svgedit/packages/svgcanvas/svgcanvas.js

1352 lines
35 KiB
JavaScript

/**
* Numerous tools for working with the editor's "canvas".
* @module svgcanvas
*
* @license MIT
*
* @copyright 2010 Alexis Deveria, 2010 Pavol Rusnak, 2010 Jeff Schiller, 2021 OptimistikSAS
*
*/
import 'pathseg' // SVGPathSeg Polyfill (see https://github.com/progers/pathseg)
import Paint from './core/paint.js'
import * as pathModule from './core/path.js'
import * as history from './core/history.js'
import * as draw from './core/draw.js'
import { init as pasteInit, pasteElementsMethod } from './core/paste-elem.js'
import { init as touchInit } from './core/touch.js'
import { svgRootElement } from './core/svgroot.js'
import {
init as undoInit,
changeSelectedAttributeNoUndoMethod,
changeSelectedAttributeMethod
} from './core/undo.js'
import { init as selectionInit } from './core/selection.js'
import { init as textActionsInit, textActionsMethod } from './core/text-actions.js'
import { init as eventInit } from './core/event.js'
import {
init as jsonInit,
getJsonFromSvgElements,
addSVGElementsFromJson
} from './core/json.js'
import * as elemGetSet from './core/elem-get-set.js'
import { init as selectedElemInit } from './core/selected-elem.js'
import {
init as blurInit,
setBlurNoUndo,
setBlurOffsets,
setBlur
} from './core/blur-event.js'
import { sanitizeSvg } from './core/sanitize.js'
import { getReverseNS, NS } from './core/namespaces.js'
import {
assignAttributes,
cleanupElement,
getElement,
getUrlFromAttr,
findDefs,
getHref,
setHref,
getRefElem,
getRotationAngle,
getBBoxOfElementAsPath,
convertToPath,
encode64,
decode64,
getVisibleElements,
init as utilsInit,
getBBox as utilsGetBBox,
getStrokedBBoxDefaultVisible,
blankPageObjectURL,
$id,
$qa,
$qq,
$click,
getFeGaussianBlur,
stringToHTML,
insertChildAtIndex
} from './core/utilities.js'
import {
matrixMultiply,
hasMatrixTransform,
transformListToTransform
} from './core/math.js'
import { convertToNum, init as unitsInit, getTypeMap, isValidUnit, convertUnit } from './core/units.js'
import { init as svgInit } from './core/svg-exec.js'
import { remapElement, init as coordsInit } from './core/coords.js'
import {
recalculateDimensions,
init as recalculateInit
} from './core/recalculate.js'
import { getSelectorManager, Selector, init as selectInit } from './core/select.js'
import { clearSvgContentElementInit, init as clearInit } from './core/clear.js'
import {
getClosest,
getParents,
mergeDeep
} from './common/util.js'
import dataStorage from './core/dataStorage.js'
const visElems =
'a,circle,ellipse,foreignObject,g,image,line,path,polygon,polyline,rect,svg,text,tspan,use'
const refAttrs = [
'clip-path',
'fill',
'filter',
'marker-end',
'marker-mid',
'marker-start',
'mask',
'stroke'
]
const THRESHOLD_DIST = 0.8
const STEP_COUNT = 10
const CLIPBOARD_ID = 'svgedit_clipboard'
/**
* The main SvgCanvas class that manages all SVG-related functions.
* @memberof module:svgcanvas
*
*/
class SvgCanvas {
/**
* @param {HTMLElement} container - The container HTML element that should hold the SVG root element
* @param {module:SVGeditor.configObj.curConfig} config - An object that contains configuration data
*/
constructor (container, config) {
// imported function made available as methods
this.initializeSvgCanvasMethods()
unitsInit(this)
const { pathActions } = pathModule
// initialize class variables
this.saveOptions = { round_digits: 2 } // Object with save options
this.importIds = {} // Object with IDs for imported files, to see if one was already added
this.extensions = {} // Object to contain all included extensions
this.removedElements = {} // Map of deleted reference elements
this.started = false // Boolean indicating whether or not a draw action has been this.started
this.startTransform = null // String with an element's initial transform attribute value
this.currentMode = 'select' // String indicating the current editor mode
this.currentResizeMode = 'none' // String with the current direction in which an element is being resized
this.justSelected = null // The DOM element that was just selected
this.rubberBox = null // DOM element for selection rectangle drawn by the user
this.curBBoxes = [] // Array of current BBoxes, used in getIntersectionList().
