clean up axes presentation
parent
f61b750775
commit
1314d7cc1a
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@ -21,10 +21,6 @@
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align-items: center;
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align-items: center;
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}
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}
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.justify-start {
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justify-content: flex-start;
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}
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.justify-center {
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.justify-center {
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justify-content: center;
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justify-content: center;
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}
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}
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@ -33,21 +29,12 @@
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justify-content: space-between;
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justify-content: space-between;
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}
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}
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.h-6 {
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.h-full {
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height: 1.5rem;
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height: 100%;
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}
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}
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.text-lg {
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.p-2 {
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font-size: 1.125rem;
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padding: 0.5rem;
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line-height: 1.75rem;
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}
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.ml-2 {
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margin-left: 0.5rem;
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}
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.p-1 {
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padding: 0.25rem;
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}
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}
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* {
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* {
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@ -67,8 +54,8 @@
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visibility: visible;
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visibility: visible;
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}
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}
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.w-6 {
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.w-auto {
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width: 1.5rem;
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width: auto;
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}
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}
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.w-full {
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.w-full {
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@ -106,14 +93,18 @@
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}
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}
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}
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}
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/* html, */
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* {
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-webkit-font-smoothing: antialiased;
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-moz-osx-font-smoothing: grayscale;
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box-sizing: border-box;
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}
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body {
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body {
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margin: 0;
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margin: 0;
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height: 100%;
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height: 100%;
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font-family: sans-serif;
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font-family: sans-serif;
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overflow: hidden;
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overflow: hidden;
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--topNavH: 36px;
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--topNavH: 48px;
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--sideNavW: 200px;
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--sideNavW: 200px;
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}
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}
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@ -168,6 +159,27 @@ body {
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color: rgba(4, 120, 87, var(--tw-text-opacity));
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color: rgba(4, 120, 87, var(--tw-text-opacity));
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}
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}
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.tooltip {
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position: fixed;
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display: block;
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background-color: black;
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color: #fff;
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text-align: center;
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border-radius: 4px;
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padding: 4px;
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visibility: hidden;
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}
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.arrow {
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position: absolute;
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bottom: 100%;
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left: 50%;
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margin-left: -6px;
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border: solid 6px transparent;
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border-bottom-color: black;
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border-top: none;
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}
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@media (min-width: 640px) {
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@media (min-width: 640px) {
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}
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}
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@ -182,4 +194,3 @@ body {
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@media (min-width: 1536px) {
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@media (min-width: 1536px) {
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}
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}
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20
src/Scene.js
20
src/Scene.js
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@ -11,8 +11,8 @@ import { extrude } from './extrude'
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import { onHover, onPick } from './mouseEvents';
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import { onHover, onPick } from './mouseEvents';
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import { _vec2, _vec3, color, awaitPts } from './shared'
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import { _vec2, _vec3, color, awaitPts } from './shared'
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import { AxesHelper } from './axes'
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import {AxesHelper} from './axes'
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import { Patch } from './patch'
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import CSG from "./three-csg.js"
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import CSG from "./three-csg.js"
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@ -64,12 +64,11 @@ export class Scene {
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helpersGroup.name = "helpersGroup";
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helpersGroup.name = "helpersGroup";
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this.obj3d.add(helpersGroup);
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this.obj3d.add(helpersGroup);
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// const axesHelper = new AxesHelper(0.4);
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// helpersGroup.add(axesHelper);
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this.axes = new AxesHelper(this.camera.zoom)
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this.axes.visible = false
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const patch = new Patch(0.5);
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helpersGroup.add(this.axes);
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helpersGroup.add(patch);
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@ -223,16 +222,18 @@ function render() {
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Object.assign(this.rect, this.canvas.getBoundingClientRect().toJSON())
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Object.assign(this.rect, this.canvas.getBoundingClientRect().toJSON())
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}
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}
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this.axes.resize(this.camera.zoom)
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this.renderer.render(this.obj3d, this.camera);
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this.renderer.render(this.obj3d, this.camera);
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// const sketch = this.store.
