svgedit/packages/svgcanvas/recalculate.js

795 lines
27 KiB
JavaScript

/**
* Recalculate.
* @module recalculate
* @license MIT
*/
import { NS } from './namespaces.js'
import { convertToNum } from './units.js'
import { getRotationAngle, getHref, getBBox, getRefElem } from './utilities.js'
import { BatchCommand, ChangeElementCommand } from './history.js'
import { remapElement } from './coords.js'
import {
isIdentity, matrixMultiply, transformPoint, transformListToTransform,
hasMatrixTransform
} from './math.js'
import {
mergeDeep
} from '../../src/common/util.js'
let svgCanvas
/**
* @interface module:recalculate.EditorContext
*/
/**
* @function module:recalculate.EditorContext#getSvgRoot
* @returns {SVGSVGElement} The root DOM element
*/
/**
* @function module:recalculate.EditorContext#getStartTransform
* @returns {string}
*/
/**
* @function module:recalculate.EditorContext#setStartTransform
* @param {string} transform
* @returns {void}
*/
/**
* @function module:recalculate.init
* @param {module:recalculate.EditorContext} editorContext
* @returns {void}
*/
export const init = (canvas) => {
svgCanvas = canvas
}
/**
* Updates a `<clipPath>`s values based on the given translation of an element.
* @function module:recalculate.updateClipPath
* @param {string} attr - The clip-path attribute value with the clipPath's ID
* @param {Float} tx - The translation's x value
* @param {Float} ty - The translation's y value
* @returns {void}
*/
export const updateClipPath = (attr, tx, ty) => {
const path = getRefElem(attr).firstChild
const cpXform = path.transform.baseVal
const newxlate = svgCanvas.getSvgRoot().createSVGTransform()
newxlate.setTranslate(tx, ty)
cpXform.appendItem(newxlate)
// Update clipPath's dimensions
recalculateDimensions(path)
}
/**
* Decides the course of action based on the element's transform list.
* @function module:recalculate.recalculateDimensions
* @param {Element} selected - The DOM element to recalculate
* @returns {Command} Undo command object with the resulting change
*/
export const recalculateDimensions = (selected) => {
if (!selected) return null
const svgroot = svgCanvas.getSvgRoot()
const dataStorage = svgCanvas.getDataStorage()
const tlist = selected.transform?.baseVal
// remove any unnecessary transforms
if (tlist?.numberOfItems > 0) {
let k = tlist.numberOfItems
const noi = k
while (k--) {
const xform = tlist.getItem(k)
if (xform.type === 0) {
tlist.removeItem(k)
// remove identity matrices
} else if (xform.type === 1) {
if (isIdentity(xform.matrix)) {
if (noi === 1) {
// Overcome Chrome bug (though only when noi is 1) with
// `removeItem` preventing `removeAttribute` from
// subsequently working
// See https://bugs.chromium.org/p/chromium/issues/detail?id=843901
selected.removeAttribute('transform')
return null
}
tlist.removeItem(k)
}
// remove zero-degree rotations
} else if (xform.type === 4 && xform.angle === 0) {
tlist.removeItem(k)
}
}
// End here if all it has is a rotation
if (tlist.numberOfItems === 1 &&
getRotationAngle(selected)) { return null }
}
// if this element had no transforms, we are done
if (!tlist || tlist.numberOfItems === 0) {
// Chrome apparently had a bug that requires clearing the attribute first.
selected.setAttribute('transform', '')
// However, this still next line currently doesn't work at all in Chrome
selected.removeAttribute('transform')
// selected.transform.baseVal.clear(); // Didn't help for Chrome bug
return null
}
// TODO: Make this work for more than 2
if (tlist) {
let mxs = []
let k = tlist.numberOfItems
while (k--) {
const xform = tlist.getItem(k)
if (xform.type === 1) {
mxs.push([xform.matrix, k])
} else if (mxs.length) {
mxs = []
}
}
if (mxs.length === 2) {
const mNew = svgroot.createSVGTransformFromMatrix(matrixMultiply(mxs[1][0], mxs[0][0]))
tlist.removeItem(mxs[0][1])
tlist.removeItem(mxs[1][1])
tlist.insertItemBefore(mNew, mxs[1][1])
}
// combine matrix + translate
k = tlist.numberOfItems
if (k >= 2 && tlist.getItem(k - 2).type === 1 && tlist.getItem(k - 1).type === 2) {
const mt = svgroot.createSVGTransform()
const m = matrixMultiply(
tlist.getItem(k - 2).matrix,
tlist.getItem(k - 1).matrix
)
mt.setMatrix(m)
tlist.removeItem(k - 2)
tlist.removeItem(k - 2)
tlist.appendItem(mt)
}
}
// If it still has a single [M] or [R][M], return null too (prevents BatchCommand from being returned).