this.lastClickPoint = null // Canvas point for the most recent right click
this.events = {} // Object to contain editor event names and callback functions
this.rootSctm = null // Root Current Transformation Matrix in user units
this.drawnPath = null
this.freehand = {
// Mouse events
minx: null,
miny: null,
maxx: null,
maxy: null
}
this.dAttr = null
this.startX = null
this.startY = null
this.rStartX = null
this.rStartY = null
this.initBbox = {}
this.sumDistance = 0
this.controllPoint2 = { x: 0, y: 0 }
this.controllPoint1 = { x: 0, y: 0 }
this.start = { x: 0, y: 0 }
this.end = { x: 0, y: 0 }
this.bSpline = { x: 0, y: 0 }
this.nextPos = { x: 0, y: 0 }
this.idprefix = 'svg_' // Prefix string for element IDs
this.encodableImages = {}
this.curConfig = {
// Default configuration options
show_outside_canvas: true,
selectNew: true,
dimensions: [640, 480]
}
// Update config with new one if given
if (config) {
this.curConfig = SvgCanvas.mergeDeep(this.curConfig, config)
}
this.lastGoodImgUrl = `${this.curConfig.imgPath}/logo.svg` // String with image URL of last loadable image
const { dimensions } = this.curConfig // Array with width/height of canvas
// "document" element associated with the container (same as window.document using default svg-editor.js)
// NOTE: This is not actually a SVG document, but an HTML document.
this.svgdoc = window.document
this.container = container
// This is a container for the document being edited, not the document itself.
this.svgroot = svgRootElement(this.svgdoc, dimensions)
container.append(this.svgroot)
// The actual element that represents the final output SVG element.
this.svgContent = this.svgdoc.createElementNS(NS.SVG, 'svg')
touchInit(this)
clearInit(this)
this.clearSvgContentElement()
// Current `draw.Drawing` object.
this.current_drawing_ = new draw.Drawing(this.svgContent, this.idprefix)
// Float displaying the current zoom level (1 = 100%, .5 = 50%, etc.).
this.zoom = 1
// pointer to current group (for in-group editing)
this.currentGroup = null
// Object containing data for the currently selected styles
const allProperties = {
shape: {
fill:
(this.curConfig.initFill.color === 'none' ? '' : '#') +
this.curConfig.initFill.color,
fill_paint: null,
fill_opacity: this.curConfig.initFill.opacity,
stroke: '#' + this.curConfig.initStroke.color,
stroke_paint: null,
stroke_opacity: this.curConfig.initStroke.opacity,
stroke_width: this.curConfig.initStroke.width,
stroke_dasharray: 'none',
stroke_linejoin: 'miter',
stroke_linecap: 'butt',
opacity: this.curConfig.initOpacity
}
}
allProperties.text = SvgCanvas.mergeDeep({}, allProperties.shape)
allProperties.text = SvgCanvas.mergeDeep(allProperties.text, {
fill: '#000000',
stroke_width: this.curConfig.text?.stroke_width,
font_size: this.curConfig.text?.font_size,
font_family: this.curConfig.text?.font_family
})
this.curText = allProperties.text // Current text style properties
// Current shape style properties
this.curShape = allProperties.shape
this.curProperties = this.curShape // Current general properties
// Array with all the currently selected elements
// default size of 1 until it needs to grow bigger
this.selectedElements = []
jsonInit(this)
utilsInit(this)
coordsInit(this)
recalculateInit(this)
selectInit(this)
undoInit(this)
selectionInit(this)
this.nsMap = getReverseNS()
this.selectorManager = getSelectorManager()
this.pathActions = pathActions
pathModule.init(this)
// Interface strings, usually for title elements
this.uiStrings = {}
// Animation element to change the opacity of any newly created element
this.opacAni = document.createElementNS(NS.SVG, 'animate')
this.opacAni.setAttribute('attributeName', 'opacity')
this.opacAni.setAttribute('begin', 'indefinite')
this.opacAni.setAttribute('dur', 1)
this.opacAni.setAttribute('fill', 'freeze')
this.svgroot.appendChild(this.opacAni)
eventInit(this)
textActionsInit(this)
svgInit(this)
draw.init(this)
elemGetSet.init(this)
// prevent links from being followed in the canvas
const handleLinkInCanvas = e => {
e.preventDefault()
return false
}
container.addEventListener('mousedown', this.mouseDownEvent)
container.addEventListener('mousemove', this.mouseMoveEvent)
$click(container, handleLinkInCanvas)
container.addEventListener('dblclick', this.dblClickEvent)
container.addEventListener('mouseup', this.mouseUpEvent)
container.addEventListener('mouseleave', this.mouseOutEvent)
container.addEventListener('mousewheel', this.DOMMouseScrollEvent)
container.addEventListener('DOMMouseScroll', this.DOMMouseScrollEvent)
// Alias function
this.linkControlPoints = pathActions.linkControlPoints
this.curCommand = null
this.filter = null
this.filterHidden = false
blurInit(this)
selectedElemInit(this)
/**
* Transfers sessionStorage from one tab to another.
