touch rotate
parent
bc6cd77592
commit
df049a31cc
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@ -678,7 +678,7 @@ var TrackballControls = function ( object, domElement ) {
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break;
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}
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scope.update()
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}
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function touchend( event ) {
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@ -16,7 +16,6 @@ export function drawOnClick1(e) {
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// this.mode allow alow following modes to create new obj3ds
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if (this.mode == "line") {
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this.toPush = drawLine(mouseLoc)
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if (this.subsequent) {
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// we pre-increment because we need to push the same c_id to the constraints
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// map. we push into constraints map second because it makes more semantic sense
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@ -30,42 +29,22 @@ export function drawOnClick1(e) {
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this.obj3d.children[this.obj3d.children.length - 2].userData.constraints.push(this.c_id)
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this.toPush[0].userData.constraints.push(this.c_id)
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} else if (this.hovered.length) {
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this.constraints.set(++this.c_id,
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[
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'points_coincident', -1,
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[this.hovered[this.hovered.length - 1].name, this.toPush[0].name, -1, -1]
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]
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)
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this.hovered[this.hovered.length - 1].userData.constraints.push(this.c_id)
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this.toPush[0].userData.constraints.push(this.c_id)
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this.updateOtherBuffers()
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}
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} else if (this.mode == "arc") {
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this.toPush = drawArc(mouseLoc)
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if (this.hovered.length) {
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this.constraints.set(++this.c_id,
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[
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'points_coincident', -1,
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[this.hovered[this.hovered.length - 1].name, this.toPush[0].name, -1, -1]
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]
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)
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this.hovered[this.hovered.length - 1].userData.constraints.push(this.c_id)
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this.toPush[0].userData.constraints.push(this.c_id)
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this.updateOtherBuffers()
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}
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}
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if (this.hovered.length && !this.subsequent) {
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this.constraints.set(++this.c_id,
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[
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'points_coincident', -1,
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[this.hovered[this.hovered.length - 1].name, this.toPush[0].name, -1, -1]
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]
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)
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this.hovered[this.hovered.length - 1].userData.constraints.push(this.c_id)
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this.toPush[0].userData.constraints.push(this.c_id)
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this.updateOtherBuffers()
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}
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this.updatePoint = this.obj3d.children.length
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this.obj3d.add(...this.toPush)
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@ -98,44 +77,32 @@ export function drawOnClick2(e) {
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this.updatePointsBuffer(this.updatePoint)
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this.updateOtherBuffers()
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// a this.mode == "" here will prevent event chain from persisisting
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// a this.mode == "" (set with esc) here will prevent event chain from persisisting
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this.toPush.forEach(element => {
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this.toPush.forEach(element => { // make sure elements are selectable by sketch raycaster
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element.layers.enable(2)
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});
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if (this.mode == "line") {
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if (this.hovered.length) {
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this.constraints.set(++this.c_id,
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[
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'points_coincident', -1,
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[this.hovered[this.hovered.length - 1].name, this.toPush[1].name, -1, -1]
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]
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)
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this.hovered[this.hovered.length - 1].userData.constraints.push(this.c_id)
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this.toPush[1].userData.constraints.push(this.c_id)
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this.updateOtherBuffers()
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if (this.hovered.length) {
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this.constraints.set(++this.c_id,
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[
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'points_coincident', -1,
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[this.hovered[this.hovered.length - 1].name, this.toPush[1].name, -1, -1]
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]
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)
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this.hovered[this.hovered.length - 1].userData.constraints.push(this.c_id)
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this.toPush[1].userData.constraints.push(this.c_id)
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this.updateOtherBuffers()
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}
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}
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if (this.mode == "line") {
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this.subsequent = true
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this.drawOnClick1(e)
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} else if (this.mode == "arc") {
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if (this.hovered.length) {
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this.constraints.set(++this.c_id,
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[
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'points_coincident', -1,
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[this.hovered[this.hovered.length - 1].name, this.toPush[1].name, -1, -1]
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]
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)
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this.hovered[this.hovered.length - 1].userData.constraints.push(this.c_id)
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this.toPush[1].userData.constraints.push(this.c_id)
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this.updateOtherBuffers()
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}
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drawArc3(this.toPush[0], this.toPush[1])
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this.canvas.addEventListener('pointermove', this.drawPreClick3)
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