switch (selected.tagName) {
// Ignore these elements, as they can absorb the [M]
case 'line':
case 'polyline':
case 'polygon':
case 'path':
break
default:
if ((tlist.numberOfItems === 1 && tlist.getItem(0).type === 1) ||
(tlist.numberOfItems === 2 && tlist.getItem(0).type === 1 && tlist.getItem(0).type === 4)) {
return null
}
}
// Grouped SVG element
const gsvg = (dataStorage.has(selected, 'gsvg')) ? dataStorage.get(selected, 'gsvg') : undefined
// we know we have some transforms, so set up return variable
const batchCmd = new BatchCommand('Transform')
// store initial values that will be affected by reducing the transform list
let changes = {}
let initial = null
let attrs = []
switch (selected.tagName) {
case 'line':
attrs = ['x1', 'y1', 'x2', 'y2']
break
case 'circle':
attrs = ['cx', 'cy', 'r']
break
case 'ellipse':
attrs = ['cx', 'cy', 'rx', 'ry']
break
case 'foreignObject':
case 'rect':
case 'image':
attrs = ['width', 'height', 'x', 'y']
break
case 'use':
case 'text':
case 'tspan':
attrs = ['x', 'y']
break
case 'polygon':
case 'polyline': {
initial = {}
initial.points = selected.getAttribute('points')
const list = selected.points
const len = list.numberOfItems
changes.points = new Array(len)
for (let i = 0; i < len; ++i) {
const pt = list.getItem(i)
changes.points[i] = { x: pt.x, y: pt.y }
}
break
} case 'path':
initial = {}
initial.d = selected.getAttribute('d')
changes.d = selected.getAttribute('d')
break
} // switch on element type to get initial values
if (attrs.length) {
attrs.forEach((attr) => {
changes[attr] = convertToNum(attr, selected.getAttribute(attr))
})
} else if (gsvg) {
// GSVG exception
changes = {
x: Number(gsvg.getAttribute('x')) || 0,
y: Number(gsvg.getAttribute('y')) || 0
}
}
// if we haven't created an initial array in polygon/polyline/path, then
// make a copy of initial values and include the transform
if (!initial) {
initial = mergeDeep({}, changes)
for (const [attr, val] of Object.entries(initial)) {
initial[attr] = convertToNum(attr, val)
}
}
// save the start transform value too
initial.transform = svgCanvas.getStartTransform() || ''
let oldcenter; let newcenter
// if it's a regular group, we have special processing to flatten transforms
if ((selected.tagName === 'g' && !gsvg) || selected.tagName === 'a') {
const box = getBBox(selected)
oldcenter = { x: box.x + box.width / 2, y: box.y + box.height / 2 }
newcenter = transformPoint(
box.x + box.width / 2,
box.y + box.height / 2,
transformListToTransform(tlist).matrix
)
// let m = svgroot.createSVGMatrix();
// temporarily strip off the rotate and save the old center
const gangle = getRotationAngle(selected)
if (gangle) {
const a = gangle * Math.PI / 180
const s = Math.abs(a) > (1.0e-10) ? Math.sin(a) / (1 - Math.cos(a)) : 2 / a
for (let i = 0; i < tlist.numberOfItems; ++i) {
const xform = tlist.getItem(i)
if (xform.type === 4) {
// extract old center through mystical arts
const rm = xform.matrix
oldcenter.y = (s * rm.e + rm.f) / 2
oldcenter.x = (rm.e - s * rm.f) / 2
tlist.removeItem(i)
break
}
}
}
const N = tlist.numberOfItems
let tx = 0; let ty = 0; let operation = 0
let firstM
if (N) {
firstM = tlist.getItem(0).matrix
}
let oldStartTransform
// first, if it was a scale then the second-last transform will be it
if (N >= 3 && tlist.getItem(N - 2).type === 3 &&
tlist.getItem(N - 3).type === 2 && tlist.getItem(N - 1).type === 2) {
operation = 3 // scale
// if the children are unrotated, pass the scale down directly
// otherwise pass the equivalent matrix() down directly
const tm = tlist.getItem(N - 3).matrix
const sm = tlist.getItem(N - 2).matrix
const tmn = tlist.getItem(N - 1).matrix
const children = selected.childNodes
let c = children.length
while (c--) {
const child = children.item(c)
tx = 0
ty = 0
if (child.nodeType === 1) {
const childTlist = child.transform.baseVal
// some children might not have a transform (<metadata>, <defs>, etc)
if (!childTlist) { continue }
const m = transformListToTransform(childTlist).matrix
