1 line
506 KiB
JavaScript
1 line
506 KiB
JavaScript
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t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,a=r+t*this.view.width,s-=e*this.view.offsetY,o=s-e*this.view.height}this.projectionMatrix.makeOrthographic(r,a,s,o,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=r.T.prototype.toJSON.call(this,t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}a.prototype.isOrthographicCamera=!0},1051:(t,e,n)=>{"use strict";n.d(e,{c:()=>s});var i=n(1929),r=n(5353),a=n(2043);function 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es"},140:(t,e,n)=>{"use strict";n.d(e,{a$:()=>x,lC:()=>v,ql:()=>m,Tl:()=>h});var i=n(223),r=n(6881),a=n(1138),s=n(3662),o=n(1661);const l=new r.P,c=new a.F;function h(t,e,n){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=!0===n,this.usage=o.W2J,this.updateRange={offset:0,count:-1},this.version=0}function u(t,e,n){h.call(this,new Int8Array(t),e,n)}function d(t,e,n){h.call(this,new Uint8Array(t),e,n)}function p(t,e,n){h.call(this,new Uint8ClampedArray(t),e,n)}function f(t,e,n){h.call(this,new Int16Array(t),e,n)}function m(t,e,n){h.call(this,new Uint16Array(t),e,n)}function g(t,e,n){h.call(this,new Int32Array(t),e,n)}function v(t,e,n){h.call(this,new Uint32Array(t),e,n)}function y(t,e,n){h.call(this,new Uint16Array(t),e,n)}function x(t,e,n){h.call(this,new Float32Array(t),e,n)}function _(t,e,n){h.call(this,new 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u.S,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}E.DefaultUp=new r.P(0,1,0),E.DefaultMatrixAutoUpdate=!0,E.prototype=Object.assign(Object.create(s.p.prototype),{constructor:E,isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix4:function(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(t){return this.quaternion.premultiply(t),this},setRotationFromAxisAngle:function(t,e){this.quaternion.setFromAxisAngle(t,e)},setRotationFromEuler:function(t){this.quaternion.setFromEuler(t,!0)},setRotationFromMatrix:function(t){this.quaternion.setFromRotationMatrix(t)},setRotationFromQuaternion:function(t){this.quaternion.copy(t)},rotateOnAxis:function(t,e){return m.setFromAxisAngle(t,e),this.quaternion.multiply(m),this},rotateOnWorldAxis:function(t,e){return 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i=this.parent;this.updateWorldMatrix(!0,!1),y.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?g.lookAt(y,v,this.up):g.lookAt(v,y,this.up),this.quaternion.setFromRotationMatrix(g),i&&(g.extractRotation(i.matrixWorld),m.setFromRotationMatrix(g),this.quaternion.premultiply(m.invert()))},add:function(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return t===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(null!==t.parent&&t.parent.remove(t),t.parent=this,this.children.push(t),t.dispatchEvent(S)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",t),this)},remove:function(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.remove(arguments[t]);return this}const e=this.children.indexOf(t);return-1!==e&&(t.parent=null,this.children.splice(e,1),t.dispatchEvent(T)),this},clear:function(){for(let 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i=n(2514),r=n(3262),a=n(1138);class s extends i.H{constructor(t=new a.F,e=new a.F,n=new a.F,i=new a.F){super(),this.type="CubicBezierCurve",this.v0=t,this.v1=e,this.v2=n,this.v3=i}getPoint(t,e=new a.F){const n=e,i=this.v0,s=this.v1,o=this.v2,l=this.v3;return n.set((0,r.K9)(t,i.x,s.x,o.x,l.x),(0,r.K9)(t,i.y,s.y,o.y,l.y)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}}s.prototype.isCubicBezierCurve=!0},5601:(t,e,n)=>{"use 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n=e,i=this.points,r=i.length,s=(r-(this.closed?0:1))*t;let o,d,p=Math.floor(s),f=s-p;this.closed?p+=p>0?0:(Math.floor(Math.abs(p)/r)+1)*r:0===f&&p===r-1&&(p=r-2,f=1),this.closed||p>0?o=i[(p-1)%r]:(l.subVectors(i[0],i[1]).add(i[0]),o=l);const m=i[p%r],g=i[(p+1)%r];if(this.closed||p+2<r?d=i[(p+2)%r]:(l.subVectors(i[r-1],i[r-2]).add(i[r-1]),d=l),"centripetal"===this.curveType||"chordal"===this.curveType){const t="chordal"===this.curveType?.5:.25;let e=Math.pow(o.distanceToSquared(m),t),n=Math.pow(m.distanceToSquared(g),t),i=Math.pow(g.distanceToSquared(d),t);n<1e-4&&(n=1),e<1e-4&&(e=n),i<1e-4&&(i=n),c.initNonuniformCatmullRom(o.x,m.x,g.x,d.x,e,n,i),h.initNonuniformCatmullRom(o.y,m.y,g.y,d.y,e,n,i),u.initNonuniformCatmullRom(o.z,m.z,g.z,d.z,e,n,i)}else"catmullrom"===this.curveType&&(c.initCatmullRom(o.x,m.x,g.x,d.x,this.tension),h.initCatmullRom(o.y,m.y,g.y,d.y,this.tension),u.initCatmullRom(o.z,m.z,g.z,d.z,this.tension));return n.set(c.calc(f),h.calc(f),u.calc(f)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t.closed=this.closed,t.curveType=this.curveType,t.tension=this.tension,t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new a.P).fromArray(n))}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}}d.prototype.isCatmullRomCurve3=!0;var p=n(7818),f=n(3262);class m extends s.H{constructor(t=new a.P,e=new a.P,n=new a.P,i=new a.P){super(),this.type="CubicBezierCurve3",this.v0=t,this.v1=e,this.v2=n,this.v3=i}getPoint(t,e=new a.P){const n=e,i=this.v0,r=this.v1,s=this.v2,o=this.v3;return n.set((0,f.K9)(t,i.x,r.x,s.x,o.x),(0,f.K9)(t,i.y,r.y,s.y,o.y),(0,f.K9)(t,i.z,r.z,s.z,o.z)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}}m.prototype.isCubicBezierCurve3=!0;var g=n(5806);class v extends s.H{constructor(t=new a.P,e=new a.P){super(),this.type="LineCurve3",this.isLineCurve3=!0,this.v1=t,this.v2=e}getPoint(t,e=new a.P){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n}getPointAt(t,e){return this.getPoint(t,e)}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}var y=n(4098);class x extends s.H{constructor(t=new a.P,e=new a.P,n=new a.P){super(),this.type="QuadraticBezierCurve3",this.v0=t,this.v1=e,this.v2=n}getPoint(t,e=new a.P){const n=e,i=this.v0,r=this.v1,s=this.v2;return n.set((0,f.rb)(t,i.x,r.x,s.x),(0,f.rb)(t,i.y,r.y,s.y),(0,f.rb)(t,i.z,r.z,s.z)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}x.prototype.isQuadraticBezierCurve3=!0;var _=n(5194)},8899:(t,e,n)=>{"use strict";n.d(e,{N:()=>a});var i=n(2514),r=n(1138);class a extends i.H{constructor(t=0,e=0,n=1,i=1,r=0,a=2*Math.PI,s=!1,o=0){super(),this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=a,this.aClockwise=s,this.aRotation=o}getPoint(t,e){const n=e||new r.F,i=2*Math.PI;let a=this.aEndAngle-this.aStartAngle;const s=Math.abs(a)<Number.EPSILON;for(;a<0;)a+=i;for(;a>i;)a-=i;a<Number.EPSILON&&(a=s?0:i),!0!==this.aClockwise||s||(a===i?a=-i:a-=i);const o=this.aStartAngle+t*a;let l=this.aX+this.xRadius*Math.cos(o),c=this.aY+this.yRadius*Math.sin(o);if(0!==this.aRotation){const t=Math.cos(this.aRotation),e=Math.sin(this.aRotation),n=l-this.aX,i=c-this.aY;l=n*t-i*e+this.aX,c=n*e+i*t+this.aY}return n.set(l,c)}copy(t){return super.copy(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}toJSON(){const t=super.toJSON();return t.aX=this.aX,t.aY=this.aY,t.xRadius=this.xRadius,t.yRadius=this.yRadius,t.aStartAngle=this.aStartAngle,t.aEndAngle=this.aEndAngle,t.aClockwise=this.aClockwise,t.aRotation=this.aRotation,t}fromJSON(t){return super.fromJSON(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}}a.prototype.isEllipseCurve=!0},5806:(t,e,n)=>{"use strict";n.d(e,{g:()=>a});var i=n(1138),r=n(2514);class a extends r.H{constructor(t=new i.F,e=new i.F){super(),this.type="LineCurve",this.v1=t,this.v2=e}getPoint(t,e=new i.F){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n}getPointAt(t,e){return this.getPoint(t,e)}getTangent(t,e){const n=e||new i.F;return n.copy(this.v2).sub(this.v1).normalize(),n}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return 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l.n({color:a,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new c.K(f,new o.v({color:a,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(t),this.setLength(n,d,m)}setDirection(t){if(t.y>.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{d.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(d,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}}},7185:(t,e,n)=>{"use strict";n.d(e,{_:()=>a});var i=n(5353),r=n(3662);class a extends i.T{constructor(t,e=1){super(),this.type="Light",this.color=new r.I(t),this.intensity=e}copy(t){return super.copy(t),this.color.copy(t.color),this.intensity=t.intensity,this}toJSON(t){const e=super.toJSON(t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,void 0!==this.groundColor&&(e.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(e.object.distance=this.distance),void 0!==this.angle&&(e.object.angle=this.angle),void 0!==this.decay&&(e.object.decay=this.decay),void 0!==this.penumbra&&(e.object.penumbra=this.penumbra),void 0!==this.shadow&&(e.object.shadow=this.shadow.toJSON()),e}}a.prototype.isLight=!0},3515:(t,e,n)=>{"use strict";n.d(e,{h:()=>u});var i=n(9203),r=n(1138),a=n(6881),s=n(223),o=n(4698);const l=new i.y,c=new a.P,h=new a.P;class u{constructor(t){this.camera=t,this.bias=0,this.normalBias=0,this.radius=1,this.mapSize=new r.F(512,512),this.map=null,this.mapPass=null,this.matrix=new i.y,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new o.i,this._frameExtents=new r.F(1,1),this._viewportCount=1,this._viewports=[new s.L(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(t){const e=this.camera,n=this.matrix;c.setFromMatrixPosition(t.matrixWorld),e.position.copy(c),h.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(h),e.updateMatrixWorld(),l.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(l),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(e.projectionMatrix),n.multiply(e.matrixWorldInverse)}getViewport(t){return this._viewports[t]}getFrameExtents(){return this._frameExtents}copy(t){return this.camera=t.camera.clone(),this.bias=t.bias,this.radius=t.radius,this.mapSize.copy(t.mapSize),this}clone(){return(new this.constructor).copy(this)}toJSON(){const t={};return 0!==this.bias&&(t.bias=this.bias),0!==this.normalBias&&(t.normalBias=this.normalBias),1!==this.radius&&(t.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(t.mapSize=this.mapSize.toArray()),t.camera=this.camera.toJSON(!1).object,delete t.camera.matrix,t}}},8490:(t,e,n)=>{"use strict";n.d(e,{c:()=>f});var i=n(7185),r=n(3515),a=n(1051),s=n(9203),o=n(1138),l=n(6881),c=n(223);const h=new s.y,u=new l.P,d=new l.P;class p extends r.h{constructor(){super(new a.c(90,1,.5,500)),this._frameExtents=new o.F(4,2),this._viewportCount=6,this._viewports=[new c.L(2,1,1,1),new c.L(0,1,1,1),new c.L(3,1,1,1),new c.L(1,1,1,1),new c.L(3,0,1,1),new c.L(1,0,1,1)],this._cubeDirections=[new l.P(1,0,0),new l.P(-1,0,0),new l.P(0,0,1),new l.P(0,0,-1),new l.P(0,1,0),new l.P(0,-1,0)],this._cubeUps=[new l.P(0,1,0),new l.P(0,1,0),new l.P(0,1,0),new l.P(0,1,0),new l.P(0,0,1),new l.P(0,0,-1)]}updateMatrices(t,e=0){const n=this.camera,i=this.matrix;u.setFromMatrixPosition(t.matrixWorld),n.position.copy(u),d.copy(n.position),d.add(this._cubeDirections[e]),n.up.copy(this._cubeUps[e]),n.lookAt(d),n.updateMatrixWorld(),i.makeTranslation(-u.x,-u.y,-u.z),h.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(h)}}p.prototype.isPointLightShadow=!0;class f extends i._{constructor(t,e,n=0,i=1){super(t,e),this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new p}get power(){return 4*this.intensity*Math.PI}set power(t){this.intensity=t/(4*Math.PI)}copy(t){return super.copy(t),this.distance=t.distance,this.decay=t.decay,this.shadow=t.shadow.clone(),this}}f.prototype.isPointLight=!0},5879:(t,e,n)=>{"use strict";n.d(e,{G:()=>We});var i={};n.r(i),n.d(i,{LineBasicMaterial:()=>ue.n,LineDashedMaterial:()=>de,Material:()=>T.F,MeshBasicMaterial:()=>ce.v,MeshDepthMaterial:()=>oe.l,MeshDistanceMaterial:()=>le.L,MeshLambertMaterial:()=>se,MeshMatcapMaterial:()=>he,MeshNormalMaterial:()=>ae,MeshPhongMaterial:()=>ie.x,MeshPhysicalMaterial:()=>ne,MeshStandardMaterial:()=>ee,MeshToonMaterial:()=>re,PointsMaterial:()=>te.U,RawShaderMaterial:()=>Qt,ShaderMaterial:()=>$t.j,ShadowMaterial:()=>Kt,SpriteMaterial:()=>E});var r={};n.r(r),n.d(r,{BoxBufferGeometry:()=>_e.n,BoxGeometry:()=>_e.D,CircleBufferGeometry:()=>Me,CircleGeometry:()=>Me,ConeBufferGeometry:()=>we,ConeGeometry:()=>we,CylinderBufferGeometry:()=>be.m,CylinderGeometry:()=>be.f,DodecahedronBufferGeometry:()=>Te,DodecahedronGeometry:()=>Te,EdgesGeometry:()=>Ee.T,ExtrudeBufferGeometry:()=>Le.$,ExtrudeGeometry:()=>Le.O,IcosahedronBufferGeometry:()=>Ae,IcosahedronGeometry:()=>Ae,LatheBufferGeometry:()=>Pe,LatheGeometry:()=>Pe,OctahedronBufferGeometry:()=>Re,OctahedronGeometry:()=>Re,ParametricBufferGeometry:()=>Ce,ParametricGeometry:()=>Ce,PlaneBufferGeometry:()=>Ne.B,PlaneGeometry:()=>Ne._,PolyhedronBufferGeometry:()=>Se,PolyhedronGeometry:()=>Se,RingBufferGeometry:()=>De,RingGeometry:()=>De,ShapeBufferGeometry:()=>Fe,ShapeGeometry:()=>Fe,SphereBufferGeometry:()=>Oe,SphereGeometry:()=>Oe,TetrahedronBufferGeometry:()=>ze,TetrahedronGeometry:()=>ze,TextBufferGeometry:()=>Ue,TextGeometry:()=>Ue,TorusBufferGeometry:()=>Be,TorusGeometry:()=>Be,TorusKnotBufferGeometry:()=>Ge,TorusKnotGeometry:()=>Ge,TubeBufferGeometry:()=>He,TubeGeometry:()=>He,WireframeGeometry:()=>ke});var a=n(1661),s=n(140),o=n(3662),l=n(5353),c=n(2010),h=n(6454),u=n(9203);const d=new u.y,p=new u.y,f=[],m=new h.K;function g(t,e,n){h.K.call(this,t,e),this.instanceMatrix=new s.Tl(new Float32Array(16*n),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}g.prototype=Object.assign(Object.create(h.K.prototype),{constructor:g,isInstancedMesh:!0,copy:function(t){return h.K.prototype.copy.call(this,t),this.instanceMatrix.copy(t.instanceMatrix),null!==t.instanceColor&&(this.instanceColor=t.instanceColor.clone()),this.count=t.count,this},getColorAt:function(t,e){e.fromArray(this.instanceColor.array,3*t)},getMatrixAt:function(t,e){e.fromArray(this.instanceMatrix.array,16*t)},raycast:function(t,e){const n=this.matrixWorld,i=this.count;if(m.geometry=this.geometry,m.material=this.material,void 0!==m.material)for(let r=0;r<i;r++){this.getMatrixAt(r,d),p.multiplyMatrices(n,d),m.matrixWorld=p,m.raycast(t,f);for(let t=0,n=f.length;t<n;t++){const n=f[t];n.instanceId=r,n.object=this,e.push(n)}f.length=0}},setColorAt:function(t,e){null===this.instanceColor&&(this.instanceColor=new s.Tl(new Float32Array(3*this.count),3)),e.toArray(this.instanceColor.array,3*t)},setMatrixAt:function(t,e){e.toArray(this.instanceMatrix.array,16*t)},updateMorphTargets:function(){},dispose:function(){this.dispatchEvent({type:"dispose"})}});var v=n(1138),y=n(6881),x=n(8121),_=n(9046),M=n(2043);function b(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=a.W2J,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=M.M.generateUUID()}Object.defineProperty(b.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(b.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;i<r;i++)this.array[t+i]=e.array[n+i];return this},set:function(t,e=0){return this.array.set(t,e),this},clone:function(t){void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=M.M.generateUUID()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const e=new b(new this.array.constructor(t.arrayBuffers[this.array.buffer._uuid]),this.stride);return e.setUsage(this.usage),e},onUpload:function(t){return this.onUploadCallback=t,this},toJSON:function(t){return void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=M.M.generateUUID()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}});const w=new y.P;function S(t,e,n,i){this.name="",this.data=t,this.itemSize=e,this.offset=n,this.normalized=!0===i}Object.defineProperties(S.prototype,{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}},needsUpdate:{set:function(t){this.data.needsUpdate=t}}}),Object.assign(S.prototype,{isInterleavedBufferAttribute:!0,applyMatrix4:function(t){for(let e=0,n=this.data.count;e<n;e++)w.x=this.getX(e),w.y=this.getY(e),w.z=this.getZ(e),w.applyMatrix4(t),this.setXYZ(e,w.x,w.y,w.z);return this},setX:function(t,e){return this.data.array[t*this.data.stride+this.offset]=e,this},setY:function(t,e){return this.data.array[t*this.data.stride+this.offset+1]=e,this},setZ:function(t,e){return this.data.array[t*this.data.stride+this.offset+2]=e,this},setW:function(t,e){return this.data.array[t*this.data.stride+this.offset+3]=e,this},getX:function(t){return this.data.array[t*this.data.stride+this.offset]},getY:function(t){return this.data.array[t*this.data.stride+this.offset+1]},getZ:function(t){return this.data.array[t*this.data.stride+this.offset+2]},getW:function(t){return this.data.array[t*this.data.stride+this.offset+3]},setXY:function(t,e,n){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this},setXYZ:function(t,e,n,i){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this},setXYZW:function(t,e,n,i,r){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this.data.array[t+3]=r,this},clone:function(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return new s.Tl(new this.array.constructor(t),this.itemSize,this.normalized)}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.clone(t)),new S(t.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)},toJSON:function(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.toJSON(t)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}});var T=n(4164);class E extends T.F{constructor(t){super(),this.type="SpriteMaterial",this.color=new o.I(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.rotation=t.rotation,this.sizeAttenuation=t.sizeAttenuation,this}}let L;E.prototype.isSpriteMaterial=!0;const A=new y.P,P=new y.P,R=new y.P,C=new v.F,N=new v.F,D=new u.y,I=new y.P,F=new y.P,O=new y.P,z=new v.F,U=new v.F,B=new v.F;class G extends l.T{constructor(t){if(super(),this.type="Sprite",void 0===L){L=new _.u;const t=new b(new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),5);L.setIndex([0,1,2,0,2,3]),L.setAttribute("position",new S(t,3,0,!1)),L.setAttribute("uv",new S(t,2,3,!1))}this.geometry=L,this.material=void 0!==t?t:new E,this.center=new v.F(.5,.5)}raycast(t,e){null===t.camera&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),P.setFromMatrixScale(this.matrixWorld),D.copy(t.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(t.camera.matrixWorldInverse,this.matrixWorld),R.setFromMatrixPosition(this.modelViewMatrix),t.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&P.multiplyScalar(-R.z);const n=this.material.rotation;let i,r;0!==n&&(r=Math.cos(n),i=Math.sin(n));const a=this.center;H(I.set(-.5,-.5,0),R,a,P,i,r),H(F.set(.5,-.5,0),R,a,P,i,r),H(O.set(.5,.5,0),R,a,P,i,r),z.set(0,0),U.set(1,0),B.set(1,1);let s=t.ray.intersectTriangle(I,F,O,!1,A);if(null===s&&(H(F.set(-.5,.5,0),R,a,P,i,r),U.set(0,1),s=t.ray.intersectTriangle(I,O,F,!1,A),null===s))return;const o=t.ray.origin.distanceTo(A);o<t.near||o>t.far||e.push({distance:o,point:A.clone(),uv:x.C.getUV(A,I,F,O,z,U,B,new v.F),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function H(t,e,n,i,r,a){C.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(N.x=a*C.x-r*C.y,N.y=r*C.x+a*C.y):N.copy(C),t.copy(e),t.x+=N.x,t.y+=N.y,t.applyMatrix4(D)}G.prototype.isSprite=!0;var k=n(2306),V=n(1301);class W extends V.x{constructor(t,e){super(t,e),this.type="LineLoop"}}W.prototype.isLineLoop=!0;var j=n(5920);const X=new y.P,q=new y.P;class Y extends l.T{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let t=0,n=e.length;t<n;t++){const n=e[t];this.addLevel(n.object.clone(),n.distance)}return this.autoUpdate=t.autoUpdate,this}addLevel(t,e=0){e=Math.abs(e);const n=this.levels;let i;for(i=0;i<n.length&&!(e<n[i].distance);i++);return n.splice(i,0,{distance:e,object:t}),this.add(t),this}getCurrentLevel(){return this._currentLevel}getObjectForDistance(t){const e=this.levels;if(e.length>0){let n,i;for(n=1,i=e.length;n<i&&!(t<e[n].distance);n++);return e[n-1].object}return null}raycast(t,e){if(this.levels.length>0){X.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(X);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){X.setFromMatrixPosition(t.matrixWorld),q.setFromMatrixPosition(this.matrixWorld);const n=X.distanceTo(q)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i<r&&n>=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;i<r;i++)e[i].object.visible=!1}}toJSON(t){const e=super.toJSON(t);!1===this.autoUpdate&&(e.object.autoUpdate=!1),e.object.levels=[];const n=this.levels;for(let t=0,i=n.length;t<i;t++){const i=n[t];e.object.levels.push({object:i.object.uuid,distance:i.distance})}return e}}var Z=n(223);const J=new y.P,K=new Z.L,$=new Z.L,Q=new y.P,tt=new u.y;function et(t,e){h.K.call(this,t,e),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new u.y,this.bindMatrixInverse=new u.y}function nt(){l.T.call(this),this.type="Bone"}et.prototype=Object.assign(Object.create(h.K.prototype),{constructor:et,isSkinnedMesh:!0,copy:function(t){return h.K.prototype.copy.call(this,t),this.bindMode=t.bindMode,this.bindMatrix.copy(t.bindMatrix),this.bindMatrixInverse.copy(t.bindMatrixInverse),this.skeleton=t.skeleton,this},bind:function(t,e){this.skeleton=t,void 0===e&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),e=this.matrixWorld),this.bindMatrix.copy(e),this.bindMatrixInverse.copy(e).invert()},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){const t=new Z.L,e=this.geometry.attributes.skinWeight;for(let n=0,i=e.count;n<i;n++){t.x=e.getX(n),t.y=e.getY(n),t.z=e.getZ(n),t.w=e.getW(n);const i=1/t.manhattanLength();i!==1/0?t.multiplyScalar(i):t.set(1,0,0,0),e.setXYZW(n,t.x,t.y,t.z,t.w)}},updateMatrixWorld:function(t){h.K.prototype.updateMatrixWorld.call(this,t),"attached"===this.bindMode?this.bindMatrixInverse.copy(this.matrixWorld).invert():"detached"===this.bindMode?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)},boneTransform:function(t,e){const n=this.skeleton,i=this.geometry;K.fromBufferAttribute(i.attributes.skinIndex,t),$.fromBufferAttribute(i.attributes.skinWeight,t),J.fromBufferAttribute(i.attributes.position,t).applyMatrix4(this.bindMatrix),e.set(0,0,0);for(let t=0;t<4;t++){const i=$.getComponent(t);if(0!==i){const r=K.getComponent(t);tt.multiplyMatrices(n.bones[r].matrixWorld,n.boneInverses[r]),e.addScaledVector(Q.copy(J).applyMatrix4(tt),i)}}return e.applyMatrix4(this.bindMatrixInverse)}}),nt.prototype=Object.assign(Object.create(l.T.prototype),{constructor:nt,isBone:!0});const it=new u.y,rt=new u.y;class at{constructor(t=[],e=[]){this.uuid=M.M.generateUUID(),this.bones=t.slice(0),this.boneInverses=e,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}init(){const t=this.bones,e=this.boneInverses;if(this.boneMatrices=new Float32Array(16*t.length),0===e.length)this.calculateInverses();else if(t.length!==e.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let t=0,e=this.bones.length;t<e;t++)this.boneInverses.push(new u.y)}}calculateInverses(){this.boneInverses.length=0;for(let t=0,e=this.bones.length;t<e;t++){const e=new u.y;this.bones[t]&&e.copy(this.bones[t].matrixWorld).invert(),this.boneInverses.push(e)}}pose(){for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&e.matrixWorld.copy(this.boneInverses[t]).invert()}for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&(e.parent&&e.parent.isBone?(e.matrix.copy(e.parent.matrixWorld).invert(),e.matrix.multiply(e.matrixWorld)):e.matrix.copy(e.matrixWorld),e.matrix.decompose(e.position,e.quaternion,e.scale))}}update(){const t=this.bones,e=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let i=0,r=t.length;i<r;i++){const r=t[i]?t[i].matrixWorld:rt;it.multiplyMatrices(r,e[i]),it.toArray(n,16*i)}null!==i&&(i.needsUpdate=!0)}clone(){return new at(this.bones,this.boneInverses)}getBoneByName(t){for(let e=0,n=this.bones.length;e<n;e++){const n=this.bones[e];if(n.name===t)return n}}dispose(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(t,e){this.uuid=t.uuid;for(let n=0,i=t.bones.length;n<i;n++){const i=t.bones[n];let r=e[i];void 0===r&&(console.warn("THREE.Skeleton: No bone found with UUID:",i),r=new nt),this.bones.push(r),this.boneInverses.push((new u.y).fromArray(t.boneInverses[n]))}return this.init(),this}toJSON(){const t={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};t.uuid=this.uuid;const e=this.bones,n=this.boneInverses;for(let i=0,r=e.length;i<r;i++){const r=e[i];t.bones.push(r.uuid);const a=n[i];t.boneInverses.push(a.toArray())}return t}}var st=n(3608);class ot{constructor(t,e,n){this.name="",this.color=new o.I(t),this.near=void 0!==e?e:1,this.far=void 0!==n?n:1e3}clone(){return new ot(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}ot.prototype.isFog=!0;class lt{constructor(t,e){this.name="",this.color=new o.I(t),this.density=void 0!==e?e:25e-5}clone(){return new lt(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}lt.prototype.isFogExp2=!0;var ct=n(7185);class ht extends ct._{constructor(t,e,n){super(t,n),this.type="HemisphereLight",this.position.copy(l.T.DefaultUp),this.updateMatrix(),this.groundColor=new o.I(e)}copy(t){return ct._.prototype.copy.call(this,t),this.groundColor.copy(t.groundColor),this}}ht.prototype.isHemisphereLight=!0;var ut=n(3515),dt=n(1051);class pt extends ut.h{constructor(){super(new dt.c(50,1,.5,500)),this.focus=1}updateMatrices(t){const e=this.camera,n=2*M.M.RAD2DEG*t.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=t.distance||e.far;n===e.fov&&i===e.aspect&&r===e.far||(e.fov=n,e.aspect=i,e.far=r,e.updateProjectionMatrix()),super.updateMatrices(t)}}pt.prototype.isSpotLightShadow=!0;class ft extends ct._{constructor(t,e,n=0,i=Math.PI/3,r=0,a=1){super(t,e),this.type="SpotLight",this.position.copy(l.T.DefaultUp),this.updateMatrix(),this.target=new l.T,this.distance=n,this.angle=i,this.penumbra=r,this.decay=a,this.shadow=new pt}get power(){return this.intensity*Math.PI}set power(t){this.intensity=t/Math.PI}copy(t){return super.copy(t),this.distance=t.distance,this.angle=t.angle,this.penumbra=t.penumbra,this.decay=t.decay,this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}ft.prototype.isSpotLight=!0;var mt=n(8490),gt=n(3131);class vt extends ut.h{constructor(){super(new gt.i(-5,5,5,-5,.5,500))}}vt.prototype.isDirectionalLightShadow=!0;class yt extends ct._{constructor(t,e){super(t,e),this.type="DirectionalLight",this.position.copy(l.T.DefaultUp),this.updateMatrix(),this.target=new l.T,this.shadow=new vt}copy(t){return super.copy(t),this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}yt.prototype.isDirectionalLight=!0;class xt extends ct._{constructor(t,e){super(t,e),this.type="AmbientLight"}}xt.prototype.isAmbientLight=!0;class _t extends ct._{constructor(t,e,n=10,i=10){super(t,e),this.type="RectAreaLight",this.width=n,this.height=i}copy(t){return super.copy(t),this.width=t.width,this.height=t.height,this}toJSON(t){const e=super.toJSON(t);return e.object.width=this.width,e.object.height=this.height,e}}_t.prototype.isRectAreaLight=!0;class Mt{constructor(){this.coefficients=[];for(let t=0;t<9;t++)this.coefficients.push(new y.P)}set(t){for(let e=0;e<9;e++)this.coefficients[e].copy(t[e]);return this}zero(){for(let t=0;t<9;t++)this.coefficients[t].set(0,0,0);return this}getAt(t,e){const n=t.x,i=t.y,r=t.z,a=this.coefficients;return e.copy(a[0]).multiplyScalar(.282095),e.addScaledVector(a[1],.488603*i),e.addScaledVector(a[2],.488603*r),e.addScaledVector(a[3],.488603*n),e.addScaledVector(a[4],n*i*1.092548),e.addScaledVector(a[5],i*r*1.092548),e.addScaledVector(a[6],.315392*(3*r*r-1)),e.addScaledVector(a[7],n*r*1.092548),e.addScaledVector(a[8],.546274*(n*n-i*i)),e}getIrradianceAt(t,e){const n=t.x,i=t.y,r=t.z,a=this.coefficients;return e.copy(a[0]).multiplyScalar(.886227),e.addScaledVector(a[1],1.023328*i),e.addScaledVector(a[2],1.023328*r),e.addScaledVector(a[3],1.023328*n),e.addScaledVector(a[4],.858086*n*i),e.addScaledVector(a[5],.858086*i*r),e.addScaledVector(a[6],.743125*r*r-.247708),e.addScaledVector(a[7],.858086*n*r),e.addScaledVector(a[8],.429043*(n*n-i*i)),e}add(t){for(let e=0;e<9;e++)this.coefficients[e].add(t.coefficients[e]);return this}addScaledSH(t,e){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(t.coefficients[n],e);return this}scale(t){for(let e=0;e<9;e++)this.coefficients[e].multiplyScalar(t);return this}lerp(t,e){for(let n=0;n<9;n++)this.coefficients[n].lerp(t.coefficients[n],e);return this}equals(t){for(let e=0;e<9;e++)if(!this.coefficients[e].equals(t.coefficients[e]))return!1;return!0}copy(t){return this.set(t.coefficients)}clone(){return(new this.constructor).copy(this)}fromArray(t,e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(t,e+3*i);return this}toArray(t=[],e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(t,e+3*i);return t}static getBasisAt(t,e){const n=t.x,i=t.y,r=t.z;e[0]=.282095,e[1]=.488603*i,e[2]=.488603*r,e[3]=.488603*n,e[4]=1.092548*n*i,e[5]=1.092548*i*r,e[6]=.315392*(3*r*r-1),e[7]=1.092548*n*r,e[8]=.546274*(n*n-i*i)}}Mt.prototype.isSphericalHarmonics3=!0;class bt extends ct._{constructor(t=new Mt,e=1){super(void 0,e),this.sh=t}copy(t){return super.copy(t),this.sh.copy(t.sh),this}fromJSON(t){return this.intensity=t.intensity,this.sh.fromArray(t.sh),this}toJSON(t){const e=super.toJSON(t);return e.object.sh=this.sh.toArray(),e}}bt.prototype.isLightProbe=!0;var wt=n(7365),St=n(3882),Tt=n(3977),Et=n(3993);const Lt={enabled:!1,files:{},add:function(t,e){!1!