/** * Package: svgedit.path * * Licensed under the Apache License, Version 2 * * Copyright(c) 2011 Alexis Deveria * Copyright(c) 2011 Jeff Schiller */ // Dependencies: // 1) jQuery // 2) browser.js // 3) math.js // 4) svgutils.js var svgedit = svgedit || {}; (function() { if (!svgedit.path) { svgedit.path = {}; } var svgns = "http://www.w3.org/2000/svg"; var segData = { 2: ['x','y'], 4: ['x','y'], 6: ['x','y','x1','y1','x2','y2'], 8: ['x','y','x1','y1'], 10: ['x','y','r1','r2','angle','largeArcFlag','sweepFlag'], 12: ['x'], 14: ['y'], 16: ['x','y','x2','y2'], 18: ['x','y'] }; var pathFuncs = []; var link_control_pts = false; // Stores references to paths via IDs. // TODO: Make this cross-document happy. var pathData = {}; svgedit.path.setLinkControlPoints = function(lcp) { link_control_pts = lcp; }; svgedit.path.path = null; var editorContext_ = null; svgedit.path.init = function(editorContext) { editorContext_ = editorContext; pathFuncs = [0,'ClosePath']; var pathFuncsStrs = ['Moveto', 'Lineto', 'CurvetoCubic', 'CurvetoQuadratic', 'Arc', 'LinetoHorizontal', 'LinetoVertical','CurvetoCubicSmooth','CurvetoQuadraticSmooth']; $.each(pathFuncsStrs, function(i,s) { pathFuncs.push(s+'Abs'); pathFuncs.push(s+'Rel'); }); }; svgedit.path.insertItemBefore = function(elem, newseg, index) { var list = elem.pathSegList; list.insertItemBefore(newseg, index); }; // TODO: See if this should just live in replacePathSeg svgedit.path.ptObjToArr = function(type, seg_item) { var arr = segData[type], len = arr.length; var out = Array(len); for(var i=0; i 0) { new_anglea = angleBetween < Math.PI ? (anglea + angleDiff) : (anglea - angleDiff); new_angleb = angleBetween < Math.PI ? (angleb - angleDiff) : (angleb + angleDiff); } else { new_anglea = angleBetween < Math.PI ? (anglea - angleDiff) : (anglea + angleDiff); new_angleb = angleBetween < Math.PI ? (angleb + angleDiff) : (angleb - angleDiff); } // rotate the points nct1.x = r1 * Math.cos(new_anglea) + pt.x; nct1.y = r1 * Math.sin(new_anglea) + pt.y; nct2.x = r2 * Math.cos(new_angleb) + pt.x; nct2.y = r2 * Math.sin(new_angleb) + pt.y; return [nct1, nct2]; } return undefined; }; svgedit.path.Segment = function(index, item) { this.selected = false; this.index = index; this.item = item; this.type = item.pathSegType; this.ctrlpts = []; this.ptgrip = null; this.segsel = null; }; svgedit.path.Segment.prototype.showCtrlPts = function(y) { for (var i in this.ctrlpts) { this.ctrlpts[i].setAttribute("display", y ? "inline" : "none"); } }; svgedit.path.Segment.prototype.selectCtrls = function(y) { $('#ctrlpointgrip_' + this.index + 'c1, #ctrlpointgrip_' + this.index + 'c2'). attr('fill', '#4F80FF'); }; svgedit.path.Segment.prototype.show = function(y) { if(this.ptgrip) { this.ptgrip.setAttribute("display", y ? "inline" : "none"); this.segsel.setAttribute("display", y ? "inline" : "none"); // Show/hide all control points if available this.showCtrlPts(y); } }; svgedit.path.Segment.prototype.select = function(y) { if(this.ptgrip) { this.ptgrip.setAttribute("stroke", y ? "#4F80FF" : "#4F80FF"); this.ptgrip.setAttribute("fill", y ? "#4F80FF" : "#fff"); this.segsel.setAttribute("display", y ? "inline" : "none"); if(this.ctrlpts) { this.selectCtrls(y); } this.selected = y; } }; svgedit.path.Segment.prototype.addGrip = function() { this.ptgrip = svgedit.path.getPointGrip(this, true); this.ctrlpts = svgedit.path.getControlPoints(this, true); this.segsel = svgedit.path.getSegSelector(this, true); }; svgedit.path.Segment.prototype.update = function(full) { if(this.ptgrip) { var pt = svgedit.path.getGripPt(this); var reposition = (svgedit.browser.isTouch() ? 