// Convert a matrix to a scale if applicable
// if (hasMatrixTransform(childTlist) && childTlist.numberOfItems == 1) {
// if (m.b==0 && m.c==0 && m.e==0 && m.f==0) {
// childTlist.removeItem(0);
// const translateOrigin = svgroot.createSVGTransform(),
// scale = svgroot.createSVGTransform(),
// translateBack = svgroot.createSVGTransform();
// translateOrigin.setTranslate(0, 0);
// scale.setScale(m.a, m.d);
// translateBack.setTranslate(0, 0);
// childTlist.appendItem(translateBack);
// childTlist.appendItem(scale);
// childTlist.appendItem(translateOrigin);
// }
// }
const angle = getRotationAngle(child)
oldStartTransform = svgCanvas.getStartTransform()
// const childxforms = [];
svgCanvas.setStartTransform(child.getAttribute('transform'))
if (angle || hasMatrixTransform(childTlist)) {
const e2t = svgroot.createSVGTransform()
e2t.setMatrix(matrixMultiply(tm, sm, tmn, m))
childTlist.clear()
childTlist.appendItem(e2t)
// childxforms.push(e2t);
// if not rotated or skewed, push the [T][S][-T] down to the child
} else {
// update the transform list with translate,scale,translate
// slide the [T][S][-T] from the front to the back
// [T][S][-T][M] = [M][T2][S2][-T2]
// (only bringing [-T] to the right of [M])
// [T][S][-T][M] = [T][S][M][-T2]
// [-T2] = [M_inv][-T][M]
const t2n = matrixMultiply(m.inverse(), tmn, m)
// [T2] is always negative translation of [-T2]
const t2 = svgroot.createSVGMatrix()
t2.e = -t2n.e
t2.f = -t2n.f
// [T][S][-T][M] = [M][T2][S2][-T2]
// [S2] = [T2_inv][M_inv][T][S][-T][M][-T2_inv]
const s2 = matrixMultiply(t2.inverse(), m.inverse(), tm, sm, tmn, m, t2n.inverse())
const translateOrigin = svgroot.createSVGTransform()
const scale = svgroot.createSVGTransform()
const translateBack = svgroot.createSVGTransform()
translateOrigin.setTranslate(t2n.e, t2n.f)
scale.setScale(s2.a, s2.d)
translateBack.setTranslate(t2.e, t2.f)
childTlist.appendItem(translateBack)
childTlist.appendItem(scale)
childTlist.appendItem(translateOrigin)
} // not rotated
batchCmd.addSubCommand(recalculateDimensions(child))
svgCanvas.setStartTransform(oldStartTransform)
} // element
} // for each child
// Remove these transforms from group
tlist.removeItem(N - 1)
tlist.removeItem(N - 2)
tlist.removeItem(N - 3)
} else if (N >= 3 && tlist.getItem(N - 1).type === 1) {
operation = 3 // scale
const m = transformListToTransform(tlist).matrix
const e2t = svgroot.createSVGTransform()
e2t.setMatrix(m)
tlist.clear()
tlist.appendItem(e2t)
// next, check if the first transform was a translate
// if we had [ T1 ] [ M ] we want to transform this into [ M ] [ T2 ]
// therefore [ T2 ] = [ M_inv ] [ T1 ] [ M ]
} else if ((N === 1 || (N > 1 && tlist.getItem(1).type !== 3)) &&
tlist.getItem(0).type === 2) {
operation = 2 // translate
const T_M = transformListToTransform(tlist).matrix
tlist.removeItem(0)
const mInv = transformListToTransform(tlist).matrix.inverse()
const M2 = matrixMultiply(mInv, T_M)
tx = M2.e
ty = M2.f
if (tx !== 0 || ty !== 0) {
// we pass the translates down to the individual children
const children = selected.childNodes
let c = children.length
const clipPathsDone = []
while (c--) {
const child = children.item(c)
if (child.nodeType === 1) {
// Check if child has clip-path
if (child.getAttribute('clip-path')) {
// tx, ty
const attr = child.getAttribute('clip-path')
if (!clipPathsDone.includes(attr)) {
updateClipPath(attr, tx, ty)
clipPathsDone.push(attr)
}
}
oldStartTransform = svgCanvas.getStartTransform()
svgCanvas.setStartTransform(child.getAttribute('transform'))
const childTlist = child.transform?.baseVal
// some children might not have a transform (<metadata>, <defs>, etc)
if (childTlist) {
const newxlate = svgroot.createSVGTransform()
newxlate.setTranslate(tx, ty)
if (childTlist.numberOfItems) {
childTlist.insertItemBefore(newxlate, 0)
} else {
childTlist.appendItem(newxlate)
}
batchCmd.addSubCommand(recalculateDimensions(child))
// If any <use> have this group as a parent and are