* @param {!Event} ev Storage event.
* @returns {void}
*/
const storageChange = ev => {
if (!ev.newValue) return // This is a call from removeItem.
if (ev.key === CLIPBOARD_ID + '_startup') {
// Another tab asked for our sessionStorage.
localStorage.removeItem(CLIPBOARD_ID + '_startup')
this.flashStorage()
} else if (ev.key === CLIPBOARD_ID) {
// Another tab sent data.
sessionStorage.setItem(CLIPBOARD_ID, ev.newValue)
}
}
// Listen for changes to localStorage.
window.addEventListener('storage', storageChange, false)
// Ask other tabs for sessionStorage (this is ONLY to trigger event).
localStorage.setItem(CLIPBOARD_ID + '_startup', Math.random())
pasteInit(this)
this.contentW = this.getResolution().w
this.contentH = this.getResolution().h
this.clear()
} // End constructor
getSvgOption () {
return this.saveOptions
}
setSvgOption (key, value) {
this.saveOptions[key] = value
}
getSelectedElements () {
return this.selectedElements
}
setSelectedElements (key, value) {
this.selectedElements[key] = value
}
setEmptySelectedElements () {
this.selectedElements = []
}
getSvgRoot () {
return this.svgroot
}
getDOMDocument () {
return this.svgdoc
}
getDOMContainer () {
return this.container
}
getCurConfig () {
return this.curConfig
}
setIdPrefix (p) {
this.idprefix = p
}
getCurrentDrawing () {
return this.current_drawing_
}
getCurShape () {
return this.curShape
}
getCurrentGroup () {
return this.currentGroup
}
getBaseUnit () {
return this.curConfig.baseUnit
}
getHeight () {
return this.svgContent.getAttribute('height') / this.zoom
}
getWidth () {
return this.svgContent.getAttribute('width') / this.zoom
}
getRoundDigits () {
return this.saveOptions.round_digits
}
getSnappingStep () {
return this.curConfig.snappingStep
}
getGridSnapping () {
return this.curConfig.gridSnapping
}
getStartTransform () {
return this.startTransform
}
setStartTransform (transform) {
this.startTransform = transform
}
getZoom () {
return this.zoom
}
round (val) {
return Number.parseInt(val * this.zoom) / this.zoom
}
createSVGElement (jsonMap) {
return this.addSVGElementsFromJson(jsonMap)
}
getContainer () {
return this.container
}
setStarted (s) {
this.started = s
}
getRubberBox () {
return this.rubberBox
}
setRubberBox (rb) {
this.rubberBox = rb
return this.rubberBox
}
addPtsToSelection ({ closedSubpath, grips }) {
// TODO: Correct this:
this.pathActions.canDeleteNodes = true
this.pathActions.closed_subpath = closedSubpath
this.call('pointsAdded', { closedSubpath, grips })
this.call('selected', grips)
}
/**
* @param {PlainObject} changes
* @param {ChangeElementCommand} changes.cmd
* @param {SVGPathElement} changes.elem
* @fires module:svgcanvas.SvgCanvas#event:changed
* @returns {void}
*/
endChanges ({ cmd, elem }) {
this.addCommandToHistory(cmd)
this.call('changed', [elem])
}
getCurrentMode () {
return this.currentMode
}
setCurrentMode (cm) {
this.currentMode = cm
return this.currentMode
}
getDrawnPath () {
return this.drawnPath
}
setDrawnPath (dp) {
this.drawnPath = dp
return this.drawnPath
}
setCurrentGroup (cg) {
this.currentGroup = cg
}
changeSvgContent () {
this.call('changed', [this.svgContent])
}
getStarted () {
return this.started
}
getCanvas () {
return this
}
getrootSctm () {
return this.rootSctm
}
getStartX () {
return this.startX
}
setStartX (value) {
this.startX = value
}
getStartY () {
return this.startY
}
setStartY (value) {
this.startY = value
}
getRStartX () {
return this.rStartX
}
getRStartY () {
return this.rStartY
}
getInitBbox () {
return this.initBbox
}
getCurrentResizeMode () {
return this.currentResizeMode
}
getJustSelected () {
return this.justSelected
}
getOpacAni () {
return this.opacAni