==this.enabled&&(this.files[t]=e)},get:function(t){if(!1!==this.enabled)return this.files[t]},remove:function(t){delete this.files[t]},clear:function(){this.files={}}};function At(t,e,n){const i=this;let r,a=!1,s=0,o=0;const l=[];this.onStart=void 0,this.onLoad=t,this.onProgress=e,this.onError=n,this.itemStart=function(t){o++,!1===a&&void 0!==i.onStart&&i.onStart(t,s,o),a=!0},this.itemEnd=function(t){s++,void 0!==i.onProgress&&i.onProgress(t,s,o),s===o&&(a=!1,void 0!==i.onLoad&&i.onLoad())},this.itemError=function(t){void 0!==i.onError&&i.onError(t)},this.resolveURL=function(t){return r?r(t):t},this.setURLModifier=function(t){return r=t,this},this.addHandler=function(t,e){return l.push(t,e),this},this.removeHandler=function(t){const e=l.indexOf(t);return-1!==e&&l.splice(e,2),this},this.getHandler=function(t){for(let e=0,n=l.length;e<n;e+=2){const n=l[e],i=l[e+1];if(n.global&&(n.lastIndex=0),n.test(t))return i}return null}}const Pt=new At;function Rt(t){this.manager=void 0!==t?t:Pt,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}Object.assign(Rt.prototype,{load:function(){},loadAsync:function(t,e){const n=this;return new Promise((function(i,r){n.load(t,i,e,r)}))},parse:function(){},setCrossOrigin:function(t){return this.crossOrigin=t,this},setWithCredentials:function(t){return this.withCredentials=t,this},setPath:function(t){return this.path=t,this},setResourcePath:function(t){return this.resourcePath=t,this},setRequestHeader:function(t){return this.requestHeader=t,this}});class Ct extends Rt{constructor(t){super(t)}load(t,e,n,i){void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,a=Lt.get(t);if(void 0!==a)return r.manager.itemStart(t),setTimeout((function(){e&&e(a),r.manager.itemEnd(t)}),0),a;const s=document.createElementNS("http://www.w3.org/1999/xhtml","img");function o(){s.removeEventListener("load",o,!1),s.removeEventListener("error",l,!1),Lt.add(t,this),e&&e(this),r.manager.itemEnd(t)}function l(e){s.removeEventListener("load",o,!1),s.removeEventListener("error",l,!1),i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)}return s.addEventListener("load",o,!1),s.addEventListener("error",l,!1),"data:"!==t.substr(0,5)&&void 0!==this.crossOrigin&&(s.crossOrigin=this.crossOrigin),r.manager.itemStart(t),s.src=t,s}}var Nt=n(7092);const Dt={arraySlice:function(t,e,n){return Dt.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let t=0;t!==e;++t)n[t]=t;return n.sort((function(e,n){return t[e]-t[n]})),n},sortedArray:function(t,e,n){const i=t.length,r=new t.constructor(i);for(let a=0,s=0;s!==i;++a){const i=n[a]*e;for(let n=0;n!==e;++n)r[s++]=t[i+n]}return r},flattenJSON:function(t,e,n,i){let r=1,a=t[0];for(;void 0!==a&&void 0===a[i];)a=t[r++];if(void 0===a)return;let s=a[i];if(void 0!==s)if(Array.isArray(s))do{s=a[i],void 0!==s&&(e.push(a.time),n.push.apply(n,s)),a=t[r++]}while(void 0!==a);else if(void 0!==s.toArray)do{s=a[i],void 0!==s&&(e.push(a.time),s.toArray(n,n.length)),a=t[r++]}while(void 0!==a);else do{s=a[i],void 0!==s&&(e.push(a.time),n.push(s)),a=t[r++]}while(void 0!==a)},subclip:function(t,e,n,i,r=30){const a=t.clone();a.name=e;const s=[];for(let t=0;t<a.tracks.length;++t){const e=a.tracks[t],o=e.getValueSize(),l=[],c=[];for(let t=0;t<e.times.length;++t){const a=e.times[t]*r;if(!(a<n||a>=i)){l.push(e.times[t]);for(let n=0;n<o;++n)c.push(e.values[t*o+n])}}0!==l.length&&(e.times=Dt.convertArray(l,e.times.constructor),e.values=Dt.convertArray(c,e.values.constructor),s.push(e))}a.tracks=s;let o=1/0;for(let t=0;t<a.tracks.length;++t)o>a.tracks[t].times[0]&&(o=a.tracks[t].times[0]);for(let t=0;t<a.tracks.length;++t)a.tracks[t].shift(-1*o);return a.resetDuration(),a},makeClipAdditive:function(t,e=0,n=t,i=30){i<=0&&(i=30);const r=n.tracks.length,s=e/i;for(let e=0;e<r;++e){const i=n.tracks[e],r=i.ValueTypeName;if("bool"===r||"string"===r)continue;const a=t.tracks.find((function(t){return t.name===i.name&&t.ValueTypeName===r}));if(void 0===a)continue;let o=0;const l=i.getValueSize();i.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(o=l/3);let c=0;const h=a.getValueSize();a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(c=h/3);const u=i.times.length-1;let d;if(s<=i.times[0]){const t=o,e=l-o;d=Dt.arraySlice(i.values,t,e)}else if(s>=i.times[u]){const t=u*l+o,e=t+l-o;d=Dt.arraySlice(i.values,t,e)}else{const t=i.createInterpolant(),e=o,n=l-o;t.evaluate(s),d=Dt.arraySlice(t.resultBuffer,e,n)}if("quaternion"===r){(new Nt._).fromArray(d).normalize().conjugate().toArray(d)}const p=a.times.length;for(let t=0;t<p;++t){const e=t*h+c;if("quaternion"===r)Nt._.multiplyQuaternionsFlat(a.values,e,d,0,a.values,e);else{const t=h-2*c;for(let n=0;n<t;++n)a.values[e+n]-=d[n]}}}return t.blendMode=a.gSk,t}};function It(t,e,n,i){this.parameterPositions=t,this._cachedIndex=0,this.resultBuffer=void 0!==i?i:new e.constructor(n),this.sampleValues=e,this.valueSize=n}function Ft(t,e,n,i){It.call(this,t,e,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0}function Ot(t,e,n,i){It.call(this,t,e,n,i)}function zt(t,e,n,i){It.call(this,t,e,n,i)}Object.assign(It.prototype,{evaluate:function(t){const e=this.parameterPositions;let n=this._cachedIndex,i=e[n],r=e[n-1];t:{e:{let a;n:{i:if(!(t<i)){for(let a=n+2;;){if(void 0===i){if(t<r)break i;return n=e.length,this._cachedIndex=n,this.afterEnd_(n-1,t,r)}if(n===a)break;if(r=i,i=e[++n],t<i)break e}a=e.length;break n}if(t>=r)break t;{const s=e[1];t<s&&(n=2,r=s);for(let a=n-2;;){if(void 0===r)return this._cachedIndex=0,this.beforeStart_(0,t,i);if(n===a)break;if(i=r,r=e[--n-1],t>=r)break e}a=n,n=0}}for(;n<a;){const i=n+a>>>1;t<e[i]?a=i:n=i+1}if(i=e[n],r=e[n-1],void 0===r)return this._cachedIndex=0,this.beforeStart_(0,t,i);if(void 0===i)return n=e.length,this._cachedIndex=n,this.afterEnd_(n-1,r,t)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,t,i)},settings:null,DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(t){const e=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=t*i;for(let t=0;t!==i;++t)e[t]=n[r+t];return e},interpolate_:function(){throw new Error("call to abstract method")},intervalChanged_:function(){}}),Object.assign(It.prototype,{beforeStart_:It.prototype.copySampleValue_,afterEnd_:It.prototype.copySampleValue_}),Ft.prototype=Object.assign(Object.create(It.prototype),{constructor:Ft,DefaultSettings_:{endingStart:a.Pnf,endingEnd:a.Pnf},intervalChanged_:function(t,e,n){const i=this.parameterPositions;let r=t-2,s=t+1,o=i[r],l=i[s];if(void 0===o)switch(this.getSettings_().endingStart){case a._lf:r=t,o=2*e-n;break;case a._sL:r=i.length-2,o=e+i[r]-i[r+1];break;default:r=t,o=n}if(void 0===l)switch(this.getSettings_().endingEnd){case a._lf:s=t,l=2*n-e;break;case a._sL:s=1,l=n+i[1]-i[0];break;default:s=t-1,l=e}const c=.5*(n-e),h=this.valueSize;this._weightPrev=c/(e-o),this._weightNext=c/(l-n),this._offsetPrev=r*h,this._offsetNext=s*h},interpolate_:function(t,e,n,i){const r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=t*s,l=o-s,c=this._offsetPrev,h=this._offsetNext,u=this._weightPrev,d=this._weightNext,p=(n-e)/(i-e),f=p*p,m=f*p,g=-u*m+2*u*f-u*p,v=(1+u)*m+(-1.5-2*u)*f+(-.5+u)*p+1,y=(-1-d)*m+(1.5+d)*f+.5*p,x=d*m-d*f;for(let t=0;t!==s;++t)r[t]=g*a[c+t]+v*a[l+t]+y*a[o+t]+x*a[h+t];return r}}),Ot.prototype=Object.assign(Object.create(It.prototype),{constructor:Ot,interpolate_:function(t,e,n,i){const r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=t*s,l=o-s,c=(n-e)/(i-e),h=1-c;for(let t=0;t!==s;++t)r[t]=a[l+t]*h+a[o+t]*c;return r}}),zt.prototype=Object.assign(Object.create(It.prototype),{constructor:zt,interpolate_:function(t){return this.copySampleValue_(t-1)}});class Ut{constructor(t,e,n,i){if(void 0===t)throw new Error("THREE.KeyframeTrack: track name is undefined");if(void 0===e||0===e.length)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+t);this.name=t,this.times=Dt.convertArray(e,this.TimeBufferType),this.values=Dt.convertArray(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(t){const e=t.constructor;let n;if(e.toJSON!==this.toJSON)n=e.toJSON(t);else{n={name:t.name,times:Dt.convertArray(t.times,Array),values:Dt.convertArray(t.values,Array)};const e=t.getInterpolation();e!==t.DefaultInterpolation&&(n.interpolation=e)}return n.type=t.ValueTypeName,n}InterpolantFactoryMethodDiscrete(t){return new zt(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodLinear(t){return new Ot(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodSmooth(t){return new Ft(this.times,this.values,this.getValueSize(),t)}setInterpolation(t){let e;switch(t){case a.Syv:e=this.InterpolantFactoryMethodDiscrete;break;case a.NMF:e=this.InterpolantFactoryMethodLinear;break;case a.pIN:e=this.InterpolantFactoryMethodSmooth}if(void 0===e){const e="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant){if(t===this.DefaultInterpolation)throw new Error(e);this.setInterpolation(this.DefaultInterpolation)}return console.warn("THREE.KeyframeTrack:",e),this}return this.createInterpolant=e,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return a.Syv;case this.InterpolantFactoryMethodLinear:return a.NMF;case this.InterpolantFactoryMethodSmooth:return a.pIN}}getValueSize(){return this.values.length/this.times.length}shift(t){if(0!==t){const e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]+=t}return this}scale(t){if(1!==t){const e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]*=t}return this}trim(t,e){const n=this.times,i=n.length;let r=0,a=i-1;for(;r!==i&&n[r]<t;)++r;for(;-1!==a&&n[a]>e;)--a;if(++a,0!==r||a!==i){r>=a&&(a=Math.max(a,1),r=a-1);const t=this.getValueSize();this.times=Dt.arraySlice(n,r,a),this.values=Dt.arraySlice(this.values,r*t,a*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let a=null;for(let e=0;e!==r;e++){const i=n[e];if("number"==typeof i&&isNaN(i)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,e,i),t=!1;break}if(null!==a&&a>i){console.error("THREE.KeyframeTrack: Out of order keys.",this,e,i,a),t=!1;break}a=i}if(void 0!==i&&Dt.isTypedArray(i))for(let e=0,n=i.length;e!==n;++e){const n=i[e];if(isNaN(n)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,e,n),t=!1;break}}return t}optimize(){const t=Dt.arraySlice(this.times),e=Dt.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===a.pIN,r=t.length-1;let s=1;for(let a=1;a<r;++a){let r=!1;const o=t[a];if(o!==t[a+1]&&(1!==a||o!==t[0]))if(i)r=!0;else{const t=a*n,i=t-n,s=t+n;for(let a=0;a!==n;++a){const n=e[t+a];if(n!==e[i+a]||n!==e[s+a]){r=!0;break}}}if(r){if(a!==s){t[s]=t[a];const i=a*n,r=s*n;for(let t=0;t!==n;++t)e[r+t]=e[i+t]}++s}}if(r>0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=Dt.arraySlice(t,0,s),this.values=Dt.arraySlice(e,0,s*n)):(this.times=t,this.values=e),this}clone(){const t=Dt.arraySlice(this.times,0),e=Dt.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}Ut.prototype.TimeBufferType=Float32Array,Ut.prototype.ValueBufferType=Float32Array,Ut.prototype.DefaultInterpolation=a.NMF;class Bt extends Ut{}Bt.prototype.ValueTypeName="bool",Bt.prototype.ValueBufferType=Array,Bt.prototype.DefaultInterpolation=a.Syv,Bt.prototype.InterpolantFactoryMethodLinear=void 0,Bt.prototype.InterpolantFactoryMethodSmooth=void 0;class Gt extends Ut{}Gt.prototype.ValueTypeName="color";class Ht extends Ut{}function kt(t,e,n,i){It.call(this,t,e,n,i)}Ht.prototype.ValueTypeName="number",kt.prototype=Object.assign(Object.create(It.prototype),{constructor:kt,interpolate_:function(t,e,n,i){const r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=(n-e)/(i-e);let l=t*s;for(let t=l+s;l!==t;l+=4)Nt._.slerpFlat(r,0,a,l-s,a,l,o);return r}});class Vt extends Ut{InterpolantFactoryMethodLinear(t){return new kt(this.times,this.values,this.getValueSize(),t)}}Vt.prototype.ValueTypeName="quaternion",Vt.prototype.DefaultInterpolation=a.NMF,Vt.prototype.InterpolantFactoryMethodSmooth=void 0;class Wt extends Ut{}Wt.prototype.ValueTypeName="string",Wt.prototype.ValueBufferType=Array,Wt.prototype.DefaultInterpolation=a.Syv,Wt.prototype.InterpolantFactoryMethodLinear=void 0,Wt.prototype.InterpolantFactoryMethodSmooth=void 0;class jt extends Ut{}jt.prototype.ValueTypeName="vector";class Xt{constructor(t,e=-1,n,i=a.IFH){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=M.M.generateUUID(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let t=0,r=n.length;t!==r;++t)e.push(qt(n[t]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,i=n.length;t!==i;++t)e.push(Ut.toJSON(n[t]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,a=[];for(let t=0;t<r;t++){let s=[],o=[];s.push((t+r-1)%r,t,(t+1)%r),o.push(0,1,0);const l=Dt.getKeyframeOrder(s);s=Dt.sortedArray(s,1,l),o=Dt.sortedArray(o,1,l),i||0!==s[0]||(s.push(r),o.push(o[0])),a.push(new Ht(".morphTargetInfluences["+e[t].name+"]",s,o).scale(1/n))}return new this(t,-1,a)}static findByName(t,e){let n=t;if(!Array.isArray(t)){const e=t;n=e.geometry&&e.geometry.animations||e.animations}for(let t=0;t<n.length;t++)if(n[t].name===e)return n[t];return null}static CreateClipsFromMorphTargetSequences(t,e,n){const i={},r=/^([\w-]*?)([\d]+)$/;for(let e=0,n=t.length;e<n;e++){const n=t[e],a=n.name.match(r);if(a&&a.length>1){const t=a[1];let e=i[t];e||(i[t]=e=[]),e.push(n)}}const a=[];for(const t in i)a.push(this.CreateFromMorphTargetSequence(t,i[t],e,n));return a}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const a=[],s=[];Dt.flattenJSON(n,a,s,i),0!==a.length&&r.push(new t(e,a,s))}},i=[],r=t.name||"default",a=t.fps||30,s=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let t=0;t<l.length;t++){const r=l[t].keys;if(r&&0!==r.length)if(r[0].morphTargets){const t={};let e;for(e=0;e<r.length;e++)if(r[e].morphTargets)for(let n=0;n<r[e].morphTargets.length;n++)t[r[e].morphTargets[n]]=-1;for(const n in t){const t=[],a=[];for(let i=0;i!==r[e].morphTargets.length;++i){const i=r[e];t.push(i.time),a.push(i.morphTarget===n?1:0)}i.push(new Ht(".morphTargetInfluence["+n+"]",t,a))}o=t.length*(a||1)}else{const a=".bones["+e[t].name+"]";n(jt,a+".position",r,"pos",i),n(Vt,a+".quaternion",r,"rot",i),n(jt,a+".scale",r,"scl",i)}}if(0===i.length)return null;return new this(r,o,i,s)}resetDuration(){let t=0;for(let e=0,n=this.tracks.length;e!==n;++e){const n=this.tracks[e];t=Math.max(t,n.times[n.times.length-1])}return this.duration=t,this}trim(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].trim(0,this.duration);return this}validate(){let t=!0;for(let e=0;e<this.tracks.length;e++)t=t&&this.tracks[e].validate();return t}optimize(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].optimize();return this}clone(){const t=[];for(let e=0;e<this.tracks.length;e++)t.push(this.tracks[e].clone());return new this.constructor(this.name,this.duration,t,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}function qt(t){if(void 0===t.type)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=function(t){switch(t.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return Ht;case"vector":case"vector2":case"vector3":case"vector4":return jt;case"color":return Gt;case"quaternion":return Vt;case"bool":case"boolean":return Bt;case"string":return Wt}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+t)}(t.type);if(void 0===t.times){const e=[],n=[];Dt.flattenJSON(t.keys,e,n,"value"),t.times=e,t.values=n}return void 0!==e.parse?e.parse(t):new e(t.name,t.times,t.values,t.interpolation)}var Yt=n(1273);const Zt={};function Jt(t){Rt.call(this,t)}Jt.prototype=Object.assign(Object.create(Rt.prototype),{constructor:Jt,load:function(t,e,n,i){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,a=Lt.get(t);if(void 0!==a)return r.manager.itemStart(t),setTimeout((function(){e&&e(a),r.manager.itemEnd(t)}),0),a;if(void 0!==Zt[t])return void Zt[t].push({onLoad:e,onProgress:n,onError:i});const s=t.match(/^data:(.*?)(;base64)?,(.*)$/);let o;if(s){const n=s[1],a=!!s[2];let o=s[3];o=decodeURIComponent(o),a&&(o=atob(o));try{let i;const a=(this.responseType||"").toLowerCase();switch(a){case"arraybuffer":case"blob":const t=new Uint8Array(o.length);for(let e=0;e<o.length;e++)t[e]=o.charCodeAt(e);i="blob"===a?new Blob([t.buffer],{type:n}):t.buffer;break;case"document":const e=new DOMParser;i=e.parseFromString(o,n);break;case"json":i=JSON.parse(o);break;default:i=o}setTimeout((function(){e&&e(i),r.manager.itemEnd(t)}),0)}catch(e){setTimeout((function(){i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)}),0)}}else{Zt[t]=[],Zt[t].push({onLoad:e,onProgress:n,onError:i}),o=new XMLHttpRequest,o.open("GET",t,!0),o.addEventListener("load",(function(e){const n=this.response,i=Zt[t];if(delete Zt[t],200===this.status||0===this.status){0===this.status&&console.warn("THREE.FileLoader: HTTP Status 0 received."),Lt.add(t,n);for(let t=0,e=i.length;t<e;t++){const e=i[t];e.onLoad&&e.onLoad(n)}r.manager.itemEnd(t)}else{for(let t=0,n=i.length;t<n;t++){const n=i[t];n.onError&&n.onError(e)}r.manager.itemError(t),r.manager.itemEnd(t)}}),!1),o.addEventListener("progress",(function(e){const n=Zt[t];for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onProgress&&i.onProgress(e)}}),!1),o.addEventListener("error",(function(e){const n=Zt[t];delete Zt[t];for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onError&&i.onError(e)}r.manager.itemError(t),r.manager.itemEnd(t)}),!1),o.addEventListener("abort",(function(e){const n=Zt[t];delete Zt[t];for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onError&&i.onError(e)}r.manager.itemError(t),r.manager.itemEnd(t)}),!1),void 0!==this.responseType&&(o.responseType=this.responseType),void 0!==this.withCredentials&&(o.withCredentials=this.withCredentials),o.overrideMimeType&&o.overrideMimeType(void 0!==this.mimeType?this.mimeType:"text/plain");for(const t in this.requestHeader)o.setRequestHeader(t,this.requestHeader[t]);o.send(null)}return r.manager.itemStart(t),o},setResponseType:function(t){return this.responseType=t,this},setMimeType:function(t){return this.mimeType=t,this}});class Kt extends T.F{constructor(t){super(),this.type="ShadowMaterial",this.color=new o.I(0),this.transparent=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this}}Kt.prototype.isShadowMaterial=!0;var $t=n(4595);class Qt extends $t.j{constructor(t){super(t),this.type="RawShaderMaterial"}}Qt.prototype.isRawShaderMaterial=!0;var te=n(6679);function ee(t){T.F.call(this),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new o.I(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new o.I(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=a.IOt,this.normalScale=new v.F(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.flatShading=!1,this.vertexTangents=!1,this.setValues(t)}function ne(t){ee.call(this),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoat=0,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new v.F(1,1),this.clearcoatNormalMap=null,this.reflectivity=.5,Object.defineProperty(this,"ior",{get:function(){return(1+.4*this.reflectivity)/(1-.4*this.reflectivity)},set:function(t){this.reflectivity=M.M.clamp(2.5*(t-1)/(t+1),0,1)}}),this.sheen=null,this.transmission=0,this.transmissionMap=null,this.setValues(t)}ee.prototype=Object.create(T.F.prototype),ee.prototype.constructor=ee,ee.prototype.isMeshStandardMaterial=!0,ee.prototype.copy=function(t){return T.F.prototype.copy.call(this,t),this.defines={STANDARD:""},this.color.copy(t.color),this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapIntensity=t.envMapIntensity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.flatShading=t.flatShading,this.vertexTangents=t.vertexTangents,this},ne.prototype=Object.create(ee.prototype),ne.prototype.constructor=ne,ne.prototype.isMeshPhysicalMaterial=!0,ne.prototype.copy=function(t){return ee.prototype.copy.call(this,t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.reflectivity=t.reflectivity,t.sheen?this.sheen=(this.sheen||new o.I).copy(t.sheen):this.sheen=null,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this};var ie=n(461);class re extends T.F{constructor(t){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new o.I(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new o.I(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=a.IOt,this.normalScale=new v.F(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this}}re.prototype.isMeshToonMaterial=!0;class ae extends T.F{constructor(t){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=a.IOt,this.normalScale=new v.F(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.flatShading=t.flatShading,this}}ae.prototype.isMeshNormalMaterial=!0;class se extends T.F{constructor(t){super(),this.type="MeshLambertMaterial",this.color=new o.I(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new o.I(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=a.Ns1,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this}}se.prototype.isMeshLambertMaterial=!0;var oe=n(2114),le=n(7683),ce=n(6173);class he extends T.F{constructor(t){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new o.I(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=a.IOt,this.normalScale=new v.F(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.flatShading=t.flatShading,this}}he.prototype.isMeshMatcapMaterial=!0;var ue=n(5785);class de extends ue.n{constructor(t){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}de.prototype.isLineDashedMaterial=!0;class pe extends Rt{constructor(t){super(t),this.textures={}}load(t,e,n,i){const r=this,a=new Jt(r.manager);a.setPath(r.path),a.setRequestHeader(r.requestHeader),a.setWithCredentials(r.withCredentials),a.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}parse(t){const e=this.textures;function n(t){return void 0===e[t]&&console.warn("THREE.MaterialLoader: Undefined texture",t),e[t]}const r=new i[t.type];if(void 0!==t.uuid&&(r.uuid=t.uuid),void 0!==t.name&&(r.name=t.name),void 0!==t.color&&void 0!==r.color&&r.color.setHex(t.color),void 0!==t.roughness&&(r.roughness=t.roughness),void 0!==t.metalness&&(r.metalness=t.metalness),void 0!==t.sheen&&(r.sheen=(new o.I).setHex(t.sheen)),void 0!==t.emissive&&void 0!==r.emissive&&r.emissive.setHex(t.emissive),void 0!==t.specular&&void 0!==r.specular&&r.specular.setHex(t.specular),void 0!==t.shininess&&(r.shininess=t.shininess),void 0!==t.clearcoat&&(r.clearcoat=t.clearcoat),void 0!==t.clearcoatRoughness&&(r.clearcoatRoughness=t.clearcoatRoughness),void 0!==t.fog&&(r.fog=t.fog),void 0!==t.flatShading&&(r.flatShading=t.flatShading),void 0!==t.blending&&(r.blending=t.blending),void 0!==t.combine&&(r.combine=t.combine),void 0!==t.side&&(r.side=t.side),void 0!==t.opacity&&(r.opacity=t.opacity),void 0!==t.transparent&&(r.transparent=t.transparent),void 0!==t.alphaTest&&(r.alphaTest=t.alphaTest),void 0!==t.depthTest&&(r.depthTest=t.depthTest),void 0!==t.depthWrite&&(r.depthWrite=t.depthWrite),void 0!==t.colorWrite&&(r.colorWrite=t.colorWrite),void 0!==t.stencilWrite&&(r.stencilWrite=t.stencilWrite),void 0!==t.stencilWriteMask&&(r.stencilWriteMask=t.stencilWriteMask),void 0!==t.stencilFunc&&(r.stencilFunc=t.stencilFunc),void 0!==t.stencilRef&&(r.stencilRef=t.stencilRef),void 0!==t.stencilFuncMask&&(r.stencilFuncMask=t.stencilFuncMask),void 0!==t.stencilFail&&(r.stencilFail=t.stencilFail),void 0!==t.stencilZFail&&(r.stencilZFail=t.stencilZFail),void 0!==t.stencilZPass&&(r.stencilZPass=t.stencilZPass),void 0!==t.wireframe&&(r.wireframe=t.wireframe),void 0!==t.wireframeLinewidth&&(r.wireframeLinewidth=t.wireframeLinewidth),void 0!==t.wireframeLinecap&&(r.wireframeLinecap=t.wireframeLinecap),void 0!==t.wireframeLinejoin&&(r.wireframeLinejoin=t.wireframeLinejoin),void 0!==t.rotation&&(r.rotation=t.rotation),1!==t.linewidth&&(r.linewidth=t.linewidth),void 0!==t.dashSize&&(r.dashSize=t.dashSize),void 0!==t.gapSize&&(r.gapSize=t.gapSize),void 0!==t.scale&&(r.scale=t.scale),void 0!==t.polygonOffset&&(r.polygonOffset=t.polygonOffset),void 0!==t.polygonOffsetFactor&&(r.polygonOffsetFactor=t.polygonOffsetFactor),void 0!==t.polygonOffsetUnits&&(r.polygonOffsetUnits=t.polygonOffsetUnits),void 0!==t.skinning&&(r.skinning=t.skinning),void 0!==t.morphTargets&&(r.morphTargets=t.morphTargets),void 0!==t.morphNormals&&(r.morphNormals=t.morphNormals),void 0!==t.dithering&&(r.dithering=t.dithering),void 0!==t.vertexTangents&&(r.vertexTangents=t.vertexTangents),void 0!==t.visible&&(r.visible=t.visible),void 0!==t.toneMapped&&(r.toneMapped=t.toneMapped),void 0!==t.userData&&(r.userData=t.userData),void 0!==t.vertexColors&&("number"==typeof t.vertexColors?r.vertexColors=t.vertexColors>0:r.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const i=t.uniforms[e];switch(r.uniforms[e]={},i.type){case"t":r.uniforms[e].value=n(i.value);break;case"c":r.uniforms[e].value=(new o.I).setHex(i.value);break;case"v2":r.uniforms[e].value=(new v.F).fromArray(i.value);break;case"v3":r.uniforms[e].value=(new y.P).fromArray(i.value);break;case"v4":r.uniforms[e].value=(new Z.L).fromArray(i.value);break;case"m3":r.uniforms[e].value=(new Yt.V).fromArray(i.value);break;case"m4":r.uniforms[e].value=(new u.y).fromArray(i.value);break;default:r.uniforms[e].value=i.value}}if(void 0!==t.defines&&(r.defines=t.defines),void 0!==t.vertexShader&&(r.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(r.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const e in t.extensions)r.extensions[e]=t.extensions[e];if(void 0!==t.shading&&(r.flatShading=1===t.shading),void 0!==t.size&&(r.size=t.size),void 0!==t.sizeAttenuation&&(r.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(r.map=n(t.map)),void 0!==t.matcap&&(r.matcap=n(t.matcap)),void 0!==t.alphaMap&&(r.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(r.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(r.bumpScale=t.bumpScale),void 0!==t.normalMap&&(r.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(r.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),r.normalScale=(new v.F).fromArray(e)}return void 0!==t.displacementMap&&(r.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(r.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(r.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(r.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(r.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(r.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(r.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(r.specularMap=n(t.specularMap)),void 0!==t.envMap&&(r.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(r.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(r.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(r.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(r.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(r.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(r.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(r.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(r.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(r.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(r.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(r.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(r.clearcoatNormalScale=(new v.F).fromArray(t.clearcoatNormalScale)),void 0!==t.transmission&&(r.transmission=t.transmission),void 0!==t.transmissionMap&&(r.transmissionMap=n(t.transmissionMap)),r}setTextures(t){return this.textures=t,this}}const fe=function(t){const e=t.lastIndexOf("/");return-1===e?"./":t.substr(0,e+1)};var me=n(4699);function ge(){_.u.call(this),this.type="InstancedBufferGeometry",this.instanceCount=1/0}function ve(t,e,n,i){"number"==typeof n&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),s.Tl.call(this,t,e,n),this.meshPerAttribute=i||1}ge.prototype=Object.assign(Object.create(_.u.prototype),{constructor:ge,isInstancedBufferGeometry:!0,copy:function(t){return _.u.prototype.copy.call(this,t),this.instanceCount=t.instanceCount,this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){const t=_.u.prototype.toJSON.call(this);return t.instanceCount=this.instanceCount,t.isInstancedBufferGeometry=!0,t}}),ve.prototype=Object.assign(Object.create(s.Tl.prototype),{constructor:ve,isInstancedBufferAttribute:!0,copy:function(t){return s.Tl.prototype.copy.call(this,t),this.meshPerAttribute=t.meshPerAttribute,this},toJSON:function(){const t=s.Tl.prototype.toJSON.call(this);return t.meshPerAttribute=this.meshPerAttribute,t.isInstancedBufferAttribute=!0,t}});var ye=n(392);class xe extends Rt{constructor(t){super(t)}load(t,e,n,i){const r=this,a=new Jt(r.manager);a.setPath(r.path),a.setRequestHeader(r.requestHeader),a.setWithCredentials(r.withCredentials),a.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}parse(t){const e={},n={};function i(t,i){if(void 0!==e[i])return e[i];const r=t.interleavedBuffers[i],a=function(t,e){if(void 0!==n[e])return n[e];const i=t.arrayBuffers[e],r=new Uint32Array(i).buffer;return n[e]=r,r}(t,r.buffer),s=new b((0,ye.rf)(r.type,a),r.stride);return s.uuid=r.uuid,e[i]=s,s}const r=t.isInstancedBufferGeometry?new ge:new _.u,a=t.data.index;if(void 0!