708 lines
20 KiB
JavaScript
708 lines
20 KiB
JavaScript
/**
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* For command history tracking and undo functionality
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* @module history
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* @license MIT
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* @copyright 2010 Jeff Schiller
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*/
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import {getHref, setHref, getRotationAngle} from './utilities.js';
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import {removeElementFromListMap} from './svgtransformlist.js';
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/**
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* Group: Undo/Redo history management
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*/
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export const HistoryEventTypes = {
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BEFORE_APPLY: 'before_apply',
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AFTER_APPLY: 'after_apply',
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BEFORE_UNAPPLY: 'before_unapply',
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AFTER_UNAPPLY: 'after_unapply'
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};
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// const removedElements = {};
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/**
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* Base class for commands
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*/
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class Command {
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/**
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* @returns {string}
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*/
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getText () {
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return this.text;
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}
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}
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// Todo: Figure out why the interface members aren't showing
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// up (with or without modules applied), despite our apparently following
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// http://usejsdoc.org/tags-interface.html#virtual-comments
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/**
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* An interface that all command objects must implement.
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* @interface module:history.HistoryCommand
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*/
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/**
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* Applies
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*
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* @function module:history.HistoryCommand#apply
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* @param {module:history.HistoryEventHandler}
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* @fires module:history~Command#event:history
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* @returns {undefined|true}
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*/
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/**
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*
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* Unapplies
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* @function module:history.HistoryCommand#unapply
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* @param {module:history.HistoryEventHandler}
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* @fires module:history~Command#event:history
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* @returns {undefined|true}
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*/
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/**
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* Returns the elements
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* @function module:history.HistoryCommand#elements
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* @returns {Element[]}
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*/
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/**
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* Gets the text
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* @function module:history.HistoryCommand#getText
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* @returns {string}
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*/
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/**
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* Gives the type
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* @function module:history.HistoryCommand.type
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* @returns {string}
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*/
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/**
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* Gives the type
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* @function module:history.HistoryCommand#type
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* @returns {string}
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*/
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/**
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* @event module:history~Command#event:history
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* @type {module:history.HistoryCommand}
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*/
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/**
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* An interface for objects that will handle history events.
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* @interface module:history.HistoryEventHandler
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*/
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/**
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*
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* @function module:history.HistoryEventHandler#handleHistoryEvent
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* @param {string} eventType One of the HistoryEvent types
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* @param {module:history~Command#event:history} command
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* @listens module:history~Command#event:history
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* @returns {undefined}
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*
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*/
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/**
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* History command for an element that had its DOM position changed
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* @implements {module:history.HistoryCommand}
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* @param {Element} elem - The DOM element that was moved
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* @param {Element} oldNextSibling - The element's next sibling before it was moved
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* @param {Element} oldParent - The element's parent before it was moved
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* @param {string} [text] - An optional string visible to user related to this change
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*/
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export class MoveElementCommand extends Command {
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constructor (elem, oldNextSibling, oldParent, text) {
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super();
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this.elem = elem;
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this.text = text ? ('Move ' + elem.tagName + ' to ' + text) : ('Move ' + elem.tagName);
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this.oldNextSibling = oldNextSibling;
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this.oldParent = oldParent;
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this.newNextSibling = elem.nextSibling;
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this.newParent = elem.parentNode;
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}
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type () {
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return 'svgedit.history.MoveElementCommand';
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}
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/**
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* Re-positions the element
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* @param {module:history.HistoryEventHandler} handler
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* @fires module:history~Command#event:history
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* @returns {undefined}
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*/
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apply (handler) {
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// TODO(codedread): Refactor this common event code into a base HistoryCommand class.
