working manual refresh
parent
930df2e288
commit
69b2fff6d1
53
src/Scene.js
53
src/Scene.js
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@ -235,7 +235,7 @@ export class Scene {
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}
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boolOp(m1, m2, op) {
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boolOp(m1, m2, op, refresh = false) {
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let bspA = CSG.fromMesh(m1)
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let bspB = CSG.fromMesh(m2)
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m1.visible = false
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@ -275,18 +275,51 @@ export class Scene {
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mesh.add(vertices)
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sc.obj3d.add(mesh)
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if (!refresh) {
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sc.obj3d.add(mesh)
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this.store.dispatch({
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type: 'set-entry-visibility', obj: {
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[m1.name]: false,
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[m2.name]: false,
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[mesh.name]: true,
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}
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})
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this.store.dispatch({
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type: 'set-entry-visibility', obj: {
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[m1.name]: false,
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[m2.name]: false,
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[mesh.name]: true,
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}
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})
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this.store.dispatch({
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type: 'rx-boolean', mesh, deps: [m1.name, m2.name]
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})
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} else {
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return mesh
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}
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return mesh
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}
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refreshNode(id) {
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let curId
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let que = [id]
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let idx = 0
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const { byId, tree } = this.store.getState().treeEntries
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while (idx < que.length) {
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curId = que[idx++]
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const info = byId[curId].userData.featureInfo
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let newNode
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if (info.length == 2) {
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newNode = this.extrude(byId[info[0]], info[1], true)
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} else if (info.length == 3) {
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newNode = this.boolOp(byId[info[0]], byId[info[1]], info[2], true)
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}
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byId[curId].geometry.copy(newNode.geometry)
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for (let k in tree[curId]) {
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que.push(k)
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}
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}
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}
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}
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@ -310,12 +310,36 @@ class Sketch {
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for (let j = 0; j < link.length; j++) {
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const obj = this.obj3d.children[i + j]
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obj.geometry.dispose()
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obj.material.dispose()
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// obj.geometry.dispose()
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// obj.material.dispose()
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for (let c_id of obj.userData.constraints.slice()) { // i hate js
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obj.traverse((ob) => {
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if (ob.geometry) ob.geometry.dispose()
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if (ob.material) ob.material.dispose()
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})
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// collect all coincident constraints to be reconnected
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// after deleting this point
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let arr = []
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let cons
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for (let c_id of obj.userData.constraints.slice()) {
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// i hate js, slice is important because deleteContraints mutates constraints array
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cons = this.constraints.get(c_id)
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if (cons[0] == 'points_coincident') {
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arr.push(cons[2][0] == obj.name ?
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cons[2][1] : cons[2][0]
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)
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}
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this.deleteConstraints(c_id)
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}
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for (let i = 0; i < arr.length - 1; i++) {
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setCoincident.call(this,[
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this.obj3d.children[this.objIdx.get(arr[i])],
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this.obj3d.children[this.objIdx.get(arr[i+1])]
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])
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}
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obj.userData.constraints = []
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}
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@ -1,8 +1,15 @@
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import { color } from './shared'
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export async function setCoincident() {
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let selection = await this.awaitSelection({ point: 2 }, { point: 1, line: 1 })
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if (selection == null) return;
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export async function setCoincident(sel) {
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let selection
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if (sel === undefined) {
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selection = await this.awaitSelection({ point: 2 }, { point: 1, line: 1 })
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if (selection == null) return;
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} else {
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selection = sel
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}
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if (selection.every(e => e.userData.type == 'point')) {
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this.constraints.set(++this.c_id,
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[
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@ -1,6 +1,6 @@
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import * as THREE from '../node_modules/three/src/Three';
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import { color } from './shared'
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export function extrude(sketch, depth) {
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export function extrude(sketch, depth, refresh=false) {
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let constraints = sketch.constraints;
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let linkedObjs = sketch.linkedObjs;
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@ -10,7 +10,7 @@ export function extrude(sketch, depth) {
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let v2s = []
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function findPair(node) {
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console.log(node.name,'xx')
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// console.log(node.name, 'xx')
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if (node.userData.construction) return;
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visited.add(node)
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let linkedObj = linkedObjs.get(node.userData.l_id)
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@ -43,7 +43,7 @@ export function extrude(sketch, depth) {
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)
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]
