element to be changed
* @param {PlainObject.<string, string>} changes - Object with changes to be remapped
* @param {SVGMatrix} m - Matrix object to use for remapping coordinates
* @returns {undefined}
*/
/**
* @function module:path.EditorContext#addSVGElementFromJson
* @param {module:path.SVGElementJSON} data
* @returns {Element} The new element
*/
/**
* @function module:path.EditorContext#getGridSnapping
* @returns {boolean}
*/
/**
* @function module:path.EditorContext#getOpacity
* @returns {Float}
*/
/**
* @function module:path.EditorContext#getSelectedElements
* @returns {Element[]} the array with selected DOM elements
*/
/**
* @function module:path.EditorContext#getContainer
* @returns {Element}
*/
/**
* @function module:path.EditorContext#setStarted
* @param {boolean} s
* @returns {undefined}
*/
/**
* @function module:path.EditorContext#getRubberBox
* @returns {SVGRectElement}
*/
/**
* @function module:path.EditorContext#setRubberBox
* @param {SVGRectElement} rb
* @returns {SVGRectElement} Same as parameter passed in
*/
/**
* @function module:path.EditorContext#addPtsToSelection
* @param {PlainObject} cfg
* @param {boolean} cfg.closedSubpath
* @param {SVGCircleElement[]} cfg.grips
* @returns {undefined}
*/
/**
* @function module:path.EditorContext#endChanges
* @param {PlainObject} cfg
* @param {string} cfg.cmd
* @param {Element} cfg.elem
* @returns {undefined}
*/
/**
* @function module:path.EditorContext#getCurrentZoom
* @returns {Float} The current zoom level
*/
/**
* Returns the last created DOM element ID string
* @function module:path.EditorContext#getId
* @returns {string}
*/
/**
* Creates and returns a unique ID string for a DOM element
* @function module:path.EditorContext#getNextId
* @returns {string}
*/
/**
* Gets the desired element from a mouse event
* @function module:path.EditorContext#getMouseTarget
* @param {external:MouseEvent} evt - Event object from the mouse event
* @returns {Element} DOM element we want
*/
/**
* @function module:path.EditorContext#getCurrentMode
* @returns {string}
*/
/**
* @function module:path.EditorContext#setCurrentMode
* @param {string} cm The mode
* @returns {string} The same mode as passed in
*/
/**
* @function module:path.EditorContext#getDrawnPath
* @returns {SVGPathElement|null}
*/
/**
* @function module:path.EditorContext#setDrawnPath
* @param {SVGPathElement|null} dp
* @returns {SVGPathElement|null} The same value as passed in
*/
/**
* @function module:path.EditorContext#getSVGRoot
* @returns {SVGSVGElement}
*/
/**
* @function module:path.init
* @param {module:path.EditorContext} editorContext
* @returns {undefined}
*/
export const init = function (editorContext) {
editorContext_ = editorContext;
pathFuncs = [0, 'ClosePath'];
const pathFuncsStrs = [
'Moveto', 'Lineto', 'CurvetoCubic', 'CurvetoQuadratic', 'Arc',
'LinetoHorizontal', 'LinetoVertical', 'CurvetoCubicSmooth', 'CurvetoQuadraticSmooth'
];
$.each(pathFuncsStrs, function (i, s) {
pathFuncs.push(s + 'Abs');
pathFuncs.push(s + 'Rel');
});
};
/**
* @function module:path.insertItemBefore
* @param {Element} elem
* @param {Segment} newseg
* @param {Integer} index
* @returns {undefined}
*/
export const insertItemBefore = function (elem, newseg, index) {
// Support insertItemBefore on paths for FF2
const list = elem.pathSegList;
if (supportsPathInsertItemBefore()) {
list.insertItemBefore(newseg, index);
return;
}
const len = list.numberOfItems;
const arr = [];
for (let i = 0; i < len; i++) {
const curSeg = list.getItem(i);
arr.push(curSeg);
}
list.clear();
for (let i = 0; i < len; i++) {
if (i === index) { // index + 1
list.appendItem(newseg);
}
list.appendItem(arr[i]);
}
};
/**
* @function module:path.ptObjToArr
* @todo See if this should just live in `replacePathSeg`
* @param {string} type
* @param {SVGPathSegMovetoAbs|SVGPathSegLinetoAbs|SVGPathSegCurvetoCubicAbs|SVGPathSegCurvetoQuadraticAbs|SVGPathSegArcAbs|SVGPathSegLinetoHorizontalAbs|SVGPathSegLinetoVerticalAbs|SVGPathSegCurvetoCubicSmoothAbs|SVGPathSegCurvetoQuadraticSmoothAbs} segItem
* @returns {ArgumentsArray}
*/
export const ptObjToArr = function (type, segItem) {
const props = segData[type];
return props.map((prop) => {
return segItem[prop];
});
};
/**
* @function module:path.getGripPt
* @param {Segment} seg
* @param {module:math.XYObject} altPt
* @returns {module:math.XYObject}
*/
export const getGripPt = function (seg, altPt) {
const {path: pth} = seg;
let out = {
x: altPt ? altPt.x : seg.item.x,
y: altPt ? altPt.y : seg.item.y
};
if (pth.matrix) {
const pt = transformPoint(out.x, out.y, pth.matrix);
out = pt;
}
const currentZoom = editorContext_.getCurrentZoom();
out.x *= currentZoom;
out.y *= currentZoom;
return out;
};
/**
* @function module:path.getPointFromGrip
* @param {module:math.XYObject} pt
* @param {module:path.Path} pth
* @returns {module:math.XYObject}
*/
export const getPointFromGrip = function (pt, pth) {
const out = {
x: pt.x,
y: pt.y
};
if (pth.matrix) {
pt = transformPoint(out.x, out.y, pth.imatrix);
out.x = pt.x;
out.y = pt.y;
}
const currentZoom = editorContext_.getCurrentZoom();
out.x /= currentZoom;
out.y /= currentZoom;
return out;
};
/**
* Requires prior call to `setUiStrings` if `xlink:title`
* to be set on the grip.
* @function module:path.addPointGrip
* @param {Integer} index
* @param {Integer} x
* @param {Integer} y
* @returns {SVGCircleElement}
*/
export const addPointGrip = function (index, x, y) {
// create the container of all the point grips
const pointGripContainer = getGripContainer();
let pointGrip = getElem('pathpointgrip_' + index);
// create it
if (!pointGrip) {
pointGrip = document.createElementNS(NS.SVG, 'circle');
const atts = {
id: 'pathpointgrip_' + index,
display: 'none',
r: 4,
fill: '#0FF',
stroke: '#00F',
'stroke-width': 2,
cursor: 'move',
style: 'pointer-events:all'
};
if ('pathNodeTooltip' in uiStrings) { // May be empty if running path.js without svg-editor
atts['xlink:title'] = uiStrings.pathNodeTooltip;
}
assignAttributes(pointGrip, atts);
pointGrip = pointGripContainer.appendChild(pointGrip);
const grip = $('#pathpointgrip_' + index);
grip.dblclick(function () {
if (path) {
path.setSegType();
}
});
}
if (x && y) {
// set up the point grip element and display it
assignAttributes(pointGrip, {
cx: x,
cy: y,
display: 'inline'
});
}
return pointGrip;
};
/**
* @function module:path.getGripContainer
* @returns {Element}
*/
export const getGripContainer = function () {
let c = getElem('pathpointgrip_container');
if (!c) {
const parentElement = getElem('selectorParentGroup');
c = parentElement.appendChild(document.createElementNS(NS.SVG, 'g'));
c.id = 'pathpointgrip_container';
}
return c;
};
/**
* Requires prior call to `setUiStrings` if `xlink:title`
* to be set on the grip.