}
getParameter () {
return this.parameter
}
getNextParameter () {
return this.nextParameter
}
getStepCount () {
return STEP_COUNT
}
getThreSholdDist () {
return THRESHOLD_DIST
}
getSumDistance () {
return this.sumDistance
}
getStart (key) {
return this.start[key]
}
getEnd (key) {
return this.end[key]
}
getbSpline (key) {
return this.bSpline[key]
}
getNextPos (key) {
return this.nextPos[key]
}
getControllPoint1 (key) {
return this.controllPoint1[key]
}
getControllPoint2 (key) {
return this.controllPoint2[key]
}
getFreehand (key) {
return this.freehand[key]
}
getDrawing () {
return this.getCurrentDrawing()
}
getDAttr () {
return this.dAttr
}
getLastGoodImgUrl () {
return this.lastGoodImgUrl
}
getCurText (key) {
return this.curText[key]
}
setDAttr (value) {
this.dAttr = value
}
setEnd (key, value) {
this.end[key] = value
}
setControllPoint1 (key, value) {
this.controllPoint1[key] = value
}
setControllPoint2 (key, value) {
this.controllPoint2[key] = value
}
setJustSelected (value) {
this.justSelected = value
}
setParameter (value) {
this.parameter = value
}
setStart (value) {
this.start = value
}
setRStartX (value) {
this.rStartX = value
}
setRStartY (value) {
this.rStartY = value
}
setSumDistance (value) {
this.sumDistance = value
}
setbSpline (value) {
this.bSpline = value
}
setNextPos (value) {
this.nextPos = value
}
setNextParameter (value) {
this.nextParameter = value
}
setCurText (key, value) {
this.curText[key] = value
}
setFreehand (key, value) {
this.freehand[key] = value
}
setCurBBoxes (value) {
this.curBBoxes = value
}
getCurBBoxes () {
return this.curBBoxes
}
setInitBbox (value) {
this.initBbox = value
}
setRootSctm (value) {
this.rootSctm = value
}
setCurrentResizeMode (value) {
this.currentResizeMode = value
}
getLastClickPoint (key) {
return this.lastClickPoint[key]
}
setLastClickPoint (value) {
this.lastClickPoint = value
}
getId () {
return this.getCurrentDrawing().getId()
}
getUIStrings () {
return this.uiStrings
}
getNsMap () {
return this.nsMap
}
getSvgOptionApply () {
return this.saveOptions.apply
}
getSvgOptionImages () {
return this.saveOptions.images
}
getEncodableImages (key) {
return this.encodableImages[key]
}
setEncodableImages (key, value) {
this.encodableImages[key] = value
}
getVisElems () {
return visElems
}
getIdPrefix () {
return this.idprefix
}
getDataStorage () {
return dataStorage
}
setZoom (value) {
this.zoom = value
}
getImportIds (key) {
return this.importIds[key]
}
setImportIds (key, value) {
this.importIds[key] = value
}
setRemovedElements (key, value) {
this.removedElements[key] = value
}
setSvgContent (value) {
this.svgContent = value
}
getrefAttrs () {
return refAttrs
}
setCanvas (key, value) {
this[key] = value
}
setCurProperties (key, value) {
this.curProperties[key] = value
}
getCurProperties (key) {
return this.curProperties[key]
}
setCurShape (key, value) {
this.curShape[key] = value
}
gettingSelectorManager () {
return this.selectorManager
}
getContentW () {
return this.contentW
}
getContentH () {
return this.contentH
}
getClipboardID () {
return CLIPBOARD_ID
}
getSvgContent () {
return this.svgContent
}
getExtensions () {
return this.extensions
}
getSelector () {
return Selector
}
getMode () {
return this.currentMode
} // The current editor mode string
getNextId () {
return this.getCurrentDrawing().getNextId()
}
getCurCommand () {
return this.curCommand
}
setCurCommand (value) {
this.curCommand = value
}
getFilter () {
return this.filter
}
setFilter (value) {
this.filter = value
}
getFilterHidden () {
return this.filterHidden
}
setFilterHidden (value) {
this.filterHidden = value
}
/**
* Sets the editor's mode to the given string.