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if (d == children[2]) {
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console.log('pair found')
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// console.log('pair found')
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};
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findTouching(d)
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@ -51,19 +51,19 @@ export function extrude(sketch, depth) {
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function findTouching(node) {
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console.log(node.name,'yy')
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// console.log(node.name, 'yy')
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for (let t of node.userData.constraints) {
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console.log(constraints.get(t)[2],node.name )
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// console.log(constraints.get(t)[2], node.name)
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if (constraints.get(t)[0] != 'points_coincident') continue
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for (let c of constraints.get(t)[2]) {
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if (c == -1) continue;
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const d = children[objIdx.get(c)]
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if (d == node) continue;
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if (d == children[2]) {
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console.log('loop found')
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// console.log('loop found')
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} else {
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// if (!visited.has(d)) {
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findPair(d)
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findPair(d)
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// }
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};
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}
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@ -71,7 +71,7 @@ export function extrude(sketch, depth) {
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}
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findPair(children[2]) //??? need fixing
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findPair(children[sketch.geomStartIdx + 1]) // ?? possibly allow user select search start point
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const shape = new THREE.Shape(v2s);
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// const extrudeSettings = { depth: Math.abs(depth), bevelEnabled: false };
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@ -88,27 +88,9 @@ export function extrude(sketch, depth) {
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const mesh = new THREE.Mesh(geometry, material)
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// const material = new THREE.MeshPhongMaterial({
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// color: color.mesh,
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// });
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// const wireframe = new THREE.WireframeGeometry( geometry );
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// const mesh = new THREE.LineSegments( wireframe );
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// mesh.material.depthTest = true;
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// mesh.material.opacity = 0.8;
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// mesh.material.transparent = true;
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// const edges = new THREE.EdgesGeometry( geometry, 15 );
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// edges.type = 'BufferGeometry'
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// edges.parameters = undefined
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// const mesh = new THREE.LineSegments( edges, new THREE.LineBasicMaterial( { color: 0x000000 } ) );
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mesh.name = 'e' + this.mid++
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// mesh.name = 'm' + sketch.obj3d.name.slice(1)
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// mesh.name = 'e' + sketch.obj3d.name.slice(1)
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mesh.userData.type = 'mesh'
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mesh.userData.featureInfo = [sketch.obj3d.name, depth]
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mesh.layers.enable(1)
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@ -119,12 +101,6 @@ export function extrude(sketch, depth) {
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mesh.add(vertices)
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mesh.matrixAutoUpdate = false;
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mesh.matrix.multiply(sketch.obj3d.matrix)
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@ -134,25 +110,22 @@ export function extrude(sketch, depth) {
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}
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this.obj3d.add(mesh)
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if (!refresh) {
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this.obj3d.add(mesh)
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this.store.dispatch({ type: 'rx-extrusion', mesh, sketchId: sketch.obj3d.name })
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this.store.dispatch({ type: 'rx-extrusion', mesh, sketchId: sketch.obj3d.name })
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// sketch.userData
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if (this.activeSketch == sketch) {
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this.activeSketch = null
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sketch.deactivate()
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if (this.activeSketch == sketch) {
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sketch.deactivate()
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}
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this.render()
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} else {
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return mesh
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}
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// this.clearSelection()
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this.render()
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}
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export function flipBufferGeometryNormals(geometry) {
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//https://stackoverflow.com/a/54496265
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const tempXYZ = [0, 0, 0];
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@ -1,20 +1,15 @@
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export class DepTree {
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constructor(obj) {
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if (obj) {
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this.order = { ...obj.order }
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this.byId = { ...obj.byId }
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this.allIds = [...obj.allIds]
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this.order = { ...obj.order }
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this.byId = { ...obj.byId }
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this.allIds = [...obj.allIds]
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this.tree = {}
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for (let k in obj.tree) {
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this.tree[k] = { ...obj.tree[k] }
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}
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} else {
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this.tree = {}
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this.order = {}
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this.allIds = []
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this.tree = {}
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for (let k in obj.tree) {
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this.tree[k] = { ...obj.tree[k] }
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}
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}
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addParent(id) {
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@ -71,7 +66,7 @@ export class DepTree {
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const deletedObj = sc.obj3d.children.splice(spliceIdx + 1, 1)[0] // first 1 elements are non geom
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deletedObj.traverse((obj)=>{
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deletedObj.traverse((obj) => {
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if (obj.geometry) obj.geometry.dispose()
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if (obj.material) obj.material.dispose()
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})
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@ -95,6 +90,9 @@ export class DepTree {
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}
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return this
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}
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}
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@ -103,7 +101,7 @@ export class DepTree {
