added clipping to work around floating point error in Arc._parameterize()
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b47345da91
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@ -1356,17 +1356,18 @@ class Arc(object):
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u1 = (x1p - cp.real)/rx + 1j*(y1p - cp.imag)/ry # transformed start
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u1 = (x1p - cp.real)/rx + 1j*(y1p - cp.imag)/ry # transformed start
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u2 = (-x1p - cp.real)/rx + 1j*(-y1p - cp.imag)/ry # transformed end
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u2 = (-x1p - cp.real)/rx + 1j*(-y1p - cp.imag)/ry # transformed end
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# clip in case of floating point error
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u1 = np.clip(u1.real, -1, 1) + 1j*np.clip(u1.imag, -1, 1)
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u2 = np.clip(u2.real, -1, 1) + 1j * np.clip(u2.imag, -1, 1)
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# Now compute theta and delta (we'll define them as we go)
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# Now compute theta and delta (we'll define them as we go)
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# delta is the angular distance of the arc (w.r.t the circle)
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# delta is the angular distance of the arc (w.r.t the circle)
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# theta is the angle between the positive x'-axis and the start point
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# theta is the angle between the positive x'-axis and the start point
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# on the circle
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# on the circle
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u1_real_rounded = u1.real
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if u1.real > 1 or u1.real < -1:
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u1_real_rounded = round(u1.real)
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if u1.imag > 0:
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if u1.imag > 0:
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self.theta = degrees(acos(u1_real_rounded))
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self.theta = degrees(acos(u1.real))
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elif u1.imag < 0:
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elif u1.imag < 0:
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self.theta = -degrees(acos(u1_real_rounded))
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self.theta = -degrees(acos(u1.real))
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else:
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else:
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if u1.real > 0: # start is on pos u_x axis
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if u1.real > 0: # start is on pos u_x axis
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self.theta = 0
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self.theta = 0
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