==a){const t=(0,ye.rf)(a.type,a.array);r.setIndex(new s.Tl(t,1))}const o=t.data.attributes;for(const e in o){const n=o[e];let a;if(n.isInterleavedBufferAttribute){a=new S(i(t.data,n.data),n.itemSize,n.offset,n.normalized)}else{const t=(0,ye.rf)(n.type,n.array);a=new(n.isInstancedBufferAttribute?ve:s.Tl)(t,n.itemSize,n.normalized)}void 0!==n.name&&(a.name=n.name),r.setAttribute(e,a)}const l=t.data.morphAttributes;if(l)for(const e in l){const n=l[e],a=[];for(let e=0,r=n.length;e<r;e++){const r=n[e];let o;if(r.isInterleavedBufferAttribute){o=new S(i(t.data,r.data),r.itemSize,r.offset,r.normalized)}else{const t=(0,ye.rf)(r.type,r.array);o=new s.Tl(t,r.itemSize,r.normalized)}void 0!==r.name&&(o.name=r.name),a.push(o)}r.morphAttributes[e]=a}t.data.morphTargetsRelative&&(r.morphTargetsRelative=!0);const c=t.data.groups||t.data.drawcalls||t.data.offsets;if(void 0!==c)for(let t=0,e=c.length;t!==e;++t){const e=c[t];r.addGroup(e.start,e.count,e.materialIndex)}const h=t.data.boundingSphere;if(void 0!==h){const t=new y.P;void 0!==h.center&&t.fromArray(h.center),r.boundingSphere=new me.a(t,h.radius)}return t.name&&(r.name=t.name),t.userData&&(r.userData=t.userData),r}}var _e=n(6724);class Me extends _.u{constructor(t=1,e=8,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const r=[],a=[],o=[],l=[],c=new y.P,h=new v.F;a.push(0,0,0),o.push(0,0,1),l.push(.5,.5);for(let r=0,s=3;r<=e;r++,s+=3){const u=n+r/e*i;c.x=t*Math.cos(u),c.y=t*Math.sin(u),a.push(c.x,c.y,c.z),o.push(0,0,1),h.x=(a[s]/t+1)/2,h.y=(a[s+1]/t+1)/2,l.push(h.x,h.y)}for(let t=1;t<=e;t++)r.push(t,t+1,0);this.setIndex(r),this.setAttribute("position",new s.a$(a,3)),this.setAttribute("normal",new s.a$(o,3)),this.setAttribute("uv",new s.a$(l,2))}}var be=n(6521);class we extends be.f{constructor(t=1,e=1,n=8,i=1,r=!1,a=0,s=2*Math.PI){super(0,t,e,n,i,r,a,s),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:a,thetaLength:s}}}class Se extends _.u{constructor(t,e,n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],a=[];function o(t,e,n,i){const r=i+1,a=[];for(let i=0;i<=r;i++){a[i]=[];const s=t.clone().lerp(n,i/r),o=e.clone().lerp(n,i/r),l=r-i;for(let t=0;t<=l;t++)a[i][t]=0===t&&i===r?s:s.clone().lerp(o,t/l)}for(let t=0;t<r;t++)for(let e=0;e<2*(r-t)-1;e++){const n=Math.floor(e/2);e%2==0?(l(a[t][n+1]),l(a[t+1][n]),l(a[t][n])):(l(a[t][n+1]),l(a[t+1][n+1]),l(a[t+1][n]))}}function l(t){r.push(t.x,t.y,t.z)}function c(e,n){const i=3*e;n.x=t[i+0],n.y=t[i+1],n.z=t[i+2]}function h(t,e,n,i){i<0&&1===t.x&&(a[e]=t.x-1),0===n.x&&0===n.z&&(a[e]=i/2/Math.PI+.5)}function u(t){return Math.atan2(t.z,-t.x)}!function(t){const n=new y.P,i=new y.P,r=new y.P;for(let a=0;a<e.length;a+=3)c(e[a+0],n),c(e[a+1],i),c(e[a+2],r),o(n,i,r,t)}(i),function(t){const e=new y.P;for(let n=0;n<r.length;n+=3)e.x=r[n+0],e.y=r[n+1],e.z=r[n+2],e.normalize().multiplyScalar(t),r[n+0]=e.x,r[n+1]=e.y,r[n+2]=e.z}(n),function(){const t=new y.P;for(let n=0;n<r.length;n+=3){t.x=r[n+0],t.y=r[n+1],t.z=r[n+2];const i=u(t)/2/Math.PI+.5,s=(e=t,Math.atan2(-e.y,Math.sqrt(e.x*e.x+e.z*e.z))/Math.PI+.5);a.push(i,1-s)}var e;(function(){const t=new y.P,e=new y.P,n=new y.P,i=new y.P,s=new v.F,o=new v.F,l=new v.F;for(let c=0,d=0;c<r.length;c+=9,d+=6){t.set(r[c+0],r[c+1],r[c+2]),e.set(r[c+3],r[c+4],r[c+5]),n.set(r[c+6],r[c+7],r[c+8]),s.set(a[d+0],a[d+1]),o.set(a[d+2],a[d+3]),l.set(a[d+4],a[d+5]),i.copy(t).add(e).add(n).divideScalar(3);const p=u(i);h(s,d+0,t,p),h(o,d+2,e,p),h(l,d+4,n,p)}})(),function(){for(let t=0;t<a.length;t+=6){const e=a[t+0],n=a[t+2],i=a[t+4],r=Math.max(e,n,i),s=Math.min(e,n,i);r>.9&&s<.1&&(e<.2&&(a[t+0]+=1),n<.2&&(a[t+2]+=1),i<.2&&(a[t+4]+=1))}}()}(),this.setAttribute("position",new s.a$(r,3)),this.setAttribute("normal",new s.a$(r.slice(),3)),this.setAttribute("uv",new s.a$(a,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}}class Te extends Se{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}}var Ee=n(1516),Le=n(7060);class Ae extends Se{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2;super([-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],t,e),this.type="IcosahedronGeometry",this.parameters={radius:t,detail:e}}}class Pe extends _.u{constructor(t,e=12,n=0,i=2*Math.PI){super(),this.type="LatheGeometry",this.parameters={points:t,segments:e,phiStart:n,phiLength:i},e=Math.floor(e),i=M.M.clamp(i,0,2*Math.PI);const r=[],a=[],o=[],l=1/e,c=new y.P,h=new v.F;for(let r=0;r<=e;r++){const s=n+r*l*i,u=Math.sin(s),d=Math.cos(s);for(let n=0;n<=t.length-1;n++)c.x=t[n].x*u,c.y=t[n].y,c.z=t[n].x*d,a.push(c.x,c.y,c.z),h.x=r/e,h.y=n/(t.length-1),o.push(h.x,h.y)}for(let n=0;n<e;n++)for(let e=0;e<t.length-1;e++){const i=e+n*t.length,a=i,s=i+t.length,o=i+t.length+1,l=i+1;r.push(a,s,l),r.push(s,o,l)}if(this.setIndex(r),this.setAttribute("position",new s.a$(a,3)),this.setAttribute("uv",new s.a$(o,2)),this.computeVertexNormals(),i===2*Math.PI){const n=this.attributes.normal.array,i=new y.P,r=new y.P,a=new y.P,s=e*t.length*3;for(let e=0,o=0;e<t.length;e++,o+=3)i.x=n[o+0],i.y=n[o+1],i.z=n[o+2],r.x=n[s+o+0],r.y=n[s+o+1],r.z=n[s+o+2],a.addVectors(i,r).normalize(),n[o+0]=n[s+o+0]=a.x,n[o+1]=n[s+o+1]=a.y,n[o+2]=n[s+o+2]=a.z}}}class Re extends Se{constructor(t=1,e=0){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],t,e),this.type="OctahedronGeometry",this.parameters={radius:t,detail:e}}}function Ce(t,e,n){_.u.call(this),this.type="ParametricGeometry",this.parameters={func:t,slices:e,stacks:n};const i=[],r=[],a=[],o=[],l=1e-5,c=new y.P,h=new y.P,u=new y.P,d=new y.P,p=new y.P;t.length<3&&console.error("THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.");const f=e+1;for(let i=0;i<=n;i++){const s=i/n;for(let n=0;n<=e;n++){const i=n/e;t(i,s,h),r.push(h.x,h.y,h.z),i-l>=0?(t(i-l,s,u),d.subVectors(h,u)):(t(i+l,s,u),d.subVectors(u,h)),s-l>=0?(t(i,s-l,u),p.subVectors(h,u)):(t(i,s+l,u),p.subVectors(u,h)),c.crossVectors(d,p).normalize(),a.push(c.x,c.y,c.z),o.push(i,s)}}for(let t=0;t<n;t++)for(let n=0;n<e;n++){const e=t*f+n,r=t*f+n+1,a=(t+1)*f+n+1,s=(t+1)*f+n;i.push(e,r,s),i.push(r,a,s)}this.setIndex(i),this.setAttribute("position",new s.a$(r,3)),this.setAttribute("normal",new s.a$(a,3)),this.setAttribute("uv",new s.a$(o,2))}Ce.prototype=Object.create(_.u.prototype),Ce.prototype.constructor=Ce;var Ne=n(4078);class De extends _.u{constructor(t=.5,e=1,n=8,i=1,r=0,a=2*Math.PI){super(),this.type="RingGeometry",this.parameters={innerRadius:t,outerRadius:e,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:a},n=Math.max(3,n);const o=[],l=[],c=[],h=[];let u=t;const d=(e-t)/(i=Math.max(1,i)),p=new y.P,f=new v.F;for(let t=0;t<=i;t++){for(let t=0;t<=n;t++){const i=r+t/n*a;p.x=u*Math.cos(i),p.y=u*Math.sin(i),l.push(p.x,p.y,p.z),c.push(0,0,1),f.x=(p.x/e+1)/2,f.y=(p.y/e+1)/2,h.push(f.x,f.y)}u+=d}for(let t=0;t<i;t++){const e=t*(n+1);for(let t=0;t<n;t++){const i=t+e,r=i,a=i+n+1,s=i+n+2,l=i+1;o.push(r,a,l),o.push(a,s,l)}}this.setIndex(o),this.setAttribute("position",new s.a$(l,3)),this.setAttribute("normal",new s.a$(c,3)),this.setAttribute("uv",new s.a$(h,2))}}var Ie=n(5154);class Fe extends _.u{constructor(t,e=12){super(),this.type="ShapeGeometry",this.parameters={shapes:t,curveSegments:e};const n=[],i=[],r=[],a=[];let o=0,l=0;if(!1===Array.isArray(t))c(t);else for(let e=0;e<t.length;e++)c(t[e]),this.addGroup(o,l,e),o+=l,l=0;function c(t){const s=i.length/3,o=t.extractPoints(e);let c=o.shape;const h=o.holes;!1===Ie.i.isClockWise(c)&&(c=c.reverse());for(let t=0,e=h.length;t<e;t++){const e=h[t];!0===Ie.i.isClockWise(e)&&(h[t]=e.reverse())}const u=Ie.i.triangulateShape(c,h);for(let t=0,e=h.length;t<e;t++){const e=h[t];c=c.concat(e)}for(let t=0,e=c.length;t<e;t++){const e=c[t];i.push(e.x,e.y,0),r.push(0,0,1),a.push(e.x,e.y)}for(let t=0,e=u.length;t<e;t++){const e=u[t],i=e[0]+s,r=e[1]+s,a=e[2]+s;n.push(i,r,a),l+=3}}this.setIndex(n),this.setAttribute("position",new s.a$(i,3)),this.setAttribute("normal",new s.a$(r,3)),this.setAttribute("uv",new s.a$(a,2))}toJSON(){const t=_.u.prototype.toJSON.call(this);return function(t,e){if(e.shapes=[],Array.isArray(t))for(let n=0,i=t.length;n<i;n++){const i=t[n];e.shapes.push(i.uuid)}else e.shapes.push(t.uuid);return e}(this.parameters.shapes,t)}}class Oe extends _.u{constructor(t=1,e=8,n=6,i=0,r=2*Math.PI,a=0,o=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:t,widthSegments:e,heightSegments:n,phiStart:i,phiLength:r,thetaStart:a,thetaLength:o},e=Math.max(3,Math.floor(e)),n=Math.max(2,Math.floor(n));const l=Math.min(a+o,Math.PI);let c=0;const h=[],u=new y.P,d=new y.P,p=[],f=[],m=[],g=[];for(let s=0;s<=n;s++){const p=[],v=s/n;let y=0;0==s&&0==a?y=.5/e:s==n&&l==Math.PI&&(y=-.5/e);for(let n=0;n<=e;n++){const s=n/e;u.x=-t*Math.cos(i+s*r)*Math.sin(a+v*o),u.y=t*Math.cos(a+v*o),u.z=t*Math.sin(i+s*r)*Math.sin(a+v*o),f.push(u.x,u.y,u.z),d.copy(u).normalize(),m.push(d.x,d.y,d.z),g.push(s+y,1-v),p.push(c++)}h.push(p)}for(let t=0;t<n;t++)for(let i=0;i<e;i++){const e=h[t][i+1],r=h[t][i],s=h[t+1][i],o=h[t+1][i+1];(0!==t||a>0)&&p.push(e,r,o),(t!==n-1||l<Math.PI)&&p.push(r,s,o)}this.setIndex(p),this.setAttribute("position",new s.a$(f,3)),this.setAttribute("normal",new s.a$(m,3)),this.setAttribute("uv",new s.a$(g,2))}}class ze extends Se{constructor(t=1,e=0){super([1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],t,e),this.type="TetrahedronGeometry",this.parameters={radius:t,detail:e}}}class Ue extends Le.O{constructor(t,e={}){const n=e.font;if(!n||!n.isFont)return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),new _.u;const i=n.generateShapes(t,e.size);e.depth=void 0!==e.height?e.height:50,void 0===e.bevelThickness&&(e.bevelThickness=10),void 0===e.bevelSize&&(e.bevelSize=8),void 0===e.bevelEnabled&&(e.bevelEnabled=!1),super(i,e),this.type="TextGeometry"}}class Be extends _.u{constructor(t=1,e=.4,n=8,i=6,r=2*Math.PI){super(),this.type="TorusGeometry",this.parameters={radius:t,tube:e,radialSegments:n,tubularSegments:i,arc:r},n=Math.floor(n),i=Math.floor(i);const a=[],o=[],l=[],c=[],h=new y.P,u=new y.P,d=new y.P;for(let a=0;a<=n;a++)for(let s=0;s<=i;s++){const p=s/i*r,f=a/n*Math.PI*2;u.x=(t+e*Math.cos(f))*Math.cos(p),u.y=(t+e*Math.cos(f))*Math.sin(p),u.z=e*Math.sin(f),o.push(u.x,u.y,u.z),h.x=t*Math.cos(p),h.y=t*Math.sin(p),d.subVectors(u,h).normalize(),l.push(d.x,d.y,d.z),c.push(s/i),c.push(a/n)}for(let t=1;t<=n;t++)for(let e=1;e<=i;e++){const n=(i+1)*t+e-1,r=(i+1)*(t-1)+e-1,s=(i+1)*(t-1)+e,o=(i+1)*t+e;a.push(n,r,o),a.push(r,s,o)}this.setIndex(a),this.setAttribute("position",new s.a$(o,3)),this.setAttribute("normal",new s.a$(l,3)),this.setAttribute("uv",new s.a$(c,2))}}class Ge extends _.u{constructor(t=1,e=.4,n=64,i=8,r=2,a=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:t,tube:e,tubularSegments:n,radialSegments:i,p:r,q:a},n=Math.floor(n),i=Math.floor(i);const o=[],l=[],c=[],h=[],u=new y.P,d=new y.P,p=new y.P,f=new y.P,m=new y.P,g=new y.P,v=new y.P;for(let s=0;s<=n;++s){const o=s/n*r*Math.PI*2;x(o,r,a,t,p),x(o+.01,r,a,t,f),g.subVectors(f,p),v.addVectors(f,p),m.crossVectors(g,v),v.crossVectors(m,g),m.normalize(),v.normalize();for(let t=0;t<=i;++t){const r=t/i*Math.PI*2,a=-e*Math.cos(r),o=e*Math.sin(r);u.x=p.x+(a*v.x+o*m.x),u.y=p.y+(a*v.y+o*m.y),u.z=p.z+(a*v.z+o*m.z),l.push(u.x,u.y,u.z),d.subVectors(u,p).normalize(),c.push(d.x,d.y,d.z),h.push(s/n),h.push(t/i)}}for(let t=1;t<=n;t++)for(let e=1;e<=i;e++){const n=(i+1)*(t-1)+(e-1),r=(i+1)*t+(e-1),a=(i+1)*t+e,s=(i+1)*(t-1)+e;o.push(n,r,s),o.push(r,a,s)}function x(t,e,n,i,r){const a=Math.cos(t),s=Math.sin(t),o=n/e*t,l=Math.cos(o);r.x=i*(2+l)*.5*a,r.y=i*(2+l)*s*.5,r.z=i*Math.sin(o)*.5}this.setIndex(o),this.setAttribute("position",new s.a$(l,3)),this.setAttribute("normal",new s.a$(c,3)),this.setAttribute("uv",new s.a$(h,2))}}class He extends _.u{constructor(t,e=64,n=1,i=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:t,tubularSegments:e,radius:n,radialSegments:i,closed:r};const a=t.computeFrenetFrames(e,r);this.tangents=a.tangents,this.normals=a.normals,this.binormals=a.binormals;const o=new y.P,l=new y.P,c=new v.F;let h=new y.P;const u=[],d=[],p=[],f=[];function m(r){h=t.getPointAt(r/e,h);const s=a.normals[r],c=a.binormals[r];for(let t=0;t<=i;t++){const e=t/i*Math.PI*2,r=Math.sin(e),a=-Math.cos(e);l.x=a*s.x+r*c.x,l.y=a*s.y+r*c.y,l.z=a*s.z+r*c.z,l.normalize(),d.push(l.x,l.y,l.z),o.x=h.x+n*l.x,o.y=h.y+n*l.y,o.z=h.z+n*l.z,u.push(o.x,o.y,o.z)}}!function(){for(let t=0;t<e;t++)m(t);m(!1===r?e:0),function(){for(let t=0;t<=e;t++)for(let n=0;n<=i;n++)c.x=t/e,c.y=n/i,p.push(c.x,c.y)}(),function(){for(let t=1;t<=e;t++)for(let e=1;e<=i;e++){const n=(i+1)*(t-1)+(e-1),r=(i+1)*t+(e-1),a=(i+1)*t+e,s=(i+1)*(t-1)+e;f.push(n,r,s),f.push(r,a,s)}}()}(),this.setIndex(f),this.setAttribute("position",new s.a$(u,3)),this.setAttribute("normal",new s.a$(d,3)),this.setAttribute("uv",new s.a$(p,2))}toJSON(){const t=_.u.prototype.toJSON.call(this);return t.path=this.parameters.path.toJSON(),t}}class ke extends _.u{constructor(t){if(super(),this.type="WireframeGeometry",!0===t.isGeometry)return void console.error("THREE.WireframeGeometry no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");const e=[],n=[0,0],i={},r=new y.P;if(null!==t.index){const a=t.attributes.position,s=t.index;let o=t.groups;0===o.length&&(o=[{start:0,count:s.count,materialIndex:0}]);for(let t=0,e=o.length;t<e;++t){const e=o[t],r=e.start;for(let t=r,a=r+e.count;t<a;t+=3)for(let e=0;e<3;e++){const r=s.getX(t+e),a=s.getX(t+(e+1)%3);n[0]=Math.min(r,a),n[1]=Math.max(r,a);const o=n[0]+","+n[1];void 0===i[o]&&(i[o]={index1:n[0],index2:n[1]})}}for(const t in i){const n=i[t];r.fromBufferAttribute(a,n.index1),e.push(r.x,r.y,r.z),r.fromBufferAttribute(a,n.index2),e.push(r.x,r.y,r.z)}}else{const n=t.attributes.position;for(let t=0,i=n.count/3;t<i;t++)for(let i=0;i<3;i++){const a=3*t+i;r.fromBufferAttribute(n,a),e.push(r.x,r.y,r.z);const s=3*t+(i+1)%3;r.fromBufferAttribute(n,s),e.push(r.x,r.y,r.z)}}this.setAttribute("position",new s.a$(e,3))}}var Ve=n(5601);class We extends Rt{constructor(t){super(t)}load(t,e,n,i){const r=this,a=""===this.path?fe(t):this.path;this.resourcePath=this.resourcePath||a;const s=new Jt(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,(function(n){let a=null;try{a=JSON.parse(n)}catch(e){return void 0!==i&&i(e),void console.error("THREE:ObjectLoader: Can't parse "+t+".",e.message)}const s=a.metadata;void 0!==s&&void 0!==s.type&&"geometry"!==s.type.toLowerCase()?r.parse(a,e):console.error("THREE.ObjectLoader: Can't load "+t)}),n,i)}parse(t,e){const n=this.parseAnimations(t.animations),i=this.parseShapes(t.shapes),r=this.parseGeometries(t.geometries,i),a=this.parseImages(t.images,(function(){void 0!==e&&e(l)})),s=this.parseTextures(t.textures,a),o=this.parseMaterials(t.materials,s),l=this.parseObject(t.object,r,o,n),c=this.parseSkeletons(t.skeletons,l);if(this.bindSkeletons(l,c),void 0!==e){let t=!1;for(const e in a)if(a[e]instanceof HTMLImageElement){t=!0;break}!1===t&&e(l)}return l}parseShapes(t){const e={};if(void 0!==t)for(let n=0,i=t.length;n<i;n++){const i=(new st.b).fromJSON(t[n]);e[i.uuid]=i}return e}parseSkeletons(t,e){const n={},i={};if(e.traverse((function(t){t.isBone&&(i[t.uuid]=t)})),void 0!==t)for(let e=0,r=t.length;e<r;e++){const r=(new at).fromJSON(t[e],i);n[r.uuid]=r}return n}parseGeometries(t,e){const n={};let i;if(void 0!==t){const a=new xe;for(let s=0,o=t.length;s<o;s++){let o;const l=t[s];switch(l.type){case"PlaneGeometry":case"PlaneBufferGeometry":o=new r[l.type](l.width,l.height,l.widthSegments,l.heightSegments);break;case"BoxGeometry":case"BoxBufferGeometry":o=new r[l.type](l.width,l.height,l.depth,l.widthSegments,l.heightSegments,l.depthSegments);break;case"CircleGeometry":case"CircleBufferGeometry":o=new r[l.type](l.radius,l.segments,l.thetaStart,l.thetaLength);break;case"CylinderGeometry":case"CylinderBufferGeometry":o=new r[l.type](l.radiusTop,l.radiusBottom,l.height,l.radialSegments,l.heightSegments,l.openEnded,l.thetaStart,l.thetaLength);break;case"ConeGeometry":case"ConeBufferGeometry":o=new r[l.type](l.radius,l.height,l.radialSegments,l.heightSegments,l.openEnded,l.thetaStart,l.thetaLength);break;case"SphereGeometry":case"SphereBufferGeometry":o=new r[l.type](l.radius,l.widthSegments,l.heightSegments,l.phiStart,l.phiLength,l.thetaStart,l.thetaLength);break;case"DodecahedronGeometry":case"DodecahedronBufferGeometry":case"IcosahedronGeometry":case"IcosahedronBufferGeometry":case"OctahedronGeometry":case"OctahedronBufferGeometry":case"TetrahedronGeometry":case"TetrahedronBufferGeometry":o=new r[l.type](l.radius,l.detail);break;case"RingGeometry":case"RingBufferGeometry":o=new r[l.type](l.innerRadius,l.outerRadius,l.thetaSegments,l.phiSegments,l.thetaStart,l.thetaLength);break;case"TorusGeometry":case"TorusBufferGeometry":o=new r[l.type](l.radius,l.tube,l.radialSegments,l.tubularSegments,l.arc);break;case"TorusKnotGeometry":case"TorusKnotBufferGeometry":o=new r[l.type](l.radius,l.tube,l.tubularSegments,l.radialSegments,l.p,l.q);break;case"TubeGeometry":case"TubeBufferGeometry":o=new r[l.type]((new Ve[l.path.type]).fromJSON(l.path),l.tubularSegments,l.radius,l.radialSegments,l.closed);break;case"LatheGeometry":case"LatheBufferGeometry":o=new r[l.type](l.points,l.segments,l.phiStart,l.phiLength);break;case"PolyhedronGeometry":case"PolyhedronBufferGeometry":o=new r[l.type](l.vertices,l.indices,l.radius,l.details);break;case"ShapeGeometry":case"ShapeBufferGeometry":i=[];for(let t=0,n=l.shapes.length;t<n;t++){const n=e[l.shapes[t]];i.push(n)}o=new r[l.type](i,l.curveSegments);break;case"ExtrudeGeometry":case"ExtrudeBufferGeometry":i=[];for(let t=0,n=l.shapes.length;t<n;t++){const n=e[l.shapes[t]];i.push(n)}const t=l.options.extrudePath;void 0!==t&&(l.options.extrudePath=(new Ve[t.type]).fromJSON(t)),o=new r[l.type](i,l.options);break;case"BufferGeometry":case"InstancedBufferGeometry":o=a.parse(l);break;case"Geometry":console.error('THREE.ObjectLoader: Loading "Geometry" is not supported anymore.');break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+l.type+'"');continue}o.uuid=l.uuid,void 0!==l.name&&(o.name=l.name),!0===o.isBufferGeometry&&void 0!==l.userData&&(o.userData=l.userData),n[l.uuid]=o}}return n}parseMaterials(t,e){const n={},i={};if(void 0!==t){const r=new pe;r.setTextures(e);for(let e=0,a=t.length;e<a;e++){const a=t[e];if("MultiMaterial"===a.type){const t=[];for(let e=0;e<a.materials.length;e++){const i=a.materials[e];void 0===n[i.uuid]&&(n[i.uuid]=r.parse(i)),t.push(n[i.uuid])}i[a.uuid]=t}else void 0===n[a.uuid]&&(n[a.uuid]=r.parse(a)),i[a.uuid]=n[a.uuid]}}return i}parseAnimations(t){const e={};if(void 0!==t)for(let n=0;n<t.length;n++){const i=t[n],r=Xt.parse(i);e[r.uuid]=r}return e}parseImages(t,e){const n=this,i={};let r;function a(t){if("string"==typeof t){const e=t;return function(t){return n.manager.itemStart(t),r.load(t,(function(){n.manager.itemEnd(t)}),void 0,(function(){n.manager.itemError(t),n.manager.itemEnd(t)}))}(/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:n.resourcePath+e)}return t.data?{data:(0,ye.rf)(t.type,t.data),width:t.width,height:t.height}:null}if(void 0!==t&&t.length>0){const n=new At(e);r=new Ct(n),r.setCrossOrigin(this.crossOrigin);for(let e=0,n=t.length;e<n;e++){const n=t[e],r=n.url;if(Array.isArray(r)){i[n.uuid]=[];for(let t=0,e=r.length;t<e;t++){const e=a(r[t]);null!==e&&(e instanceof HTMLImageElement?i[n.uuid].push(e):i[n.uuid].push(new Et.I(e.data,e.width,e.height)))}}else{const t=a(n.url);null!==t&&(i[n.uuid]=t)}}}return i}parseTextures(t,e){function n(t,e){return"number"==typeof t?t:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",t),e[t])}const i={};if(void 0!==t)for(let r=0,a=t.length;r<a;r++){const a=t[r];let s;void 0===a.image&&console.warn('THREE.ObjectLoader: No "image" specified for',a.uuid),void 0===e[a.image]&&console.warn("THREE.ObjectLoader: Undefined image",a.image);const o=e[a.image];Array.isArray(o)?(s=new St.B(o),6===o.length&&(s.needsUpdate=!0)):(s=o&&o.data?new Et.I(o.data,o.width,o.height):new Tt.x(o),o&&(s.needsUpdate=!0)),s.uuid=a.uuid,void 0!==a.name&&(s.name=a.name),void 0!==a.mapping&&(s.mapping=n(a.mapping,je)),void 0!==a.offset&&s.offset.fromArray(a.offset),void 0!==a.repeat&&s.repeat.fromArray(a.repeat),void 0!==a.center&&s.center.fromArray(a.center),void 0!==a.rotation&&(s.rotation=a.rotation),void 0!==a.wrap&&(s.wrapS=n(a.wrap[0],Xe),s.wrapT=n(a.wrap[1],Xe)),void 0!==a.format&&(s.format=a.format),void 0!==a.type&&(s.type=a.type),void 0!==a.encoding&&(s.encoding=a.encoding),void 0!==a.minFilter&&(s.minFilter=n(a.minFilter,qe)),void 0!==a.magFilter&&(s.magFilter=n(a.magFilter,qe)),void 0!==a.anisotropy&&(s.anisotropy=a.anisotropy),void 0!==a.flipY&&(s.flipY=a.flipY),void 0!==a.premultiplyAlpha&&(s.premultiplyAlpha=a.premultiplyAlpha),void 0!==a.unpackAlignment&&(s.unpackAlignment=a.unpackAlignment),i[a.uuid]=s}return i}parseObject(t,e,n,i){let r,a,u;function d(t){return void 0===e[t]&&console.warn("THREE.ObjectLoader: Undefined geometry",t),e[t]}function p(t){if(void 0!==t){if(Array.isArray(t)){const e=[];for(let i=0,r=t.length;i<r;i++){const r=t[i];void 0===n[r]&&console.warn("THREE.ObjectLoader: Undefined material",r),e.push(n[r])}return e}return void 0===n[t]&&console.warn("THREE.ObjectLoader: Undefined material",t),n[t]}}switch(t.type){case"Scene":r=new wt.x,void 0!==t.background&&Number.isInteger(t.background)&&(r.background=new o.I(t.background)),void 0!==t.fog&&("Fog"===t.fog.type?r.fog=new ot(t.fog.color,t.fog.near,t.fog.far):"FogExp2"===t.fog.type&&(r.fog=new lt(t.fog.color,t.fog.density)));break;case"PerspectiveCamera":r=new dt.c(t.fov,t.aspect,t.near,t.far),void 0!==t.focus&&(r.focus=t.focus),void 0!==t.zoom&&(r.zoom=t.zoom),void 0!==t.filmGauge&&(r.filmGauge=t.filmGauge),void 0!==t.filmOffset&&(r.filmOffset=t.filmOffset),void 0!==t.view&&(r.view=Object.assign({},t.view));break;case"OrthographicCamera":r=new gt.i(t.left,t.right,t.top,t.bottom,t.near,t.far),void 0!==t.zoom&&(r.zoom=t.zoom),void 0!==t.view&&(r.view=Object.assign({},t.view));break;case"AmbientLight":r=new xt(t.color,t.intensity);break;case"DirectionalLight":r=new yt(t.color,t.intensity);break;case"PointLight":r=new mt.c(t.color,t.intensity,t.distance,t.decay);break;case"RectAreaLight":r=new _t(t.color,t.intensity,t.width,t.height);break;case"SpotLight":r=new ft(t.color,t.intensity,t.distance,t.angle,t.penumbra,t.decay);break;case"HemisphereLight":r=new ht(t.color,t.groundColor,t.intensity);break;case"LightProbe":r=(new bt).fromJSON(t);break;case"SkinnedMesh":a=d(t.geometry),u=p(t.material),r=new et(a,u),void 0!==t.bindMode&&(r.bindMode=t.bindMode),void 0!==t.bindMatrix&&r.bindMatrix.fromArray(t.bindMatrix),void 0!==t.skeleton&&(r.skeleton=t.skeleton);break;case"Mesh":a=d(t.geometry),u=p(t.material),r=new h.K(a,u);break;case"InstancedMesh":a=d(t.geometry),u=p(t.material);const e=t.count,n=t.instanceMatrix;r=new g(a,u,e),r.instanceMatrix=new s.Tl(new Float32Array(n.array),16);break;case"LOD":r=new Y;break;case"Line":r=new V.x(d(t.geometry),p(t.material));break;case"LineLoop":r=new W(d(t.geometry),p(t.material));break;case"LineSegments":r=new j.e(d(t.geometry),p(t.material));break;case"PointCloud":case"Points":r=new k.w(d(t.geometry),p(t.material));break;case"Sprite":r=new G(p(t.material));break;case"Group":r=new c.Z;break;case"Bone":r=new nt;break;default:r=new l.T}if(r.uuid=t.uuid,void 0!==t.name&&(r.name=t.name),void 0!==t.matrix?(r.matrix.fromArray(t.matrix),void 0!==t.matrixAutoUpdate&&(r.matrixAutoUpdate=t.matrixAutoUpdate),r.matrixAutoUpdate&&r.matrix.decompose(r.position,r.quaternion,r.scale)):(void 0!==t.position&&r.position.fromArray(t.position),void 0!==t.rotation&&r.rotation.fromArray(t.rotation),void 0!==t.quaternion&&r.quaternion.fromArray(t.quaternion),void 0!==t.scale&&r.scale.fromArray(t.scale)),void 0!==t.castShadow&&(r.castShadow=t.castShadow),void 0!==t.receiveShadow&&(r.receiveShadow=t.receiveShadow),t.shadow&&(void 0!==t.shadow.bias&&(r.shadow.bias=t.shadow.bias),void 0!==t.shadow.normalBias&&(r.shadow.normalBias=t.shadow.normalBias),void 0!==t.shadow.radius&&(r.shadow.radius=t.shadow.radius),void 0!==t.shadow.mapSize&&r.shadow.mapSize.fromArray(t.shadow.mapSize),void 0!==t.shadow.camera&&(r.shadow.camera=this.parseObject(t.shadow.camera))),void 0!==t.visible&&(r.visible=t.visible),void 0!==t.frustumCulled&&(r.frustumCulled=t.frustumCulled),void 0!==t.renderOrder&&(r.renderOrder=t.renderOrder),void 0!==t.userData&&(r.userData=t.userData),void 0!==t.layers&&(r.layers.mask=t.layers),void 0!==t.children){const a=t.children;for(let t=0;t<a.length;t++)r.add(this.parseObject(a[t],e,n,i))}if(void 0!==t.animations){const e=t.animations;for(let t=0;t<e.length;t++){const n=e[t];r.animations.push(i[n])}}if("LOD"===t.type){void 0!==t.autoUpdate&&(r.autoUpdate=t.autoUpdate);const e=t.levels;for(let t=0;t<e.length;t++){const n=e[t],i=r.getObjectByProperty("uuid",n.object);void 0!==i&&r.addLevel(i,n.distance)}}return r}bindSkeletons(t,e){0!==Object.keys(e).length&&t.traverse((function(t){if(!0===t.isSkinnedMesh&&void 0!==t.skeleton){const n=e[t.skeleton];void 0===n?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",t.skeleton):t.bind(n,t.bindMatrix)}}))}setTexturePath(t){return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."),this.setResourcePath(t)}}const je={UVMapping:a.xfE,CubeReflectionMapping:a.fY$,CubeRefractionMapping:a.vxC,EquirectangularReflectionMapping:a.dSO,EquirectangularRefractionMapping:a.Bf4,CubeUVReflectionMapping:a.g8_,CubeUVRefractionMapping:a.SVc},Xe={RepeatWrapping:a.rpg,ClampToEdgeWrapping:a.uWy,MirroredRepeatWrapping:a.OoA},qe={NearestFilter:a.TyD,NearestMipmapNearestFilter:a.YLQ,NearestMipmapLinearFilter:a.aH4,LinearFilter:a.wem,LinearMipmapNearestFilter:a.qyh,LinearMipmapLinearFilter:a.D1R}},5785:(t,e,n)=>{"use strict";n.d(e,{n:()=>a});var i=n(4164),r=n(3662);class a extends i.F{constructor(t){super(),this.type="LineBasicMaterial",this.color=new r.I(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.morphTargets=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.linewidth=t.linewidth,this.linecap=t.linecap,this.linejoin=t.linejoin,this.morphTargets=t.morphTargets,this}}a.prototype.isLineBasicMaterial=!0},4164:(t,e,n)=>{"use strict";n.d(e,{F:()=>o});var i=n(7406),r=n(1661),a=n(2043);let s=0;function o(){Object.defineProperty(this,"id",{value:s++}),this.uuid=a.M.generateUUID(),this.name="",this.type="Material",this.fog=!0,this.blending=r.bdR,this.side=r.Wl3,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=r.k74,this.blendDst=r.LgZ,this.blendEquation=r.bGH,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=r.vCF,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=r.cum,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=r.x5V,this.stencilZFail=r.x5V,this.stencilZPass=r.x5V,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaTest=0,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0}o.prototype=Object.assign(Object.create(i.p.prototype),{constructor:o,isMaterial:!0,onBeforeCompile:function(){},customProgramCacheKey:function(){return this.onBeforeCompile.toString()},setValues:function(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=n===r.esl;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}},toJSON:function(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheen&&this.sheen.isColor&&(n.sheen=this.sheen.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,n.reflectivity=this.reflectivity,n.refractionRatio=this.refractionRatio,void 0!==this.combine&&(n.combine=this.combine),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity)),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.size&&(n.size=this.size),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==r.bdR&&(n.blending=this.blending),this.side!==r.Wl3&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(n.morphTargets=!0),!0===this.morphNormals&&(n.morphNormals=!0),!0===this.skinning&&(n.skinning=!0),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n},clone:function(){return(new this.constructor).copy(this)},copy:function(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Object.defineProperty(o.