test
parent
bdf1871b44
commit
79ccc4f83c
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@ -39,7 +39,7 @@ var TrackballControls = function ( object, domElement ) {
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this.keys = [ 65 /*A*/, 83 /*S*/, 68 /*D*/ ];
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this.keys = [ 65 /*A*/, 83 /*S*/, 68 /*D*/ ];
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this.mouseButtons = { LEFT: null, MIDDLE: MOUSE.ROTATE, RIGHT: MOUSE.PAN };
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this.mouseButtons = { LEFT: null, MIDDLE: MOUSE.PAN, RIGHT: MOUSE.ROTATE };
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// internals
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// internals
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@ -506,7 +506,11 @@ var TrackballControls = function ( object, domElement ) {
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break;
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break;
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case 2:
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case 2:
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if (event.ctrlKey) {
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_state = scope.mouseButtons.MIDDLE;
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} else {
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_state = scope.mouseButtons.RIGHT;
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_state = scope.mouseButtons.RIGHT;
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}
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break;
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break;
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default:
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default:
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18
src/Scene.js
18
src/Scene.js
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@ -215,7 +215,7 @@ export class Scene {
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}
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}
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subtract(m1, m2, op) {
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boolOp(m1, m2, op) {
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let bspA = CSG.fromMesh(m1)
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let bspA = CSG.fromMesh(m1)
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let bspB = CSG.fromMesh(m2)
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let bspB = CSG.fromMesh(m2)
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m1.visible = false
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m1.visible = false
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@ -223,7 +223,6 @@ export class Scene {
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m1.traverse(e => e.layers.disable(1))
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m1.traverse(e => e.layers.disable(1))
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m2.traverse(e => e.layers.disable(1))
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m2.traverse(e => e.layers.disable(1))
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// // Subtract one bsp from the other via .subtract... other supported modes are .union and .intersect
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let bspResult, opChar;
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let bspResult, opChar;
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switch (op) {
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switch (op) {
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@ -243,24 +242,18 @@ export class Scene {
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break;
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break;
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}
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}
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// //Get the resulting mesh from the result bsp, and assign meshA.material to the resulting mesh
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let mesh = CSG.toMesh(bspResult, m1.matrix, m1.material)
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let mesh = CSG.toMesh(bspResult, m1.matrix, m1.material)
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mesh.userData.type = 'mesh'
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mesh.userData.type = 'mesh'
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mesh.name = `(${m1.name}${opChar}${m2.name})`
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mesh.name = `(${m1.name}${opChar}${m2.name})`
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mesh.layers.enable(1)
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mesh.layers.enable(1)
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const vertices = new THREE.Points(mesh.geometry, new THREE.PointsMaterial({ size: 0 }));
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const vertices = new THREE.Points(mesh.geometry, new THREE.PointsMaterial({ size: 0 }));
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vertices.userData.type = 'point'
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vertices.userData.type = 'point'
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vertices.layers.enable(1)
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vertices.layers.enable(1)
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// mesh.add(line)
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mesh.add(vertices)
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mesh.add(vertices)
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sc.obj3d.add(mesh)
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sc.obj3d.add(mesh)
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this.store.dispatch({
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this.store.dispatch({
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@ -313,19 +306,10 @@ function render() {
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}
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}
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this.stats.end();
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this.stats.end();
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}
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}
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async function addSketch() {
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async function addSketch() {
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let sketch;
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let sketch;
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@ -114,6 +114,7 @@ export function onHover(e) {
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let draggedLabel;
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let draggedLabel;
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export function onPick(e) {
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export function onPick(e) {
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console.log(e)
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if (this.mode || e.buttons != 1) return
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if (this.mode || e.buttons != 1) return
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if (this.hovered.length) {
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if (this.hovered.length) {
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@ -151,9 +152,13 @@ export function onPick(e) {
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obj
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obj
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)
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)
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this.setHover(obj, 1)
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this.setHover(obj, 1)
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} else {
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} else {
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this.setHover(this.selected[idx], 0)
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this.setHover(this.selected[idx], 0)
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this.selected.splice(idx, 1)
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this.selected.splice(idx, 1)
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}
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}
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}
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}
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@ -204,6 +209,13 @@ export function onPick(e) {
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if (obj.userData.type == 'selpoint') {
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if (obj.userData.type == 'selpoint') {
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obj.visible = false
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obj.visible = false
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}
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}
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// dont think this would have been possible without redux
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if (obj.userData.type == 'sketch' && !sc.store.getState().treeEntries.visible[obj.name]) {
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obj.visible = false
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}
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}
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}
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this.obj3d.dispatchEvent({ type: 'change' })
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this.obj3d.dispatchEvent({ type: 'change' })
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this.selected = []
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this.selected = []
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@ -19,7 +19,7 @@ export const NavBar = () => {
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const boolOp = (code) => {
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const boolOp = (code) => {
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if (sc.selected.length != 2 || !sc.selected.every(e => e.userData.type == 'mesh')) return
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if (sc.selected.length != 2 || !sc.selected.every(e => e.userData.type == 'mesh')) return
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const [m1, m2] = sc.selected
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const [m1, m2] = sc.selected
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const mesh = sc.subtract(m1, m2, code)
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const mesh = sc.boolOp(m1, m2, code)
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dispatch({ type: 'rx-boolean', mesh, deps: [m1.name, m2.name] })
