1.7 KiB
1.7 KiB
Creating a new svg-edit release
Update the main project
- Update the VERSION variable in Makefile.
- Update the CHANGES file with a summary of all changes.
- Commit these changes with
git commit -m "Updating Makefile and CHANGES for release X.Y"
.
The above steps can be done on a fork and committed via a pull request.
Create the release binaries
- Ensure you are on the
master
branch withgit checkout master
. - From the root directory run
make
. - Copy
build/svg-edit-X.Y/
,build/svg-edit-X.Y-src.tar.gz
, andbuild/svg-edit-X.Y.zip
to a temporary directory. - Switch to the
gh-pages
branch withgit checkout gh-pages
. - Copy the
svg-edit-X.Y
directory toreleases/svg-edit-X.Y
. - Commit these changes with
git commit -m "Updating binary files for release X.Y"
. - Switch back to the
master
branch withgit checkout master
. - Ensure this step worked by visiting https://svgedit.github.io/svgedit/releases/svg-edit-X.Y/svg-editor.html
The above steps can be done on a fork and committed via a pull request.
Create the release on GitHub
- Go to
https://github.com/SVG-Edit/svgedit/releases
and selectDraft a new release
. - Make the release target point at the commit where the makefile and changes were updated.
- Write a short description of the release and include a link to the live version: https://svgedit.github.io/svgedit/releases/svg-edit-X.Y/svg-editor.html
- Attach the
svg-edit-X.Y-src.tar.gz
andbuild/svg-edit-X.Y.zip
files to the release. - Create the release!
You will need to be a member of the SVGEdit GitHub group to do this step.
Update the project docs
Update README.md
with references and links to the shiny new release.