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// const dt = new DepTree()
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// dt.addParent('r1')
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// dt.addParent('r2')
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// dt.addChild('r3', 'r1', 'r2')
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// dt.addChild('r3', 'r1', 'r2')s
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// dt.addParent('r4')
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// dt.addChild('r5', 'r4', 'r3')
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// dt.addChild('r6', 'r1', 'r5')
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@ -128,3 +126,6 @@ export class DepTree {
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// allIds: [ 'r1', 'r2', 'r3', 'r4', 'r8' ]
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// }
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@ -22,21 +22,28 @@ export const Dialog = ({ dialog, setDialog }) => {
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}, [])
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const extrude = () => {
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let sketch
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if (sc.activeSketch) {
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sc.extrude(sc.activeSketch, ref.current.value)
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setDialog(null)
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sketch = sc.activeSketch
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} else if (sc.selected.length === 1 && sc.selected[0].userData.type == 'sketch') {
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sc.extrude(treeEntriesById[sc.selected[0].name], ref.current.value)
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setDialog(null)
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sketch = treeEntriesById[sc.selected[0].name]
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} else {
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console.log('invalid selection')
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return
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}
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setDialog(null)
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sc.extrude(sketch, ref.current.value)
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sc.render()
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forceUpdate()
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}
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const [_, forceUpdate] = useReducer(x => x + 1, 0);
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return <div className='dialog w-40 h-10 flex items-center bg-gray-700'>
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{/* return <div className='w-40 h-full flex items-center bg-gray-700'> */}
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<input className='w-1/2' type="number" {...useNumField(1)} step="0.1" ref={ref} />
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<Icon.Flip className="btn w-auto h-full p-2"
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onClick={() => ref.current.value *= -1}
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@ -17,8 +17,7 @@ export const NavBar = ({ setDialog }) => {
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const boolOp = (code) => {
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if (sc.selected.length != 2 || !sc.selected.every(e => e.userData.type == 'mesh')) return
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const [m1, m2] = sc.selected
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const mesh = sc.boolOp(m1, m2, code)
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dispatch({ type: 'rx-boolean', mesh, deps: [m1.name, m2.name] })
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sc.boolOp(m1, m2, code)
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sc.render()
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forceUpdate()
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}
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@ -65,8 +64,7 @@ export const NavBar = ({ setDialog }) => {
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const btnz2 = [
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[FaEdit, addSketch, 'Sketch [s]']
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,
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[FaEdit, addSketch, 'Sketch [s]'],
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[Icon.Extrude, extrude, 'Extrude [e]'],
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[Icon.Union, () => boolOp('u'), 'Union'],
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[Icon.Subtract, () => boolOp('s'), 'Subtract'],
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@ -48,7 +48,7 @@ export function treeEntries(state = defaultState, action) {
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},
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allIds: { $push: [action.mesh.name] },
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tree: {
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[action.sketchId]: { [action.mesh.name]: { $set: true} },
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[action.sketchId]: { [action.mesh.name]: { $set: true } },
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[action.mesh.name]: { $set: {} }
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},
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order: { [action.mesh.name]: { $set: state.allIds.length } },
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@ -2,10 +2,12 @@
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import React, { useReducer, useState } from 'react';
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import { useDispatch, useSelector } from 'react-redux'
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import { MdVisibilityOff, MdVisibility, MdDelete } from 'react-icons/md'
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import { MdVisibilityOff, MdVisibility, MdDelete, MdRefresh } from 'react-icons/md'
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import { FaCube, FaEdit } from 'react-icons/fa'
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import { DepTree } from './depTree.mjs'
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export const Tree = () => {
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const treeEntries = useSelector(state => state.treeEntries)
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@ -26,6 +28,7 @@ const treeIcons = {
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const TreeEntry = ({ entId }) => {
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const state = useSelector(state => state.treeEntries)
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const treeEntries = useSelector(state => state.treeEntries.byId)
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const dispatch = useDispatch()
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@ -110,6 +113,14 @@ const TreeEntry = ({ entId }) => {
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e.stopPropagation()
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}}
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/>
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<MdRefresh className='btn-green h-full w-auto p-1.5'
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onClick={(e) => {
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e.stopPropagation()
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sc.refreshNode(entId)
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sc.render()
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}}
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/>
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{
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visible ?
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@ -166,7 +166,7 @@ function setHover(obj, state, meshHover = true) {
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break;
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case 'mesh':
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if (meshHover) {
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// obj.material.emissive.set(colObj.emissive)
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obj.material.emissive.set(colObj.emissive)
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} else {
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break
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}
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5
todo.txt
5
todo.txt
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@ -30,16 +30,15 @@ tangent // done to the best of my ability
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extrude dialogue / done
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better default ent names / done
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loopfind especially arc, // fixed for single looop, good enough, maybe stretch goal of selecting search start pt
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dim tag delete //resolved
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-unable to delete arc
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hover not clearing sometimes in sketch
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dim tags are not clearing
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auto update extrude
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loopfind especially arc
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file save, stl export
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