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if (handler) {
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handler.handleHistoryEvent(HistoryEventTypes.BEFORE_APPLY, this);
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}
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this.elem = this.newParent.insertBefore(this.elem, this.newNextSibling);
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if (handler) {
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handler.handleHistoryEvent(HistoryEventTypes.AFTER_APPLY, this);
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}
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}
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/**
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* Positions the element back to its original location
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* @param {module:history.HistoryEventHandler} handler
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* @fires module:history~Command#event:history
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* @returns {undefined}
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*/
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unapply (handler) {
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if (handler) {
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handler.handleHistoryEvent(HistoryEventTypes.BEFORE_UNAPPLY, this);
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}
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this.elem = this.oldParent.insertBefore(this.elem, this.oldNextSibling);
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if (handler) {
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handler.handleHistoryEvent(HistoryEventTypes.AFTER_UNAPPLY, this);
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}
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}
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/**
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* @returns {Element[]} Array with element associated with this command
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*/
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elements () {
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return [this.elem];
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}
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}
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MoveElementCommand.type = MoveElementCommand.prototype.type;
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/**
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* History command for an element that was added to the DOM
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* @implements {module:history.HistoryCommand}
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*
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* @param {Element} elem - The newly added DOM element
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* @param {string} text - An optional string visible to user related to this change
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*/
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export class InsertElementCommand extends Command {
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constructor (elem, text) {
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super();
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this.elem = elem;
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this.text = text || ('Create ' + elem.tagName);
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this.parent = elem.parentNode;
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this.nextSibling = this.elem.nextSibling;
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}
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type () {
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return 'svgedit.history.InsertElementCommand';
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}
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/**
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* Re-inserts the new element
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* @param {module:history.HistoryEventHandler} handler
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* @fires module:history~Command#event:history
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* @returns {undefined}
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*/
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apply (handler) {
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if (handler) {
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handler.handleHistoryEvent(HistoryEventTypes.BEFORE_APPLY, this);
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}
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this.elem = this.parent.insertBefore(this.elem, this.nextSibling);
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if (handler) {
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handler.handleHistoryEvent(HistoryEventTypes.AFTER_APPLY, this);
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}
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}
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/**
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* Removes the element
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* @param {module:history.HistoryEventHandler} handler
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* @fires module:history~Command#event:history
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* @returns {undefined}
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*/
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unapply (handler) {
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if (handler) {
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handler.handleHistoryEvent(HistoryEventTypes.BEFORE_UNAPPLY, this);
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}
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this.parent = this.elem.parentNode;
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this.elem = this.elem.parentNode.removeChild(this.elem);
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if (handler) {
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handler.handleHistoryEvent(HistoryEventTypes.AFTER_UNAPPLY, this);
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}
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}
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/**
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* @returns {Element[]} Array with element associated with this command
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*/
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elements () {
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return [this.elem];
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}
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}
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InsertElementCommand.type = InsertElementCommand.prototype.type;
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/**
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* History command for an element removed from the DOM
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* @implements {module:history.HistoryCommand}
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* @param {Element} elem - The removed DOM element
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* @param {Node} oldNextSibling - The DOM element's nextSibling when it was in the DOM
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* @param {Element} oldParent - The DOM element's parent
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* @param {string} [text] - An optional string visible to user related to this change
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*/
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export class RemoveElementCommand extends Command {
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constructor (elem, oldNextSibling, oldParent, text) {
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super();
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this.elem = elem;
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this.text = text || ('Delete ' + elem.tagName);
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this.nextSibling = oldNextSibling;
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this.parent = oldParent;
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// special hack for webkit: remove this element's entry in the svgTransformLists map
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removeElementFromListMap(elem);
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}
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type () {
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return 'svgedit.history.RemoveElementCommand';
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}
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/**
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* Re-removes the new element
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* @param {module:history.HistoryEventHandler} handler
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* @fires module:history~Command#event:history
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* @returns {undefined}
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*/
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apply (handler) {
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if (handler) {
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handler.handleHistoryEvent(HistoryEventTypes.BEFORE_APPLY, this);
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}
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removeElementFromListMap(this.elem);
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this.parent = this.elem.parentNode;
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this.elem = this.parent.removeChild(this.elem);
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if (handler) {
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handler.handleHistoryEvent(HistoryEventTypes.AFTER_APPLY, this);
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}
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}
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/**
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* Re-adds the new element
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* @param {module:history.HistoryEventHandler} handler
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* @fires module:history~Command#event:history
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* @returns {undefined}
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*/
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unapply (handler) {
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if (handler) {
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handler.handleHistoryEvent(HistoryEventTypes.BEFORE_UNAPPLY, this);
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}
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removeElementFromListMap(this.elem);
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if (this.nextSibling == null) {
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if (window.console) {
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console.log('Error: reference element was lost');
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}
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}
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this.parent.insertBefore(this.elem, this.nextSibling); // Don't use `before` or `prepend` as `this.nextSibling` may be `null`
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if (handler) {
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handler.handleHistoryEvent(HistoryEventTypes.AFTER_UNAPPLY, this);
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}
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}
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/**
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* @returns {Element[]} Array with element associated with this command
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*/
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elements () {
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return [this.elem];
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}
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}
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RemoveElementCommand.type = RemoveElementCommand.prototype.type;
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/**
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* @typedef {"#text"|"#href"|string} module:history.CommandAttributeName
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*/
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/**
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* @typedef {PlainObject.<module:history.CommandAttributeName, string>} module:history.CommandAttributes
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*/
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/**
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* History command to make a change to an element.