* @function module:path.addCtrlGrip
* @param {string} id
* @returns {SVGCircleElement}
*/
export const addCtrlGrip = function (id) {
let pointGrip = getElem('ctrlpointgrip_' + id);
if (pointGrip) { return pointGrip; }
pointGrip = document.createElementNS(NS.SVG, 'circle');
const atts = {
id: 'ctrlpointgrip_' + id,
display: 'none',
r: 4,
fill: '#0FF',
stroke: '#55F',
'stroke-width': 1,
cursor: 'move',
style: 'pointer-events:all'
};
if ('pathCtrlPtTooltip' in uiStrings) { // May be empty if running path.js without svg-editor
atts['xlink:title'] = uiStrings.pathCtrlPtTooltip;
}
assignAttributes(pointGrip, atts);
getGripContainer().append(pointGrip);
return pointGrip;
};
/**
* @function module:path.getCtrlLine
* @param {string} id
* @returns {SVGLineElement}
*/
export const getCtrlLine = function (id) {
let ctrlLine = getElem('ctrlLine_' + id);
if (ctrlLine) { return ctrlLine; }
ctrlLine = document.createElementNS(NS.SVG, 'line');
assignAttributes(ctrlLine, {
id: 'ctrlLine_' + id,
stroke: '#555',
'stroke-width': 1,
style: 'pointer-events:none'
});
getGripContainer().append(ctrlLine);
return ctrlLine;
};
/**
* @function module:path.getPointGrip
* @param {Segment} seg
* @param {boolean} update
* @returns {SVGCircleElement}
*/
export const getPointGrip = function (seg, update) {
const {index} = seg;
const pointGrip = addPointGrip(index);
if (update) {
const pt = getGripPt(seg);
assignAttributes(pointGrip, {
cx: pt.x,
cy: pt.y,
display: 'inline'
});
}
return pointGrip;
};
/**
* @function module:path.getControlPoints
* @param {Segment} seg
* @returns {PlainObject.<string, SVGLineElement|SVGCircleElement>}
*/
export const getControlPoints = function (seg) {
const {item, index} = seg;
if (!('x1' in item) || !('x2' in item)) { return null; }
const cpt = {};
/* const pointGripContainer = */ getGripContainer();
// Note that this is intentionally not seg.prev.item
const prev = path.segs[index - 1].item;
const segItems = [prev, item];
for (let i = 1; i < 3; i++) {
const id = index + 'c' + i;
const ctrlLine = cpt['c' + i + '_line'] = getCtrlLine(id);
const pt = getGripPt(seg, {x: item['x' + i], y: item['y' + i]});
const gpt = getGripPt(seg, {x: segItems[i - 1].x, y: segItems[i - 1].y});
assignAttributes(ctrlLine, {
x1: pt.x,
y1: pt.y,
x2: gpt.x,
y2: gpt.y,
display: 'inline'
});
cpt['c' + i + '_line'] = ctrlLine;
// create it
const pointGrip = cpt['c' + i] = addCtrlGrip(id);
assignAttributes(pointGrip, {
cx: pt.x,
cy: pt.y,
display: 'inline'
});
cpt['c' + i] = pointGrip;
}
return cpt;
};
/**
* This replaces the segment at the given index. Type is given as number.
* @function module:path.replacePathSeg
* @param {Integer} type Possible values set during {@link module:path.init}
* @param {Integer} index
* @param {ArgumentsArray} pts
* @param {SVGPathElement} elem
* @returns {undefined}
*/
export const replacePathSeg = function (type, index, pts, elem) {
const pth = elem || path.elem;
const func = 'createSVGPathSeg' + pathFuncs[type];
const seg = pth[func](...pts);
if (supportsPathReplaceItem()) {
pth.pathSegList.replaceItem(seg, index);
} else {
const segList = pth.pathSegList;
const len = segList.numberOfItems;
const arr = [];
for (let i = 0; i < len; i++) {
const curSeg = segList.getItem(i);
arr.push(curSeg);
}
segList.clear();
for (let i = 0; i < len; i++) {
if (i === index) {
segList.appendItem(seg);
} else {
segList.appendItem(arr[i]);
}
}
}
};
/**
* @function module:path.getSegSelector
* @param {Segment} seg
* @param {boolean} update
* @returns {SVGPathElement}
*/
export const getSegSelector = function (seg, update) {
const {index} = seg;
let segLine = getElem('segline_' + index);
if (!segLine) {
const pointGripContainer = getGripContainer();
// create segline
segLine = document.createElementNS(NS.SVG, 'path');
assignAttributes(segLine, {
id: 'segline_' + index,
display: 'none',
fill: 'none',
stroke: '#0FF',
'stroke-width': 2,
style: 'pointer-events:none',
d: 'M0,0 0,0'
});
pointGripContainer.append(segLine);
}
if (update) {
const {prev} = seg;
if (!prev) {
segLine.setAttribute('display', 'none');
return segLine;
}
const pt = getGripPt(prev);
// Set start point
replacePathSeg(2, 0, [pt.x, pt.y], segLine);
const pts = ptObjToArr(seg.type, seg.item); // , true);
for (let i = 0; i < pts.length; i += 2) {
const point = getGripPt(seg, {x: pts[i], y: pts[i + 1]});
pts[i] = point.x;
pts[i + 1] = point.y;
}
replacePathSeg(seg.type, 1, pts, segLine);
}
return segLine;
};
/**
* @typedef {PlainObject} Point
* @property {Integer} x The x value
* @property {Integer} y The y value
*/
/**
* Takes three points and creates a smoother line based on them.
* @function module:path.smoothControlPoints
* @param {Point} ct1 - Object with x and y values (first control point)
* @param {Point} ct2 - Object with x and y values (second control point)
* @param {Point} pt - Object with x and y values (third point)
* @returns {Point[]} Array of two "smoothed" point objects
*/
export const smoothControlPoints = function (ct1, ct2, pt) {
// each point must not be the origin
const x1 = ct1.x - pt.x,
y1 = ct1.y - pt.y,
x2 = ct2.x - pt.x,
y2 = ct2.y - pt.y;
if ((x1 !== 0 || y1 !== 0) && (x2 !== 0 || y2 !== 0)) {
const
r1 = Math.sqrt(x1 * x1 + y1 * y1),
r2 = Math.sqrt(x2 * x2 + y2 * y2),
nct1 = editorContext_.getSVGRoot().createSVGPoint(),
nct2 = editorContext_.getSVGRoot().createSVGPoint();
let anglea = Math.atan2(y1, x1),
angleb = Math.atan2(y2, x2);
if (anglea < 0) { anglea += 2 * Math.PI; }
if (angleb < 0) { angleb += 2 * Math.PI; }
const angleBetween = Math.abs(anglea - angleb),
angleDiff = Math.abs(Math.PI - angleBetween) / 2;
let newAnglea, newAngleb;
if (anglea - angleb > 0) {
newAnglea = angleBetween < Math.PI ? (anglea + angleDiff) : (anglea - angleDiff);
newAngleb = angleBetween < Math.PI ? (angleb - angleDiff) : (angleb + angleDiff);
} else {
newAnglea = angleBetween < Math.PI ? (anglea - angleDiff) : (anglea + angleDiff);
newAngleb = angleBetween < Math.PI ? (angleb + angleDiff) : (angleb - angleDiff);
}
// rotate the points
nct1.x = r1 * Math.cos(newAnglea) + pt.x;
nct1.y = r1 * Math.sin(newAnglea) + pt.y;
nct2.x = r2 * Math.cos(newAngleb) + pt.x;
nct2.y = r2 * Math.sin(newAngleb) + pt.y;
return [nct1, nct2];
}
return undefined;
};
/**
*
*/
export class Segment {
/**
* @param {Integer} index
* @param {SVGPathSeg} item
* @todo Is `item` be more constrained here?
*/
constructor (index, item) {
this.selected = false;
this.index = index;
this.item = item;
this.type = item.pathSegType;
this.ctrlpts = [];
this.ptgrip = null;
this.segsel = null;
}
/**
* @param {boolean} y
* @returns {undefined}
*/
showCtrlPts (y) {
for (const i in this.ctrlpts) {
if ({}.hasOwnProperty.call(this.ctrlpts, i)) {
this.ctrlpts[i].setAttribute('display', y ? 'inline' : 'none');
}
}
}
/**
* @param {boolean} y
* @returns {undefined}
*/
selectCtrls (y) {
$('#ctrlpointgrip_' + this.index + 'c1, #ctrlpointgrip_' + this.index + 'c2')
.attr('fill', y ? '#0FF' : '#EEE');
}
/**
* @param {boolean} y
* @returns {undefined}
*/
show (y) {
if (this.ptgrip) {
this.ptgrip.setAttribute('display', y ? 'inline' : 'none');
this.segsel.setAttribute('display', y ? 'inline' : 'none');
// Show/hide all control points if available
this.showCtrlPts(y);
}
}
/**
* @param {boolean} y
* @returns {undefined}
*/
select (y) {
if (this.ptgrip) {
this.ptgrip.setAttribute('stroke', y ? '#0FF' : '#00F');
this.segsel.setAttribute('display', y ? 'inline' : 'none');
if (this.ctrlpts) {
this.selectCtrls(y);
}
this.selected = y;
}
}
/**
* @returns {undefined}
*/
addGrip () {
this.ptgrip = getPointGrip(this, true);
this.ctrlpts = getControlPoints(this); // , true);
this.segsel = getSegSelector(this, true);
}
/**
* @param {boolean} full
* @returns {undefined}
*/
update (full) {
if (this.ptgrip) {
const pt = getGripPt(this);
assignAttributes(this.ptgrip, {
cx: pt.x,
cy: pt.y
});
getSegSelector(this, true);
if (this.ctrlpts) {
if (full) {
this.item = path.elem.pathSegList.getItem(this.index);
this.type = this.item.pathSegType;
}
getControlPoints(this);
}
// this.segsel.setAttribute('display', y ? 'inline' : 'none');
}
}
/**
* @param {Integer} dx
* @param {Integer} dy
* @returns {undefined}
*/
move (dx, dy) {
const {item} = this;
const curPts = this.ctrlpts
? [
item.x += dx, item.y += dy,
item.x1, item.y1, item.x2 += dx, item.y2 += dy
]
: [item.x += dx, item.y += dy];
replacePathSeg(this.type, this.index, curPts);
if (this.next && this.next.ctrlpts) {
const next = this.next.item;
const nextPts = [
next.x, next.y,
next.x1 += dx, next.y1 += dy, next.x2, next.y2
];
replacePathSeg(this.next.type, this.next.index, nextPts);
}
if (this.mate) {
// The last point of a closed subpath has a 'mate',
// which is the 'M' segment of the subpath
const {item: itm} = this.mate;
const pts = [itm.x += dx, itm.y += dy];
replacePathSeg(this.mate.type, this.mate.index, pts);
// Has no grip, so does not need 'updating'?