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}})},6173:(t,e,n)=>{"use strict";n.d(e,{v:()=>s});var i=n(4164),r=n(1661),a=n(3662);class s extends i.F{constructor(t){super(),this.type="MeshBasicMaterial",this.color=new a.I(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=r.Ns1,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this}}s.prototype.isMeshBasicMaterial=!0},2114:(t,e,n)=>{"use strict";n.d(e,{l:()=>a});var i=n(4164),r=n(1661);class a extends i.F{constructor(t){super(),this.type="MeshDepthMaterial",this.depthPacking=r.z81,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}a.prototype.isMeshDepthMaterial=!0},7683:(t,e,n)=>{"use strict";n.d(e,{L:()=>a});var i=n(4164),r=n(6881);class a extends i.F{constructor(t){super(),this.type="MeshDistanceMaterial",this.referencePosition=new r.P,this.nearDistance=1,this.farDistance=1e3,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}a.prototype.isMeshDistanceMaterial=!0},461:(t,e,n)=>{"use strict";n.d(e,{x:()=>o});var i=n(1661),r=n(4164),a=n(1138),s=n(3662);class o extends r.F{constructor(t){super(),this.type="MeshPhongMaterial",this.color=new s.I(16777215),this.specular=new s.I(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new s.I(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=i.IOt,this.normalScale=new a.F(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=i.Ns1,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.flatShading=t.flatShading,this}}o.prototype.isMeshPhongMaterial=!0},6679:(t,e,n)=>{"use strict";n.d(e,{U:()=>a});var i=n(4164),r=n(3662);class a extends i.F{constructor(t){super(),this.type="PointsMaterial",this.color=new r.I(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.morphTargets=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.size=t.size,this.sizeAttenuation=t.sizeAttenuation,this.morphTargets=t.morphTargets,this}}a.prototype.isPointsMaterial=!0},4595:(t,e,n)=>{"use strict";n.d(e,{j:()=>a});var i=n(4164),r=n(6682);function a(t){i.F.call(this),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader="\nvoid main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}\n",this.fragmentShader="\nvoid main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}\n",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==t&&(void 0!==t.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(t))}a.prototype=Object.create(i.F.prototype),a.prototype.constructor=a,a.prototype.isShaderMaterial=!0,a.prototype.copy=function(t){return i.F.prototype.copy.call(this,t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=(0,r.dw)(t.uniforms),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.lights=t.lights,this.clipping=t.clipping,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.extensions=Object.assign({},t.extensions),this.glslVersion=t.glslVersion,this},a.prototype.toJSON=function(t){const e=i.F.prototype.toJSON.call(this,t);e.glslVersion=this.glslVersion,e.uniforms={};for(const n in this.uniforms){const i=this.uniforms[n].value;i&&i.isTexture?e.uniforms[n]={type:"t",value:i.toJSON(t).uuid}:i&&i.isColor?e.uniforms[n]={type:"c",value:i.getHex()}:i&&i.isVector2?e.uniforms[n]={type:"v2",value:i.toArray()}:i&&i.isVector3?e.uniforms[n]={type:"v3",value:i.toArray()}:i&&i.isVector4?e.uniforms[n]={type:"v4",value:i.toArray()}:i&&i.isMatrix3?e.uniforms[n]={type:"m3",value:i.toArray()}:i&&i.isMatrix4?e.uniforms[n]={type:"m4",value:i.toArray()}:e.uniforms[n]={value:i}}Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}},1898:(t,e,n)=>{"use strict";n.d(e,{Z:()=>r});var i=n(6881);class r{constructor(t=new i.P(1/0,1/0,1/0),e=new i.P(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,a=-1/0,s=-1/0;for(let o=0,l=t.length;o<l;o+=3){const l=t[o],c=t[o+1],h=t[o+2];l<e&&(e=l),c<n&&(n=c),h<i&&(i=h),l>r&&(r=l),c>a&&(a=c),h>s&&(s=h)}return this.min.set(e,n,i),this.max.set(r,a,s),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,a=-1/0,s=-1/0;for(let o=0,l=t.count;o<l;o++){const l=t.getX(o),c=t.getY(o),h=t.getZ(o);l<e&&(e=l),c<n&&(n=c),h<i&&(i=h),l>r&&(r=l),c>a&&(a=c),h>s&&(s=h)}return this.min.set(e,n,i),this.max.set(r,a,s),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=s.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}setFromObject(t){return this.makeEmpty(),this.expandByObject(t)}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(t){return void 0===t&&(console.warn("THREE.Box3: .getCenter() target is now required"),t=new i.P),this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return void 0===t&&(console.warn("THREE.Box3: .getSize() target is now required"),t=new i.P),this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}expandByObject(t){t.updateWorldMatrix(!1,!1);const e=t.geometry;void 0!==e&&(null===e.boundingBox&&e.computeBoundingBox(),o.copy(e.boundingBox),o.applyMatrix4(t.matrixWorld),this.union(o));const n=t.children;for(let t=0,e=n.length;t<e;t++)this.expandByObject(n[t]);return this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y||t.z<this.min.z||t.z>this.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return void 0===e&&(console.warn("THREE.Box3: .getParameter() target is now required"),e=new i.P),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y||t.max.z<this.min.z||t.min.z>this.max.z)}intersectsSphere(t){return this.clampPoint(t.center,s),s.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(f),m.subVectors(this.max,f),l.subVectors(t.a,f),c.subVectors(t.b,f),h.subVectors(t.c,f),u.subVectors(c,l),d.subVectors(h,c),p.subVectors(l,h);let e=[0,-u.z,u.y,0,-d.z,d.y,0,-p.z,p.y,u.z,0,-u.x,d.z,0,-d.x,p.z,0,-p.x,-u.y,u.x,0,-d.y,d.x,0,-p.y,p.x,0];return!!y(e,l,c,h,m)&&(e=[1,0,0,0,1,0,0,0,1],!!y(e,l,c,h,m)&&(g.crossVectors(u,d),e=[g.x,g.y,g.z],y(e,l,c,h,m)))}clampPoint(t,e){return void 0===e&&(console.warn("THREE.Box3: .clampPoint() target is now required"),e=new i.P),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return 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t.min.equals(this.min)&&t.max.equals(this.max)}}r.prototype.isBox3=!0;const a=[new i.P,new i.P,new i.P,new i.P,new i.P,new i.P,new i.P,new i.P],s=new i.P,o=new r,l=new i.P,c=new i.P,h=new i.P,u=new i.P,d=new i.P,p=new i.P,f=new i.P,m=new i.P,g=new i.P,v=new i.P;function y(t,e,n,i,r){for(let a=0,s=t.length-3;a<=s;a+=3){v.fromArray(t,a);const s=r.x*Math.abs(v.x)+r.y*Math.abs(v.y)+r.z*Math.abs(v.z),o=e.dot(v),l=n.dot(v),c=i.dot(v);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>s)return!1}return!0}},3662:(t,e,n)=>{"use strict";n.d(e,{I:()=>h});var i=n(2043);const r={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},a={h:0,s:0,l:0},s={h:0,s:0,l:0};function o(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function l(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function c(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class h{constructor(t,e,n){return void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=i.M.euclideanModulo(t,1),e=i.M.clamp(e,0,1),n=i.M.clamp(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=o(r,i,t+1/3),this.g=o(r,i,t),this.b=o(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be 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this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=r[t];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=l(t.r),this.g=l(t.g),this.b=l(t.b),this}copyLinearToSRGB(t){return this.r=c(t.r),this.g=c(t.g),this.b=c(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){void 0===t&&(console.warn("THREE.Color: .getHSL() target is now required"),t={h:0,s:0,l:0});const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),a=Math.min(e,n,i);let s,o;const l=(a+r)/2;if(a===r)s=0,o=0;else{const t=r-a;switch(o=l<=.5?t/(r+a):t/(2-r-a),r){case e:s=(n-i)/t+(n<i?6:0);break;case n:s=(i-e)/t+2;break;case i:s=(e-n)/t+4}s/=6}return t.h=s,t.s=o,t.l=l,t}getStyle(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"}offsetHSL(t,e,n){return this.getHSL(a),a.h+=t,a.s+=e,a.l+=n,this.setHSL(a.h,a.s,a.l),this}add(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this}addColors(t,e){return 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this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),!0===t.normalized&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}h.NAMES=r,h.prototype.isColor=!0,h.prototype.r=1,h.prototype.g=1,h.prototype.b=1},4698:(t,e,n)=>{"use strict";n.d(e,{i:()=>l});var i=n(6881),r=n(4699),a=n(1158);const s=new r.a,o=new i.P;class l{constructor(t=new a.J,e=new a.J,n=new a.J,i=new a.J,r=new a.J,s=new a.J){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,a){const s=this.planes;return s[0].copy(t),s[1].copy(e),s[2].copy(n),s[3].copy(i),s[4].copy(r),s[5].copy(a),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],a=n[2],s=n[3],o=n[4],l=n[5],c=n[6],h=n[7],u=n[8],d=n[9],p=n[10],f=n[11],m=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(s-i,h-o,f-u,y-m).normalize(),e[1].setComponents(s+i,h+o,f+u,y+m).normalize(),e[2].setComponents(s+r,h+l,f+d,y+g).normalize(),e[3].setComponents(s-r,h-l,f-d,y-g).normalize(),e[4].setComponents(s-a,h-c,f-p,y-v).normalize(),e[5].setComponents(s+a,h+c,f+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),s.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(s)}intersectsSprite(t){return s.center.set(0,0,0),s.radius=.7071067811865476,s.applyMatrix4(t.matrixWorld),this.intersectsSphere(s)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)<i)return!1}return!0}intersectsBox(t){const e=this.planes;for(let n=0;n<6;n++){const i=e[n];if(o.x=i.normal.x>0?t.max.x:t.min.x,o.y=i.normal.y>0?t.max.y:t.min.y,o.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(o)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}},2043:(t,e,n)=>{"use strict";n.d(e,{M:()=>a});const i=[];for(let t=0;t<256;t++)i[t]=(t<16?"0":"")+t.toString(16);let r=1234567;const a={DEG2RAD:Math.PI/180,RAD2DEG:180/Math.PI,generateUUID:function(){const t=4294967295*Math.random()|0,e=4294967295*Math.random()|0,n=4294967295*Math.random()|0,r=4294967295*Math.random()|0;return(i[255&t]+i[t>>8&255]+i[t>>16&255]+i[t>>24&255]+"-"+i[255&e]+i[e>>8&255]+"-"+i[e>>16&15|64]+i[e>>24&255]+"-"+i[63&n|128]+i[n>>8&255]+"-"+i[n>>16&255]+i[n>>24&255]+i[255&r]+i[r>>8&255]+i[r>>16&255]+i[r>>24&255]).toUpperCase()},clamp:function(t,e,n){return Math.max(e,Math.min(n,t))},euclideanModulo:function(t,e){return(t%e+e)%e},mapLinear:function(t,e,n,i,r){return i+(t-e)*(r-i)/(n-e)},lerp:function(t,e,n){return(1-n)*t+n*e},damp:function(t,e,n,i){return a.lerp(t,e,1-Math.exp(-n*i))},pingpong:function(t,e=1){return 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e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,a=n[0],s=n[3],o=n[6],l=n[1],c=n[4],h=n[7],u=n[2],d=n[5],p=n[8],f=i[0],m=i[3],g=i[6],v=i[1],y=i[4],x=i[7],_=i[2],M=i[5],b=i[8];return r[0]=a*f+s*v+o*_,r[3]=a*m+s*y+o*M,r[6]=a*g+s*x+o*b,r[1]=l*f+c*v+h*_,r[4]=l*m+c*y+h*M,r[7]=l*g+c*x+h*b,r[2]=u*f+d*v+p*_,r[5]=u*m+d*y+p*M,r[8]=u*g+d*x+p*b,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],a=t[4],s=t[5],o=t[6],l=t[7],c=t[8];return e*a*c-e*s*l-n*r*c+n*s*o+i*r*l-i*a*o}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],a=t[4],s=t[5],o=t[6],l=t[7],c=t[8],h=c*a-s*l,u=s*o-c*r,d=l*r-a*o,p=e*h+n*u+i*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const f=1/p;return t[0]=h*f,t[1]=(i*l-c*n)*f,t[2]=(s*n-i*a)*f,t[3]=u*f,t[4]=(c*e-i*o)*f,t[5]=(i*r-s*e)*f,t[6]=d*f,t[7]=(n*o-l*e)*f,t[8]=(a*e-n*r)*f,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,a,s){const o=Math.cos(r),l=Math.sin(r);return this.set(n*o,n*l,-n*(o*a+l*s)+a+t,-i*l,i*o,-i*(-l*a+o*s)+s+e,0,0,1),this}scale(t,e){const n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this}rotate(t){const e=Math.cos(t),n=Math.sin(t),i=this.elements,r=i[0],a=i[3],s=i[6],o=i[1],l=i[4],c=i[7];return i[0]=e*r+n*o,i[3]=e*a+n*l,i[6]=e*s+n*c,i[1]=-n*r+e*o,i[4]=-n*a+e*l,i[7]=-n*s+e*c,this}translate(t,e){const n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<9;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}i.prototype.isMatrix3=!0},9203:(t,e,n)=>{"use strict";n.d(e,{y:()=>r});var i=n(6881);class r{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads 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this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/a.setFromMatrixColumn(t,0).length(),r=1/a.setFromMatrixColumn(t,1).length(),s=1/a.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,a=Math.cos(n),s=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=a*c,n=a*h,i=s*c,r=s*h;e[0]=o*c,e[4]=-o*h,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-s*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=a*o}else if("YXZ"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t+r*s,e[4]=i*s-n,e[8]=a*l,e[1]=a*h,e[5]=a*c,e[9]=-s,e[2]=n*s-i,e[6]=r+t*s,e[10]=a*o}else if("ZXY"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t-r*s,e[4]=-a*h,e[8]=i+n*s,e[1]=n+i*s,e[5]=a*c,e[9]=r-t*s,e[2]=-a*l,e[6]=s,e[10]=a*o}else if("ZYX"===t.order){const t=a*c,n=a*h,i=s*c,r=s*h;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*h,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=s*o,e[10]=a*o}else if("YZX"===t.order){const t=a*o,n=a*l,i=s*o,r=s*l;e[0]=o*c,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=a*c,e[9]=-s*c,e[2]=-l*c,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=a*o,n=a*l,i=s*o,r=s*l;e[0]=o*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=a*c,e[9]=n*h-i,e[2]=i*h-n,e[6]=s*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(o,t,l)}lookAt(t,e,n){const i=this.elements;return u.subVectors(t,e),0===u.lengthSq()&&(u.z=1),u.normalize(),c.crossVectors(n,u),0===c.lengthSq()&&(1===Math.abs(n.z)?u.x+=1e-4:u.z+=1e-4,u.normalize(),c.crossVectors(n,u)),c.normalize(),h.crossVectors(u,c),i[0]=c.x,i[4]=h.x,i[8]=u.x,i[1]=c.y,i[5]=h.y,i[9]=u.y,i[2]=c.z,i[6]=h.z,i[10]=u.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,a=n[0],s=n[4],o=n[8],l=n[12],c=n[1],h=n[5],u=n[9],d=n[13],p=n[2],f=n[6],m=n[10],g=n[14],v=n[3],y=n[7],x=n[11],_=n[15],M=i[0],b=i[4],w=i[8],S=i[12],T=i[1],E=i[5],L=i[9],A=i[13],P=i[2],R=i[6],C=i[10],N=i[14],D=i[3],I=i[7],F=i[11],O=i[15];return r[0]=a*M+s*T+o*P+l*D,r[4]=a*b+s*E+o*R+l*I,r[8]=a*w+s*L+o*C+l*F,r[12]=a*S+s*A+o*N+l*O,r[1]=c*M+h*T+u*P+d*D,r[5]=c*b+h*E+u*R+d*I,r[9]=c*w+h*L+u*C+d*F,r[13]=c*S+h*A+u*N+d*O,r[2]=p*M+f*T+m*P+g*D,r[6]=p*b+f*E+m*R+g*I,r[10]=p*w+f*L+m*C+g*F,r[14]=p*S+f*A+m*N+g*O,r[3]=v*M+y*T+x*P+_*D,r[7]=v*b+y*E+x*R+_*I,r[11]=v*w+y*L+x*C+_*F,r[15]=v*S+y*A+x*N+_*O,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],a=t[1],s=t[5],o=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*o*h-i*l*h-r*s*u+n*l*u+i*s*d-n*o*d)+t[7]*(+e*o*d-e*l*u+r*a*u-i*a*d+i*l*c-r*o*c)+t[11]*(+e*l*h-e*s*d-r*a*h+n*a*d+r*s*c-n*l*c)+t[15]*(-i*s*c-e*o*h+e*s*u+i*a*h-n*a*u+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],a=t[4],s=t[5],o=t[6],l=t[7],c=t[8],h=t[9],u=t[10],d=t[11],p=t[12],f=t[13],m=t[14],g=t[15],v=h*m*l-f*u*l+f*o*d-s*m*d-h*o*g+s*u*g,y=p*u*l-c*m*l-p*o*d+a*m*d+c*o*g-a*u*g,x=c*f*l-p*h*l+p*s*d-a*f*d-c*s*g+a*h*g,_=p*h*o-c*f*o-p*s*u+a*f*u+c*s*m-a*h*m,M=e*v+n*y+i*x+r*_;if(0===M)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const b=1/M;return t[0]=v*b,t[1]=(f*u*r-h*m*r-f*i*d+n*m*d+h*i*g-n*u*g)*b,t[2]=(s*m*r-f*o*r+f*i*l-n*m*l-s*i*g+n*o*g)*b,t[3]=(h*o*r-s*u*r-h*i*l+n*u*l+s*i*d-n*o*d)*b,t[4]=y*b,t[5]=(c*m*r-p*u*r+p*i*d-e*m*d-c*i*g+e*u*g)*b,t[6]=(p*o*r-a*m*r-p*i*l+e*m*l+a*i*g-e*o*g)*b,t[7]=(a*u*r-c*o*r+c*i*l-e*u*l-a*i*d+e*o*d)*b,t[8]=x*b,t[9]=(p*h*r-c*f*r-p*n*d+e*f*d+c*n*g-e*h*g)*b,t[10]=(a*f*r-p*s*r+p*n*l-e*f*l-a*n*g+e*s*g)*b,t[11]=(c*s*r-a*h*r-c*n*l+e*h*l+a*n*d-e*s*d)*b,t[12]=_*b,t[13]=(c*f*i-p*h*i+p*n*u-e*f*u-c*n*m+e*h*m)*b,t[14]=(p*s*i-a*f*i-p*n*o+e*f*o+a*n*m-e*s*m)*b,t[15]=(a*h*i-c*s*i+c*n*o-e*h*o-a*n*u+e*s*u)*b,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,a=t.x,s=t.y,o=t.z,l=r*a,c=r*s;return this.set(l*a+n,l*s-i*o,l*o+i*s,0,l*s+i*o,c*s+n,c*o-i*a,0,l*o-i*s,c*o+i*a,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n){return this.set(1,e,n,0,t,1,n,0,t,e,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,a=e._y,s=e._z,o=e._w,l=r+r,c=a+a,h=s+s,u=r*l,d=r*c,p=r*h,f=a*c,m=a*h,g=s*h,v=o*l,y=o*c,x=o*h,_=n.x,M=n.y,b=n.z;return i[0]=(1-(f+g))*_,i[1]=(d+x)*_,i[2]=(p-y)*_,i[3]=0,i[4]=(d-x)*M,i[5]=(1-(u+g))*M,i[6]=(m+v)*M,i[7]=0,i[8]=(p+y)*b,i[9]=(m-v)*b,i[10]=(1-(u+f))*b,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=a.set(i[0],i[1],i[2]).length();const o=a.set(i[4],i[5],i[6]).length(),l=a.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],s.copy(this);const c=1/r,h=1/o,u=1/l;return s.elements[0]*=c,s.elements[1]*=c,s.elements[2]*=c,s.elements[4]*=h,s.elements[5]*=h,s.elements[6]*=h,s.elements[8]*=u,s.elements[9]*=u,s.elements[10]*=u,e.setFromRotationMatrix(s),n.x=r,n.y=o,n.z=l,this}makePerspective(t,e,n,i,r,a){void 0===a&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const s=this.elements,o=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),h=(n+i)/(n-i),u=-(a+r)/(a-r),d=-2*a*r/(a-r);return s[0]=o,s[4]=0,s[8]=c,s[12]=0,s[1]=0,s[5]=l,s[9]=h,s[13]=0,s[2]=0,s[6]=0,s[10]=u,s[14]=d,s[3]=0,s[7]=0,s[11]=-1,s[15]=0,this}makeOrthographic(t,e,n,i,r,a){const s=this.elements,o=1/(e-t),l=1/(n-i),c=1/(a-r),h=(e+t)*o,u=(n+i)*l,d=(a+r)*c;return s[0]=2*o,s[4]=0,s[8]=0,s[12]=-h,s[1]=0,s[5]=2*l,s[9]=0,s[13]=-u,s[2]=0,s[6]=0,s[10]=-2*c,s[14]=-d,s[3]=0,s[7]=0,s[11]=0,s[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}r.prototype.isMatrix4=!0;const a=new i.P,s=new r,o=new i.P(0,0,0),l=new i.P(1,1,1),c=new i.P,h=new i.P,u=new i.P},1158:(t,e,n)=>{"use strict";n.d(e,{J:()=>l});var i=n(1273),r=n(6881);const a=new r.P,s=new r.P,o=new i.V;class l{constructor(t=new r.P(1,0,0),e=0){this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=a.subVectors(n,e).cross(s.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return void 0===e&&(console.warn("THREE.Plane: .projectPoint() target is now required"),e=new r.P),e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){void 0===e&&(console.warn("THREE.Plane: .intersectLine() target is now required"),e=new r.P);const n=t.delta(a),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):void 0;const s=-(t.start.dot(this.normal)+this.constant)/i;return s<0||s>1?void 0:e.copy(n).multiplyScalar(s).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return void 0===t&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),t=new r.P),t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||o.getNormalMatrix(t),i=this.coplanarPoint(a).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}l.prototype.isPlane=!0},7092:(t,e,n)=>{"use strict";n.d(e,{_:()=>r});var i=n(2043);class r{constructor(t=0,e=0,n=0,i=1){this._x=t,this._y=e,this._z=n,this._w=i}static slerp(t,e,n,i){return n.copy(t).slerp(e,i)}static slerpFlat(t,e,n,i,r,a,s){let o=n[i+0],l=n[i+1],c=n[i+2],h=n[i+3];const u=r[a+0],d=r[a+1],p=r[a+2],f=r[a+3];if(0===s)return t[e+0]=o,t[e+1]=l,t[e+2]=c,void(t[e+3]=h);if(1===s)return t[e+0]=u,t[e+1]=d,t[e+2]=p,void(t[e+3]=f);if(h!==f||o!==u||l!==d||c!==p){let t=1-s;const e=o*u+l*d+c*p+h*f,n=e>=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),a=Math.atan2(r,e*n);t=Math.sin(t*a)/r,s=Math.sin(s*a)/r}const r=s*n;if(o=o*t+u*r,l=l*t+d*r,c=c*t+p*r,h=h*t+f*r,t===1-s){const t=1/Math.sqrt(o*o+l*l+c*c+h*h);o*=t,l*=t,c*=t,h*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=h}static multiplyQuaternionsFlat(t,e,n,i,r,a){const s=n[i],o=n[i+1],l=n[i+2],c=n[i+3],h=r[a],u=r[a+1],d=r[a+2],p=r[a+3];return t[e]=s*p+c*h+o*d-l*u,t[e+1]=o*p+c*u+l*h-s*d,t[e+2]=l*p+c*d+s*u-o*h,t[e+3]=c*p-s*h-o*u-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,a=t._order,s=Math.cos,o=Math.sin,l=s(n/2),c=s(i/2),h=s(r/2),u=o(n/2),d=o(i/2),p=o(r/2);switch(a){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],a=e[1],s=e[5],o=e[9],l=e[2],c=e[6],h=e[10],u=n+s+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(a-i)*t}else if(n>s&&n>h){const t=2*Math.sqrt(1+n-s-h);this._w=(c-o)/t,this._x=.25*t,this._y=(i+a)/t,this._z=(r+l)/t}else if(s>h){const t=2*Math.sqrt(1+s-n-h);this._w=(r-l)/t,this._x=(i+a)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+h-n-s);this._w=(a-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return n<1e-6?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(i.M.clamp(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. 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e=0,r=t.length;e<r;e++)i=Math.max(i,n.distanceToSquared(t[e]));return this.radius=Math.sqrt(i),this}copy(t){return this.center.copy(t.center),this.radius=t.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(t){return t.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(t){return t.distanceTo(this.center)-this.radius}intersectsSphere(t){const e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e}intersectsBox(t){return t.intersectsSphere(this)}intersectsPlane(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius}clampPoint(t,e){const n=this.center.distanceToSquared(t);return void 0===e&&(console.warn("THREE.Sphere: .clampPoint() target is now required"),e=new r.P),e.copy(t),n>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return void 0===t&&(console.warn("THREE.Sphere: .getBoundingBox() 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c=a.dot(a),h=a.dot(s),u=a.dot(o),d=s.dot(s),p=s.dot(o),f=c*d-h*h;if(void 0===l&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),l=new i.P),0===f)return l.set(-2,-1,-1);const m=1/f,g=(d*u-h*p)*m,v=(c*p-h*u)*m;return l.set(1-g-v,v,g)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,l),l.x>=0&&l.y>=0&&l.x+l.y<=1}static getUV(t,e,n,i,r,a,s,o){return this.getBarycoord(t,e,n,i,l),o.set(0,0),o.addScaledVector(r,l.x),o.addScaledVector(a,l.y),o.addScaledVector(s,l.z),o}static isFrontFacing(t,e,n,i){return a.subVectors(n,e),s.subVectors(t,e),a.cross(s).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return a.subVectors(this.c,this.b),s.subVectors(this.a,this.b),.5*a.cross(s).length()}getMidpoint(t){return void 0===t&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),t=new i.P),t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return m.getNormal(this.a,this.b,this.c,t)}getPlane(t){return void 0===t&&(console.warn("THREE.Triangle: .getPlane() target is now required"),t=new r.J),t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return m.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return m.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return m.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return m.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){void 0===e&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),e=new i.P);const n=this.a,r=this.b,a=this.c;let s,o;c.subVectors(r,n),h.subVectors(a,n),d.subVectors(t,n);const l=c.dot(d),m=h.dot(d);if(l<=0&&m<=0)return e.copy(n);p.subVectors(t,r);const 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t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}}i.prototype.isVector4=!0},2010:(t,e,n)=>{"use strict";n.d(e,{Z:()=>r});var i=n(5353);class r extends i.T{constructor(){super(),this.type="Group"}}r.prototype.isGroup=!0},1301:(t,e,n)=>{"use strict";n.d(e,{x:()=>g});var i=n(4699),r=n(7540),a=n(9203),s=n(5353),o=n(6881),l=n(5785),c=n(9046),h=n(140);const u=new o.P,d=new o.P,p=new a.y,f=new r.z,m=new i.a;function g(t=new c.u,e=new l.n){s.T.call(this),this.type="Line",this.geometry=t,this.material=e,this.updateMorphTargets()}g.prototype=Object.assign(Object.create(s.T.prototype),{constructor:g,isLine:!0,copy:function(t){return s.T.prototype.copy.call(this,t),this.material=t.material,this.geometry=t.geometry,this},computeLineDistances:function(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[0];for(let t=1,i=e.count;t<i;t++)u.fromBufferAttribute(e,t-1),d.fromBufferAttribute(e,t),n[t]=n[t-1],n[t]+=u.distanceTo(d);t.setAttribute("lineDistance",new h.a$(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else t.isGeometry&&console.error("THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this},raycast:function(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Line.threshold;if(null===n.boundingSphere&&n.computeBoundingSphere(),m.copy(n.boundingSphere),m.applyMatrix4(i),m.radius+=r,!1===t.ray.intersectsSphere(m))return;p.copy(i).invert(),f.copy(t.ray).applyMatrix4(p);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),s=a*a,l=new o.P,c=new o.P,h=new o.P,u=new o.P,d=this.isLineSegments?2:1;if(n.isBufferGeometry){const i=n.index,r=n.attributes.position;if(null!==i){const n=i.array;for(let i=0,a=n.length-1;i<a;i+=d){const a=n[i],o=n[i+1];l.fromBufferAttribute(r,a),c.fromBufferAttribute(r,o);if(f.distanceSqToSegment(l,c,u,h)>s)continue;u.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(u);d<t.near||d>t.far||e.push({distance:d,point:h.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}}else for(let n=0,i=r.count-1;n<i;n+=d){l.fromBufferAttribute(r,n),c.fromBufferAttribute(r,n+1);if(f.distanceSqToSegment(l,c,u,h)>s)continue;u.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(u);i<t.near||i>t.far||e.push({distance:i,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}})},5920:(t,e,n)=>{"use strict";n.d(e,{e:()=>l});var i=n(1301),r=n(6881),a=n(140);const s=new r.P,o=new r.P;function l(t,e){i.x.call(this,t,e),this.type="LineSegments"}l.prototype=Object.assign(Object.create(i.x.prototype),{constructor:l,isLineSegments:!0,computeLineDistances:function(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t<i;t+=2)s.fromBufferAttribute(e,t),o.fromBufferAttribute(e,t+1),n[t]=0===t?0:n[t-1],n[t+1]=n[t]+s.distanceTo(o);t.setAttribute("lineDistance",new a.a$(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else t.isGeometry&&console.error("THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}})},6454:(t,e,n)=>{"use strict";n.d(e,{K:()=>R});var i=n(6881),r=n(1138),a=n(4699),s=n(7540),o=n(9203),l=n(5353),c=n(8121),h=n(1661),u=n(6173),d=n(9046);const p=new o.y,f=new s.z,m=new a.a,g=new i.P,v=new i.P,y=new i.P,x=new i.P,_=new i.P,M=new i.P,b=new i.P,w=new i.P,S=new i.P,T=new r.F,E=new r.F,L=new r.F,A=new i.P,P=new i.P;function R(t=new d.u,e=new u.v){l.T.call(this),this.type="Mesh",this.geometry=t,this.material=e,this.updateMorphTargets()}function C(t,e,n,a,s,o,l,u,d,p,f,m){g.fromBufferAttribute(s,p),v.fromBufferAttribute(s,f),y.fromBufferAttribute(s,m);const R=t.morphTargetInfluences;if(e.morphTargets&&o&&R){b.set(0,0,0),w.set(0,0,0),S.set(0,0,0);for(let t=0,e=o.length;t<e;t++){const e=R[t],n=o[t];0!==e&&(x.fromBufferAttribute(n,p),_.fromBufferAttribute(n,f),M.fromBufferAttribute(n,m),l?(b.addScaledVector(x,e),w.addScaledVector(_,e),S.addScaledVector(M,e)):(b.addScaledVector(x.sub(g),e),w.addScaledVector(_.sub(v),e),S.addScaledVector(M.sub(y),e)))}g.add(b),v.add(w),y.add(S)}t.isSkinnedMesh&&e.skinning&&(t.boneTransform(p,g),t.boneTransform(f,v),t.boneTransform(m,y));const C=function(t,e,n,i,r,a,s,o){let l;if(l=e.side===h._Li?i.intersectTriangle(s,a,r,!0,o):i.intersectTriangle(r,a,s,e.side!==h.ehD,o),null===l)return null;P.copy(o),P.applyMatrix4(t.matrixWorld);const c=n.ray.origin.distanceTo(P);return c<n.near||c>n.far?null:{distance:c,point:P.clone(),object:t}}(t,e,n,a,g,v,y,A);if(C){u&&(T.fromBufferAttribute(u,p),E.fromBufferAttribute(u,f),L.fromBufferAttribute(u,m),C.uv=c.C.getUV(A,g,v,y,T,E,L,new r.F)),d&&(T.fromBufferAttribute(d,p),E.fromBufferAttribute(d,f),L.fromBufferAttribute(d,m),C.uv2=c.C.getUV(A,g,v,y,T,E,L,new r.F));const t={a:p,b:f,c:m,normal:new i.P,materialIndex:0};c.C.getNormal(g,v,y,t.normal),C.face=t}return C}R.prototype=Object.assign(Object.create(l.T.prototype),{constructor:R,isMesh:!0,copy:function(t){return l.T.prototype.copy.call(this,t),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=t.material,this.geometry=t.geometry,this},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}},raycast:function(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),m.copy(n.boundingSphere),m.applyMatrix4(r),!1===t.ray.intersectsSphere(m))return;if(p.copy(r).invert(),f.copy(t.ray).applyMatrix4(p),null!==n.boundingBox&&!1===f.intersectsBox(n.boundingBox))return;let a;if(n.isBufferGeometry){const r=n.index,s=n.attributes.position,o=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,h=n.attributes.uv2,u=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=u.length;n<p;n++){const p=u[n],m=i[p.materialIndex];for(let n=Math.max(p.start,d.start),i=Math.min(p.start+p.count,d.start+d.count);n<i;n+=3){const i=r.getX(n),u=r.getX(n+1),d=r.getX(n+2);a=C(this,m,t,f,s,o,l,c,h,i,u,d),a&&(a.faceIndex=Math.floor(n/3),a.face.materialIndex=p.materialIndex,e.push(a))}}else{for(let n=Math.max(0,d.start),u=Math.min(r.count,d.start+d.count);n<u;n+=3){const u=r.getX(n),d=r.getX(n+1),p=r.getX(n+2);a=C(this,i,t,f,s,o,l,c,h,u,d,p),a&&(a.faceIndex=Math.floor(n/3),e.push(a))}}else if(void 0!==s)if(Array.isArray(i))for(let n=0,r=u.length;n<r;n++){const r=u[n],p=i[r.materialIndex];for(let n=Math.max(r.start,d.start),i=Math.min(r.start+r.count,d.start+d.count);n<i;n+=3){a=C(this,p,t,f,s,o,l,c,h,n,n+1,n+2),a&&(a.faceIndex=Math.floor(n/3),a.face.materialIndex=r.materialIndex,e.push(a))}}else{for(let n=Math.max(0,d.start),r=Math.min(s.count,d.start+d.count);n<r;n+=3){a=C(this,i,t,f,s,o,l,c,h,n,n+1,n+2),a&&(a.faceIndex=Math.floor(n/3),e.push(a))}}}else n.isGeometry&&console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}})},2306:(t,e,n)=>{"use strict";n.d(e,{w:()=>f});var i=n(4699),r=n(7540),a=n(9203),s=n(5353),o=n(6881),l=n(6679),c=n(9046);const h=new a.y,u=new r.z,d=new i.a,p=new o.P;function f(t=new c.u,e=new l.U){s.T.call(this),this.type="Points",this.geometry=t,this.material=e,this.updateMorphTargets()}function m(t,e,n,i,r,a,s){const l=u.distanceSqToPoint(t);if(l<n){const n=new o.P;u.closestPointToPoint(t,n),n.applyMatrix4(i);const c=r.ray.origin.distanceTo(n);if(c<r.near||c>r.far)return;a.push({distance:c,distanceToRay:Math.sqrt(l),point:n,index:e,face:null,object:s})}}f.prototype=Object.assign(Object.create(s.T.prototype),{constructor:f,isPoints:!0,copy:function(t){return s.T.prototype.copy.call(this,t),this.material=t.material,this.geometry=t.geometry,this},raycast:function(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Points.threshold;if(null===n.boundingSphere&&n.computeBoundingSphere(),d.copy(n.boundingSphere),d.applyMatrix4(i),d.radius+=r,!1===t.ray.intersectsSphere(d))return;h.copy(i).invert(),u.copy(t.ray).applyMatrix4(h);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),s=a*a;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position;if(null!