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* Usually an attribute change, but can also be textcontent.
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* @implements {module:history.HistoryCommand}
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* @param {Element} elem - The DOM element that was changed
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* @param {module:history.CommandAttributes} attrs - Attributes to be changed with the values they had *before* the change
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* @param {string} text - An optional string visible to user related to this change
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*/
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export class ChangeElementCommand extends Command {
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constructor (elem, attrs, text) {
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super();
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this.elem = elem;
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this.text = text ? ('Change ' + elem.tagName + ' ' + text) : ('Change ' + elem.tagName);
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this.newValues = {};
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this.oldValues = attrs;
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for (const attr in attrs) {
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if (attr === '#text') {
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this.newValues[attr] = elem.textContent;
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} else if (attr === '#href') {
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this.newValues[attr] = getHref(elem);
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} else {
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this.newValues[attr] = elem.getAttribute(attr);
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}
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}
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}
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type () {
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return 'svgedit.history.ChangeElementCommand';
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}
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/**
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* Performs the stored change action
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* @param {module:history.HistoryEventHandler} handler
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* @fires module:history~Command#event:history
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* @returns {true}
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*/
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apply (handler) {
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if (handler) {
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handler.handleHistoryEvent(HistoryEventTypes.BEFORE_APPLY, this);
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}
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let bChangedTransform = false;
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for (const attr in this.newValues) {
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if (this.newValues[attr]) {
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if (attr === '#text') {
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this.elem.textContent = this.newValues[attr];
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} else if (attr === '#href') {
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setHref(this.elem, this.newValues[attr]);
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} else {
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this.elem.setAttribute(attr, this.newValues[attr]);
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}
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} else {
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if (attr === '#text') {
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this.elem.textContent = '';
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} else {
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this.elem.setAttribute(attr, '');
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this.elem.removeAttribute(attr);
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}
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}
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if (attr === 'transform') { bChangedTransform = true; }
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}
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// relocate rotational transform, if necessary
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if (!bChangedTransform) {
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const angle = getRotationAngle(this.elem);
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if (angle) {
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const bbox = this.elem.getBBox();
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const cx = bbox.x + bbox.width / 2,
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cy = bbox.y + bbox.height / 2;
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const rotate = ['rotate(', angle, ' ', cx, ',', cy, ')'].join('');
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if (rotate !== this.elem.getAttribute('transform')) {
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this.elem.setAttribute('transform', rotate);
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}
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}
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}
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if (handler) {
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handler.handleHistoryEvent(HistoryEventTypes.AFTER_APPLY, this);
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}
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return true;
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}
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/**
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* Reverses the stored change action
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* @param {module:history.HistoryEventHandler} handler
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* @fires module:history~Command#event:history
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* @returns {true}
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*/
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unapply (handler) {
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if (handler) {
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handler.handleHistoryEvent(HistoryEventTypes.BEFORE_UNAPPLY, this);
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}
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let bChangedTransform = false;
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for (const attr in this.oldValues) {
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if (this.oldValues[attr]) {
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if (attr === '#text') {
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this.elem.textContent = this.oldValues[attr];
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} else if (attr === '#href') {
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setHref(this.elem, this.oldValues[attr]);
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} else {
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this.elem.setAttribute(attr, this.oldValues[attr]);
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}
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} else {
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if (attr === '#text') {
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this.elem.textContent = '';
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} else {
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this.elem.removeAttribute(attr);
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}
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}
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if (attr === 'transform') { bChangedTransform = true; }
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}
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// relocate rotational transform, if necessary
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if (!bChangedTransform) {
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const angle = getRotationAngle(this.elem);
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if (angle) {
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const bbox = this.elem.getBBox();
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const cx = bbox.x + bbox.width / 2,
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cy = bbox.y + bbox.height / 2;
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const rotate = ['rotate(', angle, ' ', cx, ',', cy, ')'].join('');
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if (rotate !== this.elem.getAttribute('transform')) {
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this.elem.setAttribute('transform', rotate);
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}
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}
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}
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// Remove transformlist to prevent confusion that causes bugs like 575.