}
this.update(true);
if (this.next) { this.next.update(true); }
}
/**
* @param {Integer} num
* @returns {undefined}
*/
setLinked (num) {
let seg, anum, pt;
if (num === 2) {
anum = 1;
seg = this.next;
if (!seg) { return; }
pt = this.item;
} else {
anum = 2;
seg = this.prev;
if (!seg) { return; }
pt = seg.item;
}
const {item} = seg;
item['x' + anum] = pt.x + (pt.x - this.item['x' + num]);
item['y' + anum] = pt.y + (pt.y - this.item['y' + num]);
const pts = [
item.x, item.y,
item.x1, item.y1,
item.x2, item.y2
];
replacePathSeg(seg.type, seg.index, pts);
seg.update(true);
}
/**
* @param {Integer} num
* @param {Integer} dx
* @param {Integer} dy
* @returns {undefined}
*/
moveCtrl (num, dx, dy) {
const {item} = this;
item['x' + num] += dx;
item['y' + num] += dy;
const pts = [
item.x, item.y,
item.x1, item.y1, item.x2, item.y2
];
replacePathSeg(this.type, this.index, pts);
this.update(true);
}
/**
* @param {Integer} newType Possible values set during {@link module:path.init}
* @param {ArgumentsArray} pts
* @returns {undefined}
*/
setType (newType, pts) {
replacePathSeg(newType, this.index, pts);
this.type = newType;
this.item = path.elem.pathSegList.getItem(this.index);
this.showCtrlPts(newType === 6);
this.ctrlpts = getControlPoints(this);
this.update(true);
}
}
/**
*
*/
export class Path {
/**
* @param {SVGPathElement} elem
* @throws {Error} If constructed without a path element
*/
constructor (elem) {
if (!elem || elem.tagName !== 'path') {
throw new Error('svgedit.path.Path constructed without a <path> element');
}
this.elem = elem;
this.segs = [];
this.selected_pts = [];
path = this; // eslint-disable-line consistent-this
this.init();
}
/**
* Reset path data.
* @returns {module:path.Path}
*/
init () {
// Hide all grips, etc
// fixed, needed to work on all found elements, not just first
$(getGripContainer()).find('*').each(function () {
$(this).attr('display', 'none');
});
const segList = this.elem.pathSegList;
const len = segList.numberOfItems;
this.segs = [];
this.selected_pts = [];
this.first_seg = null;
// Set up segs array
for (let i = 0; i < len; i++) {
const item = segList.getItem(i);
const segment = new Segment(i, item);
segment.path = this;
this.segs.push(segment);
}
const {segs} = this;
let startI = null;
for (let i = 0; i < len; i++) {
const seg = segs[i];
const nextSeg = (i + 1) >= len ? null : segs[i + 1];
const prevSeg = (i - 1) < 0 ? null : segs[i - 1];
if (seg.type === 2) {
if (prevSeg && prevSeg.type !== 1) {
// New sub-path, last one is open,
// so add a grip to last sub-path's first point
const startSeg = segs[startI];
startSeg.next = segs[startI + 1];
startSeg.next.prev = startSeg;
startSeg.addGrip();
}
// Remember that this is a starter seg
startI = i;
} else if (nextSeg && nextSeg.type === 1) {
// This is the last real segment of a closed sub-path
// Next is first seg after "M"
seg.next = segs[startI + 1];
// First seg after "M"'s prev is this
seg.next.prev = seg;
seg.mate = segs[startI];
seg.addGrip();
if (isNullish(this.first_seg)) {
this.first_seg = seg;
}
} else if (!nextSeg) {
if (seg.type !== 1) {
// Last seg, doesn't close so add a grip
// to last sub-path's first point
const startSeg = segs[startI];
startSeg.next = segs[startI + 1];
startSeg.next.prev = startSeg;
startSeg.addGrip();
seg.addGrip();
if (!this.first_seg) {
// Open path, so set first as real first and add grip
this.first_seg = segs[startI];
}
}
} else if (seg.type !== 1) {
// Regular segment, so add grip and its "next"
seg.addGrip();
// Don't set its "next" if it's an "M"
if (nextSeg && nextSeg.type !== 2) {
seg.next = nextSeg;
seg.next.prev = seg;
}
}
}
return this;
}
/**
* @callback module:path.PathEachSegCallback
* @this module:path.Segment
* @param {Integer} i The index of the seg being iterated
* @returns {boolean|undefined} Will stop execution of `eachSeg` if returns `false`
*/
/**
* @param {module:path.PathEachSegCallback} fn
* @returns {undefined}
*/
eachSeg (fn) {
const len = this.segs.length;
for (let i = 0; i < len; i++) {
const ret = fn.call(this.segs[i], i);
if (ret === false) { break; }
}
}
/**
* @param {Integer} index
* @returns {undefined}
*/
addSeg (index) {
// Adds a new segment
const seg = this.segs[index];
if (!seg.prev) { return; }
const {prev} = seg;
let newseg, newX, newY;
switch (seg.item.pathSegType) {
case 4: {
newX = (seg.item.x + prev.item.x) / 2;
newY = (seg.item.y + prev.item.y) / 2;
newseg = this.elem.createSVGPathSegLinetoAbs(newX, newY);
break;
} case 6: { // make it a curved segment to preserve the shape (WRS)
// https://en.wikipedia.org/wiki/De_Casteljau%27s_algorithm#Geometric_interpretation
const p0x = (prev.item.x + seg.item.x1) / 2;
const p1x = (seg.item.x1 + seg.item.x2) / 2;
const p2x = (seg.item.x2 + seg.item.x) / 2;
const p01x = (p0x + p1x) / 2;
const p12x = (p1x + p2x) / 2;
newX = (p01x + p12x) / 2;
const p0y = (prev.item.y + seg.item.y1) / 2;
const p1y = (seg.item.y1 + seg.item.y2) / 2;
const p2y = (seg.item.y2 + seg.item.y) / 2;
const p01y = (p0y + p1y) / 2;
const p12y = (p1y + p2y) / 2;
newY = (p01y + p12y) / 2;
newseg = this.elem.createSVGPathSegCurvetoCubicAbs(newX, newY, p0x, p0y, p01x, p01y);
const pts = [seg.item.x, seg.item.y, p12x, p12y, p2x, p2y];
replacePathSeg(seg.type, index, pts);
break;
}
}
insertItemBefore(this.elem, newseg, index);
}
/**
* @param {Integer} index
* @returns {undefined}
*/
deleteSeg (index) {
const seg = this.segs[index];
const list = this.elem.pathSegList;
seg.show(false);
const {next} = seg;
if (seg.mate) {
// Make the next point be the "M" point
const pt = [next.item.x, next.item.y];
replacePathSeg(2, next.index, pt);
// Reposition last node
replacePathSeg(4, seg.index, pt);
list.removeItem(seg.mate.index);
} else if (!seg.prev) {
// First node of open path, make next point the M
// const {item} = seg;
const pt = [next.item.x, next.item.y];
replacePathSeg(2, seg.next.index, pt);
list.removeItem(index);
} else {
list.removeItem(index);
}
}
/**
* @param {Integer} index
* @returns {undefined}
*/
removePtFromSelection (index) {
const pos = this.selected_pts.indexOf(index);
if (pos === -1) {
return;
}
this.segs[index].select(false);
this.selected_pts.splice(pos, 1);
}
/**
* @returns {undefined}
*/
clearSelection () {
this.eachSeg(function () {
// 'this' is the segment here
this.select(false);
});
this.selected_pts = [];
}
/**
* @returns {undefined}
*/
storeD () {
this.last_d = this.elem.getAttribute('d');
}
/**
* @param {Integer} y
* @returns {undefined}
*/
show (y) {
// Shows this path's segment grips
this.eachSeg(function () {
// 'this' is the segment here
this.show(y);
});
if (y) {
this.selectPt(this.first_seg.index);
}
return this;
}
/**
* Move selected points.