* @function module:svgcanvas.SvgCanvas#setMode
* @param {string} name - String with the new mode to change to
* @returns {void}
*/
setMode (name) {
this.pathActions.clear(true)
this.textActions.clear()
this.curProperties =
this.selectedElements[0]?.nodeName === 'text'
? this.curText
: this.curShape
this.currentMode = name
}
/**
* Clears the current document. This is not an undoable action.
* @function module:svgcanvas.SvgCanvas#clear
* @fires module:svgcanvas.SvgCanvas#event:beforeClear|afterClear
* @returns {void}
*/
clear () {
this.call('beforeClear')
this.pathActions.clear()
this.clearSelection()
// clear the svgcontent node
this.clearSvgContentElement()
// create new document
this.current_drawing_ = new draw.Drawing(this.svgContent)
// create empty first layer
this.createLayer('Layer 1')
// clear the undo stack
this.undoMgr.resetUndoStack()
// reset the selector manager
this.selectorManager.initGroup()
// reset the rubber band box
this.rubberBox = this.selectorManager.getRubberBandBox()
this.call('afterClear')
}
async addExtension (name, extInitFunc, { importLocale }) {
if (typeof extInitFunc !== 'function') {
throw new TypeError(
'Function argument expected for `svgcanvas.addExtension`'
)
}
if (name in this.extensions) {
throw new Error(
'Cannot add extension "' +
name +
'", an extension by that name already exists.'
)
}
const argObj = {
importLocale,
svgroot: this.svgroot,
svgContent: this.svgContent,
nonce: this.getCurrentDrawing().getNonce(),
selectorManager: this.selectorManager
}
const extObj = await extInitFunc(argObj)
if (extObj) {
extObj.name = name
}
this.extensions[name] = extObj
return this.call('extension_added', extObj)
}
addCommandToHistory (cmd) {
this.undoMgr.addCommandToHistory(cmd)
}
restoreRefElements (elem) {
// Look for missing reference elements, restore any found
const attrs = {}
refAttrs.forEach((item, _) => {
attrs[item] = elem.getAttribute(item)
})
Object.values(attrs).forEach(val => {
if (val?.startsWith('url(')) {
const id = getUrlFromAttr(val).substr(1)
const ref = getElement(id)
if (!ref) {
findDefs().append(this.removedElements[id])
delete this.removedElements[id]
}
}
})
const childs = elem.getElementsByTagName('*')
if (childs.length) {
for (let i = 0, l = childs.length; i < l; i++) {
this.restoreRefElements(childs[i])
}
}
}
call (ev, arg) {
if (this.events[ev]) {
return this.events[ev](window, arg)
}
return undefined
}
/**
* Attaches a callback function to an event.
* @function module:svgcanvas.SvgCanvas#bind
* @param {string} ev - String indicating the name of the event
* @param {module:svgcanvas.EventHandler} f - The callback function to bind to the event
* @returns {module:svgcanvas.EventHandler} The previous event
*/
bind (ev, f) {
const old = this.events[ev]
this.events[ev] = f
return old
}
/**
* Flash the clipboard data momentarily on localStorage so all tabs can see.
* @returns {void}
*/
flashStorage () {
const data = sessionStorage.getItem(CLIPBOARD_ID)
localStorage.setItem(CLIPBOARD_ID, data)
setTimeout(() => {
localStorage.removeItem(CLIPBOARD_ID)
}, 1)
}
/**
* Selects only the given elements, shortcut for `clearSelection(); addToSelection()`.
* @function module:svgcanvas.SvgCanvas#selectOnly
* @param {Element[]} elems - an array of DOM elements to be selected
* @param {boolean} showGrips - Indicates whether the resize grips should be shown
* @returns {void}
*/
selectOnly (elems, showGrips) {
this.clearSelection(true)
this.addToSelection(elems, showGrips)
}
/**
* Removes elements from the selection.
