semi working dimension line
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3dd7d47071
commit
fdf5dc628b
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@ -13,6 +13,7 @@ export function extrude(sketch) {
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function findPair(node) {
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if (node.userData.construction) return;
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visited.add(node)
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let linkedObj = linkedObjs.get(node.userData.l_id)
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let arr;
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@ -25,8 +26,8 @@ export function extrude(sketch) {
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v2s.push(new THREE.Vector2(arr[i], arr[i + 1]))
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}
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offSetPts.push(arr[0], arr[1])
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offSetPts.push(arr[arr.length - 3], arr[arr.length - 2])
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offSetPts.push(arr[0], arr[1]) //make work points for sketch creation
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// offSetPts.push(arr[arr.length - 3], arr[arr.length - 2])
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for (let i = 0; i < 2; i++) {
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let d = children[
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@ -46,7 +47,7 @@ export function extrude(sketch) {
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function findTouching(node) {
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for (let t of node.userData.constraints) {
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if (constraints.get(t)[0] != 'coincident') continue
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if (constraints.get(t)[0] != 'points_coincident') continue
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for (let c of constraints.get(t)[2]) {
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if (c == -1) continue;
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const d = children[objIdx.get(c)]
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@ -181,7 +181,6 @@ class Sketch {
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break;
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case 'd':
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this.drawDimensionPre()
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this.mode = "arc"
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break;
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case 'x':
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this.deleteSelected()
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@ -1,6 +1,28 @@
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import * as THREE from '../../node_modules/three/src/Three';
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import { ptObj, lineObj, awaitPts } from '../utils/shared'
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const color = {
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hover: 0x00ff00,
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lighting: 0xFFFFFF,
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emissive: 0x072534,
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d: 0xf5bc42, //datums: planes
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p: 0x555555, //points
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l: 0x555555, //lines
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m: 0x156289, //mesh: extrude
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}
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const lineMaterial = new THREE.LineBasicMaterial({
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linewidth: 2,
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color: color.l,
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})
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const pointMaterial = new THREE.PointsMaterial({
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color: color.p,
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size: 4,
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})
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const DptObj = (n) => {
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const ret = new THREE.Points(
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new THREE.BufferGeometry().setAttribute('position',
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@ -12,6 +34,7 @@ const DptObj = (n) => {
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ret.matrixAutoUpdate = false;
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ret.userData.constraints = []
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ret.userData.construction = true
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return ret
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}
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@ -62,12 +85,15 @@ export async function drawDimensionPre() {
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p1.userData.constraints.push(this.c_id)
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p2.userData.constraints.push(this.c_id)
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// this.updateOtherBuffers()
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// console.log(points)
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for (let i = 1; i++; i < points.length) {
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const updatePoint = this.obj3d.children.length
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for (let i = 1; i < points.length; i++) {
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if (i % 2) {
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this.constraints.set(++this.c_id, //??? increment investigation
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[
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'coincident', -1,
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'points_coincident', -1,
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[points[i - 1].name, points[i].name, -1, -1]
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]
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)
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@ -75,9 +101,10 @@ export async function drawDimensionPre() {
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points[i].userData.constraints.push(this.c_id)
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} else {
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} else { // even
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const toPush = [...points.slice(i - 1, i + 1), lines[i / 2 - 1]]
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const toPush = [...points.slice(i - 2, i), lines[i / 2 - 1]]
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this.linkedObjs.set(this.l_id, ['line', toPush.map(e => e.name)])
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for (let obj of toPush) {
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obj.userData.l_id = this.l_id
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@ -95,11 +122,30 @@ export async function drawDimensionPre() {
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lines[i / 2 - 1].userData.constraints.push(this.c_id)
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}
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this.obj3d.add(...toPush) // not to be confused with this.topush
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}
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if (i<=3) { // move pts to their respective spots to spread them
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points[i].geometry.attributes.position.set(p1.geometry.attributes.position.array)
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} else {
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points[i].geometry.attributes.position.set(p2.geometry.attributes.position.array)
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}
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}
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lines[0].userData.construction = true
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lines[2].userData.construction = true
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this.updatePointsBuffer(updatePoint)
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this.updateOtherBuffers()
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// line[1].geometry.attributes.position.set(p1.geometry.attributes.position.array)
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// line[1].geometry.attributes.position.set(p1.geometry.attributes.position.array, 3)
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@ -117,7 +163,7 @@ export async function drawDimensionPre() {
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return [p1, p2, line];
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return
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}
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export function drawLine(mouseLoc) {
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@ -132,7 +178,7 @@ export function drawLine(mouseLoc) {