==r){const n=r.array;for(let r=0,o=n.length;r<o;r++){const o=n[r];p.fromBufferAttribute(a,o),m(p,o,s,i,t,e,this)}}else for(let n=0,r=a.count;n<r;n++)p.fromBufferAttribute(a,n),m(p,n,s,i,t,e,this)}else console.error("THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}})},1401:(t,e,n)=>{"use strict";n.d(e,{C:()=>Oe});var i=n(1661),r=n(2043),a=n(3993),s=n(4698),o=n(9203),l=n(1138),c=n(6881),h=n(223),u=n(3662);function d(){let t=null,e=!1,n=null,i=null;function r(e,a){n(e,a),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function p(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version<e.version)&&i.set(e,{buffer:e.buffer,type:e.type,bytesPerElement:e.elementSize,version:e.version}))}e.isInterleavedBufferAttribute&&(e=e.data);const a=i.get(e);void 0===a?i.set(e,function(e,i){const r=e.array,a=e.usage,s=t.createBuffer();t.bindBuffer(i,s),t.bufferData(i,r,a),e.onUploadCallback();let o=t.FLOAT;return r instanceof Float32Array?o=t.FLOAT:r instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):r instanceof Uint16Array?e.isFloat16BufferAttribute?n?o=t.HALF_FLOAT:console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."):o=t.UNSIGNED_SHORT:r instanceof Int16Array?o=t.SHORT:r instanceof Uint32Array?o=t.UNSIGNED_INT:r instanceof Int32Array?o=t.INT:r instanceof Int8Array?o=t.BYTE:r instanceof Uint8Array&&(o=t.UNSIGNED_BYTE),{buffer:s,type:o,bytesPerElement:r.BYTES_PER_ELEMENT,version:e.version}}(e,r)):a.version<e.version&&(!function(e,i,r){const a=i.array,s=i.updateRange;t.bindBuffer(r,e),-1===s.count?t.bufferSubData(r,0,a):(n?t.bufferSubData(r,s.offset*a.BYTES_PER_ELEMENT,a,s.offset,s.count):t.bufferSubData(r,s.offset*a.BYTES_PER_ELEMENT,a.subarray(s.offset,s.offset+s.count)),s.count=-1)}(a.buffer,e,r),a.version=e.version)}}}var f=n(6724),m=n(4078),g=n(4595),v=n(6454);const y={alphamap_fragment:"\n#ifdef USE_ALPHAMAP\n\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n\n#endif\n",alphamap_pars_fragment:"\n#ifdef USE_ALPHAMAP\n\n\tuniform sampler2D alphaMap;\n\n#endif\n",alphatest_fragment:"\n#ifdef ALPHATEST\n\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n\n#endif\n",aomap_fragment:"\n#ifdef USE_AOMAP\n\n\t// reads channel R, compatible with a combined OcclusionRoughnessMetallic (RGB) texture\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\n\t#endif\n\n#endif\n",aomap_pars_fragment:"\n#ifdef USE_AOMAP\n\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n\n#endif\n",begin_vertex:"\nvec3 transformed = vec3( position );\n",beginnormal_vertex:"\nvec3 objectNormal = vec3( normal );\n\n#ifdef USE_TANGENT\n\n\tvec3 objectTangent = vec3( tangent.xyz );\n\n#endif\n",bsdfs:'\n\n// Analytical approximation of the DFG LUT, one half of the\n// split-sum approximation used in indirect specular lighting.\n// via \'environmentBRDF\' from "Physically Based Shading on Mobile"\n// https://www.unrealengine.com/blog/physically-based-shading-on-mobile - environmentBRDF for GGX on mobile\nvec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\n\tvec4 r = roughness * c0 + c1;\n\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n\n}\n\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\n\t// based upon Frostbite 3 Moving to Physically-based Rendering\n\t// page 32, equation 26: E[window1]\n\t// https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf\n\t// this is intended to be used on spot and point lights who are represented as luminous intensity\n\t// but who must be converted to luminous irradiance for surface lighting calculation\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\n\tif( cutoffDistance > 0.0 ) {\n\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\n\t}\n\n\treturn distanceFalloff;\n\n#else\n\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\n\t}\n\n\treturn 1.0;\n\n#endif\n\n}\n\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\n\treturn RECIPROCAL_PI * diffuseColor;\n\n} // validated\n\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\n\t// Original approximation by Christophe Schlick \'94\n\t// float fresnel = pow( 1.0 - dotLH, 5.0 );\n\n\t// Optimized variant (presented by Epic at SIGGRAPH \'13)\n\t// https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n\n} // validated\n\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\n\t// See F_Schlick\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\n\treturn Fr * fresnel + F0;\n\n}\n\n\n// Microfacet Models for Refraction through Rough Surfaces - equation (34)\n// http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html\n// alpha is "roughness squared" in Disney’s reparameterization\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\n\t// geometry term (normalized) = G(l)⋅G(v) / 4(n⋅l)(n⋅v)\n\t// also see #12151\n\n\tfloat a2 = pow2( alpha );\n\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\n\treturn 1.0 / ( gl * gv );\n\n} // validated\n\n// Moving Frostbite to Physically Based Rendering 3.0 - page 12, listing 2\n// https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\n\tfloat a2 = pow2( alpha );\n\n\t// dotNL and dotNV are explicitly swapped. This is not a mistake.\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\n\treturn 0.5 / max( gv + gl, EPSILON );\n\n}\n\n// Microfacet Models for Refraction through Rough Surfaces - equation (33)\n// http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html\n// alpha is "roughness squared" in Disney’s reparameterization\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\n\tfloat a2 = pow2( alpha );\n\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; // avoid alpha = 0 with dotNH = 1\n\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n\n}\n\n// GGX Distribution, Schlick Fresnel, GGX-Smith Visibility\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\n\tfloat alpha = pow2( roughness ); // UE4\'s roughness\n\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\n\tfloat D = D_GGX( alpha, dotNH );\n\n\treturn F * ( G * D );\n\n} // validated\n\n// Rect Area Light\n\n// Real-Time Polygonal-Light Shading with Linearly Transformed Cosines\n// by Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt\n// code: https://github.com/selfshadow/ltc_code/\n\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\n\tfloat dotNV = saturate( dot( N, V ) );\n\n\t// texture parameterized by sqrt( GGX alpha ) and sqrt( 1 - cos( theta ) )\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\n\treturn uv;\n\n}\n\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\n\t// Real-Time Area Lighting: a Journey from Research to Production (p.102)\n\t// An approximation of the form factor of a horizon-clipped rectangle.\n\n\tfloat l = length( f );\n\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n\n}\n\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\n\tfloat x = dot( v1, v2 );\n\n\tfloat y = abs( x );\n\n\t// rational polynomial approximation to theta / sin( theta ) / 2PI\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\n\treturn cross( v1, v2 ) * theta_sintheta;\n\n}\n\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\n\t// bail if point is on back side of plane of light\n\t// assumes ccw winding order of light vertices\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\n\t// construct orthonormal basis around N\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 ); // negated from paper; possibly due to a different handedness of world coordinate system\n\n\t// compute transform\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\n\t// transform rect\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\n\t// project rect onto sphere\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\n\t// calculate vector form factor\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\n\t// adjust for horizon clipping\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\n/*\n\t// alternate method of adjusting for horizon clipping (see referece)\n\t// refactoring required\n\tfloat len = length( vectorFormFactor );\n\tfloat z = vectorFormFactor.z / len;\n\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\n\t// tabulated horizon-clipped sphere, apparently...\n\tvec2 uv = vec2( z * 0.5 + 0.5, len );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\n\tfloat scale = texture2D( ltc_2, uv ).w;\n\n\tfloat result = len * scale;\n*/\n\n\treturn vec3( result );\n\n}\n\n// End Rect Area Light\n\n// ref: https://www.unrealengine.com/blog/physically-based-shading-on-mobile - environmentBRDF for GGX on mobile\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\n\treturn specularColor * brdf.x + brdf.y;\n\n} // validated\n\n// Fdez-Agüera\'s "Multiple-Scattering Microfacet Model for Real-Time Image Based Lighting"\n// Approximates multiscattering in order to preserve energy.\n// http://www.jcgt.org/published/0008/01/03/\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619; // 1/21\n\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n\n}\n\nfloat G_BlinnPhong_Implicit( /* const in float dotNL, const in float dotNV */ ) {\n\n\t// geometry term is (n dot l)(n dot v) / 4(n dot l)(n dot v)\n\treturn 0.25;\n\n}\n\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n\n}\n\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\n\t//float dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\t//float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\n\tfloat G = G_BlinnPhong_Implicit( /* dotNL, dotNV */ );\n\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\n\treturn F * ( G * D );\n\n} // validated\n\n// source: http://simonstechblog.blogspot.ca/2011/12/microfacet-brdf.html\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\n\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n\n#if defined( USE_SHEEN )\n\n// https://github.com/google/filament/blob/master/shaders/src/brdf.fs#L94\nfloat D_Charlie(float roughness, float NoH) {\n\t// Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF"\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125); // 2^(-14/2), so sin2h^2 > 0 in fp16\n\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\n\n// https://github.com/google/filament/blob/master/shaders/src/brdf.fs#L136\nfloat V_Neubelt(float NoV, float NoL) {\n\t// Neubelt and Pettineo 2013, "Crafting a Next-gen Material Pipeline for The Order: 1886"\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\n\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n\n}\n\n#endif\n',bumpmap_pars_fragment:"\n#ifdef USE_BUMPMAP\n\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\n\t// Bump Mapping Unparametrized Surfaces on the GPU by Morten S. Mikkelsen\n\t// http://api.unrealengine.com/attachments/Engine/Rendering/LightingAndShadows/BumpMappingWithoutTangentSpace/mm_sfgrad_bump.pdf\n\n\t// Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)\n\n\tvec2 dHdxy_fwd() {\n\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\n\t\treturn vec2( dBx, dBy );\n\n\t}\n\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\n\t\t// Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988\n\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\t\t// normalized\n\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\n\t}\n\n#endif\n",clipping_planes_fragment:"\n#if NUM_CLIPPING_PLANES > 0\n\n\tvec4 plane;\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\n\t}\n\t#pragma unroll_loop_end\n\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\n\t\tbool clipped = true;\n\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\n\t\t}\n\t\t#pragma unroll_loop_end\n\n\t\tif ( clipped ) discard;\n\n\t#endif\n\n#endif\n",clipping_planes_pars_fragment:"\n#if NUM_CLIPPING_PLANES > 0\n\n\tvarying vec3 vClipPosition;\n\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n\n#endif\n",clipping_planes_pars_vertex:"\n#if NUM_CLIPPING_PLANES > 0\n\n\tvarying vec3 vClipPosition;\n\n#endif\n",clipping_planes_vertex:"\n#if NUM_CLIPPING_PLANES > 0\n\n\tvClipPosition = - mvPosition.xyz;\n\n#endif\n",color_fragment:"\n#ifdef USE_COLOR\n\n\tdiffuseColor.rgb *= vColor;\n\n#endif\n",color_pars_fragment:"\n#ifdef USE_COLOR\n\n\tvarying vec3 vColor;\n\n#endif\n",color_pars_vertex:"\n#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\n\tvarying vec3 vColor;\n\n#endif\n",color_vertex:"\n#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\n\tvColor = vec3( 1.0 );\n\n#endif\n\n#ifdef USE_COLOR\n\n\tvColor.xyz *= color.xyz;\n\n#endif\n\n#ifdef USE_INSTANCING_COLOR\n\n\tvColor.xyz *= instanceColor.xyz;\n\n#endif\n",common:"\n#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n\n#ifndef saturate\n// <tonemapping_pars_fragment> may have defined saturate() already\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\n\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\n// expects values in the range of [0,1]x[0,1], returns values in the [0,1] range.\n// do not collapse into a single function per: http://byteblacksmith.com/improvements-to-the-canonical-one-liner-glsl-rand-for-opengl-es-2-0/\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\n\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\n\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\n\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n}\n\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t// dir can be either a direction vector or a normal vector\n\t// upper-left 3x3 of matrix is assumed to be orthogonal\n\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n\n}\n\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\n\treturn - distance * planeNormal + point;\n\n}\n\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n\n}\n\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n\n}\n\nmat3 transposeMat3( const in mat3 m ) {\n\n\tmat3 tmp;\n\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\n\treturn tmp;\n\n}\n\n// https://en.wikipedia.org/wiki/Relative_luminance\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\n\treturn dot( weights, color.rgb );\n\n}\n\nbool isPerspectiveMatrix( mat4 m ) {\n\n\treturn m[ 2 ][ 3 ] == - 1.0;\n\n}\n\nvec2 equirectUv( in vec3 dir ) {\n\n\t// dir is assumed to be unit length\n\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\n\treturn vec2( u, v );\n\n}\n",cube_uv_reflection_fragment:"\n#ifdef ENVMAP_TYPE_CUBE_UV\n\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\n\t// These shader functions convert between the UV coordinates of a single face of\n\t// a cubemap, the 0-5 integer index of a cube face, and the direction vector for\n\t// sampling a textureCube (not generally normalized ).\n\n\tfloat getFace( vec3 direction ) {\n\n\t\tvec3 absDirection = abs( direction );\n\n\t\tfloat face = - 1.0;\n\n\t\tif ( absDirection.x > absDirection.z ) {\n\n\t\t\tif ( absDirection.x > absDirection.y )\n\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\n\t\t\telse\n\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\n\t\t} else {\n\n\t\t\tif ( absDirection.z > absDirection.y )\n\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\n\t\t\telse\n\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\n\t\t}\n\n\t\treturn face;\n\n\t}\n\n\t// RH coordinate system; PMREM face-indexing convention\n\tvec2 getUV( vec3 direction, float face ) {\n\n\t\tvec2 uv;\n\n\t\tif ( face == 0.0 ) {\n\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x ); // pos x\n\n\t\t} else if ( face == 1.0 ) {\n\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y ); // pos y\n\n\t\t} else if ( face == 2.0 ) {\n\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z ); // pos z\n\n\t\t} else if ( face == 3.0 ) {\n\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x ); // neg x\n\n\t\t} else if ( face == 4.0 ) {\n\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y ); // neg y\n\n\t\t} else {\n\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z ); // neg z\n\n\t\t}\n\n\t\treturn 0.5 * ( uv + 1.0 );\n\n\t}\n\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\n\t\tfloat face = getFace( direction );\n\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\n\t\tfloat faceSize = exp2( mipInt );\n\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\n\t\tvec2 f = fract( uv );\n\n\t\tuv += 0.5 - f;\n\n\t\tif ( face > 2.0 ) {\n\n\t\t\tuv.y += faceSize;\n\n\t\t\tface -= 3.0;\n\n\t\t}\n\n\t\tuv.x += face * faceSize;\n\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\n\t\t}\n\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\n\t\tuv *= texelSize;\n\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\n\t\tuv.x += texelSize;\n\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\n\t\tuv.y += texelSize;\n\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\n\t\tuv.x -= texelSize;\n\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\n\t\tvec3 tm = mix( tl, tr, f.x );\n\n\t\tvec3 bm = mix( bl, br, f.x );\n\n\t\treturn mix( tm, bm, f.y );\n\n\t}\n\n\t// These defines must match with PMREMGenerator\n\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\n\tfloat roughnessToMip( float roughness ) {\n\n\t\tfloat mip = 0.0;\n\n\t\tif ( roughness >= r1 ) {\n\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\n\t\t} else if ( roughness >= r4 ) {\n\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\n\t\t} else if ( roughness >= r5 ) {\n\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\n\t\t} else if ( roughness >= r6 ) {\n\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\n\t\t} else {\n\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness ); // 1.16 = 1.79^0.25\n\t\t}\n\n\t\treturn mip;\n\n\t}\n\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\n\t\tfloat mipF = fract( mip );\n\n\t\tfloat mipInt = floor( mip );\n\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\n\t\tif ( mipF == 0.0 ) {\n\n\t\t\treturn vec4( color0, 1.0 );\n\n\t\t} else {\n\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\n\t\t}\n\n\t}\n\n#endif\n",defaultnormal_vertex:"\nvec3 transformedNormal = objectNormal;\n\n#ifdef USE_INSTANCING\n\n\t// this is in lieu of a per-instance normal-matrix\n\t// shear transforms in the instance matrix are not supported\n\n\tmat3 m = mat3( instanceMatrix );\n\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\n\ttransformedNormal = m * transformedNormal;\n\n#endif\n\ntransformedNormal = normalMatrix * transformedNormal;\n\n#ifdef FLIP_SIDED\n\n\ttransformedNormal = - transformedNormal;\n\n#endif\n\n#ifdef USE_TANGENT\n\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\n\t#ifdef FLIP_SIDED\n\n\t\ttransformedTangent = - transformedTangent;\n\n\t#endif\n\n#endif\n",displacementmap_pars_vertex:"\n#ifdef USE_DISPLACEMENTMAP\n\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n\n#endif\n",displacementmap_vertex:"\n#ifdef USE_DISPLACEMENTMAP\n\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n\n#endif\n",emissivemap_fragment:"\n#ifdef USE_EMISSIVEMAP\n\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n\n#endif\n",emissivemap_pars_fragment:"\n#ifdef USE_EMISSIVEMAP\n\n\tuniform sampler2D emissiveMap;\n\n#endif\n",encodings_fragment:"\ngl_FragColor = linearToOutputTexel( gl_FragColor );\n",encodings_pars_fragment:"\n// For a discussion of what this is, please read this: http://lousodrome.net/blog/light/2013/05/26/gamma-correct-and-hdr-rendering-in-a-32-bits-buffer/\n\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\n\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\n\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\n\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\n\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\n\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\n\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n\t// return vec4( value.brg, ( 3.0 + 128.0 ) / 256.0 );\n}\n\n// reference: http://iwasbeingirony.blogspot.ca/2010/06/difference-between-rgbm-and-rgbd.html\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\n\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\n\n// reference: http://iwasbeingirony.blogspot.ca/2010/06/difference-between-rgbm-and-rgbd.html\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\n\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\t// NOTE: The implementation with min causes the shader to not compile on\n\t// a common Alcatel A502DL in Chrome 78/Android 8.1. Some research suggests \n\t// that the chipset is Mediatek MT6739 w/ IMG PowerVR GE8100 GPU.\n\t// D = min( floor( D ) / 255.0, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\n\n// LogLuv reference: http://graphicrants.blogspot.ca/2009/04/rgbm-color-encoding.html\n\n// M matrix, for encoding\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\n\n// Inverse M matrix, for decoding\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}\n",envmap_fragment:"\n#ifdef USE_ENVMAP\n\n\t#ifdef ENV_WORLDPOS\n\n\t\tvec3 cameraToFrag;\n\n\t\tif ( isOrthographic ) {\n\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\n\t\t} else {\n\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\n\t\t}\n\n\t\t// Transforming Normal Vectors with the Inverse Transformation\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\n\t\t#else\n\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\n\t\t#endif\n\n\t#else\n\n\t\tvec3 reflectVec = vReflect;\n\n\t#endif\n\n\t#ifdef ENVMAP_TYPE_CUBE\n\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\n\t#else\n\n\t\tvec4 envColor = vec4( 0.0 );\n\n\t#endif\n\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\n\t\tenvColor = envMapTexelToLinear( envColor );\n\n\t#endif\n\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\n\t#endif\n\n#endif\n",envmap_common_pars_fragment:"\n#ifdef USE_ENVMAP\n\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif\n",envmap_pars_fragment:"\n#ifdef USE_ENVMAP\n\n\tuniform float reflectivity;\n\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\n\t\t#define ENV_WORLDPOS\n\n\t#endif\n\n\t#ifdef ENV_WORLDPOS\n\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n\n#endif\n",envmap_pars_vertex:"\n#ifdef USE_ENVMAP\n\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\n\t\t#define ENV_WORLDPOS\n\n\t#endif\n\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\n\t#else\n\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\n\t#endif\n\n#endif\n",envmap_physical_pars_fragment:"\n#if defined( USE_ENVMAP )\n\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\n\tvec3 getLightProbeIndirectIrradiance( /*const in SpecularLightProbe specularLightProbe,*/ const in GeometricContext geometry, const in int maxMIPLevel ) {\n\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\n\t\t\t// TODO: replace with properly filtered cubemaps and access the irradiance LOD level, be it the last LOD level\n\t\t\t// of a specular cubemap, or just the default level of a specially created irradiance cubemap.\n\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\n\t\t\t#else\n\n\t\t\t\t// force the bias high to get the last LOD level as it is the most blurred.\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\n\t\t\t#endif\n\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\n\t\t#else\n\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\n\t\t#endif\n\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\n\t}\n\n\t// Trowbridge-Reitz distribution to Mip level, following the logic of http://casual-effects.blogspot.ca/2011/08/plausible-environment-lighting-in-two.html\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\n\t\t// clamp to allowable LOD ranges.\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\n\t}\n\n\tvec3 getLightProbeIndirectRadiance( /*const in SpecularLightProbe specularLightProbe,*/ const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\n\t\t\t// Mixing the reflection with the normal is more accurate and keeps rough objects from gathering light from behind their tangent plane.\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\n\t\t#else\n\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\n\t\t#endif\n\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\n\t\t\t#else\n\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\n\t\t\t#endif\n\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\n\t\t#endif\n\n\t\treturn envMapColor.rgb * envMapIntensity;\n\n\t}\n\n#endif\n",envmap_vertex:"\n#ifdef USE_ENVMAP\n\n\t#ifdef ENV_WORLDPOS\n\n\t\tvWorldPosition = worldPosition.xyz;\n\n\t#else\n\n\t\tvec3 cameraToVertex;\n\n\t\tif ( isOrthographic ) {\n\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\n\t\t} else {\n\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\n\t\t}\n\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\n\t\t#else\n\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\n\t\t#endif\n\n\t#endif\n\n#endif\n",fog_vertex:"\n#ifdef USE_FOG\n\n\tfogDepth = - mvPosition.z;\n\n#endif\n",fog_pars_vertex:"\n#ifdef USE_FOG\n\n\tvarying float fogDepth;\n\n#endif\n",fog_fragment:"\n#ifdef USE_FOG\n\n\t#ifdef FOG_EXP2\n\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\n\t#else\n\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\n\t#endif\n\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n\n#endif\n",fog_pars_fragment:"\n#ifdef USE_FOG\n\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\n\t#ifdef FOG_EXP2\n\n\t\tuniform float fogDensity;\n\n\t#else\n\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\n\t#endif\n\n#endif\n",gradientmap_pars_fragment:"\n\n#ifdef USE_GRADIENTMAP\n\n\tuniform sampler2D gradientMap;\n\n#endif\n\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\n\t// dotNL will be from -1.0 to 1.0\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\n\t#ifdef USE_GRADIENTMAP\n\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\n\t#else\n\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\n\t#endif\n\n}\n",lightmap_fragment:"\n#ifdef USE_LIGHTMAP\n\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity; // factor of PI should not be present; included here to prevent breakage\n\n#endif\n",lightmap_pars_fragment:"\n#ifdef USE_LIGHTMAP\n\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n\n#endif\n",lights_lambert_vertex:"\nvec3 diffuse = vec3( 1.0 );\n\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\n\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\n\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\n\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\n\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n\n#ifdef DOUBLE_SIDED\n\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n\n#endif\n\n#if NUM_POINT_LIGHTS > 0\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\n\t\t#ifdef DOUBLE_SIDED\n\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\n\t\t#endif\n\n\t}\n\t#pragma unroll_loop_end\n\n#endif\n\n#if NUM_SPOT_LIGHTS > 0\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\n\t\t#ifdef DOUBLE_SIDED\n\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n\n#endif\n\n/*\n#if NUM_RECT_AREA_LIGHTS > 0\n\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\n\t\t// TODO (abelnation): implement\n\n\t}\n\n#endif\n*/\n\n#if NUM_DIR_LIGHTS > 0\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\n\t\t#ifdef DOUBLE_SIDED\n\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\n\t\t#endif\n\n\t}\n\t#pragma unroll_loop_end\n\n#endif\n\n#if NUM_HEMI_LIGHTS > 0\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\n\t\t#ifdef DOUBLE_SIDED\n\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\n\t\t#endif\n\n\t}\n\t#pragma unroll_loop_end\n\n#endif\n",lights_pars_begin:"\nuniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\n\n// get the irradiance (radiance convolved with cosine lobe) at the point 'normal' on the unit sphere\n// source: https://graphics.stanford.edu/papers/envmap/envmap.pdf\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\n\t// normal is assumed to have unit length\n\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\n\t// band 0\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\n\t// band 1\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\n\t// band 2\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\n\treturn result;\n\n}\n\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\n\treturn irradiance;\n\n}\n\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\n\tvec3 irradiance = ambientLightColor;\n\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\n\t\tirradiance *= PI;\n\n\t#endif\n\n\treturn irradiance;\n\n}\n\n#if NUM_DIR_LIGHTS > 0\n\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\n\t}\n\n#endif\n\n\n#if NUM_POINT_LIGHTS > 0\n\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\n\t// directLight is an out parameter as having it as a return value caused compiler errors on some devices\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\n\t\tfloat lightDistance = length( lVector );\n\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\n\t}\n\n#endif\n\n\n#if NUM_SPOT_LIGHTS > 0\n\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\n\t// directLight is an out parameter as having it as a return value caused compiler errors on some devices\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\n\t\tif ( angleCos > spotLight.coneCos ) {\n\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\n\t\t} else {\n\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\n\t\t}\n\t}\n\n#endif\n\n\n#if NUM_RECT_AREA_LIGHTS > 0\n\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\n\t// Pre-computed values of LinearTransformedCosine approximation of BRDF\n\t// BRDF approximation Texture is 64x64\n\tuniform sampler2D ltc_1; // RGBA Float\n\tuniform sampler2D ltc_2; // RGBA Float\n\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n\n#endif\n\n\n#if NUM_HEMI_LIGHTS > 0\n\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\n\t\t\tirradiance *= PI;\n\n\t\t#endif\n\n\t\treturn irradiance;\n\n\t}\n\n#endif\n",lights_toon_fragment:"\nToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\n",lights_toon_pars_fragment:"\nvarying vec3 vViewPosition;\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n#endif\n\n\nstruct ToonMaterial {\n\n\tvec3 diffuseColor;\n\n};\n\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\n\t\tirradiance *= PI; // punctual light\n\n\t#endif\n\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\n}\n\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\n}\n\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n\n#define Material_LightProbeLOD( material )\t(0)\n",lights_phong_fragment:"\nBlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n",lights_phong_pars_fragment:"\nvarying vec3 vViewPosition;\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n#endif\n\n\nstruct BlinnPhongMaterial {\n\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n\n};\n\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\n\t\tirradiance *= PI; // punctual light\n\n\t#endif\n\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n\n}\n\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\n}\n\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n\n#define Material_LightProbeLOD( material )\t(0)\n",lights_physical_fragment:"\nPhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\n\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\n\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );// 0.0525 corresponds to the base mip of a 256 cubemap.