* @param {Integer} dx
* @param {Integer} dy
* @returns {undefined}
*/
movePts (dx, dy) {
let i = this.selected_pts.length;
while (i--) {
const seg = this.segs[this.selected_pts[i]];
seg.move(dx, dy);
}
}
/**
* @param {Integer} dx
* @param {Integer} dy
* @returns {undefined}
*/
moveCtrl (dx, dy) {
const seg = this.segs[this.selected_pts[0]];
seg.moveCtrl(this.dragctrl, dx, dy);
if (linkControlPts) {
seg.setLinked(this.dragctrl);
}
}
/**
* @param {?Integer} newType See {@link https://www.w3.org/TR/SVG/single-page.html#paths-InterfaceSVGPathSeg}
* @returns {undefined}
*/
setSegType (newType) {
this.storeD();
let i = this.selected_pts.length;
let text;
while (i--) {
const selPt = this.selected_pts[i];
// Selected seg
const cur = this.segs[selPt];
const {prev} = cur;
if (!prev) { continue; }
if (!newType) { // double-click, so just toggle
text = 'Toggle Path Segment Type';
// Toggle segment to curve/straight line
const oldType = cur.type;
newType = (oldType === 6) ? 4 : 6;
}
newType = Number(newType);
const curX = cur.item.x;
const curY = cur.item.y;
const prevX = prev.item.x;
const prevY = prev.item.y;
let points;
switch (newType) {
case 6: {
if (cur.olditem) {
const old = cur.olditem;
points = [curX, curY, old.x1, old.y1, old.x2, old.y2];
} else {
const diffX = curX - prevX;
const diffY = curY - prevY;
// get control points from straight line segment
/*
const ct1x = (prevX + (diffY/2));
const ct1y = (prevY - (diffX/2));
const ct2x = (curX + (diffY/2));
const ct2y = (curY - (diffX/2));
*/
// create control points on the line to preserve the shape (WRS)
const ct1x = (prevX + (diffX / 3));
const ct1y = (prevY + (diffY / 3));
const ct2x = (curX - (diffX / 3));
const ct2y = (curY - (diffY / 3));
points = [curX, curY, ct1x, ct1y, ct2x, ct2y];
}
break;
} case 4: {
points = [curX, curY];
// Store original prevve segment nums
cur.olditem = cur.item;
break;
}
}
cur.setType(newType, points);
}
path.endChanges(text);
}
/**
* @param {Integer} pt
* @param {Integer} ctrlNum
* @returns {undefined}
*/
selectPt (pt, ctrlNum) {
this.clearSelection();
if (isNullish(pt)) {
this.eachSeg(function (i) {
// 'this' is the segment here.
if (this.prev) {
pt = i;
}
});
}
this.addPtsToSelection(pt);
if (ctrlNum) {
this.dragctrl = ctrlNum;
if (linkControlPts) {
this.segs[pt].setLinked(ctrlNum);
}
}
}
/**
* Update position of all points.
* @returns {Path}
*/
update () {
const {elem} = this;
if (getRotationAngle(elem)) {
this.matrix = getMatrix(elem);
this.imatrix = this.matrix.inverse();
} else {
this.matrix = null;
this.imatrix = null;
}
this.eachSeg(function (i) {
this.item = elem.pathSegList.getItem(i);
this.update();
});
return this;
}
/**
* @param {string} text
* @returns {undefined}
*/
endChanges (text) {
if (isWebkit()) { editorContext_.resetD(this.elem); }
const cmd = new ChangeElementCommand(this.elem, {d: this.last_d}, text);
editorContext_.endChanges({cmd, elem: this.elem});
}
/**
* @param {Integer|Integer[]} indexes
* @returns {undefined}
*/
addPtsToSelection (indexes) {
if (!Array.isArray(indexes)) { indexes = [indexes]; }
for (let i = 0; i < indexes.length; i++) {
const index = indexes[i];
const seg = this.segs[index];
if (seg.ptgrip) {
if (!this.selected_pts.includes(index) && index >= 0) {
this.selected_pts.push(index);
}
}
}
this.selected_pts.sort();
let i = this.selected_pts.length;
const grips = [];
grips.length = i;
// Loop through points to be selected and highlight each
while (i--) {
const pt = this.selected_pts[i];
const seg = this.segs[pt];
seg.select(true);
grips[i] = seg.ptgrip;
}
const closedSubpath = Path.subpathIsClosed(this.selected_pts[0]);
editorContext_.addPtsToSelection({grips, closedSubpath});
}
}
/**
* @param {Integer} index
* @returns {boolean}
*/
Path.subpathIsClosed = function (index) {
let clsd = false;
// Check if subpath is already open
path.eachSeg(function (i) {
if (i <= index) { return true; }
if (this.type === 2) {
// Found M first, so open
return false;
}
if (this.type === 1) {
// Found Z first, so closed
clsd = true;
return false;
}
return true;
});
return clsd;
};
/**
* @function module:path.getPath_
* @param {SVGPathElement} elem
* @returns {module:path.Path}
*/
export const getPath_ = function (elem) {
let p = pathData[elem.id];
if (!p) {
p = pathData[elem.id] = new Path(elem);
}
return p;
};
/**
* @function module:path.removePath_
* @param {string} id
* @returns {undefined}
*/
export const removePath_ = function (id) {
if (id in pathData) { delete pathData[id]; }
};
let newcx, newcy, oldcx, oldcy, angle;
const getRotVals = function (x, y) {
let dx = x - oldcx;
let dy = y - oldcy;
// rotate the point around the old center
let r = Math.sqrt(dx * dx + dy * dy);
let theta = Math.atan2(dy, dx) + angle;
dx = r * Math.cos(theta) + oldcx;
dy = r * Math.sin(theta) + oldcy;
// dx,dy should now hold the actual coordinates of each
// point after being rotated
// now we want to rotate them around the new center in the reverse direction
dx -= newcx;
dy -= newcy;
r = Math.sqrt(dx * dx + dy * dy);
theta = Math.atan2(dy, dx) - angle;
return {x: r * Math.cos(theta) + newcx,
y: r * Math.sin(theta) + newcy};
};
// If the path was rotated, we must now pay the piper:
// Every path point must be rotated into the rotated coordinate system of
// its old center, then determine the new center, then rotate it back
// This is because we want the path to remember its rotation
/**
* @function module:path.recalcRotatedPath
* @todo This is still using ye olde transform methods, can probably
* be optimized or even taken care of by `recalculateDimensions`
* @returns {undefined}
*/
export const recalcRotatedPath = function () {
const currentPath = path.elem;
angle = getRotationAngle(currentPath, true);
if (!angle) { return; }
// selectedBBoxes[0] = path.oldbbox;
const oldbox = path.oldbbox; // selectedBBoxes[0],
oldcx = oldbox.x + oldbox.width / 2;
oldcy = oldbox.y + oldbox.height / 2;
const box = getBBox(currentPath);
newcx = box.x + box.width / 2;
newcy = box.y + box.height / 2;
// un-rotate the new center to the proper position
const dx = newcx - oldcx,
dy = newcy - oldcy,
r = Math.sqrt(dx * dx + dy * dy),
theta = Math.atan2(dy, dx) + angle;
newcx = r * Math.cos(theta) + oldcx;
newcy = r * Math.sin(theta) + oldcy;
const list = currentPath.pathSegList;
let i = list.numberOfItems;
while (i) {
i -= 1;
const seg = list.getItem(i),
type = seg.pathSegType;
if (type === 1) { continue; }
const rvals = getRotVals(seg.x, seg.y),
points = [rvals.x, rvals.y];
if (!isNullish(seg.x1) && !isNullish(seg.x2)) {
const cVals1 = getRotVals(seg.x1, seg.y1);
const cVals2 = getRotVals(seg.x2, seg.y2);
points.splice(points.length, 0, cVals1.x, cVals1.y, cVals2.x, cVals2.y);
}
replacePathSeg(type, i, points);
} // loop for each point
/* box = */ getBBox(currentPath);
// selectedBBoxes[0].x = box.x; selectedBBoxes[0].y = box.y;
// selectedBBoxes[0].width = box.width; selectedBBoxes[0].height = box.height;
// now we must set the new transform to be rotated around the new center
const Rnc = editorContext_.getSVGRoot().createSVGTransform(),
tlist = getTransformList(currentPath);
Rnc.setRotate((angle * 180.0 / Math.PI), newcx, newcy);
tlist.replaceItem(Rnc, 0);
};
// ====================================
// Public API starts here
/**
* @function module:path.clearData
* @returns {undefined}
*/
export const clearData = function () {
pathData = {};
};
// Making public for mocking
/**
* @function module:path.reorientGrads
* @param {Element} elem
* @param {SVGMatrix} m
* @returns {undefined}
*/
export const reorientGrads = function (elem, m) {
const bb = utilsGetBBox(elem);
for (let i = 0; i < 2; i++) {
const type = i === 0 ? 'fill' : 'stroke';
const attrVal = elem.getAttribute(type);
if (attrVal && attrVal.startsWith('url(')) {
const grad = getRefElem(attrVal);
if (grad.tagName === 'linearGradient') {
let x1 = grad.getAttribute('x1') || 0;
let y1 = grad.getAttribute('y1') || 0;
let x2 = grad.getAttribute('x2') || 1;
let y2 = grad.getAttribute('y2') || 0;
// Convert to USOU points
x1 = (bb.width * x1) + bb.x;
y1 = (bb.height * y1) + bb.y;
x2 = (bb.width * x2) + bb.x;
y2 = (bb.height * y2) + bb.y;
// Transform those points
const pt1 = transformPoint(x1, y1, m);
const pt2 = transformPoint(x2, y2, m);
// Convert back to BB points
const gCoords = {};
gCoords.x1 = (pt1.x - bb.x) / bb.width;
gCoords.y1 = (pt1.y - bb.y) / bb.height;
gCoords.x2 = (pt2.x - bb.x) / bb.width;
gCoords.y2 = (pt2.y - bb.y) / bb.height;
const newgrad = grad.cloneNode(true);
$(newgrad).attr(gCoords);
newgrad.id = editorContext_.getNextId();
findDefs().append(newgrad);
elem.setAttribute(type, 'url(#' + newgrad.id + ')');
}
}
}
};
/**
* This is how we map paths to our preferred relative segment types
* @name module:path.pathMap
* @type {GenericArray}
*/
const pathMap = [
0, 'z', 'M', 'm', 'L', 'l', 'C', 'c', 'Q', 'q', 'A', 'a',
'H', 'h', 'V', 'v', 'S', 's', 'T', 't'
];
/**
* Convert a path to one with only absolute or relative values.