* @function module:svgcanvas.SvgCanvas#removeFromSelection
* @param {Element[]} elemsToRemove - An array of elements to remove from selection
* @returns {void}
*/
removeFromSelection (elemsToRemove) {
if (!this.selectedElements[0]) {
return
}
if (!elemsToRemove.length) {
return
}
// find every element and remove it from our array copy
const newSelectedItems = []
const len = this.selectedElements.length
for (let i = 0; i < len; ++i) {
const elem = this.selectedElements[i]
if (elem) {
// keep the item
if (!elemsToRemove.includes(elem)) {
newSelectedItems.push(elem)
} else {
// remove the item and its selector
this.selectorManager.releaseSelector(elem)
}
}
}
// the copy becomes the master now
this.selectedElements = newSelectedItems
}
/**
* Clears the selection, then adds all elements in the current layer to the selection.
* @function module:svgcanvas.SvgCanvas#selectAllInCurrentLayer
* @returns {void}
*/
selectAllInCurrentLayer () {
const currentLayer = this.getCurrentDrawing().getCurrentLayer()
if (currentLayer) {
this.currentMode = 'select'
if (this.currentGroup) {
this.selectOnly(this.currentGroup.children)
} else {
this.selectOnly(currentLayer.children)
}
}
}
getOpacity () {
return this.curShape.opacity
}
/**
* @function module:svgcanvas.SvgCanvas#getSnapToGrid
* @returns {boolean} The current snap to grid setting
*/
getSnapToGrid () {
return this.curConfig.gridSnapping
}
/**
* @function module:svgcanvas.SvgCanvas#getVersion
* @returns {string} A string which describes the revision number of SvgCanvas.
*/
getVersion () {
return 'svgcanvas.js ($Rev$)'
}
/**
* Update interface strings with given values.
* @function module:svgcanvas.SvgCanvas#setUiStrings
* @param {module:path.uiStrings} strs - Object with strings (see the [locales API]{@link module:locale.LocaleStrings} and the [tutorial]{@tutorial LocaleDocs})
* @returns {void}
*/
setUiStrings (strs) {
Object.assign(this.uiStrings, strs.notification)
pathModule.setUiStrings(strs)
}
/**
* Update configuration options with given values.
* @function module:svgcanvas.SvgCanvas#setConfig
* @param {module:SVGEditor.Config} opts - Object with options
* @returns {void}
*/
setConfig (opts) {
Object.assign(this.curConfig, opts)
}
/**
* @function module:svgcanvas.SvgCanvas#getDocumentTitle
* @returns {string|void} The current document title or an empty string if not found
*/
getDocumentTitle () {
return this.getTitle(this.svgContent)
}
getOffset () {
return {
x: Number(this.svgContent.getAttribute('x')),
y: Number(this.svgContent.getAttribute('y'))
}
}
getColor (type) {
return this.curProperties[type]
}
setStrokePaint (paint) {
this.setPaint('stroke', paint)
}
/**
* @function module:svgcanvas.SvgCanvas#setFillPaint
* @param {module:jGraduate~Paint} paint
* @returns {void}
*/
setFillPaint (paint) {
this.setPaint('fill', paint)
}
/**
* @function module:svgcanvas.SvgCanvas#getStrokeWidth
* @returns {Float|string} The current stroke-width value
*/
getStrokeWidth () {
return this.curProperties.stroke_width
}
/**
* @function module:svgcanvas.SvgCanvas#getStyle
* @returns {module:svgcanvas.StyleOptions} current style options
*/
getStyle () {
return this.curShape
}
/**
* Sets the given opacity on the current selected elements.
* @function module:svgcanvas.SvgCanvas#setOpacity
* @param {string} val
* @returns {void}
*/
setOpacity (val) {
this.curShape.opacity = val
this.changeSelectedAttribute('opacity', val)
}
/**
* @function module:svgcanvas.SvgCanvas#getFillOpacity
* @returns {Float} the current fill opacity
*/
getFillOpacity () {
return this.curShape.fill_opacity
}
/**
* @function module:svgcanvas.SvgCanvas#getStrokeOpacity
* @returns {string} the current stroke opacity
*/
getStrokeOpacity () {
return this.curShape.stroke_opacity
}
/**
* Sets the current fill/stroke opacity.