\nmaterial.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n\n#ifdef REFLECTIVITY\n\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\n#else\n\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n\n#endif\n\n#ifdef CLEARCOAT\n\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\n\t#ifdef USE_CLEARCOATMAP\n\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\n\t#endif\n\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\n\t#endif\n\n\tmaterial.clearcoat = saturate( material.clearcoat ); // Burley clearcoat model\n\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n\n#endif\n\n#ifdef USE_SHEEN\n\n\tmaterial.sheenColor = sheen;\n\n#endif\n",lights_physical_pars_fragment:"\nstruct PhysicalMaterial {\n\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n\n};\n\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\n\n// Clear coat directional hemishperical reflectance (this approximation should be improved)\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n\n}\n\n#if NUM_RECT_AREA_LIGHTS > 0\n\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight; // counterclockwise; light shines in local neg z direction\n\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\n\t\t// LTC Fresnel Approximation by Stephen Hill\n\t\t// http://blog.selfshadow.com/publications/s2016-advances/s2016_ltc_fresnel.pdf\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\n\t}\n\n#endif\n\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\n\tvec3 irradiance = dotNL * directLight.color;\n\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\n\t\tirradiance *= PI; // punctual light\n\n\t#endif\n\n\t#ifdef CLEARCOAT\n\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\n\t\t\tccIrradiance *= PI; // punctual light\n\n\t\t#endif\n\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\n\t#else\n\n\t\tfloat clearcoatDHR = 0.0;\n\n\t#endif\n\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\n}\n\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\n\t#ifdef CLEARCOAT\n\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\n\t#else\n\n\t\tfloat clearcoatDHR = 0.0;\n\n\t#endif\n\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\n\t// Both indirect specular and indirect diffuse light accumulate here\n\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n\n}\n\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n\n// ref: https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n\n}\n",lights_fragment_begin:"\n/**\n * This is a template that can be used to light a material, it uses pluggable\n * RenderEquations (RE)for specific lighting scenarios.\n *\n * Instructions for use:\n * - Ensure that both RE_Direct, RE_IndirectDiffuse and RE_IndirectSpecular are defined\n * - If you have defined an RE_IndirectSpecular, you need to also provide a Material_LightProbeLOD. <---- ???\n * - Create a material parameter that is to be passed as the third parameter to your lighting functions.\n *\n * TODO:\n * - Add area light support.\n * - Add sphere light support.\n * - Add diffuse light probe (irradiance cubemap) support.\n */\n\nGeometricContext geometry;\n\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n\n#ifdef CLEARCOAT\n\n\tgeometry.clearcoatNormal = clearcoatNormal;\n\n#endif\n\nIncidentLight directLight;\n\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\n\t\tpointLight = pointLights[ i ];\n\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\n\t}\n\t#pragma unroll_loop_end\n\n#endif\n\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\n\t\tspotLight = spotLights[ i ];\n\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\n\t}\n\t#pragma unroll_loop_end\n\n#endif\n\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\n\t\tdirectionalLight = directionalLights[ i ];\n\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\n\t}\n\t#pragma unroll_loop_end\n\n#endif\n\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\n\tRectAreaLight rectAreaLight;\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\n\t}\n\t#pragma unroll_loop_end\n\n#endif\n\n#if defined( RE_IndirectDiffuse )\n\n\tvec3 iblIrradiance = vec3( 0.0 );\n\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\n\t\t}\n\t\t#pragma unroll_loop_end\n\n\t#endif\n\n#endif\n\n#if defined( RE_IndirectSpecular )\n\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n\n#endif\n",lights_fragment_maps:"\n#if defined( RE_IndirectDiffuse )\n\n\t#ifdef USE_LIGHTMAP\n\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\n\t\t\tlightMapIrradiance *= PI; // factor of PI should not be present; included here to prevent breakage\n\n\t\t#endif\n\n\t\tirradiance += lightMapIrradiance;\n\n\t#endif\n\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( /*lightProbe,*/ geometry, maxMipLevel );\n\n\t#endif\n\n#endif\n\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\n\tradiance += getLightProbeIndirectRadiance( /*specularLightProbe,*/ geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\n\t#ifdef CLEARCOAT\n\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( /*specularLightProbe,*/ geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\n\t#endif\n\n#endif\n",lights_fragment_end:"\n#if defined( RE_IndirectDiffuse )\n\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n\n#endif\n\n#if defined( RE_IndirectSpecular )\n\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n\n#endif\n",logdepthbuf_fragment:"\n#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\n\t// Doing a strict comparison with == 1.0 can cause noise artifacts\n\t// on some platforms. See issue #17623.\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n\n#endif\n",logdepthbuf_pars_fragment:"\n#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n\n#endif\n",logdepthbuf_pars_vertex:"\n#ifdef USE_LOGDEPTHBUF\n\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\n\t#else\n\n\t\tuniform float logDepthBufFC;\n\n\t#endif\n\n#endif\n",logdepthbuf_vertex:"\n#ifdef USE_LOGDEPTHBUF\n\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\n\t#else\n\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\n\t\t\tgl_Position.z *= gl_Position.w;\n\n\t\t}\n\n\t#endif\n\n#endif\n",map_fragment:"\n#ifdef USE_MAP\n\n\tvec4 texelColor = texture2D( map, vUv );\n\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n\n#endif\n",map_pars_fragment:"\n#ifdef USE_MAP\n\n\tuniform sampler2D map;\n\n#endif\n",map_particle_fragment:"\n#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\n#endif\n\n#ifdef USE_MAP\n\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n\n#endif\n\n#ifdef USE_ALPHAMAP\n\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n\n#endif\n",map_particle_pars_fragment:"\n#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\n\tuniform mat3 uvTransform;\n\n#endif\n\n#ifdef USE_MAP\n\n\tuniform sampler2D map;\n\n#endif\n\n#ifdef USE_ALPHAMAP\n\n\tuniform sampler2D alphaMap;\n\n#endif\n",metalnessmap_fragment:"\nfloat metalnessFactor = metalness;\n\n#ifdef USE_METALNESSMAP\n\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\n\t// reads channel B, compatible with a combined OcclusionRoughnessMetallic (RGB) texture\n\tmetalnessFactor *= texelMetalness.b;\n\n#endif\n",metalnessmap_pars_fragment:"\n#ifdef USE_METALNESSMAP\n\n\tuniform sampler2D metalnessMap;\n\n#endif\n",morphnormal_vertex:"\n#ifdef USE_MORPHNORMALS\n\n\t// morphTargetBaseInfluence is set based on BufferGeometry.morphTargetsRelative value:\n\t// When morphTargetsRelative is false, this is set to 1 - sum(influences); this results in normal = sum((target - base) * influence)\n\t// When morphTargetsRelative is true, this is set to 1; as a result, all morph targets are simply added to the base after weighting\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n\n#endif\n",morphtarget_pars_vertex:"\n#ifdef USE_MORPHTARGETS\n\n\tuniform float morphTargetBaseInfluence;\n\n\t#ifndef USE_MORPHNORMALS\n\n\t\tuniform float morphTargetInfluences[ 8 ];\n\n\t#else\n\n\t\tuniform float morphTargetInfluences[ 4 ];\n\n\t#endif\n\n#endif\n",morphtarget_vertex:"\n#ifdef USE_MORPHTARGETS\n\n\t// morphTargetBaseInfluence is set based on BufferGeometry.morphTargetsRelative value:\n\t// When morphTargetsRelative is false, this is set to 1 - sum(influences); this results in position = sum((target - base) * influence)\n\t// When morphTargetsRelative is true, this is set to 1; as a result, all morph targets are simply added to the base after weighting\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\n\t#ifndef USE_MORPHNORMALS\n\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\n\t#endif\n\n#endif\n",normal_fragment_begin:"\nfloat faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n\n#ifdef FLAT_SHADED\n\n\t// Workaround for Adreno GPUs not able to do dFdx( vViewPosition )\n\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n\n#else\n\n\tvec3 normal = normalize( vNormal );\n\n\t#ifdef DOUBLE_SIDED\n\n\t\tnormal = normal * faceDirection;\n\n\t#endif\n\n\t#ifdef USE_TANGENT\n\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\n\t\t#ifdef DOUBLE_SIDED\n\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\n\t\t#endif\n\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\n\t\t#endif\n\n\t#endif\n\n#endif\n\n// non perturbed normal for clearcoat among others\n\nvec3 geometryNormal = normal;\n\n",normal_fragment_maps:"\n\n#ifdef OBJECTSPACE_NORMALMAP\n\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0; // overrides both flatShading and attribute normals\n\n\t#ifdef FLIP_SIDED\n\n\t\tnormal = - normal;\n\n\t#endif\n\n\t#ifdef DOUBLE_SIDED\n\n\t\tnormal = normal * faceDirection;\n\n\t#endif\n\n\tnormal = normalize( normalMatrix * normal );\n\n#elif defined( TANGENTSPACE_NORMALMAP )\n\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\n\t#ifdef USE_TANGENT\n\n\t\tnormal = normalize( vTBN * mapN );\n\n\t#else\n\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN, faceDirection );\n\n\t#endif\n\n#elif defined( USE_BUMPMAP )\n\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd(), faceDirection );\n\n#endif\n",normalmap_pars_fragment:"\n#ifdef USE_NORMALMAP\n\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\n#endif\n\n#ifdef OBJECTSPACE_NORMALMAP\n\n\tuniform mat3 normalMatrix;\n\n#endif\n\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\n\t// Normal Mapping Without Precomputed Tangents\n\t// http://www.thetenthplanet.de/archives/1180\n\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\n\t\t// Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988\n\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\n\t\tvec3 N = surf_norm; // normalized\n\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\n\t}\n\n#endif\n",clearcoat_normal_fragment_begin:"\n#ifdef CLEARCOAT\n\n\tvec3 clearcoatNormal = geometryNormal;\n\n#endif\n",clearcoat_normal_fragment_maps:"\n#ifdef USE_CLEARCOAT_NORMALMAP\n\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\n\t#ifdef USE_TANGENT\n\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\n\t#else\n\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\n\t#endif\n\n#endif\n",clearcoat_pars_fragment:"\n\n#ifdef USE_CLEARCOATMAP\n\n\tuniform sampler2D clearcoatMap;\n\n#endif\n\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\n\tuniform sampler2D clearcoatRoughnessMap;\n\n#endif\n\n#ifdef USE_CLEARCOAT_NORMALMAP\n\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n\n#endif\n",packing:"\nvec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\n\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\n\nconst float PackUpscale = 256. / 255.; // fraction -> 0..1 (including 1)\nconst float UnpackDownscale = 255. / 256.; // 0..1 -> fraction (excluding 1)\n\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\n\nconst float ShiftRight8 = 1. / 256.;\n\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8; // tidy overflow\n\treturn r * PackUpscale;\n}\n\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\n\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\n\n// NOTE: viewZ/eyeZ is < 0 when in front of the camera per OpenGL conventions\n\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\n\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n",premultiplied_alpha_fragment:"\n#ifdef PREMULTIPLIED_ALPHA\n\n\t// Get get normal blending with premultipled, use with CustomBlending, OneFactor, OneMinusSrcAlphaFactor, AddEquation.\n\tgl_FragColor.rgb *= gl_FragColor.a;\n\n#endif\n",project_vertex:"\nvec4 mvPosition = vec4( transformed, 1.0 );\n\n#ifdef USE_INSTANCING\n\n\tmvPosition = instanceMatrix * mvPosition;\n\n#endif\n\nmvPosition = modelViewMatrix * mvPosition;\n\ngl_Position = projectionMatrix * mvPosition;\n",dithering_fragment:"\n#ifdef DITHERING\n\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n\n#endif\n",dithering_pars_fragment:"\n#ifdef DITHERING\n\n\t// based on https://www.shadertoy.com/view/MslGR8\n\tvec3 dithering( vec3 color ) {\n\t\t//Calculate grid position\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\n\t\t//Shift the individual colors differently, thus making it even harder to see the dithering pattern\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\n\t\t//modify shift acording to grid position.\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\n\t\t//shift the color by dither_shift\n\t\treturn color + dither_shift_RGB;\n\t}\n\n#endif\n",roughnessmap_fragment:"\nfloat roughnessFactor = roughness;\n\n#ifdef USE_ROUGHNESSMAP\n\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\n\t// reads channel G, compatible with a combined OcclusionRoughnessMetallic (RGB) texture\n\troughnessFactor *= texelRoughness.g;\n\n#endif\n",roughnessmap_pars_fragment:"\n#ifdef USE_ROUGHNESSMAP\n\n\tuniform sampler2D roughnessMap;\n\n#endif\n",shadowmap_pars_fragment:"\n#ifdef USE_SHADOWMAP\n\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\n\t#endif\n\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\n\t#endif\n\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\n\t#endif\n\n\t/*\n\t#if NUM_RECT_AREA_LIGHTS > 0\n\n\t\t// TODO (abelnation): create uniforms for area light shadows\n\n\t#endif\n\t*/\n\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\n\t}\n\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\n\t}\n\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\n\t\tfloat occlusion = 1.0;\n\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\n\t\tfloat hard_shadow = step( compare , distribution.x ); // Hard Shadow\n\n\t\tif (hard_shadow != 1.0 ) {\n\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance ); // Chebeyshevs inequality\n\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); // 0.3 reduces light bleed\n\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\n\t\t}\n\t\treturn occlusion;\n\n\t}\n\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\n\t\tfloat shadow = 1.0;\n\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\n\t\t// if ( something && something ) breaks ATI OpenGL shader compiler\n\t\t// if ( all( something, something ) ) using this instead\n\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\n\t\tbool frustumTest = all( frustumTestVec );\n\n\t\tif ( frustumTest ) {\n\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\n\t\t#else // no percentage-closer filtering:\n\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\n\t\t#endif\n\n\t\t}\n\n\t\treturn shadow;\n\n\t}\n\n\t// cubeToUV() maps a 3D direction vector suitable for cube texture mapping to a 2D\n\t// vector suitable for 2D texture mapping. This code uses the following layout for the\n\t// 2D texture:\n\t//\n\t// xzXZ\n\t// y Y\n\t//\n\t// Y - Positive y direction\n\t// y - Negative y direction\n\t// X - Positive x direction\n\t// x - Negative x direction\n\t// Z - Positive z direction\n\t// z - Negative z direction\n\t//\n\t// Source and test bed:\n\t// https://gist.github.com/tschw/da10c43c467ce8afd0c4\n\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\n\t\t// Number of texels to avoid at the edge of each square\n\n\t\tvec3 absV = abs( v );\n\n\t\t// Intersect unit cube\n\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\n\t\t// Apply scale to avoid seams\n\n\t\t// two texels less per square (one texel will do for NEAREST)\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\n\t\t// Unwrap\n\n\t\t// space: -1 ... 1 range for each square\n\t\t//\n\t\t// #X##\t\tdim := ( 4 , 2 )\n\t\t// # #\t\tcenter := ( 1 , 1 )\n\n\t\tvec2 planar = v.xy;\n\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\n\t\tif ( absV.z >= almostOne ) {\n\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\n\t\t} else if ( absV.x >= almostOne ) {\n\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\n\t\t} else if ( absV.y >= almostOne ) {\n\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\n\t\t}\n\n\t\t// Transform to UV space\n\n\t\t// scale := 0.5 / dim\n\t\t// translate := ( center + 0.5 ) / dim\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\n\t}\n\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\n\t\t// for point lights, the uniform @vShadowCoord is re-purposed to hold\n\t\t// the vector from the light to the world-space position of the fragment.\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\n\t\t// dp = normalized distance from light to fragment position\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); // need to clamp?\n\t\tdp += shadowBias;\n\n\t\t// bd3D = base direction 3D\n\t\tvec3 bd3D = normalize( lightToPosition );\n\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\n\t\t#else // no percentage-closer filtering\n\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\n\t\t#endif\n\n\t}\n\n#endif\n",shadowmap_pars_vertex:"\n#ifdef USE_SHADOWMAP\n\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\n\t#endif\n\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\n\t#endif\n\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\n\t#endif\n\n\t/*\n\t#if NUM_RECT_AREA_LIGHTS > 0\n\n\t\t// TODO (abelnation): uniforms for area light shadows\n\n\t#endif\n\t*/\n\n#endif\n",shadowmap_vertex:"\n#ifdef USE_SHADOWMAP\n\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\n\t\t// Offsetting the position used for querying occlusion along the world normal can be used to reduce shadow acne.\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\n\t#endif\n\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\n\t}\n\t#pragma unroll_loop_end\n\n\t#endif\n\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\n\t}\n\t#pragma unroll_loop_end\n\n\t#endif\n\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\n\t}\n\t#pragma unroll_loop_end\n\n\t#endif\n\n\t/*\n\t#if NUM_RECT_AREA_LIGHTS > 0\n\n\t\t// TODO (abelnation): update vAreaShadowCoord with area light info\n\n\t#endif\n\t*/\n\n#endif\n",shadowmask_pars_fragment:"\nfloat getShadowMask() {\n\n\tfloat shadow = 1.0;\n\n\t#ifdef USE_SHADOWMAP\n\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\n\tDirectionalLightShadow directionalLight;\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\n\t}\n\t#pragma unroll_loop_end\n\n\t#endif\n\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\n\tSpotLightShadow spotLight;\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\n\t}\n\t#pragma unroll_loop_end\n\n\t#endif\n\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\n\tPointLightShadow pointLight;\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\n\t}\n\t#pragma unroll_loop_end\n\n\t#endif\n\n\t/*\n\t#if NUM_RECT_AREA_LIGHTS > 0\n\n\t\t// TODO (abelnation): update shadow for Area light\n\n\t#endif\n\t*/\n\n\t#endif\n\n\treturn shadow;\n\n}\n",skinbase_vertex:"\n#ifdef USE_SKINNING\n\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n\n#endif\n",skinning_pars_vertex:"\n#ifdef USE_SKINNING\n\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\n\t#ifdef BONE_TEXTURE\n\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\n\t\tmat4 getBoneMatrix( const in float i ) {\n\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\n\t\t\ty = dy * ( y + 0.5 );\n\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\n\t\t\treturn bone;\n\n\t\t}\n\n\t#else\n\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\n\t\tmat4 getBoneMatrix( const in float i ) {\n\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\n\t\t}\n\n\t#endif\n\n#endif\n",skinning_vertex:"\n#ifdef USE_SKINNING\n\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n\n#endif\n",skinnormal_vertex:"\n#ifdef USE_SKINNING\n\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\n\t#ifdef USE_TANGENT\n\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\n\t#endif\n\n#endif\n",specularmap_fragment:"\nfloat specularStrength;\n\n#ifdef USE_SPECULARMAP\n\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n\n#else\n\n\tspecularStrength = 1.0;\n\n#endif\n",specularmap_pars_fragment:"\n#ifdef USE_SPECULARMAP\n\n\tuniform sampler2D specularMap;\n\n#endif\n",tonemapping_fragment:"\n#if defined( TONE_MAPPING )\n\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n\n#endif\n",tonemapping_pars_fragment:"\n#ifndef saturate\n// <common> may have defined saturate() already\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n\nuniform float toneMappingExposure;\n\n// exposure only\nvec3 LinearToneMapping( vec3 color ) {\n\n\treturn toneMappingExposure * color;\n\n}\n\n// source: https://www.cs.utah.edu/~reinhard/cdrom/\nvec3 ReinhardToneMapping( vec3 color ) {\n\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n\n}\n\n// source: http://filmicworlds.com/blog/filmic-tonemapping-operators/\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\n\t// optimized filmic operator by Jim Hejl and Richard Burgess-Dawson\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n\n}\n\n// source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs\nvec3 RRTAndODTFit( vec3 v ) {\n\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n\n}\n\n// this implementation of ACES is modified to accommodate a brighter viewing environment.\n// the scale factor of 1/0.6 is subjective. see discussion in #19621.\n\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\n\t// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ), // transposed from source\n\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\n\t// ODT_SAT => XYZ => D60_2_D65 => sRGB\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ), // transposed from source\n\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\n\tcolor *= toneMappingExposure / 0.6;\n\n\tcolor = ACESInputMat * color;\n\n\t// Apply RRT and ODT\n\tcolor = RRTAndODTFit( color );\n\n\tcolor = ACESOutputMat * color;\n\n\t// Clamp to [0, 1]\n\treturn saturate( color );\n\n}\n\nvec3 CustomToneMapping( vec3 color ) { return color; }\n",transmissionmap_fragment:"\n#ifdef USE_TRANSMISSIONMAP\n\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n\n#endif\n",transmissionmap_pars_fragment:"\n#ifdef USE_TRANSMISSIONMAP\n\n\tuniform sampler2D transmissionMap;\n\n#endif\n",uv_pars_fragment:"\n#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\n\tvarying vec2 vUv;\n\n#endif\n",uv_pars_vertex:"\n#ifdef USE_UV\n\n\t#ifdef UVS_VERTEX_ONLY\n\n\t\tvec2 vUv;\n\n\t#else\n\n\t\tvarying vec2 vUv;\n\n\t#endif\n\n\tuniform mat3 uvTransform;\n\n#endif\n",uv_vertex:"\n#ifdef USE_UV\n\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\n#endif\n",uv2_pars_fragment:"\n#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\n\tvarying vec2 vUv2;\n\n#endif\n",uv2_pars_vertex:"\n#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\n\tuniform mat3 uv2Transform;\n\n#endif\n",uv2_vertex:"\n#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n\n#endif\n",worldpos_vertex:"\n#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\n\t#ifdef USE_INSTANCING\n\n\t\tworldPosition = instanceMatrix * worldPosition;\n\n\t#endif\n\n\tworldPosition = modelMatrix * worldPosition;\n\n#endif\n",background_frag:"\nuniform sampler2D t2D;\n\nvarying vec2 vUv;\n\nvoid main() {\n\n\tvec4 texColor = texture2D( t2D, vUv );\n\n\tgl_FragColor = mapTexelToLinear( texColor );\n\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\n}\n",background_vert:"\nvarying vec2 vUv;\nuniform mat3 uvTransform;\n\nvoid main() {\n\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n\n}\n",cube_frag:"\n#include <envmap_common_pars_fragment>\nuniform float opacity;\n\nvarying vec3 vWorldDirection;\n\n#include <cube_uv_reflection_fragment>\n\nvoid main() {\n\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\n}\n",cube_vert:"\nvarying vec3 vWorldDirection;\n\n#include <common>\n\nvoid main() {\n\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\n\tgl_Position.z = gl_Position.w; // set z to camera.far\n\n}\n",depth_frag:"\n#if DEPTH_PACKING == 3200\n\n\tuniform float opacity;\n\n#endif\n\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\n\nvarying vec2 vHighPrecisionZW;\n\nvoid main() {\n\n\t#include <clipping_planes_fragment>\n\n\tvec4 diffuseColor = vec4( 1.0 );\n\n\t#if DEPTH_PACKING == 3200\n\n\t\tdiffuseColor.a = opacity;\n\n\t#endif\n\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\n\t#include <logdepthbuf_fragment>\n\n\t// Higher precision equivalent of gl_FragCoord.z. This assumes depthRange has been left to its default values.\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\n\t#if DEPTH_PACKING == 3200\n\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\n\t#elif DEPTH_PACKING == 3201\n\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\n\t#endif\n\n}\n",depth_vert:"\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n\n// This is used for computing an equivalent of gl_FragCoord.z that is as high precision as possible.\n// Some platforms compute gl_FragCoord at a lower precision which makes the manually computed value better for\n// depth-based postprocessing effects. Reproduced on iPad with A10 processor / iPadOS 13.3.1.