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removeElementFromListMap(this.elem);
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if (handler) {
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handler.handleHistoryEvent(HistoryEventTypes.AFTER_UNAPPLY, this);
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}
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return true;
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}
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/**
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* @returns {Element[]} Array with element associated with this command
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*/
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elements () {
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return [this.elem];
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}
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}
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ChangeElementCommand.type = ChangeElementCommand.prototype.type;
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// TODO: create a 'typing' command object that tracks changes in text
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// if a new Typing command is created and the top command on the stack is also a Typing
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// and they both affect the same element, then collapse the two commands into one
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/**
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* History command that can contain/execute multiple other commands
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* @implements {module:history.HistoryCommand}
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*/
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export class BatchCommand extends Command {
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/**
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* @param {string} [text] - An optional string visible to user related to this change
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*/
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constructor (text) {
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super();
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this.text = text || 'Batch Command';
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this.stack = [];
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}
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type () {
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return 'svgedit.history.BatchCommand';
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}
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/**
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* Runs "apply" on all subcommands
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* @param {module:history.HistoryEventHandler} handler
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* @fires module:history~Command#event:history
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* @returns {undefined}
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*/
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apply (handler) {
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if (handler) {
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handler.handleHistoryEvent(HistoryEventTypes.BEFORE_APPLY, this);
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}
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const len = this.stack.length;
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for (let i = 0; i < len; ++i) {
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this.stack[i].apply(handler);
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}
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if (handler) {
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handler.handleHistoryEvent(HistoryEventTypes.AFTER_APPLY, this);
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}
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}
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/**
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* Runs "unapply" on all subcommands
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* @param {module:history.HistoryEventHandler} handler
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* @fires module:history~Command#event:history
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* @returns {undefined}
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*/
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unapply (handler) {
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if (handler) {
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handler.handleHistoryEvent(HistoryEventTypes.BEFORE_UNAPPLY, this);
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}
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for (let i = this.stack.length - 1; i >= 0; i--) {
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this.stack[i].unapply(handler);
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}
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if (handler) {
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handler.handleHistoryEvent(HistoryEventTypes.AFTER_UNAPPLY, this);
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}
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}
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/**
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* Iterate through all our subcommands
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* @returns {Element[]} All the elements we are changing
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*/
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elements () {
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const elems = [];
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let cmd = this.stack.length;
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while (cmd--) {
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const thisElems = this.stack[cmd].elements();
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let elem = thisElems.length;
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while (elem--) {
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if (!elems.includes(thisElems[elem])) { elems.push(thisElems[elem]); }
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}
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}
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return elems;
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}
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/**
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* Adds a given command to the history stack
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* @param {Command} cmd - The undo command object to add
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*/
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addSubCommand (cmd) {
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this.stack.push(cmd);
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}
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/**
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* @returns {boolean} Indicates whether or not the batch command is empty
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*/
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isEmpty () {
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return !this.stack.length;
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}
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}
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BatchCommand.type = BatchCommand.prototype.type;
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/**
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*
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*/
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export class UndoManager {
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/**
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* @param {module:history.HistoryEventHandler} historyEventHandler
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*/
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constructor (historyEventHandler) {
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this.handler_ = historyEventHandler || null;
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this.undoStackPointer = 0;
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this.undoStack = [];
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// this is the stack that stores the original values, the elements and
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// the attribute name for begin/finish
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this.undoChangeStackPointer = -1;
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this.undoableChangeStack = [];
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}
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/**
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* Resets the undo stack, effectively clearing the undo/redo history
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* @returns {undefined}
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*/
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resetUndoStack () {
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this.undoStack = [];
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this.undoStackPointer = 0;
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}