* @function module:svgcanvas.SvgCanvas#setPaintOpacity
* @param {string} type - String with "fill" or "stroke"
* @param {Float} val - Float with the new opacity value
* @param {boolean} preventUndo - Indicates whether or not this should be an undoable action
* @returns {void}
*/
setPaintOpacity (type, val, preventUndo) {
this.curShape[type + '_opacity'] = val
if (!preventUndo) {
this.changeSelectedAttribute(type + '-opacity', val)
} else {
this.changeSelectedAttributeNoUndo(type + '-opacity', val)
}
}
/**
* Gets the current fill/stroke opacity.
* @function module:svgcanvas.SvgCanvas#getPaintOpacity
* @param {"fill"|"stroke"} type - String with "fill" or "stroke"
* @returns {Float} Fill/stroke opacity
*/
getPaintOpacity (type) {
return type === 'fill' ? this.getFillOpacity() : this.getStrokeOpacity()
}
/**
* Gets the `stdDeviation` blur value of the given element.
* @function module:svgcanvas.SvgCanvas#getBlur
* @param {Element} elem - The element to check the blur value for
* @returns {string} stdDeviation blur attribute value
*/
getBlur (elem) {
let val = 0
if (elem) {
const filterUrl = elem.getAttribute('filter')
if (filterUrl) {
const blur = getElement(elem.id + '_blur')
if (blur) {
val = blur.firstChild.getAttribute('stdDeviation')
} else {
const filterElem = getRefElem(filterUrl)
const blurElem = getFeGaussianBlur(filterElem)
if (blurElem !== null) {
val = blurElem.getAttribute('stdDeviation')
}
}
}
}
return val
}
/**
* Sets a given URL to be a "last good image" URL.
* @function module:svgcanvas.SvgCanvas#setGoodImage
* @param {string} val
* @returns {void}
*/
setGoodImage (val) {
this.lastGoodImgUrl = val
}
/**
* Returns the current drawing as raw SVG XML text.
* @function module:svgcanvas.SvgCanvas#getSvgString
* @returns {string} The current drawing as raw SVG XML text.
*/
getSvgString () {
this.saveOptions.apply = false
return this.svgCanvasToString()
}
/**
* This function determines whether to use a nonce in the prefix, when
* generating IDs for future documents in SVG-Edit.
* If you're controlling SVG-Edit externally, and want randomized IDs, call
* this BEFORE calling `svgCanvas.setSvgString`.
* @function module:svgcanvas.SvgCanvas#randomizeIds
* @param {boolean} [enableRandomization] If true, adds a nonce to the prefix. Thus
* `svgCanvas.randomizeIds() <==> svgCanvas.randomizeIds(true)`
* @returns {void}
*/
randomizeIds (enableRandomization) {
if (arguments.length > 0 && enableRandomization === false) {
draw.randomizeIds(false, this.getCurrentDrawing())
} else {
draw.randomizeIds(true, this.getCurrentDrawing())
}
}
/**
* Convert selected element to a path, or get the BBox of an element-as-path.
* @function module:svgcanvas.SvgCanvas#convertToPath
* @todo (codedread): Remove the getBBox argument and split this function into two.
* @param {Element} elem - The DOM element to be converted
* @param {boolean} getBBox - Boolean on whether or not to only return the path's BBox
* @returns {void|DOMRect|false|SVGPathElement|null} If the getBBox flag is true, the resulting path's bounding box object.
* Otherwise the resulting path element is returned.
*/
convertToPath (elem, getBBox) {
// if elems not given, recursively call convertPath for all selected elements.
if (!elem) {
const elems = this.selectedElements
elems.forEach(el => {
if (el) {
this.convertToPath(el)
}
})
return undefined
}
if (getBBox) {
return getBBoxOfElementAsPath(
elem,
this.addSVGElementsFromJson,
this.pathActions
)
}
// TODO: Why is this applying attributes from this.curShape, then inside utilities.convertToPath it's pulling addition attributes from elem?
// TODO: If convertToPath is called with one elem, this.curShape and elem are probably the same; but calling with multiple is a bug or cool feature.
const attrs = {
fill: this.curShape.fill,
'fill-opacity': this.curShape.fill_opacity,
stroke: this.curShape.stroke,
'stroke-width': this.curShape.stroke_width,
'stroke-dasharray': this.curShape.stroke_dasharray,
'stroke-linejoin': this.curShape.stroke_linejoin,
'stroke-linecap': this.curShape.stroke_linecap,
'stroke-opacity': this.curShape.stroke_opacity,
opacity: this.curShape.opacity,
visibility: 'hidden'
}
return convertToPath(elem, attrs, this) // call convertToPath from utilities.js
}
/**
* Removes all selected elements from the DOM and adds the change to the
* history stack. Remembers removed elements on the clipboard.