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this.constraints.set(++this.c_id,
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[
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'coincident', -1,
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'points_coincident', -1,
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[this.obj3d.children[this.obj3d.children.length - 2].name, p1.name, -1, -1]
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]
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)
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@ -13,7 +13,7 @@ export function onHover(e) {
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);
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let hoverPts;
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if (this.obj3d.name[0]=='s') {
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if (this.obj3d.name[0] == 's') {
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hoverPts = raycaster.intersectObjects(this.obj3d.children)
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} else {
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hoverPts = raycaster.intersectObjects(this.obj3d.children, true)
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@ -31,6 +31,7 @@ export function onHover(e) {
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idx.push(i)
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}
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}
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// console.log(hoverPts, idx)
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if (!idx.length) idx.push(0)
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}
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@ -92,13 +93,19 @@ export function onPick(e) {
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export function onDrag(e) {
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const mouseLoc = this.getLocation(e);
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for (let x = 0; x < this.hovered.length; x++) {
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const obj = this.hovered[x]
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this.ptsBuf.set(
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mouseLoc,
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this.objIdx.get(obj.name) * 3
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)
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}
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// for (let x = 0; x < this.hovered.length; x++) {
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// const obj = this.hovered[x]
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// this.ptsBuf.set(
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// mouseLoc,
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// this.objIdx.get(obj.name) * 3
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// )
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// }
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const obj = this.hovered[this.hovered.length-1]
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this.ptsBuf.set(
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mouseLoc,
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this.objIdx.get(obj.name) * 3
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)
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this.solve()
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this.obj3d.dispatchEvent({ type: 'change' })
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@ -77,6 +77,7 @@ int solver(int nPts, float *p_ptr, int nConst, float *c_ptr, int nLinks, float *
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{
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if (isnan((float)*p_ptr))
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{
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// printf("%i\n",i);
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p_ptr += 3;
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continue;
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}
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@ -92,13 +93,14 @@ int solver(int nPts, float *p_ptr, int nConst, float *c_ptr, int nLinks, float *
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switch ((int)*l_ptr++)
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{
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case 0:
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sys.entity[sys.entities++] = Slvs_MakeLineSegment(lh++, g,
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// printf("matching %i\n",(int)*(l_ptr + 2));
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sys.entity[sys.entities++] = Slvs_MakeLineSegment((int)*(l_ptr + 2), g,
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200, (int)*l_ptr, (int)*(l_ptr + 1));
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break;
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case 1:
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/* And arc, centered at point 303, starting at point 304, ending at
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* point 305. */
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sys.entity[sys.entities++] = Slvs_MakeArcOfCircle(lh++, g, 200, 102,
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sys.entity[sys.entities++] = Slvs_MakeArcOfCircle((int)*(l_ptr + 3), g, 200, 102,
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(int)*(l_ptr + 2), (int)*(l_ptr), (int)*(l_ptr + 1));
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break;
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default:
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@ -108,50 +110,15 @@ int solver(int nPts, float *p_ptr, int nConst, float *c_ptr, int nLinks, float *
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l_ptr += 4;
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}
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for (int i = 0; i < nConst; i++)
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for (int i = 0; i < nConst; i++, c_ptr += 6)
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{
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switch ((int)*c_ptr + 100000)
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{
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case SLVS_C_POINTS_COINCIDENT:
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c_ptr += 2;
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sys.constraint[sys.constraints++] = Slvs_MakeConstraint(
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con_id++, g,
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SLVS_C_POINTS_COINCIDENT,
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200,
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0.0,
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(int)*c_ptr, (int)*(c_ptr + 1), 0, 0);
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c_ptr += 4;
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break;
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case 1:
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break;
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default:
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c_ptr += 6;
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break;
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}
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// if ((int)*c_ptr + 100000 == SLVS_C_POINTS_COINCIDENT)
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// {
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// c_ptr += 2;
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// sys.constraint[sys.constraints++] = Slvs_MakeConstraint(
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// con_id++, g,
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// SLVS_C_POINTS_COINCIDENT,
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// 200,
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// 0.0,
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// (int)*c_ptr, (int)*(c_ptr + 1), 0, 0);
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// c_ptr += 4;
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// }
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// else
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// {
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// c_ptr += 6;
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// }
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// printf("%i here %i\n",(int)*c_ptr, nConst);
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sys.constraint[sys.constraints++] = Slvs_MakeConstraint(
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con_id++, g,
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(int)*c_ptr + 100000,
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200,
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*(c_ptr + 1),
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(int)*(c_ptr + 2), (int)*(c_ptr + 3), (int)*(c_ptr + 4), (int)*(c_ptr + 5));
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}
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/* And solve. */
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