* @todo move to pathActions.js
* @function module:path.convertPath
* @param {SVGPathElement} pth - the path to convert
* @param {boolean} toRel - true of convert to relative
* @returns {string}
*/
export const convertPath = function (pth, toRel) {
const {pathSegList} = pth;
const len = pathSegList.numberOfItems;
let curx = 0, cury = 0;
let d = '';
let lastM = null;
for (let i = 0; i < len; ++i) {
const seg = pathSegList.getItem(i);
// if these properties are not in the segment, set them to zero
let x = seg.x || 0,
y = seg.y || 0,
x1 = seg.x1 || 0,
y1 = seg.y1 || 0,
x2 = seg.x2 || 0,
y2 = seg.y2 || 0;
const type = seg.pathSegType;
let letter = pathMap[type]['to' + (toRel ? 'Lower' : 'Upper') + 'Case']();
switch (type) {
case 1: // z,Z closepath (Z/z)
d += 'z';
if (lastM && !toRel) {
curx = lastM[0];
cury = lastM[1];
}
break;
case 12: // absolute horizontal line (H)
x -= curx;
// Fallthrough
case 13: // relative horizontal line (h)
if (toRel) {
curx += x;
letter = 'l';
} else {
x += curx;
curx = x;
letter = 'L';
}
// Convert to "line" for easier editing
d += pathDSegment(letter, [[x, cury]]);
break;
case 14: // absolute vertical line (V)
y -= cury;
// Fallthrough
case 15: // relative vertical line (v)
if (toRel) {
cury += y;
letter = 'l';
} else {
y += cury;
cury = y;
letter = 'L';
}
// Convert to "line" for easier editing
d += pathDSegment(letter, [[curx, y]]);
break;
case 2: // absolute move (M)
case 4: // absolute line (L)
case 18: // absolute smooth quad (T)
x -= curx;
y -= cury;
// Fallthrough
case 5: // relative line (l)
case 3: // relative move (m)
case 19: // relative smooth quad (t)
if (toRel) {
curx += x;
cury += y;
} else {
x += curx;
y += cury;
curx = x;
cury = y;
}
if (type === 2 || type === 3) { lastM = [curx, cury]; }
d += pathDSegment(letter, [[x, y]]);
break;
case 6: // absolute cubic (C)
x -= curx; x1 -= curx; x2 -= curx;
y -= cury; y1 -= cury; y2 -= cury;
// Fallthrough
case 7: // relative cubic (c)
if (toRel) {
curx += x;
cury += y;
} else {
x += curx; x1 += curx; x2 += curx;
y += cury; y1 += cury; y2 += cury;
curx = x;
cury = y;
}
d += pathDSegment(letter, [[x1, y1], [x2, y2], [x, y]]);
break;
case 8: // absolute quad (Q)
x -= curx; x1 -= curx;
y -= cury; y1 -= cury;
// Fallthrough
case 9: // relative quad (q)
if (toRel) {
curx += x;
cury += y;
} else {
x += curx; x1 += curx;
y += cury; y1 += cury;
curx = x;
cury = y;
}
d += pathDSegment(letter, [[x1, y1], [x, y]]);
break;
case 10: // absolute elliptical arc (A)
x -= curx;
y -= cury;
// Fallthrough
case 11: // relative elliptical arc (a)
if (toRel) {
curx += x;
cury += y;
} else {
x += curx;
y += cury;
curx = x;
cury = y;
}
d += pathDSegment(letter, [[seg.r1, seg.r2]], [
seg.angle,
(seg.largeArcFlag ? 1 : 0),
(seg.sweepFlag ? 1 : 0)
], [x, y]);
break;
case 16: // absolute smooth cubic (S)
x -= curx; x2 -= curx;
y -= cury; y2 -= cury;
// Fallthrough
case 17: // relative smooth cubic (s)
if (toRel) {
curx += x;
cury += y;
} else {
x += curx; x2 += curx;
y += cury; y2 += cury;
curx = x;
cury = y;
}
d += pathDSegment(letter, [[x2, y2], [x, y]]);
break;
} // switch on path segment type
} // for each segment
return d;
};
/**
* TODO: refactor callers in `convertPath` to use `getPathDFromSegments` instead of this function.
* Legacy code refactored from `svgcanvas.pathActions.convertPath`.
* @param {string} letter - path segment command (letter in potentially either case from {@link module:path.pathMap}; see [SVGPathSeg#pathSegTypeAsLetter]{@link https://www.w3.org/TR/SVG/single-page.html#paths-__svg__SVGPathSeg__pathSegTypeAsLetter})
* @param {GenericArray<GenericArray<Integer>>} points - x,y points
* @param {GenericArray<GenericArray<Integer>>} [morePoints] - x,y points
* @param {Integer[]} [lastPoint] - x,y point
* @returns {string}
*/
function pathDSegment (letter, points, morePoints, lastPoint) {
$.each(points, function (i, pnt) {
points[i] = shortFloat(pnt);
});
let segment = letter + points.join(' ');
if (morePoints) {
segment += ' ' + morePoints.join(' ');
}
if (lastPoint) {
segment += ' ' + shortFloat(lastPoint);
}
return segment;
}
/**
* Group: Path edit functions
* Functions relating to editing path elements
* @namespace {PlainObject} pathActions
* @memberof module:path
*/
export const pathActions = (function () {
let subpath = false;
let newPoint, firstCtrl;
let currentPath = null;
let hasMoved = false;
// No `editorContext_` yet but should be ok as is `null` by default
// editorContext_.setDrawnPath(null);
/**
* This function converts a polyline (created by the fh_path tool) into
* a path element and coverts every three line segments into a single bezier
* curve in an attempt to smooth out the free-hand.
* @function smoothPolylineIntoPath
* @param {Element} element
* @returns {Element}
*/
const smoothPolylineIntoPath = function (element) {
let i;
const {points} = element;
const N = points.numberOfItems;
if (N >= 4) {
// loop through every 3 points and convert to a cubic bezier curve segment
//
// NOTE: this is cheating, it means that every 3 points has the potential to
// be a corner instead of treating each point in an equal manner. In general,
// this technique does not look that good.
//
// I am open to better ideas!