\nvarying vec2 vHighPrecisionZW;\n\nvoid main() {\n\n\t#include <uv_vertex>\n\n\t#include <skinbase_vertex>\n\n\t#ifdef USE_DISPLACEMENTMAP\n\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\n\t#endif\n\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\n\tvHighPrecisionZW = gl_Position.zw;\n\n}\n",distanceRGBA_frag:"\n#define DISTANCE\n\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\n\nvoid main () {\n\n\t#include <clipping_planes_fragment>\n\n\tvec4 diffuseColor = vec4( 1.0 );\n\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist ); // clamp to [ 0, 1 ]\n\n\tgl_FragColor = packDepthToRGBA( dist );\n\n}\n",distanceRGBA_vert:"\n#define DISTANCE\n\nvarying vec3 vWorldPosition;\n\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\n\nvoid main() {\n\n\t#include <uv_vertex>\n\n\t#include <skinbase_vertex>\n\n\t#ifdef USE_DISPLACEMENTMAP\n\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\n\t#endif\n\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\n\tvWorldPosition = worldPosition.xyz;\n\n}\n",equirect_frag:"\nuniform sampler2D tEquirect;\n\nvarying vec3 vWorldDirection;\n\n#include <common>\n\nvoid main() {\n\n\tvec3 direction = normalize( vWorldDirection );\n\n\tvec2 sampleUV = equirectUv( direction );\n\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\n\tgl_FragColor = mapTexelToLinear( texColor );\n\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\n}\n",equirect_vert:"\nvarying vec3 vWorldDirection;\n\n#include <common>\n\nvoid main() {\n\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\n}\n",linedashed_frag:"\nuniform vec3 diffuse;\nuniform float opacity;\n\nuniform float dashSize;\nuniform float totalSize;\n\nvarying float vLineDistance;\n\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\n\nvoid main() {\n\n\t#include <clipping_planes_fragment>\n\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\n\t\tdiscard;\n\n\t}\n\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\n\toutgoingLight = diffuseColor.rgb; // simple shader\n\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\n}\n",linedashed_vert:"\nuniform float scale;\nattribute float lineDistance;\n\nvarying float vLineDistance;\n\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n\nvoid main() {\n\n\tvLineDistance = scale * lineDistance;\n\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\n}\n",meshbasic_frag:"\nuniform vec3 diffuse;\nuniform float opacity;\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n#endif\n\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\n\nvoid main() {\n\n\t#include <clipping_planes_fragment>\n\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\n\t// accumulation (baked indirect lighting only)\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\n\t#else\n\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\n\t#endif\n\n\t// modulation\n\t#include <aomap_fragment>\n\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\n\t#include <envmap_fragment>\n\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n\n}\n",meshbasic_vert:"\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n\nvoid main() {\n\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\n\t#ifdef USE_ENVMAP\n\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\n\t#endif\n\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n\n}\n",meshlambert_frag:"\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n\n\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\n\nvoid main() {\n\n\t#include <clipping_planes_fragment>\n\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\n\t// accumulation\n\n\t#ifdef DOUBLE_SIDED\n\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\n\t#else\n\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\n\t#endif\n\n\t#include <lightmap_fragment>\n\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\n\t#ifdef DOUBLE_SIDED\n\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\n\t#else\n\n\t\treflectedLight.directDiffuse = vLightFront;\n\n\t#endif\n\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\n\t// modulation\n\n\t#include <aomap_fragment>\n\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\n\t#include <envmap_fragment>\n\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n",meshlambert_vert:"\n#define LAMBERT\n\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n\nvoid main() {\n\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n",meshmatcap_frag:"\n#define MATCAP\n\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\n\nvarying vec3 vViewPosition;\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n#endif\n\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\n\nvoid main() {\n\n\t#include <clipping_planes_fragment>\n\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; // 0.495 to remove artifacts caused by undersized matcap disks\n\n\t#ifdef USE_MATCAP\n\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\n\t#else\n\n\t\tvec4 matcapColor = vec4( 1.0 );\n\n\t#endif\n\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n\n}\n",meshmatcap_vert:"\n#define MATCAP\n\nvarying vec3 vViewPosition;\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n#endif\n\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n\nvoid main() {\n\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\n\t#ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED\n\n\t\tvNormal = normalize( transformedNormal );\n\n\t#endif\n\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\n\tvViewPosition = - mvPosition.xyz;\n\n}\n",meshtoon_frag:"\n#define TOON\n\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\n\nvoid main() {\n\n\t#include <clipping_planes_fragment>\n\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\n\t// accumulation\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\n\t// modulation\n\t#include <aomap_fragment>\n\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n\n}\n",meshtoon_vert:"\n#define TOON\n\nvarying vec3 vViewPosition;\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n#endif\n\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n\nvoid main() {\n\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\n#ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED\n\n\tvNormal = normalize( transformedNormal );\n\n#endif\n\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\n\tvViewPosition = - mvPosition.xyz;\n\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n\n}\n",meshphong_frag:"\n#define PHONG\n\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\n\nvoid main() {\n\n\t#include <clipping_planes_fragment>\n\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\n\t// accumulation\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\n\t// modulation\n\t#include <aomap_fragment>\n\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\n\t#include <envmap_fragment>\n\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n\n}\n",meshphong_vert:"\n#define PHONG\n\nvarying vec3 vViewPosition;\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n#endif\n\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n\nvoid main() {\n\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\n#ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED\n\n\tvNormal = normalize( transformedNormal );\n\n#endif\n\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\n\tvViewPosition = - mvPosition.xyz;\n\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n\n}\n",meshphysical_frag:"\n#define STANDARD\n\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\n\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\n\nvarying vec3 vViewPosition;\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n\t#ifdef USE_TANGENT\n\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\n\t#endif\n\n#endif\n\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <transmissionmap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\n\nvoid main() {\n\n\t#include <clipping_planes_fragment>\n\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <transmissionmap_fragment>\n\n\t// accumulation\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\n\t// modulation\n\t#include <aomap_fragment>\n\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\n\t// this is a stub for the transmission model\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= mix( saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) ), 1.0, metalness );\n\t#endif\n\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n\n}\n",meshphysical_vert:"\n#define STANDARD\n\nvarying vec3 vViewPosition;\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n\t#ifdef USE_TANGENT\n\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\n\t#endif\n\n#endif\n\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n\nvoid main() {\n\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\n#ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED\n\n\tvNormal = normalize( transformedNormal );\n\n\t#ifdef USE_TANGENT\n\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\n\t#endif\n\n#endif\n\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\n\tvViewPosition = - mvPosition.xyz;\n\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n\n}\n",normal_frag:"\n#define NORMAL\n\nuniform float opacity;\n\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\n\tvarying vec3 vViewPosition;\n\n#endif\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n\t#ifdef USE_TANGENT\n\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\n\t#endif\n\n#endif\n\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\n\nvoid main() {\n\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n\n}\n",normal_vert:"\n#define NORMAL\n\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\n\tvarying vec3 vViewPosition;\n\n#endif\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n\t#ifdef USE_TANGENT\n\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\n\t#endif\n\n#endif\n\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n\nvoid main() {\n\n\t#include <uv_vertex>\n\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\n#ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED\n\n\tvNormal = normalize( transformedNormal );\n\n\t#ifdef USE_TANGENT\n\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\n\t#endif\n\n#endif\n\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\n\tvViewPosition = - mvPosition.xyz;\n\n#endif\n\n}\n",points_frag:"\nuniform vec3 diffuse;\nuniform float opacity;\n\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\n\nvoid main() {\n\n\t#include <clipping_planes_fragment>\n\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\n\toutgoingLight = diffuseColor.rgb;\n\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\n}\n",points_vert:"\nuniform float size;\nuniform float scale;\n\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n\nvoid main() {\n\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\n\tgl_PointSize = size;\n\n\t#ifdef USE_SIZEATTENUATION\n\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\n\t#endif\n\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n\n}\n",shadow_frag:"\nuniform vec3 color;\nuniform float opacity;\n\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n\nvoid main() {\n\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\n}\n",shadow_vert:"\n#include <common>\n#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\n\nvoid main() {\n\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n\n}\n",sprite_frag:"\nuniform vec3 diffuse;\nuniform float opacity;\n\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\n\nvoid main() {\n\n\t#include <clipping_planes_fragment>\n\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\n\toutgoingLight = diffuseColor.rgb;\n\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\n}\n",sprite_vert:"\nuniform float rotation;\nuniform vec2 center;\n\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n\nvoid main() {\n\n\t#include <uv_vertex>\n\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\n\t#ifndef USE_SIZEATTENUATION\n\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\n\t#endif\n\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\n\tmvPosition.xy += rotatedPosition;\n\n\tgl_Position = projectionMatrix * mvPosition;\n\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\n}\n"};var x=n(6682),_=n(1273);const M={common:{diffuse:{value:new u.I(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new _.V},uv2Transform:{value:new _.V},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new l.F(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new u.I(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new u.I(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},uvTransform:{value:new _.V}},sprite:{diffuse:{value:new u.I(15658734)},opacity:{value:1},center:{value:new l.F(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},uvTransform:{value:new _.V}}},b={basic:{uniforms:(0,x.Rh)([M.common,M.specularmap,M.envmap,M.aomap,M.lightmap,M.fog]),vertexShader:y.meshbasic_vert,fragmentShader:y.meshbasic_frag},lambert:{uniforms:(0,x.Rh)([M.common,M.specularmap,M.envmap,M.aomap,M.lightmap,M.emissivemap,M.fog,M.lights,{emissive:{value:new u.I(0)}}]),vertexShader:y.meshlambert_vert,fragmentShader:y.meshlambert_frag},phong:{uniforms:(0,x.Rh)([M.common,M.specularmap,M.envmap,M.aomap,M.lightmap,M.emissivemap,M.bumpmap,M.normalmap,M.displacementmap,M.fog,M.lights,{emissive:{value:new u.I(0)},specular:{value:new u.I(1118481)},shininess:{value:30}}]),vertexShader:y.meshphong_vert,fragmentShader:y.meshphong_frag},standard:{uniforms:(0,x.Rh)([M.common,M.envmap,M.aomap,M.lightmap,M.emissivemap,M.bumpmap,M.normalmap,M.displacementmap,M.roughnessmap,M.metalnessmap,M.fog,M.lights,{emissive:{value:new u.I(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:y.meshphysical_vert,fragmentShader:y.meshphysical_frag},toon:{uniforms:(0,x.Rh)([M.common,M.aomap,M.lightmap,M.emissivemap,M.bumpmap,M.normalmap,M.displacementmap,M.gradientmap,M.fog,M.lights,{emissive:{value:new 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P.p{constructor(t,e,n){super(),this.width=t,this.height=e,this.depth=1,this.scissor=new h.L(0,0,t,e),this.scissorTest=!1,this.viewport=new h.L(0,0,t,e),n=n||{},this.texture=new R.x(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.image={},this.texture.image.width=t,this.texture.image.height=e,this.texture.image.depth=1,this.texture.generateMipmaps=void 0!==n.generateMipmaps&&n.generateMipmaps,this.texture.minFilter=void 0!==n.minFilter?n.minFilter:i.wem,this.depthBuffer=void 0===n.depthBuffer||n.depthBuffer,this.stencilBuffer=void 0!==n.stencilBuffer&&n.stencilBuffer,this.depthTexture=void 0!==n.depthTexture?n.depthTexture:null}setTexture(t){t.image={width:this.width,height:this.height,depth:this.depth},this.texture=t}setSize(t,e,n=1){this.width===t&&this.height===e&&this.depth===n||(this.width=t,this.height=e,this.depth=n,this.texture.image.width=t,this.texture.image.height=e,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)}clone(){return(new this.constructor).copy(this)}copy(t){return this.width=t.width,this.height=t.height,this.depth=t.depth,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this}dispose(){this.dispatchEvent({type:"dispose"})}}C.prototype.isWebGLRenderTarget=!0;var N=n(5353),D=n(1051);const I=90;class F extends N.T{constructor(t,e,n){if(super(),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new D.c(I,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new c.P(1,0,0)),this.add(i);const r=new D.c(I,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new c.P(-1,0,0)),this.add(r);const a=new D.c(I,1,t,e);a.layers=this.layers,a.up.set(0,0,1),a.lookAt(new c.P(0,1,0)),this.add(a);const s=new D.c(I,1,t,e);s.layers=this.layers,s.up.set(0,0,-1),s.lookAt(new c.P(0,-1,0)),this.add(s);const o=new D.c(I,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new c.P(0,0,1)),this.add(o);const l=new D.c(I,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new c.P(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,a,s,o,l]=this.children,c=t.xr.enabled,h=t.getRenderTarget();t.xr.enabled=!1;const u=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,a),t.setRenderTarget(n,3),t.render(e,s),t.setRenderTarget(n,4),t.render(e,o),n.texture.generateMipmaps=u,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(h),t.xr.enabled=c}}var O=n(3882);class z extends C{constructor(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),super(t,t,e),e=e||{},this.texture=new O.B(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:i.wem,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.format=i.wk1,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include <common>\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( 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_e(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function Me(t,e){const n=new ye,i=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new l.F};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new l.F,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let t=0;t<9;t++)r.probe.push(new c.P);const a=new c.P,s=new o.y,h=new o.y;return{setup:function(a){let s=0,o=0,l=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let c=0,h=0,u=0,d=0,p=0,f=0,m=0,g=0;a.sort(_e);for(let t=0,e=a.length;t<e;t++){const e=a[t],v=e.color,y=e.intensity,x=e.distance,_=e.shadow&&e.shadow.map?e.shadow.map.texture:null;if(e.isAmbientLight)s+=v.r*y,o+=v.g*y,l+=v.b*y;else if(e.isLightProbe)for(let t=0;t<9;t++)r.probe[t].addScaledVector(e.sh.coefficients[t],y);else if(e.isDirectionalLight){const t=n.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity),e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,r.directionalShadow[c]=n,r.directionalShadowMap[c]=_,r.directionalShadowMatrix[c]=e.shadow.matrix,f++}r.directional[c]=t,c++}else if(e.isSpotLight){const t=n.get(e);if(t.position.setFromMatrixPosition(e.matrixWorld),t.color.copy(v).multiplyScalar(y),t.distance=x,t.coneCos=Math.cos(e.angle),t.penumbraCos=Math.cos(e.angle*(1-e.penumbra)),t.decay=e.decay,e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,r.spotShadow[u]=n,r.spotShadowMap[u]=_,r.spotShadowMatrix[u]=e.shadow.matrix,g++}r.spot[u]=t,u++}else if(e.isRectAreaLight){const t=n.get(e);t.color.copy(v).multiplyScalar(y),t.halfWidth.set(.5*e.width,0,0),t.halfHeight.set(0,.5*e.height,0),r.rectArea[d]=t,d++}else if(e.isPointLight){const t=n.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity),t.distance=e.distance,t.decay=e.decay,e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,n.shadowCameraNear=t.camera.near,n.shadowCameraFar=t.camera.far,r.pointShadow[h]=n,r.pointShadowMap[h]=_,r.pointShadowMatrix[h]=e.shadow.matrix,m++}r.point[h]=t,h++}else if(e.isHemisphereLight){const t=n.get(e);t.skyColor.copy(e.color).multiplyScalar(y),t.groundColor.copy(e.groundColor).multiplyScalar(y),r.hemi[p]=t,p++}}d>0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=M.LTC_FLOAT_1,r.rectAreaLTC2=M.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=M.LTC_HALF_1,r.rectAreaLTC2=M.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. 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t=r.directional[n];t.direction.setFromMatrixPosition(d.matrixWorld),a.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(a),t.direction.transformDirection(u),n++}else if(d.isSpotLight){const t=r.spot[o];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),t.direction.setFromMatrixPosition(d.matrixWorld),a.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(a),t.direction.transformDirection(u),o++}else if(d.isRectAreaLight){const t=r.rectArea[l];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),h.identity(),s.copy(d.matrixWorld),s.premultiply(u),h.extractRotation(s),t.halfWidth.set(.5*d.width,0,0),t.halfHeight.set(0,.5*d.height,0),t.halfWidth.applyMatrix4(h),t.halfHeight.applyMatrix4(h),l++}else if(d.isPointLight){const t=r.point[i];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),i++}else if(d.isHemisphereLight){const 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e=T(n,i,r,o,s.near,s.far,l);t.renderBufferDirect(s,null,i,e,n,null)}}const c=n.children;for(let t=0,e=c.length;t<e;t++)E(c[t],a,s,o,l)}this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=i._iA,this.render=function(e,s,l){if(!1===M.enabled)return;if(!1===M.autoUpdate&&!1===M.needsUpdate)return;if(0===e.length)return;const h=t.getRenderTarget(),u=t.getActiveCubeFace(),d=t.getActiveMipmapLevel(),p=t.state;p.setBlending(i.jFi),p.buffers.color.setClear(1,1,1,1),p.buffers.depth.setTest(!0),p.setScissorTest(!1);for(let h=0,u=e.length;h<u;h++){const u=e[h],d=u.shadow;if(void 0===d){console.warn("THREE.WebGLShadowMap:",u,"has no shadow.");continue}if(!1===d.autoUpdate&&!1===d.needsUpdate)continue;a.copy(d.mapSize);const f=d.getFrameExtents();if(a.multiply(f),o.copy(d.mapSize),(a.x>n||a.y>n)&&(a.x>n&&(o.x=Math.floor(n/f.x),a.x=o.x*f.x,d.mapSize.x=o.x),a.y>n&&(o.y=Math.floor(n/f.y),a.y=o.y*f.y,d.mapSize.y=o.y)),null===d.map&&!d.isPointLightShadow&&this.type===i.dwk){const t={minFilter:i.wem,magFilter:i.wem,format:i.wk1};d.map=new C(a.x,a.y,t),d.map.texture.name=u.name+".shadowMap",d.mapPass=new C(a.x,a.y,t),d.camera.updateProjectionMatrix()}if(null===d.map){const t={minFilter:i.TyD,magFilter:i.TyD,format:i.wk1};d.map=new C(a.x,a.y,t),d.map.texture.name=u.name+".shadowMap",d.camera.updateProjectionMatrix()}t.setRenderTarget(d.map),t.clear();const m=d.getViewportCount();for(let t=0;t<m;t++){const e=d.getViewport(t);c.set(o.x*e.x,o.y*e.y,o.x*e.z,o.y*e.w),p.viewport(c),d.updateMatrices(u,t),r=d.getFrustum(),E(s,l,d.camera,u,this.type)}d.isPointLightShadow||this.type!==i.dwk||b(d,l),d.needsUpdate=!1}M.needsUpdate=!1,t.setRenderTarget(h,u,d)}}function Ae(t,e,n){const r=n.isWebGL2;const a=new function(){let e=!1;const n=new h.L;let i=null;const r=new h.L(0,0,0,0);return{setMask:function(n){i===n||e||(t.colorMask(n,n,n,n),i=n)},setLocked:function(t){e=t},setClear:function(e,i,a,s,o){!0===o&&(e*=s,i*=s,a*=s),n.set(e,i,a,s),!1===r.equals(n)&&(t.clearColor(e,i,a,s),r.copy(n))},reset:function(){e=!1,i=null,r.set(-1,0,0,0)}}},s=new function(){let e=!1,n=null,r=null,a=null;return{setTest:function(e){e?F(t.DEPTH_TEST):O(t.DEPTH_TEST)},setMask:function(i){n===i||e||(t.depthMask(i),n=i)},setFunc:function(e){if(r!==e){if(e)switch(e){case i.BVF:t.depthFunc(t.NEVER);break;case i.Se2:t.depthFunc(t.ALWAYS);break;case i.Zr5:t.depthFunc(t.LESS);break;case i.vCF:t.depthFunc(t.LEQUAL);break;case i.eD:t.depthFunc(t.EQUAL);break;case i.ksN:t.depthFunc(t.GEQUAL);break;case i.w$m:t.depthFunc(t.GREATER);break;case i.M6v:t.depthFunc(t.NOTEQUAL);break;default:t.depthFunc(t.LEQUAL)}else t.depthFunc(t.LEQUAL);r=e}},setLocked:function(t){e=t},setClear:function(e){a!==e&&(t.clearDepth(e),a=e)},reset:function(){e=!1,n=null,r=null,a=null}}},o=new function(){let 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l=i.texture,c=o.convert(l.format),h=o.convert(l.type),u=b(l.internalFormat,c,h);s===t.TEXTURE_3D||s===t.TEXTURE_2D_ARRAY?n.texImage3D(s,0,u,i.width,i.height,i.depth,0,c,h,null):n.texImage2D(s,0,u,i.width,i.height,0,c,h,null),t.bindFramebuffer(t.FRAMEBUFFER,e),t.framebufferTexture2D(t.FRAMEBUFFER,r,s,a.get(l).__webglTexture,0),t.bindFramebuffer(t.FRAMEBUFFER,null)}function F(e,n,r){if(t.bindRenderbuffer(t.RENDERBUFFER,e),n.depthBuffer&&!n.stencilBuffer){let a=t.DEPTH_COMPONENT16;if(r){const e=n.depthTexture;e&&e.isDepthTexture&&(e.type===i.VzW?a=t.DEPTH_COMPONENT32F:e.type===i.JQ4&&(a=t.DEPTH_COMPONENT24));const r=z(n);t.renderbufferStorageMultisample(t.RENDERBUFFER,r,a,n.width,n.height)}else t.renderbufferStorage(t.RENDERBUFFER,a,n.width,n.height);t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.RENDERBUFFER,e)}else if(n.depthBuffer&&n.stencilBuffer){if(r){const e=z(n);t.renderbufferStorageMultisample(t.RENDERBUFFER,e,t.DEPTH24_STENCIL8,n.width,n.height)}else 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c&&t.isWebGLMultisampleRenderTarget?Math.min(p,t.samples):0}let U=!1,B=!1;this.allocateTextureUnit=function(){const t=E;return t>=h&&console.warn("THREE.WebGLTextures: Trying to use "+t+" texture units while this GPU supports only "+h),E+=1,t},this.resetTextureUnits=function(){E=0},this.setTexture2D=L,this.setTexture2DArray=function(e,i){const r=a.get(e);e.version>0&&r.__version!==e.version?D(r,e,i):(n.activeTexture(t.TEXTURE0+i),n.bindTexture(t.TEXTURE_2D_ARRAY,r.__webglTexture))},this.setTexture3D=function(e,i){const r=a.get(e);e.version>0&&r.__version!==e.version?D(r,e,i):(n.activeTexture(t.TEXTURE0+i),n.bindTexture(t.TEXTURE_3D,r.__webglTexture))},this.setTextureCube=A,this.setupRenderTarget=function(e){const r=e.texture,s=a.get(e),h=a.get(r);e.addEventListener("dispose",T),h.__webglTexture=t.createTexture(),l.memory.textures++;const 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n===i.ptH||n===i.jZA||n===i.y2t||n===i.gi4||n===i.Djp||n===i.BG$||n===i.NYV||n===i.xJs||n===i.pKu||n===i.GG6||n===i.Gih||n===i.FUD||n===i.iiP||n===i.SvJ||n===i.APR||n===i.Abz||n===i.v6B||n===i.pnl||n===i.OS$||n===i._wO||n===i.bcs||n===i.Y5S||n===i.Wso||n===i.p1$||n===i.I0h||n===i.Yjz||n===i.ePn||n===i.HBG?(a=e.get("WEBGL_compressed_texture_astc"),null!==a?n:null):n===i.bsb?(a=e.get("EXT_texture_compression_bptc"),null!==a?n:null):n===i.wJv?r?t.UNSIGNED_INT_24_8:(a=e.get("WEBGL_depth_texture"),null!==a?a.UNSIGNED_INT_24_8_WEBGL:null):void 0}}}function Ce(t=[]){D.c.call(this),this.cameras=t}Ce.prototype=Object.assign(Object.create(D.c.prototype),{constructor:Ce,isArrayCamera:!0});var Ne=n(2010);function De(){this._targetRay=null,this._grip=null,this._hand=null}function Ie(t,e){const n=this;let i=null,r=1,a=null,s="local-floor",o=null;const l=[],u=new Map,p=new D.c;p.layers.enable(1),p.viewport=new h.L;const f=new D.c;f.layers.enable(2),f.viewport=new h.L;const m=[p,f],g=new Ce;g.layers.enable(1),g.layers.enable(2);let v=null,y=null;function x(t){const e=u.get(t.inputSource);e&&e.dispatchEvent({type:t.type,data:t.inputSource})}function _(){u.forEach((function(t,e){t.disconnect(e)})),u.clear(),v=null,y=null,t.setFramebuffer(null),t.setRenderTarget(t.getRenderTarget()),E.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function M(t){const e=i.inputSources;for(let t=0;t<l.length;t++)u.set(e[t],l[t]);for(let e=0;e<t.removed.length;e++){const n=t.removed[e],i=u.get(n);i&&(i.dispatchEvent({type:"disconnected",data:n}),u.delete(n))}for(let e=0;e<t.added.length;e++){const n=t.added[e],i=u.get(n);i&&i.dispatchEvent({type:"connected",data:n})}}this.enabled=!1,this.isPresenting=!1,this.getController=function(t){let e=l[t];return void 0===e&&(e=new De,l[t]=e),e.getTargetRaySpace()},this.getControllerGrip=function(t){let e=l[t];return void 0===e&&(e=new De,l[t]=e),e.getGripSpace()},this.getHand=function(t){let e=l[t];return void 0===e&&(e=new De,l[t]=e),e.getHandSpace()},this.setFramebufferScaleFactor=function(t){r=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(t){s=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return a},this.getSession=function(){return i},this.setSession=async function(t){if(i=t,null!==i){i.addEventListener("select",x),i.addEventListener("selectstart",x),i.addEventListener("selectend",x),i.addEventListener("squeeze",x),i.addEventListener("squeezestart",x),i.addEventListener("squeezeend",x),i.addEventListener("end",_),i.addEventListener("inputsourceschange",M);const t=e.getContextAttributes();!0!==t.xrCompatible&&await e.makeXRCompatible();const o={antialias:t.antialias,alpha:t.alpha,depth:t.depth,stencil:t.stencil,framebufferScaleFactor:r},l=new XRWebGLLayer(i,e,o);i.updateRenderState({baseLayer:l}),a=await 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i=e[t],a=n.getViewport(i),s=m[t];s.matrix.fromArray(i.transform.matrix),s.projectionMatrix.fromArray(i.projectionMatrix),s.viewport.set(a.x,a.y,a.width,a.height),0===t&&g.matrix.copy(s.matrix),!0===r&&g.cameras.push(s)}}const r=i.inputSources;for(let t=0;t<l.length;t++){const e=l[t],i=r[t];e.update(i,n,a)}T&&T(e,n)})),this.setAnimationLoop=function(t){T=t},this.dispose=function(){}}function Fe(t){function e(e,n){e.opacity.value=n.opacity,n.color&&e.diffuse.value.copy(n.color),n.emissive&&e.emissive.value.copy(n.emissive).multiplyScalar(n.emissiveIntensity),n.map&&(e.map.value=n.map),n.alphaMap&&(e.alphaMap.value=n.alphaMap),n.specularMap&&(e.specularMap.value=n.specularMap);const i=t.get(n).envMap;if(i){e.envMap.value=i,e.flipEnvMap.value=i.isCubeTexture&&i._needsFlipEnvMap?-1:1,e.reflectivity.value=n.reflectivity,e.refractionRatio.value=n.refractionRatio;const r=t.get(i).__maxMipLevel;void 0!==r&&(e.maxMipLevel.value=r)}let r,a;n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity),n.map?r=n.map:n.specularMap?r=n.specularMap:n.displacementMap?r=n.displacementMap:n.normalMap?r=n.normalMap:n.bumpMap?r=n.bumpMap:n.roughnessMap?r=n.roughnessMap:n.metalnessMap?r=n.metalnessMap:n.alphaMap?r=n.alphaMap:n.emissiveMap?r=n.emissiveMap:n.clearcoatMap?r=n.clearcoatMap:n.clearcoatNormalMap?r=n.clearcoatNormalMap:n.clearcoatRoughnessMap&&(r=n.clearcoatRoughnessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),n.aoMap?a=n.aoMap:n.lightMap&&(a=n.lightMap),void 0!==a&&(a.isWebGLRenderTarget&&(a=a.texture),!0===a.matrixAutoUpdate&&a.updateMatrix(),e.uv2Transform.value.copy(a.matrix))}function n(e,n){e.roughness.value=n.roughness,e.metalness.value=n.metalness,n.roughnessMap&&(e.roughnessMap.value=n.roughnessMap),n.metalnessMap&&(e.metalnessMap.value=n.metalnessMap),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap),n.bumpMap&&(e.bumpMap.value=n.bumpMap,e.bumpScale.value=n.bumpScale,n.side===i._Li&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,e.normalScale.value.copy(n.normalScale),n.side===i._Li&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias);t.get(n).envMap&&(e.envMapIntensity.value=n.