// referencing this child, then impose a reverse translate on it
// so that when it won't get double-translated
const uses = selected.getElementsByTagNameNS(NS.SVG, 'use')
const href = '#' + child.id
let u = uses.length
while (u--) {
const useElem = uses.item(u)
if (href === getHref(useElem)) {
const usexlate = svgroot.createSVGTransform()
usexlate.setTranslate(-tx, -ty)
useElem.transform.baseVal.insertItemBefore(usexlate, 0)
batchCmd.addSubCommand(recalculateDimensions(useElem))
}
}
svgCanvas.setStartTransform(oldStartTransform)
}
}
}
svgCanvas.setStartTransform(oldStartTransform)
}
// else, a matrix imposition from a parent group
// keep pushing it down to the children
} else if (N === 1 && tlist.getItem(0).type === 1 && !gangle) {
operation = 1
const m = tlist.getItem(0).matrix
const children = selected.childNodes
let c = children.length
while (c--) {
const child = children.item(c)
if (child.nodeType === 1) {
oldStartTransform = svgCanvas.getStartTransform()
svgCanvas.setStartTransform(child.getAttribute('transform'))
const childTlist = child.transform?.baseVal
if (!childTlist) { continue }
const em = matrixMultiply(m, transformListToTransform(childTlist).matrix)
const e2m = svgroot.createSVGTransform()
e2m.setMatrix(em)
childTlist.clear()
childTlist.appendItem(e2m, 0)
batchCmd.addSubCommand(recalculateDimensions(child))
svgCanvas.setStartTransform(oldStartTransform)
// Convert stroke
// TODO: Find out if this should actually happen somewhere else
const sw = child.getAttribute('stroke-width')
if (child.getAttribute('stroke') !== 'none' && !isNaN(sw)) {
const avg = (Math.abs(em.a) + Math.abs(em.d)) / 2
child.setAttribute('stroke-width', sw * avg)
}
}
}
tlist.clear()
// else it was just a rotate
} else {
if (gangle) {
const newRot = svgroot.createSVGTransform()
newRot.setRotate(gangle, newcenter.x, newcenter.y)
if (tlist.numberOfItems) {
tlist.insertItemBefore(newRot, 0)
} else {
tlist.appendItem(newRot)
}
}
if (tlist.numberOfItems === 0) {
selected.removeAttribute('transform')
}
return null
}
// if it was a translate, put back the rotate at the new center
if (operation === 2) {
if (gangle) {
newcenter = {
x: oldcenter.x + firstM.e,
y: oldcenter.y + firstM.f
}
const newRot = svgroot.createSVGTransform()
newRot.setRotate(gangle, newcenter.x, newcenter.y)
if (tlist.numberOfItems) {
tlist.insertItemBefore(newRot, 0)
} else {
tlist.appendItem(newRot)
}
}
// if it was a resize
} else if (operation === 3) {
const m = transformListToTransform(tlist).matrix
const roldt = svgroot.createSVGTransform()
roldt.setRotate(gangle, oldcenter.x, oldcenter.y)
const rold = roldt.matrix
const rnew = svgroot.createSVGTransform()
rnew.setRotate(gangle, newcenter.x, newcenter.y)
const rnewInv = rnew.matrix.inverse()
const mInv = m.inverse()
const extrat = matrixMultiply(mInv, rnewInv, rold, m)
tx = extrat.e
ty = extrat.f
if (tx !== 0 || ty !== 0) {
// now push this transform down to the children
// we pass the translates down to the individual children
const children = selected.childNodes
let c = children.length
while (c--) {
const child = children.item(c)
if (child.nodeType === 1) {
oldStartTransform = svgCanvas.getStartTransform()
svgCanvas.setStartTransform(child.getAttribute('transform'))
const childTlist = child.transform?.baseVal
const newxlate = svgroot.createSVGTransform()
newxlate.setTranslate(tx, ty)
if (childTlist.numberOfItems) {
childTlist.insertItemBefore(newxlate, 0)
} else {
childTlist.appendItem(newxlate)
}
batchCmd.addSubCommand(recalculateDimensions(child))
svgCanvas.setStartTransform(oldStartTransform)
}
}
}
if (gangle) {
if (tlist.numberOfItems) {
tlist.insertItemBefore(rnew, 0)
} else {
tlist.appendItem(rnew)
}
}
}
// else, it's a non-group
} else {
// TODO: box might be null for some elements (<metadata> etc), need to handle this
const box = getBBox(selected)
// Paths (and possbly other shapes) will have no BBox while still in <defs>,
// but we still may need to recalculate them (see issue 595).
