fixing path edit bug
parent
4b829a1118
commit
2c7c5be753
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@ -471,12 +471,14 @@ svgedit.path.Segment.prototype.update = function(full) {
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svgedit.path.Segment.prototype.move = function(dx, dy) {
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var item = this.item;
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if(this.ctrlpts) {
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var cur_pts = [item.x += dx, item.y += dy,
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item.x1, item.y1, item.x2 += dx, item.y2 += dy];
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} else {
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var cur_pts = [item.x += dx, item.y += dy];
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}
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// fix for path tool dom breakage, amending item does bad things now, so we take a copy and use that. Can probably improve to just take a shallow copy of object
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var cloneItem = $.extend({}, item);
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var cur_pts = (this.ctrlpts)
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? [cloneItem.x += dx, cloneItem.y += dy,
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cloneItem.x1, cloneItem.y1,
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cloneItem.x2 += dx, cloneItem.y2 += dy]
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: [cloneItem.x += dx, cloneItem.y += dy];
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svgedit.path.replacePathSeg(this.type, this.index, cur_pts);
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if(this.next && this.next.ctrlpts) {
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@ -514,18 +516,22 @@ svgedit.path.Segment.prototype.setLinked = function(num) {
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}
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var item = seg.item;
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item['x' + anum] = pt.x + pt.x - this.item['x' + num];
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item['y' + anum] = pt.y + pt.y - this.item['y' + num];
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var cloneItem = $.extend({}, item);
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cloneItem['x' + anum ] = pt.x + (pt.x - this.item['x' + num]);
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cloneItem['y' + anum ] = pt.y + (pt.y - this.item['y' + num]);
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var pts = [
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cloneItem.x, cloneItem.y,
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cloneItem.x1, cloneItem.y1,
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cloneItem.x2, cloneItem.y2
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];
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var pts = [item.x, item.y,
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item.x1, item.y1,
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item.x2, item.y2];
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svgedit.path.replacePathSeg(seg.type, seg.index, pts);
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seg.update(true);
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};
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svgedit.path.Segment.prototype.moveCtrl = function(num, dx, dy) {
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var item = this.item;
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var item = $.extend({}, this.item);
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item['x' + num] += dx;
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item['y' + num] += dy;
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@ -471,12 +471,14 @@ svgedit.path.Segment.prototype.update = function(full) {
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svgedit.path.Segment.prototype.move = function(dx, dy) {
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var item = this.item;
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if(this.ctrlpts) {
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var cur_pts = [item.x += dx, item.y += dy,
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item.x1, item.y1, item.x2 += dx, item.y2 += dy];
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} else {
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var cur_pts = [item.x += dx, item.y += dy];
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}
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// fix for path tool dom breakage, amending item does bad things now, so we take a copy and use that. Can probably improve to just take a shallow copy of object
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var cloneItem = $.extend({}, item);
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var cur_pts = (this.ctrlpts)
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? [cloneItem.x += dx, cloneItem.y += dy,
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cloneItem.x1, cloneItem.y1,
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cloneItem.x2 += dx, cloneItem.y2 += dy]
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: [cloneItem.x += dx, cloneItem.y += dy];
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svgedit.path.replacePathSeg(this.type, this.index, cur_pts);
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if(this.next && this.next.ctrlpts) {
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@ -514,18 +516,22 @@ svgedit.path.Segment.prototype.setLinked = function(num) {
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}
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var item = seg.item;
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item['x' + anum] = pt.x + pt.x - this.item['x' + num];
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item['y' + anum] = pt.y + pt.y - this.item['y' + num];
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var cloneItem = $.extend({}, item);
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cloneItem['x' + anum ] = pt.x + (pt.x - this.item['x' + num]);
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cloneItem['y' + anum ] = pt.y + (pt.y - this.item['y' + num]);
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var pts = [
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cloneItem.x, cloneItem.y,
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cloneItem.x1, cloneItem.y1,
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cloneItem.x2, cloneItem.y2
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];
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var pts = [item.x, item.y,
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item.x1, item.y1,
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item.x2, item.y2];
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svgedit.path.replacePathSeg(seg.type, seg.index, pts);
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seg.update(true);
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};
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svgedit.path.Segment.prototype.moveCtrl = function(num, dx, dy) {
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var item = this.item;
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var item = $.extend({}, this.item);
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item['x' + num] += dx;
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item['y' + num] += dy;
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