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if (this.activeSketch) {
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if (this.activeSketch) {
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dims = this.activeSketch.obj3d.children[1].children
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dims = this.activeSketch.obj3d.children[1].children
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matrix = this.activeSketch.obj3d.matrix
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matrix = this.activeSketch.obj3d.matrix
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for (idx = 1; idx < dims.length; idx += 2) {
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for (idx = 1; idx < dims.length; idx += 2) {
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ele = dims[idx]
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ele = dims[idx]
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// if (!ele.label) continue;
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pos = _vec3.set(
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pos = _vec3.set(
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...ele.geometry.attributes.position.array
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...ele.geometry.attributes.position.array
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@ -241,10 +242,7 @@ function render() {
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x = (pos.x * .5 + .5) * this.canvas.clientWidth + 10;
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x = (pos.x * .5 + .5) * this.canvas.clientWidth + 10;
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y = (pos.y * -.5 + .5) * this.canvas.clientHeight;
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y = (pos.y * -.5 + .5) * this.canvas.clientHeight;
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// console.log(i, ele)
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// ele.label.style.transform = `translate(-50%, -50%) translate(${x+20}px,${y}px)`;
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ele.label.style.transform = `translate(0%, -50%) translate(${x}px,${y}px)`;
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ele.label.style.transform = `translate(0%, -50%) translate(${x}px,${y}px)`;
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}
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}
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}
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}
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@ -49,7 +49,7 @@ class Sketch {
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this.constraints = new Map()
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this.constraints = new Map()
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this.c_id = 1;
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this.c_id = 1;
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this.obj3d.add(new THREE.Group().add(new AxesHelper(1)));
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this.obj3d.add(new THREE.Group());
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this.obj3d.add(new THREE.Group());
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this.obj3d.add(new THREE.Group());
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this.obj3d.add(new THREE.Group());
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this.obj3d.add(new THREE.Group());
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@ -150,9 +150,11 @@ class Sketch {
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this.canvas.addEventListener('pointermove', this.onHover)
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this.canvas.addEventListener('pointermove', this.onHover)
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this.store.dispatch({ type: 'set-active-sketch', sketch: this.obj3d.name })
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this.store.dispatch({ type: 'set-active-sketch', sketch: this.obj3d.name })
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this.setDimLines()
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this.setDimLines()
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this.scene.axes.matrix = this.obj3d.matrix
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this.scene.axes.visible = true
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window.sketcher = this
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window.sketcher = this
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}
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}
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57
src/axes.js
57
src/axes.js
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@ -1,36 +1,47 @@
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// import { LineSegments } from '../objects/LineSegments.js';
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// import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';
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// import { Float32BufferAttribute } from '../core/BufferAttribute.js';
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// import { BufferGeometry } from '../core/BufferGeometry.js';
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import {LineSegments, LineBasicMaterial, Float32BufferAttribute, BufferGeometry} from 'three/src/Three'
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class AxesHelper extends LineSegments {
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import * as THREE from "../node_modules/three/src/Three"
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constructor( size = 1 ) {
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const vertices = [
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class AxesHelper extends THREE.Object3D {
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0, 0, 0, size, 0, 0,
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0, 0, 0, 0, size, 0,
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0, 0, 0, 0, 0, size
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];
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const colors = [
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constructor(initialZoom = 1) {
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1, 0, 0, 1, 0.6, 0,
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super()
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0, 1, 0, 0.6, 1, 0,
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this.matrixAutoUpdate = false
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0, 0, 1, 0, 0.6, 1
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this.initialZoom = initialZoom
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];
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this.length = [0.55, 1]
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this.headLength = 0.25
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this.headWidth = 0.12
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const geometry = new BufferGeometry();
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this.dirs = [
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geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
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[1, 0, 0],
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geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
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[0, 1, 0]
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]
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const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );
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this.add(...this.dirs.map(
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(dir, i) => new THREE.ArrowHelper(
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new THREE.Vector3(...dir), // dir
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new THREE.Vector3(0, 0, 0), // origin
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this.length[i], //length
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0x0000ff,
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this.headLength,
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this.headWidth
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)
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))
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super( geometry, material );
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return this
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}
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// this.type = 'AxesHelper';
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resize(zoom) {
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const scale = this.initialZoom / zoom
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for (let i = 0; i < this.children.length; i++) {
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this.children[i].setLength(
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this.length[i] * scale,
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this.headLength * scale,
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this.headWidth * scale
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)
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}
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}
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}
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}
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}
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20
src/patch.js
20
src/patch.js
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@ -3,13 +3,23 @@
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// import { Float32BufferAttribute } from '../core/BufferAttribute.js';
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// import { Float32BufferAttribute } from '../core/BufferAttribute.js';
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// import { BufferGeometry } from '../core/BufferGeometry.js';
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// import { BufferGeometry } from '../core/BufferGeometry.js';
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import { LineSegments, MeshBasicMaterial, Float32BufferAttribute, BufferGeometry, Mesh, DoubleSide } from '../node_modules/three/src/Three'
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import * as THREE from '../node_modules/three/src/Three';
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import * as THREE from '../node_modules/three/src/Three';
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import {ArrowHelper} from './ArrowHelper'
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class Patch extends THREE.Mesh {
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class Patch extends THREE.Mesh {
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constructor(s = 1) {
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constructor(s = 1) {
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@ -17,8 +27,12 @@ class Patch extends THREE.Mesh {
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const positions = [
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const positions = [
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0.5, 0,
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0.5, 0,
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0.3, 0.08,
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0.3, 0.06,
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0.3, -0.08,
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0.3, 0.01,
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0.0, 0.01,
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0.0, -0.01,
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0.3, -0.01,
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0.3, -0.06,
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];
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];
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const shape = new THREE.Shape()
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const shape = new THREE.Shape()
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@ -37,7 +37,7 @@ const hoverColor = {
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const lineMaterial = new THREE.LineBasicMaterial({
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const lineMaterial = new THREE.LineBasicMaterial({
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linewidth: 2,
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linewidth: 1,
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color: color.line,
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color: color.line,
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})
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})
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import { LineSegments, LineBasicMaterial, Float32BufferAttribute, BufferGeometry } from '../node_modules/three/src/Three'
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import { LineSegments, LineBasicMaterial, Float32BufferAttribute, BufferGeometry } from '../node_modules/three/src/Three'
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import {} from '../node_modules/three/examples/jsm/lines/LineGeometry'
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import {} from '../node_modules/three/examples/jsm/lines/LineMaterial'
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class AxesHelper extends LineSegments {
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class AxesHelper extends LineSegments {
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constructor(s = 1) {
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constructor(s = 1) {
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@ -20,7 +23,7 @@ class AxesHelper extends LineSegments {
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const geometry = new BufferGeometry();
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const geometry = new BufferGeometry();
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geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3));
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geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3));
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const material = new LineBasicMaterial({ color: 0xff0000, toneMapped: false, linewidth:2 });
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const material = new LineBasicMaterial({ color: 0xff0000, toneMapped: false, linewidth:5 });
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super(geometry, material);
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super(geometry, material);
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