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dispatch({ type: 'rx-boolean', mesh, deps: [m1.name, m2.name] })
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sc.render()
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sc.render()
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forceUpdate()
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forceUpdate()
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@ -29,12 +29,10 @@ const TreeEntry = ({ entId }) => {
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const treeEntries = useSelector(state => state.treeEntries.byId)
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const treeEntries = useSelector(state => state.treeEntries.byId)
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const dispatch = useDispatch()
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const dispatch = useDispatch()
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const visible = useSelector(state => state.treeEntries.visible[entId])
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const visible = useSelector(state => state.treeEntries.visible[entId])
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let obj3d, sketch;
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let obj3d, sketch;
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if (treeEntries[entId].obj3d) {
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if (treeEntries[entId].obj3d) {
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obj3d = treeEntries[entId].obj3d
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obj3d = treeEntries[entId].obj3d
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sketch = treeEntries[entId]
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sketch = treeEntries[entId]
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@ -44,10 +42,9 @@ const TreeEntry = ({ entId }) => {
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let Icon = treeIcons[obj3d.userData.type]
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let Icon = treeIcons[obj3d.userData.type]
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const [_, forceUpdate] = useReducer(x => x + 1, 0);
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const [_, forceUpdate] = useReducer(x => x + 1, 0);
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const [mouseOn, setMouseOn] = useState(false)
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return <div className='btn select-none flex justify-start w-full h-7 items-center text-sm'
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return <div className='btn select-none flex justify-start w-full h-7 items-center text-sm'
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onDoubleClick={() => {
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onDoubleClick={() => {
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if (obj3d.userData.type == 'sketch') {
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if (obj3d.userData.type == 'sketch') {
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sc.activeSketch && sc.activeSketch.deactivate()
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sc.activeSketch && sc.activeSketch.deactivate()
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@ -60,35 +57,43 @@ const TreeEntry = ({ entId }) => {
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}}
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}}
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onPointerEnter={() => {
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onPointerEnter={() => {
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if (mouseOn) return
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setMouseOn(true)
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if (obj3d.userData.type == 'sketch') {
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obj3d.visible = true
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}
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sc.setHover(obj3d, 1)
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sc.setHover(obj3d, 1)
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sc.render()
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sc.render()
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}}
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}}
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onPointerLeave={() => {
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onPointerLeave={() => {
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// if (visible & obj3d.userData.type == 'sketch') return
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if (!mouseOn) return
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if (sc.selected.includes(obj3d) || sc.activeSketch && sc.activeSketch.name == obj3d.name) return
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setMouseOn(false)
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if (obj3d.userData.type == 'sketch'
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&& !sc.selected.includes(obj3d)
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&& !visible
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) {
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obj3d.visible = false
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}
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if (sc.selected.includes(obj3d)) return
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sc.setHover(obj3d, 0)
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sc.setHover(obj3d, 0)
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sc.render()
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sc.render()
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}}
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}}
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onClick={() => {
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onClick={() => {
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// if (obj3d.userData.type == 'mesh') {
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// console.log(obj3d, sc.selected)
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const idx = sc.selected.indexOf(obj3d)
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const idx = sc.selected.indexOf(obj3d)
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if (idx == -1) {
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if (idx == -1) {
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sc.selected.push(
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sc.selected.push(obj3d)
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obj3d
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)
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sc.setHover(obj3d, 1)
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sc.setHover(obj3d, 1)
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} else {
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} else {
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sc.setHover(sc.selected[idx], 0)
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sc.setHover(sc.selected[idx], 0)
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sc.selected.splice(idx, 1)
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sc.selected.splice(idx, 1)
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}
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}
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// sc.selected.push(
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// obj3d
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// )
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// }
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sc.render()
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sc.render()
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}}
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}}
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>
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>
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25
todo.txt
25
todo.txt
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@ -23,6 +23,8 @@ horizontal // done
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constraint angle // done
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constraint angle // done
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button panel cleanup // done
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button panel cleanup // done
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3 pt arc // done
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tangent // done to the best of my ability
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-unable to delete arc
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-unable to delete arc
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@ -30,6 +32,8 @@ hover not clearing sometimes
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dim tags are not clearing
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dim tags are not clearing
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should unselect after boolean
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should unselect after boolean
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auto update extrude
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auto update extrude
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extrude dialogue
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extrude dialogue
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loopfind especially arc
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loopfind especially arc
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@ -37,13 +41,28 @@ file save, stl export
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better default ent names
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better default ent names
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reattach sketch
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reattach sketch
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3 pt arc // done
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auto snap
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auto snap
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constraint labels,tangent, equal
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constraint labels,equal
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parallel
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parallel
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tree ent renaming
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tree ent renaming
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set pieces
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hover state for sketch
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await selection
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3 point arc implementation
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Reference in New Issue