// TODO: Figure out how to get BBox from these elements in case they
// have a rotation transform
if (!box && selected.tagName !== 'path') return null
let m // = svgroot.createSVGMatrix();
// temporarily strip off the rotate and save the old center
const angle = getRotationAngle(selected)
if (angle) {
oldcenter = { x: box.x + box.width / 2, y: box.y + box.height / 2 }
newcenter = transformPoint(
box.x + box.width / 2,
box.y + box.height / 2,
transformListToTransform(tlist).matrix
)
const a = angle * Math.PI / 180
const s = (Math.abs(a) > (1.0e-10))
? Math.sin(a) / (1 - Math.cos(a))
// TODO: This blows up if the angle is exactly 0!
: 2 / a
for (let i = 0; i < tlist.numberOfItems; ++i) {
const xform = tlist.getItem(i)
if (xform.type === 4) {
// extract old center through mystical arts
const rm = xform.matrix
oldcenter.y = (s * rm.e + rm.f) / 2
oldcenter.x = (rm.e - s * rm.f) / 2
tlist.removeItem(i)
break
}
}
}
// 2 = translate, 3 = scale, 4 = rotate, 1 = matrix imposition
let operation = 0
const N = tlist.numberOfItems
// Check if it has a gradient with userSpaceOnUse, in which case
// adjust it by recalculating the matrix transform.
const fill = selected.getAttribute('fill')
if (fill?.startsWith('url(')) {
const paint = getRefElem(fill)
if (paint) {
let type = 'pattern'
if (paint?.tagName !== type) type = 'gradient'
const attrVal = paint.getAttribute(type + 'Units')
if (attrVal === 'userSpaceOnUse') {
// Update the userSpaceOnUse element
m = transformListToTransform(tlist).matrix
const gtlist = paint.transform.baseVal
const gmatrix = transformListToTransform(gtlist).matrix
m = matrixMultiply(m, gmatrix)
const mStr = 'matrix(' + [m.a, m.b, m.c, m.d, m.e, m.f].join(',') + ')'
paint.setAttribute(type + 'Transform', mStr)
}
}
}
// first, if it was a scale of a non-skewed element, then the second-last
// transform will be the [S]
// if we had [M][T][S][T] we want to extract the matrix equivalent of
// [T][S][T] and push it down to the element
if (N >= 3 && tlist.getItem(N - 2).type === 3 &&
tlist.getItem(N - 3).type === 2 && tlist.getItem(N - 1).type === 2) {
// Removed this so a <use> with a given [T][S][T] would convert to a matrix.
// Is that bad?