15 : 2.5) var properties = (this.ptgrip.nodeName == "rect") ? {'x': pt.x-reposition, 'y': pt.y-reposition} : {'cx': pt.x, 'cy': pt.y}; svgedit.utilities.assignAttributes(this.ptgrip, properties); svgedit.path.getSegSelector(this, true); if(this.ctrlpts) { if(full) { this.item = svgedit.path.path.elem.pathSegList.getItem(this.index); this.type = this.item.pathSegType; } svgedit.path.getControlPoints(this); } // this.segsel.setAttribute("display", y?"inline":"none"); } }; svgedit.path.Segment.prototype.move = function(dx, dy) { var item = this.item; // fix for path tool dom breakage, amending item does bad things now, so we take a copy and use that. Can probably improve to just take a shallow copy of object var cloneItem = $.extend({}, item); var cur_pts = (this.ctrlpts) ? [cloneItem.x += dx, cloneItem.y += dy, cloneItem.x1, cloneItem.y1, cloneItem.x2 += dx, cloneItem.y2 += dy] : [cloneItem.x += dx, cloneItem.y += dy]; svgedit.path.replacePathSeg(this.type, this.index, cur_pts); if(this.next && this.next.ctrlpts) { var next = this.next.item; var next_pts = [next.x, next.y, next.x1 += dx, next.y1 += dy, next.x2, next.y2]; svgedit.path.replacePathSeg(this.next.type, this.next.index, next_pts); } if(this.mate) { // The last point of a closed subpath has a "mate", // which is the "M" segment of the subpath var item = this.mate.item; var pts = [item.x += dx, item.y += dy]; svgedit.path.replacePathSeg(this.mate.type, this.mate.index, pts); // Has no grip, so does not need "updating"? } this.update(true); if(this.next) this.next.update(true); }; svgedit.path.Segment.prototype.setLinked = function(num) { var seg, anum, pt; if (num == 2) { anum = 1; seg = this.next; if(!seg) return; pt = this.item; } else { anum = 2; seg = this.prev; if(!seg) return; pt = seg.item; } var item = seg.item; var cloneItem = $.extend({}, item); cloneItem['x' + anum ] = pt.x + (pt.x - this.item['x' + num]); cloneItem['y' + anum ] = pt.y + (pt.y - this.item['y' + num]); var pts = [ cloneItem.x, cloneItem.y, cloneItem.x1, cloneItem.y1, cloneItem.x2, cloneItem.y2 ]; svgedit.path.replacePathSeg(seg.type, seg.index, pts); seg.update(true); }; svgedit.path.Segment.prototype.moveCtrl = function(num, dx, dy) { var item = $.extend({}, this.item); item['x' + num] += dx; item['y' + num] += dy; var pts = [item.x,item.y, item.x1,item.y1, item.x2,item.y2]; svgedit.path.replacePathSeg(this.type, this.index, pts); this.update(true); }; svgedit.path.Segment.prototype.setType = function(new_type, pts) { svgedit.path.replacePathSeg(new_type, this.index, pts); this.type = new_type; this.item = svgedit.path.path.elem.pathSegList.getItem(this.index); this.showCtrlPts(new_type === 6); this.ctrlpts = svgedit.path.getControlPoints(this); this.update(true); }; svgedit.path.Path = function(elem) { if(!elem || elem.tagName !