//
// Reading:
// - http://www.efg2.com/Lab/Graphics/Jean-YvesQueinecBezierCurves.htm
// - https://www.codeproject.com/KB/graphics/BezierSpline.aspx?msg=2956963
// - https://www.ian-ko.com/ET_GeoWizards/UserGuide/smooth.htm
// - https://www.cs.mtu.edu/~shene/COURSES/cs3621/NOTES/spline/Bezier/bezier-der.html
let curpos = points.getItem(0), prevCtlPt = null;
let d = [];
d.push(['M', curpos.x, ',', curpos.y, ' C'].join(''));
for (i = 1; i <= (N - 4); i += 3) {
let ct1 = points.getItem(i);
const ct2 = points.getItem(i + 1);
const end = points.getItem(i + 2);
// if the previous segment had a control point, we want to smooth out
// the control points on both sides
if (prevCtlPt) {
const newpts = smoothControlPoints(prevCtlPt, ct1, curpos);
if (newpts && newpts.length === 2) {
const prevArr = d[d.length - 1].split(',');
prevArr[2] = newpts[0].x;
prevArr[3] = newpts[0].y;
d[d.length - 1] = prevArr.join(',');
ct1 = newpts[1];
}
}
d.push([ct1.x, ct1.y, ct2.x, ct2.y, end.x, end.y].join(','));
curpos = end;
prevCtlPt = ct2;
}
// handle remaining line segments
d.push('L');
while (i < N) {
const pt = points.getItem(i);
d.push([pt.x, pt.y].join(','));
i++;
}
d = d.join(' ');
// create new path element
element = editorContext_.addSVGElementFromJson({
element: 'path',
curStyles: true,
attr: {
id: editorContext_.getId(),
d,
fill: 'none'
}
});
// No need to call "changed", as this is already done under mouseUp
}
return element;
};
return (/** @lends module:path.pathActions */ {
/**
* @param {MouseEvent} evt
* @param {Element} mouseTarget
* @param {Float} startX
* @param {Float} startY
* @returns {boolean|undefined}
*/
mouseDown (evt, mouseTarget, startX, startY) {
let id;
if (editorContext_.getCurrentMode() === 'path') {
let mouseX = startX; // Was this meant to work with the other `mouseX`? (was defined globally so adding `let` to at least avoid a global)
let mouseY = startY; // Was this meant to work with the other `mouseY`? (was defined globally so adding `let` to at least avoid a global)
const currentZoom = editorContext_.getCurrentZoom();
let x = mouseX / currentZoom,
y = mouseY / currentZoom,
stretchy = getElem('path_stretch_line');
newPoint = [x, y];
if (editorContext_.getGridSnapping()) {
x = snapToGrid(x);
y = snapToGrid(y);
mouseX = snapToGrid(mouseX);
mouseY = snapToGrid(mouseY);
}
if (!stretchy) {
stretchy = document.createElementNS(NS.SVG, 'path');
assignAttributes(stretchy, {
id: 'path_stretch_line',
stroke: '#22C',
'stroke-width': '0.5',
fill: 'none'
});
stretchy = getElem('selectorParentGroup').appendChild(stretchy);
}
stretchy.setAttribute('display', 'inline');
let keep = null;
let index;
// if pts array is empty, create path element with M at current point
const drawnPath = editorContext_.getDrawnPath();
if (!drawnPath) {
const dAttr = 'M' + x + ',' + y + ' '; // Was this meant to work with the other `dAttr`? (was defined globally so adding `var` to at least avoid a global)
/* drawnPath = */ editorContext_.setDrawnPath(editorContext_.addSVGElementFromJson({
element: 'path',
curStyles: true,
attr: {
d: dAttr,
id: editorContext_.getNextId(),
opacity: editorContext_.getOpacity() / 2
}
}));
// set stretchy line to first point
stretchy.setAttribute('d', ['M', mouseX, mouseY, mouseX, mouseY].join(' '));
index = subpath ? path.segs.length : 0;
addPointGrip(index, mouseX, mouseY);
} else {
// determine if we clicked on an existing point
const seglist = drawnPath.pathSegList;
let i = seglist.numberOfItems;
const FUZZ = 6 / currentZoom;
let clickOnPoint = false;
while (i) {
i--;
const item = seglist.getItem(i);
const px = item.x, py = item.y;
// found a matching point
if (x >= (px - FUZZ) && x <= (px + FUZZ) &&
y >= (py - FUZZ) && y <= (py + FUZZ)
) {
clickOnPoint = true;
break;
}
}
// get path element that we are in the process of creating
id = editorContext_.getId();
// Remove previous path object if previously created
removePath_(id);
const newpath = getElem(id);
let newseg;
let sSeg;
const len = seglist.numberOfItems;
// if we clicked on an existing point, then we are done this path, commit it
// (i, i+1) are the x,y that were clicked on
if (clickOnPoint) {
// if clicked on any other point but the first OR
// the first point was clicked on and there are less than 3 points
// then leave the path open
// otherwise, close the path
if (i <= 1 && len >= 2) {
// Create end segment
const absX = seglist.getItem(0).x;
const absY = seglist.getItem(0).y;
sSeg = stretchy.pathSegList.getItem(1);
if (sSeg.pathSegType === 4) {
newseg = drawnPath.createSVGPathSegLinetoAbs(absX, absY);
} else {
newseg = drawnPath.createSVGPathSegCurvetoCubicAbs(
absX,
absY,
sSeg.x1 / currentZoom,
sSeg.y1 / currentZoom,
absX,
absY
);
}
const endseg = drawnPath.createSVGPathSegClosePath();
seglist.appendItem(newseg);
seglist.appendItem(endseg);
} else if (len < 3) {
keep = false;
return keep;
}
$(stretchy).remove();
// This will signal to commit the path
// const element = newpath; // Other event handlers define own `element`, so this was probably not meant to interact with them or one which shares state (as there were none); I therefore adding a missing `var` to avoid a global
/* drawnPath = */ editorContext_.setDrawnPath(null);
editorContext_.setStarted(false);
if (subpath) {
if (path.matrix) {
editorContext_.remapElement(newpath, {}, path.matrix.inverse());
}
const newD = newpath.getAttribute('d');
const origD = $(path.elem).attr('d');
$(path.elem).attr('d', origD + newD);
$(newpath).remove();
if (path.matrix) {
recalcRotatedPath();
}
init();
pathActions.toEditMode(path.elem);
path.selectPt();
return false;
}
// else, create a new point, update path element
} else {
// Checks if current target or parents are #svgcontent
if (!$.contains(
editorContext_.getContainer(),
editorContext_.getMouseTarget(evt)
)) {
// Clicked outside canvas, so don't make point
// console.log('Clicked outside canvas');
return false;
}
const num = drawnPath.pathSegList.numberOfItems;
const last = drawnPath.pathSegList.getItem(num - 1);
const lastx = last.x, lasty = last.y;
if (evt.shiftKey) {
const xya = snapToAngle(lastx, lasty, x, y);
({x, y} = xya);
}
// Use the segment defined by stretchy
sSeg = stretchy.pathSegList.getItem(1);
if (sSeg.pathSegType === 4) {
newseg = drawnPath.createSVGPathSegLinetoAbs(
editorContext_.round(x),
editorContext_.round(y)
);
} else {
newseg = drawnPath.createSVGPathSegCurvetoCubicAbs(
editorContext_.round(x),
editorContext_.round(y),
sSeg.x1 / currentZoom,
sSeg.y1 / currentZoom,
sSeg.x2 / currentZoom,
sSeg.y2 / currentZoom
);
}
drawnPath.pathSegList.appendItem(newseg);
x *= currentZoom;
y *= currentZoom;
// set stretchy line to latest point
stretchy.setAttribute('d', ['M', x, y, x, y].join(' '));
index = num;
if (subpath) { index += path.segs.length; }
addPointGrip(index, x, y);
}
// keep = true;
}
return undefined;
}
// TODO: Make sure currentPath isn't null at this point
if (!path) { return undefined; }
path.storeD();
({id} = evt.target);
let curPt;
if (id.substr(0, 14) === 'pathpointgrip_') {
// Select this point
curPt = path.cur_pt = parseInt(id.substr(14));
path.dragging = [startX, startY];
const seg = path.segs[curPt];
// only clear selection if shift is not pressed (otherwise, add
// node to selection)
if (!evt.shiftKey) {
if (path.selected_pts.length <= 1 || !seg.selected) {
path.clearSelection();
}
path.addPtsToSelection(curPt);
} else if (seg.selected) {
path.removePtFromSelection(curPt);
} else {
path.addPtsToSelection(curPt);
}
} else if (id.startsWith('ctrlpointgrip_')) {
path.dragging = [startX, startY];
const parts = id.split('_')[1].split('c');
curPt = Number(parts[0]);
const ctrlNum = Number(parts[1]);
path.selectPt(curPt, ctrlNum);
}
// Start selection box
if (!path.dragging) {