// && selected.nodeName != 'use'
operation = 3 // scale
m = transformListToTransform(tlist, N - 3, N - 1).matrix
tlist.removeItem(N - 1)
tlist.removeItem(N - 2)
tlist.removeItem(N - 3)
// if we had [T][S][-T][M], then this was a skewed element being resized
// Thus, we simply combine it all into one matrix
} else if (N === 4 && tlist.getItem(N - 1).type === 1) {
operation = 3 // scale
m = transformListToTransform(tlist).matrix
const e2t = svgroot.createSVGTransform()
e2t.setMatrix(m)
tlist.clear()
tlist.appendItem(e2t)
// reset the matrix so that the element is not re-mapped
m = svgroot.createSVGMatrix()
// if we had [R][T][S][-T][M], then this was a rotated matrix-element
// if we had [T1][M] we want to transform this into [M][T2]
// therefore [ T2 ] = [ M_inv ] [ T1 ] [ M ] and we can push [T2]
// down to the element
} else if ((N === 1 || (N > 1 && tlist.getItem(1).type !== 3)) &&
tlist.getItem(0).type === 2) {
operation = 2 // translate
const oldxlate = tlist.getItem(0).matrix
const meq = transformListToTransform(tlist, 1).matrix
const meqInv = meq.inverse()
m = matrixMultiply(meqInv, oldxlate, meq)
tlist.removeItem(0)
// else if this child now has a matrix imposition (from a parent group)
// we might be able to simplify
} else if (N === 1 && tlist.getItem(0).type === 1 && !angle) {
// Remap all point-based elements
m = transformListToTransform(tlist).matrix
switch (selected.tagName) {
case 'line':
changes = {
x1: selected.getAttribute('x1'),
y1: selected.getAttribute('y1'),
x2: selected.getAttribute('x2'),
y2: selected.getAttribute('y2')
}
// Fallthrough
case 'polyline':
case 'polygon':
changes.points = selected.getAttribute('points')
if (changes.points) {
const list = selected.points
const len = list.numberOfItems
changes.points = new Array(len)
for (let i = 0; i < len; ++i) {
const pt = list.getItem(i)
changes.points[i] = { x: pt.x, y: pt.y }
}
}
// Fallthrough
case 'path':
changes.d = selected.getAttribute('d')
operation = 1
tlist.clear()
break
default:
break
}
// if it was a rotation, put the rotate back and return without a command
// (this function has zero work to do for a rotate())
} else {
// operation = 4; // rotation
if (angle) {
const newRot = svgroot.createSVGTransform()
newRot.setRotate(angle, newcenter.x, newcenter.y)
if (tlist.numberOfItems) {
tlist.insertItemBefore(newRot, 0)
} else {
tlist.appendItem(newRot)
}
}
if (tlist.numberOfItems === 0) {
selected.removeAttribute('transform')
}
return null
}
// if it was a translate or resize, we need to remap the element and absorb the xform
if (operation === 1 || operation === 2 || operation === 3) {
remapElement(selected, changes, m)
} // if we are remapping
// if it was a translate, put back the rotate at the new center
if (operation === 2) {
if (angle) {
if (!hasMatrixTransform(tlist)) {
newcenter = {
x: oldcenter.x + m.e,
y: oldcenter.y + m.f
}
}
const newRot = svgroot.createSVGTransform()
newRot.setRotate(angle, newcenter.x, newcenter.y)
if (tlist.numberOfItems) {
tlist.insertItemBefore(newRot, 0)
} else {
tlist.appendItem(newRot)
}
}
// We have special processing for tspans: Tspans are not transformable
// but they can have x,y coordinates (sigh). Thus, if this was a translate,
// on a text element, also translate any tspan children.
if (selected.tagName === 'text') {
const children = selected.childNodes
let c = children.length
while (c--) {
const child = children.item(c)
if (child.tagName === 'tspan') {
const tspanChanges = {
x: Number(child.getAttribute('x')) || 0,
y: Number(child.getAttribute('y')) || 0
}
remapElement(child, tspanChanges, m)
}
}
}
// [Rold][M][T][S][-T] became [Rold][M]
// we want it to be [Rnew][M][Tr] where Tr is the
// translation required to re-center it
// Therefore, [Tr] = [M_inv][Rnew_inv][Rold][M]
} else if (operation === 3 && angle) {
const { matrix } = transformListToTransform(tlist)
const roldt = svgroot.createSVGTransform()
roldt.setRotate(angle, oldcenter.x, oldcenter.y)
const rold = roldt.matrix
const rnew = svgroot.createSVGTransform()
rnew.setRotate(angle, newcenter.x, newcenter.y)
const rnewInv = rnew.matrix.inverse()
const mInv = matrix.inverse()
const extrat = matrixMultiply(mInv, rnewInv, rold, matrix)
remapElement(selected, changes, extrat)
if (angle) {
if (tlist.numberOfItems) {
tlist.insertItemBefore(rnew, 0)
} else {
tlist.appendItem(rnew)
}
}
}
} // a non-group
// if the transform list has been emptied, remove it
if (tlist.numberOfItems === 0) {
selected.removeAttribute('transform')
}
batchCmd.addSubCommand(new ChangeElementCommand(selected, initial))
return batchCmd
}