== "path") { throw "svgedit.path.Path constructed without a element"; } this.elem = elem; this.segs = []; this.selected_pts = []; svgedit.path.path = this; this.init(); }; // Reset path data svgedit.path.Path.prototype.init = function() { // Hide all grips, etc $(svgedit.path.getGripContainer()).find("*").attr("display", "none"); var segList = this.elem.pathSegList; var len = segList.numberOfItems; this.segs = []; this.selected_pts = []; this.first_seg = null; // Set up segs array for(var i=0; i < len; i++) { var item = segList.getItem(i); var segment = new svgedit.path.Segment(i, item); segment.path = this; this.segs.push(segment); } var segs = this.segs; var start_i = null; for(var i=0; i < len; i++) { var seg = segs[i]; var next_seg = (i+1) >= len ? null : segs[i+1]; var prev_seg = (i-1) < 0 ? null : segs[i-1]; if(seg.type === 2) { if(prev_seg && prev_seg.type !== 1) { // New sub-path, last one is open, // so add a grip to last sub-path's first point var start_seg = segs[start_i]; start_seg.next = segs[start_i+1]; start_seg.next.prev = start_seg; start_seg.addGrip(); } // Remember that this is a starter seg start_i = i; } else if(next_seg && next_seg.type === 1) { // This is the last real segment of a closed sub-path // Next is first seg after "M" seg.next = segs[start_i+1]; // First seg after "M"'s prev is this seg.next.prev = seg; seg.mate = segs[start_i]; seg.addGrip(); if(this.first_seg == null) { this.first_seg = seg; } } else if(!next_seg) { if(seg.type !== 1) { // Last seg, doesn't close so add a grip // to last sub-path's first point var start_seg = segs[start_i]; start_seg.next = segs[start_i+1]; start_seg.next.prev = start_seg; start_seg.addGrip(); seg.addGrip(); if(!this.first_seg) { // Open path, so set first as real first and add grip this.first_seg = segs[start_i]; } } } else if(seg.type !== 1){ // Regular segment, so add grip and its "next" seg.addGrip(); // Don't set its "next" if it's an "M" if(next_seg && next_seg.type !== 2) { seg.next = next_seg; seg.next.prev = seg; } } } return this; }; svgedit.path.Path.prototype.eachSeg = function(fn) { var len = this.segs.length for(var i=0; i < len; i++) { var ret = fn.call(this.segs[i], i); if(ret === false) break; } }; svgedit.path.Path.prototype.addSeg = function(index) { // Adds a new segment var seg = this.segs[index]; if(!seg.prev) return; var prev = seg.prev; var newseg; switch(seg.item.pathSegType) { case 4: var new_x = (seg.item.x + prev.item.x) / 2; var new_y = (seg.item.y + prev.item.y) / 2; newseg = this.elem.createSVGPathSegLinetoAbs(new_x, new_y); break; case 6: //make it a curved segment to preserve the shape (WRS) // http://en.wikipedia.org/wiki/De_Casteljau%27s_algorithm#Geometric_interpretation var p0_x = (prev.item.x + seg.item.x1)/2; var p1_x = (seg.item.x1 + seg.item.x2)/2; var p2_x = (seg.item.x2 + seg.item.x)/2; var p01_x = (p0_x + p1_x)/2; var p12_x = (p1_x + p2_x)/2; var new_x = (p01_x + p12_x)/2; var p0_y = (prev.item.y + seg.item.y1)/2; var p1_y = (seg.item.y1 + seg.item.y2)/2; var p2_y = (seg.item.y2 + seg.item.y)/2; var p01_y = (p0_y + p1_y)/2; var p12_y = (p1_y + p2_y)/2; var new_y = (p01_y + p12_y)/2; newseg = this.elem.createSVGPathSegCurvetoCubicAbs(new_x,new_y, p0_x,p0_y, p01_x,p01_y); var pts = [seg.item.x,seg.item.y,p12_x,p12_y,p2_x,p2_y]; svgedit.path.replacePathSeg(seg.type,index,pts); break; } svgedit.path.insertItemBefore(this.elem, newseg, index); }; svgedit.path.Path.prototype.deleteSeg = function(index) { var seg = this.segs[index]; var list = this.elem.pathSegList; seg.show(false); var next = seg.next; if(seg.mate) { // Make the next point be the "M" point var pt = [next.item.x, next.item.y]; svgedit.path.replacePathSeg(2, next.index, pt); // Reposition last node svgedit.path.replacePathSeg(4, seg.index, pt); list.removeItem(seg.mate.index); } else if(!seg.prev) { // First node of