let rubberBox = editorContext_.getRubberBox();
if (isNullish(rubberBox)) {
rubberBox = editorContext_.setRubberBox(
editorContext_.selectorManager.getRubberBandBox()
);
}
const currentZoom = editorContext_.getCurrentZoom();
assignAttributes(rubberBox, {
x: startX * currentZoom,
y: startY * currentZoom,
width: 0,
height: 0,
display: 'inline'
}, 100);
}
return undefined;
},
/**
* @param {Float} mouseX
* @param {Float} mouseY
* @returns {undefined}
*/
mouseMove (mouseX, mouseY) {
const currentZoom = editorContext_.getCurrentZoom();
hasMoved = true;
const drawnPath = editorContext_.getDrawnPath();
if (editorContext_.getCurrentMode() === 'path') {
if (!drawnPath) { return; }
const seglist = drawnPath.pathSegList;
const index = seglist.numberOfItems - 1;
if (newPoint) {
// First point
// if (!index) { return; }
// Set control points
const pointGrip1 = addCtrlGrip('1c1');
const pointGrip2 = addCtrlGrip('0c2');
// dragging pointGrip1
pointGrip1.setAttribute('cx', mouseX);
pointGrip1.setAttribute('cy', mouseY);
pointGrip1.setAttribute('display', 'inline');
const ptX = newPoint[0];
const ptY = newPoint[1];
// set curve
// const seg = seglist.getItem(index);
const curX = mouseX / currentZoom;
const curY = mouseY / currentZoom;
const altX = (ptX + (ptX - curX));
const altY = (ptY + (ptY - curY));
pointGrip2.setAttribute('cx', altX * currentZoom);
pointGrip2.setAttribute('cy', altY * currentZoom);
pointGrip2.setAttribute('display', 'inline');
const ctrlLine = getCtrlLine(1);
assignAttributes(ctrlLine, {
x1: mouseX,
y1: mouseY,
x2: altX * currentZoom,
y2: altY * currentZoom,
display: 'inline'
});
if (index === 0) {
firstCtrl = [mouseX, mouseY];
} else {
const last = seglist.getItem(index - 1);
let lastX = last.x;
let lastY = last.y;
if (last.pathSegType === 6) {
lastX += (lastX - last.x2);
lastY += (lastY - last.y2);
} else if (firstCtrl) {
lastX = firstCtrl[0] / currentZoom;
lastY = firstCtrl[1] / currentZoom;
}
replacePathSeg(6, index, [ptX, ptY, lastX, lastY, altX, altY], drawnPath);
}
} else {
const stretchy = getElem('path_stretch_line');
if (stretchy) {
const prev = seglist.getItem(index);
if (prev.pathSegType === 6) {
const prevX = prev.x + (prev.x - prev.x2);
const prevY = prev.y + (prev.y - prev.y2);
replacePathSeg(6, 1, [mouseX, mouseY, prevX * currentZoom, prevY * currentZoom, mouseX, mouseY], stretchy);
} else if (firstCtrl) {
replacePathSeg(6, 1, [mouseX, mouseY, firstCtrl[0], firstCtrl[1], mouseX, mouseY], stretchy);
} else {
replacePathSeg(4, 1, [mouseX, mouseY], stretchy);
}
}
}
return;
}
// if we are dragging a point, let's move it
if (path.dragging) {
const pt = getPointFromGrip({
x: path.dragging[0],
y: path.dragging[1]
}, path);
const mpt = getPointFromGrip({
x: mouseX,
y: mouseY
}, path);
const diffX = mpt.x - pt.x;
const diffY = mpt.y - pt.y;
path.dragging = [mouseX, mouseY];
if (path.dragctrl) {
path.moveCtrl(diffX, diffY);
} else {
path.movePts(diffX, diffY);
}
} else {
path.selected_pts = [];
path.eachSeg(function (i) {
const seg = this; // eslint-disable-line consistent-this
if (!seg.next && !seg.prev) { return; }
// const {item} = seg;
const rubberBox = editorContext_.getRubberBox();
const rbb = rubberBox.getBBox();
const pt = getGripPt(seg);
const ptBb = {
x: pt.x,
y: pt.y,
width: 0,
height: 0
};
const sel = rectsIntersect(rbb, ptBb);
this.select(sel);
// Note that addPtsToSelection is not being run
if (sel) { path.selected_pts.push(seg.index); }
});
}
},
/**
* @typedef module:path.keepElement
* @type {PlainObject}
* @property {boolean} keep
* @property {Element} element
*/
/**
* @param {Event} evt
* @param {Element} element
* @param {Float} mouseX
* @param {Float} mouseY
* @returns {module:path.keepElement|undefined}
*/
mouseUp (evt, element, mouseX, mouseY) {
const drawnPath = editorContext_.getDrawnPath();
// Create mode
if (editorContext_.getCurrentMode() === 'path') {
newPoint = null;
if (!drawnPath) {
element = getElem(editorContext_.getId());
editorContext_.setStarted(false);
firstCtrl = null;
}
return {
keep: true,
element
};
}
// Edit mode
const rubberBox = editorContext_.getRubberBox();
if (path.dragging) {
const lastPt = path.cur_pt;
path.dragging = false;
path.dragctrl = false;
path.update();
if (hasMoved) {
path.endChanges('Move path point(s)');
}
if (!evt.shiftKey && !hasMoved) {
path.selectPt(lastPt);
}
} else if (rubberBox && rubberBox.getAttribute('display') !== 'none') {
// Done with multi-node-select
rubberBox.setAttribute('display', 'none');
if (rubberBox.getAttribute('width') <= 2 && rubberBox.getAttribute('height') <= 2) {
pathActions.toSelectMode(evt.target);
}
// else, move back to select mode
} else {
pathActions.toSelectMode(evt.target);
}
hasMoved = false;
return undefined;
},
/**
* @param {Element} element
* @returns {undefined}
*/
toEditMode (element) {
path = getPath_(element);
editorContext_.setCurrentMode('pathedit');
editorContext_.clearSelection();
path.show(true).update();
path.oldbbox = utilsGetBBox(path.elem);
subpath = false;
},
/**
* @param {Element} elem
* @fires module:svgcanvas.SvgCanvas#event:selected
* @returns {undefined}
*/
toSelectMode (elem) {
const selPath = (elem === path.elem);
editorContext_.setCurrentMode('select');
path.show(false);
currentPath = false;
editorContext_.clearSelection();
if (path.matrix) {
// Rotated, so may need to re-calculate the center
recalcRotatedPath();
}
if (selPath) {
editorContext_.call('selected', [elem]);
editorContext_.addToSelection([elem], true);
}
},
/**
* @param {boolean} on
* @returns {undefined}
*/
addSubPath (on) {
if (on) {
// Internally we go into "path" mode, but in the UI it will
// still appear as if in "pathedit" mode.
editorContext_.setCurrentMode('path');
subpath = true;
} else {
pathActions.clear(true);
pathActions.toEditMode(path.elem);
}
},
/**
* @param {Element} target
* @returns {undefined}
*/
select (target) {
if (currentPath === target) {
pathActions.toEditMode(target);
editorContext_.setCurrentMode('pathedit');
// going into pathedit mode
} else {
currentPath = target;
}
},
/**
* @fires module:svgcanvas.SvgCanvas#event:changed
* @returns {undefined}
*/
reorient () {
const elem = editorContext_.getSelectedElements()[0];
if (!elem) { return; }
const angl = getRotationAngle(elem);
if (angl === 0) { return; }
const batchCmd = new BatchCommand('Reorient path');
const changes = {
d: elem.getAttribute('d'),
transform: elem.getAttribute('transform')
};
batchCmd.addSubCommand(new ChangeElementCommand(elem, changes));
editorContext_.clearSelection();
this.resetOrientation(elem);
editorContext_.addCommandToHistory(batchCmd);
// Set matrix to null
getPath_(elem).show(false).matrix = null;
this.clear();
editorContext_.addToSelection([elem], true);
editorContext_.call('changed', editorContext_.getSelectedElements());
},
/**
* @param {boolean} remove Not in use
* @returns {undefined}
*/
clear (remove) {
const drawnPath = editorContext_.getDrawnPath();
currentPath = null;
if (drawnPath) {
const elem = getElem(editorContext_.getId());
$(getElem('path_stretch_line')).remove();
$(elem).remove();
$(getElem('pathpointgrip_container')).find('*').attr('display', 'none');
firstCtrl = null;
editorContext_.setDrawnPath(null);
editorContext_.setStarted(false);
} else if (editorContext_.getCurrentMode() === 'pathedit') {
this.toSelectMode();
}
if (path) { path.init().show(false); }
},
/**
* @param {?(Element|SVGPathElement)} pth
* @returns {false|undefined}
*/
resetOrientation (pth) {
if (isNullish(pth) || pth.nodeName !== 'path') { return false; }
const tlist = getTransformList(pth);
const m = transformListToTransform(tlist).matrix;
tlist.clear();
pth.removeAttribute('transform');
const segList = pth.pathSegList;
// Opera/win/non-EN throws an error here.