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/**
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* @returns {Integer} Current size of the undo history stack
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*/
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getUndoStackSize () {
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return this.undoStackPointer;
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}
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/**
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* @returns {Integer} Current size of the redo history stack
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*/
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getRedoStackSize () {
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return this.undoStack.length - this.undoStackPointer;
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}
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/**
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* @returns {string} String associated with the next undo command
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*/
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getNextUndoCommandText () {
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return this.undoStackPointer > 0 ? this.undoStack[this.undoStackPointer - 1].getText() : '';
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}
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/**
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* @returns {string} String associated with the next redo command
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*/
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getNextRedoCommandText () {
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return this.undoStackPointer < this.undoStack.length ? this.undoStack[this.undoStackPointer].getText() : '';
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}
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/**
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* Performs an undo step
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* @returns {undefined}
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*/
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undo () {
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if (this.undoStackPointer > 0) {
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const cmd = this.undoStack[--this.undoStackPointer];
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cmd.unapply(this.handler_);
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}
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}
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/**
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* Performs a redo step
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* @returns {undefined}
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*/
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redo () {
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if (this.undoStackPointer < this.undoStack.length && this.undoStack.length > 0) {
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const cmd = this.undoStack[this.undoStackPointer++];
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cmd.apply(this.handler_);
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}
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}
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/**
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* Adds a command object to the undo history stack
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* @param {Command} cmd - The command object to add
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* @returns {undefined}
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*/
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addCommandToHistory (cmd) {
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// FIXME: we MUST compress consecutive text changes to the same element
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// (right now each keystroke is saved as a separate command that includes the
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// entire text contents of the text element)
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// TODO: consider limiting the history that we store here (need to do some slicing)
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// if our stack pointer is not at the end, then we have to remove
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// all commands after the pointer and insert the new command
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if (this.undoStackPointer < this.undoStack.length && this.undoStack.length > 0) {
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this.undoStack = this.undoStack.splice(0, this.undoStackPointer);
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}
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this.undoStack.push(cmd);
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this.undoStackPointer = this.undoStack.length;
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}
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/**
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* This function tells the canvas to remember the old values of the
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* `attrName` attribute for each element sent in. The elements and values
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* are stored on a stack, so the next call to `finishUndoableChange()` will
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* pop the elements and old values off the stack, gets the current values
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* from the DOM and uses all of these to construct the undo-able command.
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* @param {string} attrName - The name of the attribute being changed
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* @param {Element[]} elems - Array of DOM elements being changed
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* @returns {undefined}
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*/
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beginUndoableChange (attrName, elems) {
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const p = ++this.undoChangeStackPointer;
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let i = elems.length;
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const oldValues = new Array(i), elements = new Array(i);
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while (i--) {
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const elem = elems[i];
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if (elem == null) { continue; }
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elements[i] = elem;
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oldValues[i] = elem.getAttribute(attrName);
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}
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this.undoableChangeStack[p] = {
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attrName,
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oldValues,
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elements
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};
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}
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/**
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* This function returns a `BatchCommand` object which summarizes the
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* change since `beginUndoableChange` was called. The command can then
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* be added to the command history
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* @returns {BatchCommand} Batch command object with resulting changes
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*/
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finishUndoableChange () {
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const p = this.undoChangeStackPointer--;
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const changeset = this.undoableChangeStack[p];
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const {attrName} = changeset;
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const batchCmd = new BatchCommand('Change ' + attrName);
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let i = changeset.elements.length;
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while (i--) {
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const elem = changeset.elements[i];
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if (elem == null) { continue; }
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const changes = {};
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changes[attrName] = changeset.oldValues[i];
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if (changes[attrName] !== elem.getAttribute(attrName)) {
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batchCmd.addSubCommand(new ChangeElementCommand(elem, changes, attrName));
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}
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}
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this.undoableChangeStack[p] = null;
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return batchCmd;
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}
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}
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