open path, make next point the M var item = seg.item; var pt = [next.item.x, next.item.y]; svgedit.path.replacePathSeg(2, seg.next.index, pt); list.removeItem(index); } else { list.removeItem(index); } }; svgedit.path.Path.prototype.subpathIsClosed = function(index) { var closed = false; // Check if subpath is already open svgedit.path.path.eachSeg(function(i) { if(i <= index) return true; if(this.type === 2) { // Found M first, so open return false; } else if(this.type === 1) { // Found Z first, so closed closed = true; return false; } }); return closed; }; svgedit.path.Path.prototype.removePtFromSelection = function(index) { var pos = this.selected_pts.indexOf(index); if(pos == -1) { return; } this.segs[index].select(false); this.selected_pts.splice(pos, 1); }; svgedit.path.Path.prototype.clearSelection = function() { this.eachSeg(function(i) { // 'this' is the segment here this.select(false); }); this.selected_pts = []; }; svgedit.path.Path.prototype.storeD = function() { this.last_d = this.elem.getAttribute('d'); }; svgedit.path.Path.prototype.show = function(y) { // Shows this path's segment grips this.eachSeg(function() { // 'this' is the segment here this.show(y); }); if(y) { this.selectPt(this.first_seg.index); } return this; }; // Move selected points svgedit.path.Path.prototype.movePts = function(d_x, d_y) { var i = this.selected_pts.length; while(i--) { var seg = this.segs[this.selected_pts[i]]; seg.move(d_x, d_y); } }; svgedit.path.Path.prototype.moveCtrl = function(d_x, d_y) { var seg = this.segs[this.selected_pts[0]]; seg.moveCtrl(this.dragctrl, d_x, d_y); if(link_control_pts) { seg.setLinked(this.dragctrl); } }; svgedit.path.Path.prototype.setSegType = function(new_type) { this.storeD(); var i = this.selected_pts.length; var text; while(i--) { var sel_pt = this.selected_pts[i]; // Selected seg var cur = this.segs[sel_pt]; var prev = cur.prev; if(!prev) continue; if(!new_type) { // double-click, so just toggle text = "Toggle Path Segment Type"; // Toggle segment to curve/straight line var old_type = cur.type; new_type = (old_type == 6) ? 4 : 6; } new_type = new_type-0; var cur_x = cur.item.x; var cur_y = cur.item.y; var prev_x = prev.item.x; var prev_y = prev.item.y; var points; switch ( new_type ) { case 6: if(cur.olditem) { var old = cur.olditem; points = [cur_x,cur_y, old.x1,old.y1, old.x2,old.y2]; } else { var diff_x = cur_x - prev_x; var diff_y = cur_y - prev_y; // get control points from straight line segment /* var ct1_x = (prev_x + (diff_y/2)); var ct1_y = (prev_y - (diff_x/2)); var ct2_x = (cur_x + (diff_y/2)); var ct2_y = (cur_y - (diff_x/2)); */ //create control points on the line to preserve the shape (WRS) var ct1_x = (prev_x + (diff_x/3)); var ct1_y = (prev_y + (diff_y/3)); var ct2_x = (cur_x - (diff_x/3)); var ct2_y = (cur_y - (diff_y/3)); points = [cur_x,cur_y, ct1_x,ct1_y, ct2_x,ct2_y]; } break; case 4: points = [cur_x,cur_y]; // Store original prevve segment nums cur.olditem = cur.item; break; } cur.setType(new_type, points); } svgedit.path.path.endChanges(text); }; svgedit.path.Path.prototype.selectPt = function(pt, ctrl_num) { this.clearSelection(); if(pt == null) { this.eachSeg(function(i) { // 'this' is the segment here. if(this.prev) { pt = i; } }); } this.addPtsToSelection(pt); if(ctrl_num) { this.dragctrl = ctrl_num; if(link_control_pts) { this.segs[pt].setLinked(ctrl_num); } } }; // Update position of all points svgedit.path.Path.prototype.update = function() { var elem = this.elem; if(svgedit.utilities.getRotationAngle(elem)) { this.matrix = svgedit.math.getMatrix(elem); this.imatrix = this.matrix.inverse(); } else { this.matrix = null; this.imatrix = null; } this.eachSeg(function(i) { this.item = elem.pathSegList.getItem(i); this.update(); }); return this; }; svgedit.path.getPath_ = function(elem) { var p = pathData[elem.id]; if(!p) p = pathData[elem.id] = new svgedit.path.Path(elem); return p; }; svgedit.path.removePath_ = function(id) { if(id in pathData) delete pathData[id]; }; var getRotVals = function(x, y, oldcx, oldcy, newcx, newcy, angle) { dx = x - oldcx; dy = y - oldcy; // rotate the point around the old center r = Math.sqrt(dx*dx + dy*dy); theta = Math.atan2(dy,dx) + angle; dx = r * Math.cos(theta) + oldcx; dy = r * Math.sin(theta) + oldcy; // dx,dy should now hold the actual coordinates of each // point after being rotated // now we want to rotate them around the new center in the reverse direction dx -= newcx; dy -= newcy; r = Math.sqrt(dx*dx + dy*dy); theta = Math.atan2(dy,dx) - angle; return {'x':(r * Math.cos(theta) + newcx)/1, 'y':(r * Math.sin(theta) + newcy)/1}; }; // If the path was rotated, we must now pay the piper: // Every path point must be rotated into the rotated coordinate system of // its old center, then determine the new center, then rotate it back // This is because we want the path to remember its rotation // TODO: This is still using ye olde transform methods, can probably // be optimized or even taken care of by recalculateDimensions svgedit.path.recalcRotatedPath = function() { var current_path = svgedit.path.path.elem; var angle = svgedit.utilities.getRotationAngle(current_path, true); if(!angle) return; // selectedBBoxes[0] = svgedit.path.path.oldbbox; var box = svgedit.utilities.getBBox(current_path), oldbox = svgedit.path.path.oldbbox,//selectedBBoxes[0], oldcx = oldbox.x + oldbox.width/2, oldcy = oldbox.y + oldbox.height/2, newcx = box.x + box.width/2, newcy = box.y + box.height/2, // un-rotate the new center to the proper position dx = newcx - oldcx, dy = newcy - oldcy, r = Math.sqrt(dx*dx + dy*dy), theta = Math.atan2(dy,dx) + angle; newcx = r * Math.cos(theta) + oldcx; newcy = r * Math.sin(theta) + oldcy; var list = current_path.pathSegList, i = list.numberOfItems; while (i) { i -= 1; var seg = list.getItem(i), type = seg.pathSegType; if(type == 1) continue; var rvals = getRotVals(seg.x,seg.y, oldcx, oldcy, newcx, newcy, angle), points = [rvals.x, rvals.y]; if(seg.x1 != null && seg.x2 != null) { c_vals1 = getRotVals(seg.x1, seg.y1, oldcx, oldcy, newcx, newcy, angle); c_vals2 = getRotVals(seg.x2, seg.y2, oldcx, oldcy, newcx, newcy, angle); points.splice(points.length, 0, c_vals1.x , c_vals1.y, c_vals2.x, c_vals2.y); } svgedit.path.replacePathSeg(type, i, points); } // loop for each point box = svgedit.utilities.getBBox(current_path); // selectedBBoxes[0].x = box.x; selectedBBoxes[0].y = box.y; // selectedBBoxes[0].width = box.width; selectedBBoxes[0].height = box.height; // now we must set the new transform to be rotated around the new center var R_nc = svgroot.createSVGTransform(), tlist = svgedit.transformlist.getTransformList(current_path); R_nc.setRotate((angle * 180.0 / Math.PI), newcx, newcy); tlist.replaceItem(R_nc,0); }; // ==================================== // Public API starts here svgedit.path.clearData = function() { pathData = {}; }; })();