// TODO: Find out why!
// Presumed fixed in Opera 10.5, so commented out for now
// try {
const len = segList.numberOfItems;
// } catch(err) {
// const fixed_d = pathActions.convertPath(pth);
// pth.setAttribute('d', fixed_d);
// segList = pth.pathSegList;
// const len = segList.numberOfItems;
// }
// let lastX, lastY;
for (let i = 0; i < len; ++i) {
const seg = segList.getItem(i);
const type = seg.pathSegType;
if (type === 1) { continue; }
const pts = [];
$.each(['', 1, 2], function (j, n) {
const x = seg['x' + n], y = seg['y' + n];
if (x !== undefined && y !== undefined) {
const pt = transformPoint(x, y, m);
pts.splice(pts.length, 0, pt.x, pt.y);
}
});
replacePathSeg(type, i, pts, pth);
}
reorientGrads(pth, m);
return undefined;
},
/**
* @returns {undefined}
*/
zoomChange () {
if (editorContext_.getCurrentMode() === 'pathedit') {
path.update();
}
},
/**
* @typedef {PlainObject} module:path.NodePoint
* @property {Float} x
* @property {Float} y
* @property {Integer} type
*/
/**
* @returns {module:path.NodePoint}
*/
getNodePoint () {
const selPt = path.selected_pts.length ? path.selected_pts[0] : 1;
const seg = path.segs[selPt];
return {
x: seg.item.x,
y: seg.item.y,
type: seg.type
};
},
/**
* @param {boolean} linkPoints
* @returns {undefined}
*/
linkControlPoints (linkPoints) {
setLinkControlPoints(linkPoints);
},
/**
* @returns {undefined}
*/
clonePathNode () {
path.storeD();
const selPts = path.selected_pts;
// const {segs} = path;
let i = selPts.length;
const nums = [];
while (i--) {
const pt = selPts[i];
path.addSeg(pt);
nums.push(pt + i);
nums.push(pt + i + 1);
}
path.init().addPtsToSelection(nums);
path.endChanges('Clone path node(s)');
},
/**
* @returns {undefined}
*/
opencloseSubPath () {
const selPts = path.selected_pts;
// Only allow one selected node for now
if (selPts.length !== 1) { return; }
const {elem} = path;
const list = elem.pathSegList;
// const len = list.numberOfItems;
const index = selPts[0];
let openPt = null;
let startItem = null;
// Check if subpath is already open
path.eachSeg(function (i) {
if (this.type === 2 && i <= index) {
startItem = this.item;
}
if (i <= index) { return true; }
if (this.type === 2) {
// Found M first, so open
openPt = i;
return false;
}
if (this.type === 1) {
// Found Z first, so closed
openPt = false;
return false;
}
return true;
});
if (isNullish(openPt)) {
// Single path, so close last seg
openPt = path.segs.length - 1;
}
if (openPt !== false) {
// Close this path
// Create a line going to the previous "M"
const newseg = elem.createSVGPathSegLinetoAbs(startItem.x, startItem.y);
const closer = elem.createSVGPathSegClosePath();
if (openPt === path.segs.length - 1) {
list.appendItem(newseg);
list.appendItem(closer);
} else {
insertItemBefore(elem, closer, openPt);
insertItemBefore(elem, newseg, openPt);
}
path.init().selectPt(openPt + 1);
return;
}
// M 1,1 L 2,2 L 3,3 L 1,1 z // open at 2,2
// M 2,2 L 3,3 L 1,1
// M 1,1 L 2,2 L 1,1 z M 4,4 L 5,5 L6,6 L 5,5 z
// M 1,1 L 2,2 L 1,1 z [M 4,4] L 5,5 L(M)6,6 L 5,5 z
const seg = path.segs[index];
if (seg.mate) {
list.removeItem(index); // Removes last "L"
list.removeItem(index); // Removes the "Z"
path.init().selectPt(index - 1);
return;
}
let lastM, zSeg;
// Find this sub-path's closing point and remove
for (let i = 0; i < list.numberOfItems; i++) {
const item = list.getItem(i);
if (item.pathSegType === 2) {
// Find the preceding M
lastM = i;
} else if (i === index) {
// Remove it
list.removeItem(lastM);
// index--;
} else if (item.pathSegType === 1 && index < i) {
// Remove the closing seg of this subpath
zSeg = i - 1;
list.removeItem(i);
break;
}
}
let num = (index - lastM) - 1;
while (num--) {
insertItemBefore(elem, list.getItem(lastM), zSeg);
}
const pt = list.getItem(lastM);
// Make this point the new "M"
replacePathSeg(2, lastM, [pt.x, pt.y]);
// i = index; // i is local here, so has no effect; what was the intent for this?
path.init().selectPt(0);
},
/**
* @returns {undefined}
*/
deletePathNode () {
if (!pathActions.canDeleteNodes) { return; }
path.storeD();
const selPts = path.selected_pts;
let i = selPts.length;
while (i--) {
const pt = selPts[i];
path.deleteSeg(pt);
}
// Cleanup
const cleanup = function () {
const segList = path.elem.pathSegList;
let len = segList.numberOfItems;
const remItems = function (pos, count) {
while (count--) {
segList.removeItem(pos);
}
};
if (len <= 1) { return true; }
while (len--) {
const item = segList.getItem(len);
if (item.pathSegType === 1) {
const prev = segList.getItem(len - 1);
const nprev = segList.getItem(len - 2);
if (prev.pathSegType === 2) {
remItems(len - 1, 2);
cleanup();
break;
} else if (nprev.pathSegType === 2) {
remItems(len - 2, 3);
cleanup();
break;
}
} else if (item.pathSegType === 2) {
if (len > 0) {
const prevType = segList.getItem(len - 1).pathSegType;
// Path has M M
if (prevType === 2) {
remItems(len - 1, 1);
cleanup();
break;
// Entire path ends with Z M
} else if (prevType === 1 && segList.numberOfItems - 1 === len) {
remItems(len, 1);
cleanup();
break;
}
}
}
}
return false;
};
cleanup();
// Completely delete a path with 1 or 0 segments
if (path.elem.pathSegList.numberOfItems <= 1) {
pathActions.toSelectMode(path.elem);
editorContext_.canvas.deleteSelectedElements();
return;
}
path.init();
path.clearSelection();
// TODO: Find right way to select point now
// path.selectPt(selPt);
if (window.opera) { // Opera repaints incorrectly
const cp = $(path.elem);
cp.attr('d', cp.attr('d'));
}
path.endChanges('Delete path node(s)');
},
// Can't seem to use `@borrows` here, so using `@see`
/**
* Smooth polyline into path
* @function module:path.pathActions.smoothPolylineIntoPath
* @see module:path~smoothPolylineIntoPath
*/
smoothPolylineIntoPath,
/**
* @param {?Integer} v See {@link https://www.w3.org/TR/SVG/single-page.html#paths-InterfaceSVGPathSeg}
* @returns {undefined}
*/
setSegType (v) {
path.setSegType(v);
},
/**
* @param {string} attr
* @param {Float} newValue
* @returns {undefined}
*/
moveNode (attr, newValue) {
const selPts = path.selected_pts;
if (!selPts.length) { return; }
path.storeD();
// Get first selected point
const seg = path.segs[selPts[0]];
const diff = {x: 0, y: 0};
diff[attr] = newValue - seg.item[attr];
seg.move(diff.x, diff.y);
path.endChanges('Move path point');
},
/**
* @param {Element} elem
* @returns {undefined}
*/
fixEnd (elem) {
// Adds an extra segment if the last seg before a Z doesn't end
// at its M point
// M0,0 L0,100 L100,100 z
const segList = elem.pathSegList;
const len = segList.numberOfItems;
let lastM;
for (let i = 0; i < len; ++i) {
const item = segList.getItem(i);
if (item.pathSegType === 2) {
lastM = item;
}
if (item.pathSegType === 1) {
const prev = segList.getItem(i - 1);
if (prev.x !== lastM.x || prev.y !== lastM.y) {
// Add an L segment here
const newseg = elem.createSVGPathSegLinetoAbs(lastM.x, lastM.y);
insertItemBefore(elem, newseg, i);
// Can this be done better?
pathActions.fixEnd(elem);
break;
}
}
}
if (isWebkit()) { editorContext_.resetD(elem); }
},
// Can't seem to use `@borrows` here, so using `@see`
/**
* Convert a path to one with only absolute or relative values
* @function module:path.pathActions.convertPath
* @see module:path.convertPath
*/
convertPath
});
})();
// end pathActions