* @function module:svgcanvas.SvgCanvas#cutSelectedElements
* @returns {void}
*/
cutSelectedElements () {
this.copySelectedElements()
this.deleteSelectedElements()
}
initializeSvgCanvasMethods () {
this.getJsonFromSvgElements = getJsonFromSvgElements
this.addSVGElementsFromJson = addSVGElementsFromJson
this.clearSvgContentElement = clearSvgContentElementInit
this.textActions = textActionsMethod
this.getStrokedBBox = getStrokedBBoxDefaultVisible
this.getVisibleElements = getVisibleElements
this.stringToHTML = stringToHTML
this.insertChildAtIndex = insertChildAtIndex
this.getClosest = getClosest
this.getParents = getParents
this.isLayer = draw.Layer.isLayer
this.matrixMultiply = matrixMultiply
this.hasMatrixTransform = hasMatrixTransform
this.transformListToTransform = transformListToTransform
this.convertToNum = convertToNum
this.findDefs = findDefs
this.getUrlFromAttr = getUrlFromAttr
this.getHref = getHref
this.setHref = setHref
this.getBBox = utilsGetBBox
this.getRotationAngle = getRotationAngle
this.getElement = getElement
this.getRefElem = getRefElem
this.assignAttributes = assignAttributes
this.cleanupElement = cleanupElement
this.remapElement = remapElement
this.recalculateDimensions = recalculateDimensions
this.sanitizeSvg = sanitizeSvg
this.pasteElements = pasteElementsMethod // Remembers the current selected elements on the clipboard.
this.identifyLayers = draw.identifyLayers
this.createLayer = draw.createLayer
this.cloneLayer = draw.cloneLayer
this.deleteCurrentLayer = draw.deleteCurrentLayer
this.setCurrentLayer = draw.setCurrentLayer
this.renameCurrentLayer = draw.renameCurrentLayer
this.setCurrentLayerPosition = draw.setCurrentLayerPosition
this.indexCurrentLayer = draw.indexCurrentLayer
this.setLayerVisibility = draw.setLayerVisibility
this.moveSelectedToLayer = draw.moveSelectedToLayer
this.mergeLayer = draw.mergeLayer
this.mergeAllLayers = draw.mergeAllLayers
this.leaveContext = draw.leaveContext
this.setContext = draw.setContext
this.changeSelectedAttributeNoUndo = changeSelectedAttributeNoUndoMethod // This function makes the changes to the elements. It does not add the change to the history stack.
this.changeSelectedAttribute = changeSelectedAttributeMethod // Change the given/selected element and add the original value to the history stack.
this.setBlurNoUndo = setBlurNoUndo // Sets the `stdDeviation` blur value on the selected element without being undoable.
this.setBlurOffsets = setBlurOffsets // Sets the `x`, `y`, `width`, `height` values of the filter element in order to make the blur not be clipped. Removes them if not neeeded.
this.setBlur = setBlur // Adds/updates the blur filter to the selected element.
this.smoothControlPoints = pathModule.smoothControlPoints
this.getTypeMap = getTypeMap
this.history = history // object with all histor methods
this.NS = NS
this.$id = $id
this.$qq = $qq
this.$qa = $qa
this.$click = $click
this.encode64 = encode64
this.decode64 = decode64
this.mergeDeep = mergeDeep
}
} // End class
// attach utilities function to the class that are used by SvgEdit so
// we can avoid using the whole utilities.js file in svgEdit.js
SvgCanvas.$id = $id
SvgCanvas.$qq = $qq
SvgCanvas.$qa = $qa
SvgCanvas.$click = $click
SvgCanvas.encode64 = encode64
SvgCanvas.decode64 = decode64
SvgCanvas.mergeDeep = mergeDeep
SvgCanvas.getClosest = getClosest
SvgCanvas.getParents = getParents
SvgCanvas.blankPageObjectURL = blankPageObjectURL
SvgCanvas.Paint = Paint
SvgCanvas.getTypeMap = getTypeMap
SvgCanvas.convertToNum = convertToNum
SvgCanvas.isValidUnit = isValidUnit
SvgCanvas.convertUnit = convertUnit
export default SvgCanvas