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,r,a,s){r.isMeshBasicMaterial?e(t,r):r.isMeshLambertMaterial?(e(t,r),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,r)):r.isMeshToonMaterial?(e(t,r),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap);e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,e.side===i._Li&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),e.side===i._Li&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,r)):r.isMeshPhongMaterial?(e(t,r),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,e.side===i._Li&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),e.side===i._Li&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,r)):r.isMeshStandardMaterial?(e(t,r),r.isMeshPhysicalMaterial?function(t,e){n(t,e),t.reflectivity.value=e.reflectivity,t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.sheen&&t.sheen.value.copy(e.sheen);e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap);e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap);e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,e.side===i._Li&&t.clearcoatNormalScale.value.negate());t.transmission.value=e.transmission,e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap)}(t,r):n(t,r)):r.isMeshMatcapMaterial?(e(t,r),function(t,e){e.matcap&&(t.matcap.value=e.matcap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,e.side===i._Li&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),e.side===i._Li&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,r)):r.isMeshDepthMaterial?(e(t,r),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,r)):r.isMeshDistanceMaterial?(e(t,r),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias);t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,r)):r.isMeshNormalMaterial?(e(t,r),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,e.side===i._Li&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),e.side===i._Li&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,r)):r.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,r),r.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,r)):r.isPointsMaterial?function(t,e,n,i){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*i,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);let r;e.map?r=e.map:e.alphaMap&&(r=e.alphaMap);void 0!==r&&(!0===r.matrixAutoUpdate&&r.updateMatrix(),t.uvTransform.value.copy(r.matrix))}(t,r,a,s):r.isSpriteMaterial?function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);let n;e.map?n=e.map:e.alphaMap&&(n=e.alphaMap);void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,r):r.isShadowMaterial?(t.color.value.copy(r.color),t.opacity.value=r.opacity):r.isShaderMaterial&&(r.uniformsNeedUpdate=!1)}}}function Oe(t){const e=void 0!==(t=t||{}).canvas?t.canvas:function(){const t=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return t.style.display="block",t}(),n=void 0!==t.context?t.context:null,f=void 0!==t.alpha&&t.alpha,m=void 0===t.depth||t.depth,g=void 0===t.stencil||t.stencil,v=void 0!==t.antialias&&t.antialias,y=void 0===t.premultipliedAlpha||t.premultipliedAlpha,x=void 0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,_=void 0!==t.powerPreference?t.powerPreference:"default",M=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat;let b=null,L=null;const P=[],R=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.outputEncoding=i.rnI,this.physicallyCorrectLights=!1,this.toneMapping=i.uL9,this.toneMappingExposure=1,this.maxMorphTargets=8,this.maxMorphNormals=4;const C=this;let N=!1,D=null,I=0,F=0,O=null,z=null,G=-1,H=null;const j=new h.L,X=new h.L;let Z=null,J=e.width,K=e.height,$=1,Q=null,tt=null;const et=new h.L(0,0,J,K),nt=new h.L(0,0,J,K);let it=!1;const rt=new s.i;let at=!1,st=!1;const ot=new o.y,lt=new c.P,ct={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function ht(){return null===O?$:1}let ut,dt,pt,ft,mt,gt,vt,yt,xt,_t,Mt,bt,wt,St,Tt,Et,Lt,At,Pt,Rt,Ct,Nt=n;function Dt(t,n){for(let i=0;i<t.length;i++){const r=t[i],a=e.getContext(r,n);if(null!==a)return a}return null}try{const t={alpha:f,depth:m,stencil:g,antialias:v,premultipliedAlpha:y,preserveDrawingBuffer:x,powerPreference:_,failIfMajorPerformanceCaveat:M};if(e.addEventListener("webglcontextlost",zt,!1),e.addEventListener("webglcontextrestored",Ut,!1),null===Nt){const e=["webgl2","webgl","experimental-webgl"];if(!0===C.isWebGL1Renderer&&e.shift(),Nt=Dt(e,t),null===Nt)throw Dt(e)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}void 0===Nt.getShaderPrecisionFormat&&(Nt.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(t){throw console.error("THREE.WebGLRenderer: "+t.message),t}function It(){ut=new B(Nt),dt=new E(Nt,ut,t),ut.init(dt),Rt=new Re(Nt,ut,dt),pt=new Ae(Nt,ut,dt),pt.scissor(X.copy(nt).multiplyScalar($).floor()),pt.viewport(j.copy(et).multiplyScalar($).floor()),ft=new W(Nt),mt=new pe,gt=new Pe(Nt,ut,pt,mt,dt,Rt,ft),vt=new U(C),yt=new p(Nt,dt),Ct=new S(Nt,ut,yt,dt),xt=new k(Nt,yt,ft,Ct),_t=new Y(Nt,xt,yt,ft),Lt=new q(Nt),Tt=new A(mt),Mt=new de(C,vt,ut,dt,Ct,Tt),bt=new Fe(mt),wt=new ve(mt),St=new we(ut,dt),Et=new w(C,vt,pt,_t,y),At=new T(Nt,ut,ft,dt),Pt=new V(Nt,ut,ft,dt),ft.programs=Mt.programs,C.capabilities=dt,C.extensions=ut,C.properties=mt,C.renderLists=wt,C.state=pt,C.info=ft}It();const Ft=new Ie(C,Nt);this.xr=Ft;const Ot=new Le(C,_t,dt.maxTextureSize);function zt(t){t.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),N=!0}function Ut(){console.log("THREE.WebGLRenderer: Context Restored."),N=!1,It()}function Bt(t){const e=t.target;e.removeEventListener("dispose",Bt),function(t){Gt(t),mt.remove(t)}(e)}function Gt(t){const e=mt.get(t).program;void 0!==e&&Mt.releaseProgram(e)}this.shadowMap=Ot,this.getContext=function(){return Nt},this.getContextAttributes=function(){return Nt.getContextAttributes()},this.forceContextLoss=function(){const t=ut.get("WEBGL_lose_context");t&&t.loseContext()},this.forceContextRestore=function(){const t=ut.get("WEBGL_lose_context");t&&t.restoreContext()},this.getPixelRatio=function(){return $},this.setPixelRatio=function(t){void 0!==t&&($=t,this.setSize(J,K,!1))},this.getSize=function(t){return void 0===t&&(console.warn("WebGLRenderer: .getsize() now requires a Vector2 as an argument"),t=new l.F),t.set(J,K)},this.setSize=function(t,n,i){Ft.isPresenting?console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."):(J=t,K=n,e.width=Math.floor(t*$),e.height=Math.floor(n*$),!1!==i&&(e.style.width=t+"px",e.style.height=n+"px"),this.setViewport(0,0,t,n))},this.getDrawingBufferSize=function(t){return void 0===t&&(console.warn("WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument"),t=new l.F),t.set(J*$,K*$).floor()},this.setDrawingBufferSize=function(t,n,i){J=t,K=n,$=i,e.width=Math.floor(t*i),e.height=Math.floor(n*i),this.setViewport(0,0,t,n)},this.getCurrentViewport=function(t){return void 0===t&&(console.warn("WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument"),t=new h.L),t.copy(j)},this.getViewport=function(t){return t.copy(et)},this.setViewport=function(t,e,n,i){t.isVector4?et.set(t.x,t.y,t.z,t.w):et.set(t,e,n,i),pt.viewport(j.copy(et).multiplyScalar($).floor())},this.getScissor=function(t){return t.copy(nt)},this.setScissor=function(t,e,n,i){t.isVector4?nt.set(t.x,t.y,t.z,t.w):nt.set(t,e,n,i),pt.scissor(X.copy(nt).multiplyScalar($).floor())},this.getScissorTest=function(){return it},this.setScissorTest=function(t){pt.setScissorTest(it=t)},this.setOpaqueSort=function(t){Q=t},this.setTransparentSort=function(t){tt=t},this.getClearColor=function(t){return void 0===t&&(console.warn("WebGLRenderer: .getClearColor() now requires a Color as an argument"),t=new u.I),t.copy(Et.getClearColor())},this.setClearColor=function(){Et.setClearColor.apply(Et,arguments)},this.getClearAlpha=function(){return Et.getClearAlpha()},this.setClearAlpha=function(){Et.setClearAlpha.apply(Et,arguments)},this.clear=function(t,e,n){let i=0;(void 0===t||t)&&(i|=Nt.COLOR_BUFFER_BIT),(void 0===e||e)&&(i|=Nt.DEPTH_BUFFER_BIT),(void 0===n||n)&&(i|=Nt.STENCIL_BUFFER_BIT),Nt.clear(i)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){e.removeEventListener("webglcontextlost",zt,!1),e.removeEventListener("webglcontextrestored",Ut,!1),wt.dispose(),St.dispose(),mt.dispose(),vt.dispose(),_t.dispose(),Ct.dispose(),Ft.dispose(),kt.stop()},this.renderBufferImmediate=function(t,e){Ct.initAttributes();const n=mt.get(t);t.hasPositions&&!n.position&&(n.position=Nt.createBuffer()),t.hasNormals&&!n.normal&&(n.normal=Nt.createBuffer()),t.hasUvs&&!n.uv&&(n.uv=Nt.createBuffer()),t.hasColors&&!n.color&&(n.color=Nt.createBuffer());const i=e.getAttributes();t.hasPositions&&(Nt.bindBuffer(Nt.ARRAY_BUFFER,n.position),Nt.bufferData(Nt.ARRAY_BUFFER,t.positionArray,Nt.DYNAMIC_DRAW),Ct.enableAttribute(i.position),Nt.vertexAttribPointer(i.position,3,Nt.FLOAT,!1,0,0)),t.hasNormals&&(Nt.bindBuffer(Nt.ARRAY_BUFFER,n.normal),Nt.bufferData(Nt.ARRAY_BUFFER,t.normalArray,Nt.DYNAMIC_DRAW),Ct.enableAttribute(i.normal),Nt.vertexAttribPointer(i.normal,3,Nt.FLOAT,!1,0,0)),t.hasUvs&&(Nt.bindBuffer(Nt.ARRAY_BUFFER,n.uv),Nt.bufferData(Nt.ARRAY_BUFFER,t.uvArray,Nt.DYNAMIC_DRAW),Ct.enableAttribute(i.uv),Nt.vertexAttribPointer(i.uv,2,Nt.FLOAT,!1,0,0)),t.hasColors&&(Nt.bindBuffer(Nt.ARRAY_BUFFER,n.color),Nt.bufferData(Nt.ARRAY_BUFFER,t.colorArray,Nt.DYNAMIC_DRAW),Ct.enableAttribute(i.color),Nt.vertexAttribPointer(i.color,3,Nt.FLOAT,!1,0,0)),Ct.disableUnusedAttributes(),Nt.drawArrays(Nt.TRIANGLES,0,t.count),t.count=0},this.renderBufferDirect=function(t,e,n,i,r,a){null===e&&(e=ct);const s=r.isMesh&&r.matrixWorld.determinant()<0,o=Yt(t,e,i,r);pt.setMaterial(i,s);let l=n.index;const c=n.attributes.position;if(null===l){if(void 0===c||0===c.count)return}else if(0===l.count)return;let h,u=1;!0===i.wireframe&&(l=xt.getWireframeAttribute(n),u=2),(i.morphTargets||i.morphNormals)&&Lt.update(r,n,i,o),Ct.setup(r,i,o,n,l);let d=At;null!==l&&(h=yt.get(l),d=Pt,d.setIndex(h));const p=null!==l?l.count:c.count,f=n.drawRange.start*u,m=n.drawRange.count*u,g=null!==a?a.start*u:0,v=null!==a?a.count*u:1/0,y=Math.max(f,g),x=Math.min(p,f+m,g+v)-1,_=Math.max(0,x-y+1);if(0!==_){if(r.isMesh)!0===i.wireframe?(pt.setLineWidth(i.wireframeLinewidth*ht()),d.setMode(Nt.LINES)):d.setMode(Nt.TRIANGLES);else if(r.isLine){let t=i.linewidth;void 0===t&&(t=1),pt.setLineWidth(t*ht()),r.isLineSegments?d.setMode(Nt.LINES):r.isLineLoop?d.setMode(Nt.LINE_LOOP):d.setMode(Nt.LINE_STRIP)}else r.isPoints?d.setMode(Nt.POINTS):r.isSprite&&d.setMode(Nt.TRIANGLES);if(r.isInstancedMesh)d.renderInstances(y,_,r.count);else if(n.isInstancedBufferGeometry){const t=Math.min(n.instanceCount,n._maxInstanceCount);d.renderInstances(y,_,t)}else d.render(y,_)}},this.compile=function(t,e){L=St.get(t),L.init(),t.traverseVisible((function(t){t.isLight&&t.layers.test(e.layers)&&(L.pushLight(t),t.castShadow&&L.pushShadow(t))})),L.setupLights();const n=new WeakMap;t.traverse((function(e){const i=e.material;if(i)if(Array.isArray(i))for(let r=0;r<i.length;r++){const a=i[r];!1===n.has(a)&&(qt(a,t,e),n.set(a))}else!1===n.has(i)&&(qt(i,t,e),n.set(i))}))};let Ht=null;const kt=new d;function Vt(t,e,n,i){if(!1===t.visible)return;if(t.layers.test(e.layers))if(t.isGroup)n=t.renderOrder;else if(t.isLOD)!0===t.autoUpdate&&t.update(e);else if(t.isLight)L.pushLight(t),t.castShadow&&L.pushShadow(t);else if(t.isSprite){if(!t.frustumCulled||rt.intersectsSprite(t)){i&<.setFromMatrixPosition(t.matrixWorld).applyMatrix4(ot);const e=_t.update(t),r=t.material;r.visible&&b.push(t,e,r,n,lt.z,null)}}else if(t.isImmediateRenderObject)i&<.setFromMatrixPosition(t.matrixWorld).applyMatrix4(ot),b.push(t,null,t.material,n,lt.z,null);else if((t.isMesh||t.isLine||t.isPoints)&&(t.isSkinnedMesh&&t.skeleton.frame!==ft.render.frame&&(t.skeleton.update(),t.skeleton.frame=ft.render.frame),!t.frustumCulled||rt.intersectsObject(t))){i&<.setFromMatrixPosition(t.matrixWorld).applyMatrix4(ot);const e=_t.update(t),r=t.material;if(Array.isArray(r)){const i=e.groups;for(let a=0,s=i.length;a<s;a++){const s=i[a],o=r[s.materialIndex];o&&o.visible&&b.push(t,e,o,n,lt.z,s)}}else r.visible&&b.push(t,e,r,n,lt.z,null)}const r=t.children;for(let t=0,a=r.length;t<a;t++)Vt(r[t],e,n,i)}function Wt(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,a=t.length;r<a;r++){const a=t[r],s=a.object,o=a.geometry,l=null===i?a.material:i,c=a.group;if(n.isArrayCamera){const t=n.cameras;for(let n=0,i=t.length;n<i;n++){const i=t[n];s.layers.test(i.layers)&&(pt.viewport(j.copy(i.viewport)),L.setupLightsView(i),Xt(s,e,i,o,l,c))}}else Xt(s,e,n,o,l,c)}}function Xt(t,e,n,i,r,a){if(t.onBeforeRender(C,e,n,i,r,a),t.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,t.matrixWorld),t.normalMatrix.getNormalMatrix(t.modelViewMatrix),t.isImmediateRenderObject){const i=Yt(n,e,r,t);pt.setMaterial(r),Ct.reset(),function(t,e){t.render((function(t){C.renderBufferImmediate(t,e)}))}(t,i)}else C.renderBufferDirect(n,e,i,r,t,a);t.onAfterRender(C,e,n,i,r,a)}function qt(t,e,n){!0!==e.isScene&&(e=ct);const i=mt.get(t),r=L.state.lights,a=L.state.shadowsArray,s=r.state.version,o=Mt.getParameters(t,r.state,a,e,n),l=Mt.getProgramCacheKey(o);let c=i.program,h=!0;if(i.environment=t.isMeshStandardMaterial?e.environment:null,i.fog=e.fog,i.envMap=vt.get(t.envMap||i.environment),void 0===c)t.addEventListener("dispose",Bt);else if(c.cacheKey!==l)Gt(t);else if(i.lightsStateVersion!==s)h=!1;else{if(void 0!==o.shaderID)return;h=!1}h&&(o.uniforms=Mt.getUniforms(t),t.onBeforeCompile(o,C),c=Mt.acquireProgram(o,l),i.program=c,i.uniforms=o.uniforms,i.outputEncoding=o.outputEncoding);const u=i.uniforms;(t.isShaderMaterial||t.isRawShaderMaterial)&&!0!==t.clipping||(i.numClippingPlanes=Tt.numPlanes,i.numIntersection=Tt.numIntersection,u.clippingPlanes=Tt.uniform),i.needsLights=function(t){return t.isMeshLambertMaterial||t.isMeshToonMaterial||t.isMeshPhongMaterial||t.isMeshStandardMaterial||t.isShadowMaterial||t.isShaderMaterial&&!0===t.lights}(t),i.lightsStateVersion=s,i.needsLights&&(u.ambientLightColor.value=r.state.ambient,u.lightProbe.value=r.state.probe,u.directionalLights.value=r.state.directional,u.directionalLightShadows.value=r.state.directionalShadow,u.spotLights.value=r.state.spot,u.spotLightShadows.value=r.state.spotShadow,u.rectAreaLights.value=r.state.rectArea,u.ltc_1.value=r.state.rectAreaLTC1,u.ltc_2.value=r.state.rectAreaLTC2,u.pointLights.value=r.state.point,u.pointLightShadows.value=r.state.pointShadow,u.hemisphereLights.value=r.state.hemi,u.directionalShadowMap.value=r.state.directionalShadowMap,u.directionalShadowMatrix.value=r.state.directionalShadowMatrix,u.spotShadowMap.value=r.state.spotShadowMap,u.spotShadowMatrix.value=r.state.spotShadowMatrix,u.pointShadowMap.value=r.state.pointShadowMap,u.pointShadowMatrix.value=r.state.pointShadowMatrix);const d=i.program.getUniforms(),p=jt.seqWithValue(d.seq,u);i.uniformsList=p}function Yt(t,e,n,s){!0!==e.isScene&&(e=ct),gt.resetTextureUnits();const o=e.fog,l=n.isMeshStandardMaterial?e.environment:null,c=null===O?C.outputEncoding:O.texture.encoding,h=vt.get(n.envMap||l),u=mt.get(n),d=L.state.lights;if(!0===at&&(!0===st||t!==H)){const e=t===H&&n.id===G;Tt.setState(n,t,e)}n.version===u.__version?n.fog&&u.fog!==o||u.environment!==l||u.needsLights&&u.lightsStateVersion!==d.state.version?qt(n,e,s):void 0===u.numClippingPlanes||u.numClippingPlanes===Tt.numPlanes&&u.numIntersection===Tt.numIntersection?(u.outputEncoding!==c||u.envMap!==h)&&qt(n,e,s):qt(n,e,s):(qt(n,e,s),u.__version=n.version);let p=!1,f=!1,m=!1;const g=u.program,v=g.getUniforms(),y=u.uniforms;if(pt.useProgram(g.program)&&(p=!0,f=!0,m=!0),n.id!==G&&(G=n.id,f=!0),p||H!==t){if(v.setValue(Nt,"projectionMatrix",t.projectionMatrix),dt.logarithmicDepthBuffer&&v.setValue(Nt,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),H!==t&&(H=t,f=!0,m=!0),n.isShaderMaterial||n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshStandardMaterial||n.envMap){const e=v.map.cameraPosition;void 0!==e&&e.setValue(Nt,lt.setFromMatrixPosition(t.matrixWorld))}(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial)&&v.setValue(Nt,"isOrthographic",!0===t.isOrthographicCamera),(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial||n.isShadowMaterial||n.skinning)&&v.setValue(Nt,"viewMatrix",t.matrixWorldInverse)}if(n.skinning){v.setOptional(Nt,s,"bindMatrix"),v.setOptional(Nt,s,"bindMatrixInverse");const t=s.skeleton;if(t){const e=t.bones;if(dt.floatVertexTextures){if(null===t.boneTexture){let n=Math.sqrt(4*e.length);n=r.M.ceilPowerOfTwo(n),n=Math.max(n,4);const s=new Float32Array(n*n*4);s.set(t.boneMatrices);const o=new a.I(s,n,n,i.wk1,i.VzW);t.boneMatrices=s,t.boneTexture=o,t.boneTextureSize=n}v.setValue(Nt,"boneTexture",t.boneTexture,gt),v.setValue(Nt,"boneTextureSize",t.boneTextureSize)}else v.setOptional(Nt,t,"boneMatrices")}}var x,_;return(f||u.receiveShadow!==s.receiveShadow)&&(u.receiveShadow=s.receiveShadow,v.setValue(Nt,"receiveShadow",s.receiveShadow)),f&&(v.setValue(Nt,"toneMappingExposure",C.toneMappingExposure),u.needsLights&&(_=m,(x=y).ambientLightColor.needsUpdate=_,x.lightProbe.needsUpdate=_,x.directionalLights.needsUpdate=_,x.directionalLightShadows.needsUpdate=_,x.pointLights.needsUpdate=_,x.pointLightShadows.needsUpdate=_,x.spotLights.needsUpdate=_,x.spotLightShadows.needsUpdate=_,x.rectAreaLights.needsUpdate=_,x.hemisphereLights.needsUpdate=_),o&&n.fog&&bt.refreshFogUniforms(y,o),bt.refreshMaterialUniforms(y,n,$,K),jt.upload(Nt,u.uniformsList,y,gt)),n.isShaderMaterial&&!0===n.uniformsNeedUpdate&&(jt.upload(Nt,u.uniformsList,y,gt),n.uniformsNeedUpdate=!1),n.isSpriteMaterial&&v.setValue(Nt,"center",s.center),v.setValue(Nt,"modelViewMatrix",s.modelViewMatrix),v.setValue(Nt,"normalMatrix",s.normalMatrix),v.setValue(Nt,"modelMatrix",s.matrixWorld),g}kt.setAnimationLoop((function(t){Ft.isPresenting||Ht&&Ht(t)})),"undefined"!=typeof window&&kt.setContext(window),this.setAnimationLoop=function(t){Ht=t,Ft.setAnimationLoop(t),null===t?kt.stop():kt.start()},this.render=function(t,e){let n,i;if(void 0!==arguments[2]&&(console.warn("THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead."),n=arguments[2]),void 0!==arguments[3]&&(console.warn("THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead."),i=arguments[3]),void 0!==e&&!0!==e.isCamera)return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===N)return;Ct.resetDefaultState(),G=-1,H=null,!0===t.autoUpdate&&t.updateMatrixWorld(),null===e.parent&&e.updateMatrixWorld(),!0===Ft.enabled&&!0===Ft.isPresenting&&(e=Ft.getCamera(e)),!0===t.isScene&&t.onBeforeRender(C,t,e,n||O),L=St.get(t,R.length),L.init(),R.push(L),ot.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),rt.setFromProjectionMatrix(ot),st=this.localClippingEnabled,at=Tt.init(this.clippingPlanes,st,e),b=wt.get(t,P.length),b.init(),P.push(b),Vt(t,e,0,C.sortObjects),b.finish(),!0===C.sortObjects&&b.sort(Q,tt),!0===at&&Tt.beginShadows();const r=L.state.shadowsArray;Ot.render(r,t,e),L.setupLights(),L.setupLightsView(e),!0===at&&Tt.endShadows(),!0===this.info.autoReset&&this.info.reset(),void 0!==n&&this.setRenderTarget(n),Et.render(b,t,e,i);const a=b.opaque,s=b.transparent;a.length>0&&Wt(a,t,e),s.length>0&&Wt(s,t,e),!0===t.isScene&&t.onAfterRender(C,t,e),null!==O&&(gt.updateRenderTargetMipmap(O),gt.updateMultisampleRenderTarget(O)),pt.buffers.depth.setTest(!0),pt.buffers.depth.setMask(!0),pt.buffers.color.setMask(!0),pt.setPolygonOffset(!1),R.pop(),L=R.length>0?R[R.length-1]:null,P.pop(),b=P.length>0?P[P.length-1]:null},this.setFramebuffer=function(t){D!==t&&null===O&&Nt.bindFramebuffer(Nt.FRAMEBUFFER,t),D=t},this.getActiveCubeFace=function(){return I},this.getActiveMipmapLevel=function(){return F},this.getRenderTarget=function(){return O},this.setRenderTarget=function(t,e=0,n=0){O=t,I=e,F=n,t&&void 0===mt.get(t).__webglFramebuffer&>.setupRenderTarget(t);let i=D,r=!1,a=!1;if(t){const n=t.texture;(n.isDataTexture3D||n.isDataTexture2DArray)&&(a=!0);const s=mt.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=s[e],r=!0):i=t.isWebGLMultisampleRenderTarget?mt.get(t).__webglMultisampledFramebuffer:s,j.copy(t.viewport),X.copy(t.scissor),Z=t.scissorTest}else j.copy(et).multiplyScalar($).floor(),X.copy(nt).multiplyScalar($).floor(),Z=it;if(z!==i&&(Nt.bindFramebuffer(Nt.FRAMEBUFFER,i),z=i),pt.viewport(j),pt.scissor(X),pt.setScissorTest(Z),r){const i=mt.get(t.texture);Nt.framebufferTexture2D(Nt.FRAMEBUFFER,Nt.COLOR_ATTACHMENT0,Nt.TEXTURE_CUBE_MAP_POSITIVE_X+e,i.__webglTexture,n)}else if(a){const i=mt.get(t.texture),r=e||0;Nt.framebufferTextureLayer(Nt.FRAMEBUFFER,Nt.COLOR_ATTACHMENT0,i.__webglTexture,n||0,r)}},this.readRenderTargetPixels=function(t,e,n,r,a,s,o){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let l=mt.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==o&&(l=l[o]),l){let o=!1;l!==z&&(Nt.bindFramebuffer(Nt.FRAMEBUFFER,l),o=!0);try{const l=t.texture,c=l.format,h=l.type;if(c!==i.wk1&&Rt.convert(c)!==Nt.getParameter(Nt.IMPLEMENTATION_COLOR_READ_FORMAT))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");const u=h===i.cLu&&(ut.has("EXT_color_buffer_half_float")||dt.isWebGL2&&ut.has("EXT_color_buffer_float"));if(!(h===i.ywz||Rt.convert(h)===Nt.getParameter(Nt.IMPLEMENTATION_COLOR_READ_TYPE)||h===i.VzW&&(dt.isWebGL2||ut.has("OES_texture_float")||ut.has("WEBGL_color_buffer_float"))||u))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");Nt.checkFramebufferStatus(Nt.FRAMEBUFFER)===Nt.FRAMEBUFFER_COMPLETE?e>=0&&e<=t.width-r&&n>=0&&n<=t.height-a&&Nt.readPixels(e,n,r,a,Rt.convert(c),Rt.convert(h),s):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{o&&Nt.bindFramebuffer(Nt.FRAMEBUFFER,z)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),a=Math.floor(e.image.height*i),s=Rt.convert(e.format);gt.setTexture2D(e,0),Nt.copyTexImage2D(Nt.TEXTURE_2D,n,s,t.x,t.y,r,a,0),pt.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,a=e.image.height,s=Rt.convert(n.format),o=Rt.convert(n.type);gt.setTexture2D(n,0),Nt.pixelStorei(Nt.UNPACK_FLIP_Y_WEBGL,n.flipY),Nt.pixelStorei(Nt.UNPACK_PREMULTIPLY_ALPHA_WEBGL,n.premultiplyAlpha),Nt.pixelStorei(Nt.UNPACK_ALIGNMENT,n.unpackAlignment),e.isDataTexture?Nt.texSubImage2D(Nt.TEXTURE_2D,i,t.x,t.y,r,a,s,o,e.image.data):e.isCompressedTexture?Nt.compressedTexSubImage2D(Nt.TEXTURE_2D,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,s,e.mipmaps[0].data):Nt.texSubImage2D(Nt.TEXTURE_2D,i,t.x,t.y,s,o,e.image),0===i&&n.generateMipmaps&&Nt.generateMipmap(Nt.TEXTURE_2D),pt.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(C.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const{width:a,height:s,data:o}=n.image,l=Rt.convert(i.format),c=Rt.convert(i.type);let h;if(i.isDataTexture3D)gt.setTexture3D(i,0),h=Nt.TEXTURE_3D;else{if(!i.isDataTexture2DArray)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");gt.setTexture2DArray(i,0),h=Nt.TEXTURE_2D_ARRAY}Nt.pixelStorei(Nt.UNPACK_FLIP_Y_WEBGL,i.flipY),Nt.pixelStorei(Nt.UNPACK_PREMULTIPLY_ALPHA_WEBGL,i.premultiplyAlpha),Nt.pixelStorei(Nt.UNPACK_ALIGNMENT,i.unpackAlignment);const u=Nt.getParameter(Nt.UNPACK_ROW_LENGTH),d=Nt.getParameter(Nt.UNPACK_IMAGE_HEIGHT),p=Nt.getParameter(Nt.UNPACK_SKIP_PIXELS),f=Nt.getParameter(Nt.UNPACK_SKIP_ROWS),m=Nt.getParameter(Nt.UNPACK_SKIP_IMAGES);Nt.pixelStorei(Nt.UNPACK_ROW_LENGTH,a),Nt.pixelStorei(Nt.UNPACK_IMAGE_HEIGHT,s),Nt.pixelStorei(Nt.UNPACK_SKIP_PIXELS,t.min.x),Nt.pixelStorei(Nt.UNPACK_SKIP_ROWS,t.min.y),Nt.pixelStorei(Nt.UNPACK_SKIP_IMAGES,t.min.z),Nt.texSubImage3D(h,r,e.x,e.y,e.z,t.max.x-t.min.x+1,t.max.y-t.min.y+1,t.max.z-t.min.z+1,l,c,o),Nt.pixelStorei(Nt.UNPACK_ROW_LENGTH,u),Nt.pixelStorei(Nt.UNPACK_IMAGE_HEIGHT,d),Nt.pixelStorei(Nt.UNPACK_SKIP_PIXELS,p),Nt.pixelStorei(Nt.UNPACK_SKIP_ROWS,f),Nt.pixelStorei(Nt.UNPACK_SKIP_IMAGES,m),0===r&&i.generateMipmaps&&Nt.generateMipmap(h),pt.unbindTexture()},this.initTexture=function(t){gt.setTexture2D(t,0),pt.unbindTexture()},this.resetState=function(){pt.reset(),Ct.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}Object.assign(De.prototype,{constructor:De,getHandSpace:function(){return null===this._hand&&(this._hand=new Ne.Z,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand},getTargetRaySpace:function(){return null===this._targetRay&&(this._targetRay=new Ne.Z,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1),this._targetRay},getGripSpace:function(){return null===this._grip&&(this._grip=new Ne.Z,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1),this._grip},dispatchEvent:function(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this},disconnect:function(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this},update:function(t,e,n){let i=null,r=null,a=null;const s=this._targetRay,o=this._grip,l=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState)if(l&&t.hand){a=!0;for(const i of t.hand.values()){const t=e.getJointPose(i,n);if(void 0===l.joints[i.jointName]){const t=new Ne.Z;t.matrixAutoUpdate=!1,t.visible=!1,l.joints[i.jointName]=t,l.add(t)}const r=l.joints[i.jointName];null!==t&&(r.matrix.fromArray(t.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.jointRadius=t.radius),r.visible=null!==t}const i=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],s=i.position.distanceTo(r.position),o=.02,c=.005;l.inputState.pinching&&s>o+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&s<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==s&&(i=e.getPose(t.targetRaySpace,n),null!==i&&(s.matrix.fromArray(i.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale))),null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale)));return null!==s&&(s.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==a),this}}),Object.assign(Ie.prototype,P.p.prototype)},6682:(t,e,n)=>{"use strict";function i(t){const e={};for(const n in t){e[n]={};for(const i in t[n]){const 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super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.background&&(e.object.background=this.background.toJSON(t)),null!==this.environment&&(e.object.environment=this.environment.toJSON(t)),null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}r.prototype.isScene=!0},3882:(t,e,n)=>{"use strict";n.d(e,{B:()=>a});var i=n(3977),r=n(1661);class a extends i.x{constructor(t,e,n,i,a,s,o,l,c,h){super(t=void 0!==t?t:[],e=void 0!==e?e:r.fY$,n,i,a,s,o=void 0!==o?o:r.UCm,l,c,h),this._needsFlipEnvMap=!0,this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}a.prototype.isCubeTexture=!0},3993:(t,e,n)=>{"use strict";n.d(e,{I:()=>a});var i=n(3977),r=n(1661);class a extends i.x{constructor(t,e,n,i,a,s,o,l,c,h,u,d){super(null,s,o,l,c,h,i,a,u,d),this.image={data:t||null,width:e||1,height:n||1},this.magFilter=void 0!==c?c:r.TyD,this.minFilter=void 0!==h?h:r.TyD,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}}a.prototype.isDataTexture=!0},3977:(t,e,n)=>{"use strict";n.d(e,{x:()=>u});var i=n(7406),r=n(1661),a=n(2043),s=n(1138),o=n(1273);let l;const c=function(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===l&&(l=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),l.width=t.width,l.height=t.height;const n=l.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=l}return e.width>2048||e.height>2048?e.toDataURL("image/jpeg",.6):e.toDataURL("image/png")};let h=0;class u extends i.p{constructor(t=u.DEFAULT_IMAGE,e=u.DEFAULT_MAPPING,n=r.uWy,i=r.uWy,l=r.wem,c=r.D1R,d=r.wk1,p=r.ywz,f=1,m=r.rnI){super(),Object.defineProperty(this,"id",{value:h++}),this.uuid=a.M.generateUUID(),this.name="",this.image=t,this.mipmaps=[],this.mapping=e,this.wrapS=n,this.wrapT=i,this.magFilter=l,this.minFilter=c,this.anisotropy=f,this.format=d,this.internalFormat=null,this.type=p,this.offset=new s.F(0,0),this.repeat=new s.F(1,1),this.center=new s.F(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new o.V,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=m,this.version=0,this.onUpdate=null}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=a.M.generateUUID()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t<n;t++)i[t].isDataTexture?e.push(d(i[t].image)):e.push(d(i[t]))}else e=d(i);t.images[i.uuid]={uuid:i.uuid,url:e}}n.image=i.uuid}return e||(t.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(this.mapping!==r.xfE)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case r.rpg:t.x=t.x-Math.floor(t.x);break;case r.uWy:t.x=t.x<0?0:1;break;case r.OoA:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case r.rpg:t.y=t.y-Math.floor(t.y);break;case r.uWy:t.y=t.y<0?0:1;break;case r.OoA:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&this.version++}}function d(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?c(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}u.DEFAULT_IMAGE=void 0,u.DEFAULT_MAPPING=r.xfE,u.prototype.isTexture=!0},392:(t,e,n)=>{"use strict";function i(t){if(0===t.length)return-1/0;let e=t[0];for(let n=1,i=t.length;n<i;++n)t[n]>e&&(e=t[n]);return e}n.d(e,{uH:()=>i,rf:()=>a});const r={Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array};function a(t,e){return new r[t](e)}}}]); |